promoting active learning using games

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Promoting Active Learning Using Games Deirdre Bonnycastle Clinical Teaching Development Coordinator

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This presentation is from my Active Learning Series and promotes the use of games in medical education.

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Page 1: Promoting Active Learning Using Games

Promoting Active Learning Using

Games

Promoting Active Learning Using

Games

Deirdre BonnycastleClinical Teaching

Development Coordinator

Deirdre BonnycastleClinical Teaching

Development Coordinator

Page 2: Promoting Active Learning Using Games

ObjectivesObjectives

Workshop participants will be able to

• discuss the rationale for using games in their classroom

• give examples of games that can be used effectively in medical education

• create one or more games using PowerPoint for a teaching session.

Page 3: Promoting Active Learning Using Games

DefinitionsDefinitions

Simulation:• any structured experience

designed to reflect reality, real life and real situations (e.g. role play)

Game (Gaming):• a competitive activity with a

prescribed setting, constrained by rules and procedures

Page 4: Promoting Active Learning Using Games

DefinitionsDefinitions

Simulation-game:

• A reality based game

Exercise:

• A structured, non-competitive, experiential activity

Page 5: Promoting Active Learning Using Games

Elements of Games That TeachElements of Games That Teach

According to Thiagi (1998), well constructed

games share the following 5 characteristics:

1. Conflict

2. Control

3. Closure

4. Contrivance

5. Competency.http://www.thiagi.com/games.html

Page 6: Promoting Active Learning Using Games

Games RationaleGames Rationale

Page 7: Promoting Active Learning Using Games

Games RationaleGames Rationale

• foster active learning

• allow for interactivity

• promote collaboration, peer-learning and team work

• increase motivation

• aid skill development in a risk-free environment

Page 8: Promoting Active Learning Using Games

Rationale (contd.)Rationale (contd.)

• serve as attention grabbers

• provide a change of pace and variety to the teaching experience

• support different learning styles

• can address cognitive, psychomotor and affective domains

Page 9: Promoting Active Learning Using Games

CautionCaution

• ultimate worth: learning that emanates, benefits to learner and value of the information for practice

• danger of medium becomes more memorable than the message

• need to be well-designed, tested and evaluated

Page 10: Promoting Active Learning Using Games

Caution (contd.)Caution (contd.)

• need for effective debriefing

• game may become a barrier to learning (for some individuals)

• group activities and the inherent problems with group process

Page 11: Promoting Active Learning Using Games

Types of GamesTypes of Games

1. Creativity and Visualization

2. Decision Making

3. Learning

4. Review

5. Health Games

6. Social Impact

Page 12: Promoting Active Learning Using Games

Creativity and Visualization ExampleCreativity and Visualization Example

http://illusioncontest.neuralcorrelate.com/2009/the-break-of-the-curveball/

Page 13: Promoting Active Learning Using Games

Decision Making ExampleDecision Making Example

• Survival Scenarioshttp://wilderdom.com/games/descriptions/SurvivalScenarios.html

• Diagnostic Thinkinghttp://www.acdet.com/

• Quandaryhttp://www.halfbakedsoftware.com/quandary.php

Page 14: Promoting Active Learning Using Games

Learning Games ExampleLearning Games Example

• Future Making Serious Gameshttp://elianealhadeff.blogspot.com/search/label/MedGames

• Surgery

http://www.atlus.com/trauma_center/

• Anne Meyer Health Clinic (Second Life)

http://ammc.wordpress.com/

Page 15: Promoting Active Learning Using Games

Review Games ExamplesReview Games Examples

• Truth

• Snakes and Ladders

• Quizhttp://www.usask.ca/medicine/pathology-games/

• Crosswordshttp://justcrosswords.com/create_custom_crossword.html

Page 16: Promoting Active Learning Using Games

Health GamesHealth Games

• Brain Games

http://brainpoweredgames.msu.edu/index.php

• Fitness Games

http://www.humanagames.com/

• Ben’s Game about Cancerhttp://www.makewish.org/site/pp.asp?c=bdJLITMAE&b=81931

Page 17: Promoting Active Learning Using Games

Social Impact ExampleSocial Impact Example

• Hate Comes Home

http://www.willinteractive.com/home.htm

Page 18: Promoting Active Learning Using Games

Task 1 Task 1

1. Insert the PowerPoint Games CD in your

computer

2. Open the Games Template Folder

3. Select quiz.tpl

4. Save As “mygame.ppt”

5. Follow the instructions on the handout.

Page 19: Promoting Active Learning Using Games

Task 2Task 2

1. Select another template from the CD

2. Create a second game

Page 20: Promoting Active Learning Using Games

Thank you!Thank you!

For more

Active Learning Resourceshttp://medicaleducation.wetpaint.com/page/Active+Engagement