proposal defense
TRANSCRIPT
Tangible Input Devices for Digital Fabrication
Benjamin A. Leduc-Mills
Proposal Defense
October 3, 2013
Roadmap
Background & Motivation
Related Work
Current State of Affairs
Proposed Work
Risks, Limitations, and Outcomes
The Era of Personal Fabrication
Gershenfeld and Anderson
Unprecedented ability for individuals to manufacture on a small scale
3D printing a major focus
3D Printing and Children
3D printing is permeating educational spaces and can be a tool for learning
Support for novice designers can be better – download & print is not meaningful
Tangible User Interfaces (TUIs) informed by embodied cognition and constructionist traditions is a promising avenue for research
Goals
Design a class of TUIs that facilitate exploration, play, and design for 3D printers.
Draw on the history of tangible learning tools and embodied cognition to situate and inform the TUI designs
Evaluate the TUIs to gauge usability and learning potential among tweens and young teens (11-14)
Related Work: Major Themes
“Things to Learn With” – educational objects
Embodied Cognition – a body-centric view of cognitive development
Embodied Interfaces – ‘smart’ tangible devices, that combine ideas from both
Related Work: Educational Objects
Froebel’s Gifts
Montessori Manipulatives
Piaget’s Genetic Epistemology
Papert & Computational Constructionism
Related Work: Embodied Cognition
Cognitive processes are ‘deeply rooted’ in physical interactions (e.g. learning readiness by hand gesture)
Embodied Mathematics – collection, construction, stick manipulations, walking along a path
Embodied Design – encouraging thinking through doing
Related Work: Embodied Interfaces
Tangibles + Embodied Cognition = Embodied Interfaces
Digital Manipulatives (Resnick)
Tangible Bits (Ishii)
Embodied Design (Klemmer et al., Antle)
Related Work: Approaches
Modeling Tools
‘Smart’ Blocks
Interactive Fabrication Tools
3D Printing
Modeling Tools
HyperGami & Topobo
‘Smart’ Blocks
RoBlocks & Activecube
Interactive Fabrication
Shaper & Constructable
3D Printing
KidCAD & Easigami
Current Status(AKA the work I’ve already done)
UCube (v1): Hardware
Grid, Tower, and Switch paradigm
4x4x4 Input Space (64 possible points)
System state sent to a software program
UCube: Software
Real-time representation
Interpretation of input: convex hull, knot/path
‘Edit’ mode for convex hull
Export to .STL
Save, Load, Spline, Wireframe
UCube: Study 1
14 Participants – 5 girls, 9 boys
5 groups of 2, 1 group of 4
Screen-based modeling tasks – side by side screens, one live, one target shape
5 target shapes: straight vertical line, diagonal line, a cube, a triangular prism, and an irregular polyhedron
UCube: Study 1 Results
4 groups (including the group of four) completed all the shapes
1 group ran out of time after 3 shapes
1 group modeled 1 shape
Sessions lasted 17-30 minutes
24/30 tasks successful – 80%
UCube: Study 2
10 participants: 8 boys, 2 girls
2 exercises: modeling & matching
9 shapes, cube in each (10 tasks)
Modeling: model on UCube from 3D-printed models
Progression from memory, holding shape, using software
Matching: given a set of lights on the UCube, choose the correct 3D-printed model out of a set
Study 2 Results: Modeling
Five shapes: cube, a tetrahedron, a diamond, a house (a cube with a pyramid on top), and an irregular polyhedron
• 21 of 50 from memory
• 12 of 50 holding model
• 8 of 50 with software
Total = 41/50 or 82%
Of 9 misses, 7 were irregular polygon
Remaining misses both from same participant (the youngest)
Study 2 Results: Matching
Of 50 matching tasks, 0 objects were chosen incorrectly
Most matches were completed in 20 seconds or less
SnapCAD: Hardware
Formerly UCube v2
7x7x7 input space (343 points)
Removable magnetic LED boards – multiple colors, multiple shapes, multi-player games
More robust, studier design
Bigger, more immersive, more embodied?
SnapCAD: Software
Multiple colors of convex hull
3D Tic-Tac-Toe implementation
Minimal Spanning Tree (MST) mode
Edit mode for path & MST
Width slider for path & MST
All exportable to .STL
PopCAD
Pop-Up Book, paper-friendly electronics
Lighter, Cheaper, Portable
3x3x3 input space – 27 input points
Capacitive switches toggle LEDs on and off
Software has been adapted for PopCAD
Proposed WorkTechnical Additions
SnapCAD
Focus on multi-shape and mutli-player capabilities
Colors++, Avoid Red+Green
Explore 2-shape modeling operations – union, difference, intersection
Two shapes occupying the same point
Other modeling modes - Curves? Voronoi mesh? Recursion?
2 paths, 2 minimal spanning trees
PopCAD
Exploration of paper as material – can paper mechanisms give rise to new modeling operations?
Embedding new sensors
Multiple, networked, pop-up books? Gives rise to other kinds of cooperative/competitive operations
Redesign – switch placement, tower spacing, paper choice, origin marker
Proposed WorkUser Studies
User Study 1: SnapCAD
12-30 Participants, 11-14 years old
6 exercises: hull modeling, path modeling, mst modeling, 2 hull modeling, 3D tic-tic-toe, ‘freehand’ activity
Hull, path, mst – brief demo, then 3 modeling tasks from 3D-printed models
2 hull – model from side-by-side screen comparison (x3)
Tic-Tac-Toe – 3 games
Freehand exercise to gauge expressiveness, desired capabilities
Measure successful completion (or lack thereof), time to completion, and observational notes
User instructed to think aloud
Audio, Video, and screen capture for additional analysis
User Study 2: PopCAD
10-15 Participants, 11-14 years old
3 modeling exercises plus freehand activity
Convex hull, path, minimal spanning tree
5 3D-printed shapes for each mode
Measure successful completion (or lack thereof), time to completion, and observational notes
Track new vs. overlapping participants
User to think aloud
Photography and Screen Capture for further analysis
Timeline
Task Timeline Notes
User Study Logistics Sept-Oct IRB & Site Approval
Technical Additions Sept-Oct As Outlined in Proposed Work
Conduct User Studies
Nov-Jan SnapCAD & PopCAD Studies
Write Up Results Feb-March Analyze & Write Up Data
Write Dissertation April-June Put it all together
Defend Dissertation June Defend
Risks
These are unproven interfaces – may be completely unsuitable
May be useable, but viscerally unappealing to target group
Practical roadblocks: device malfunction, loss of study data, lack of sufficient participants
Limitations
Many modeling operations are impossible (curves, scaling, extrusion, etc.)
Not a catch-all or professional solution, but a part of an ‘ecosystem’ of next generation fabrication tools
Learning outcomes are not truly being measured, merely hinted at through the related literature and the user studies
Outcomes
Argue convincingly that embodied + tangible devices can aid in modeling for 3D printing
Suggest scaffolding of mathematical and spatial reasoning skills
Make comparisons between devices, modeling modes, tasks
Conclusions
A novel body of work: 3 devices, 4 user studies
Significant contribution that is timely and important
A path for future research on embodied devices for digital fabrication
Thank YouQuestions?
PopCAD Video
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