programming my sounds into my game

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Upload: elliotblack

Post on 29-Jun-2015

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Design


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DESCRIPTION

My sound implementation process into gamemaker

TRANSCRIPT

Page 1: Programming my sounds into my game

IG3 Task 2 - Programming sounds into my game

I started by loading in the pre-made level of a top down shooter that involves a plane shooting enemies continuously until the player dies.

Page 2: Programming my sounds into my game

I started by adding all the sounds that would be included into the game, into the sounds folder.

Page 3: Programming my sounds into my game

To get the background music to play continuously, I had to create an object for my background music and set its properties so that at the start of the level it would play on a loop until the player died and restarted.

Page 4: Programming my sounds into my game

Then all I had to do was drag and drop the object file into the room.

For the player death sound, I just created an event in the player explosion object that plays the death sound when the death animation starts.

Page 5: Programming my sounds into my game

I did the same process for the last two sounds; I added the sound to the appropriate object and made it play whenever the object would activate and end when it had finished.

Page 6: Programming my sounds into my game

The end product had all sounds working perfectly and with all being activated at the right time.

Page 7: Programming my sounds into my game