I'm a web/game developer
I've been to 3 GGJams
and haven't "won" in any of them.
1. BE IN A PROTOTYPINGSTATE OF MIND
“Oh boy, this extra 1 thousand lines of code will makesure this runs on Internet Explorer AND Android”
- a platfag
2. BE THE ANCHOR
KEEP EVERYONE ELSEGROUNDED
ARTISTS: TURN BAYOUT TO GAYOUT
DESIGNERS: MAKE THE GAME FUN
YOU: MAKE SURE THEY'RE UNDERTHE REALMS OF REALITY
3. YOU HAVE LESS TIMETHAN YOU THINK
48HR- (6HR SLEEP * 2 DAYS)
- (1HR * 6 MEALS)- (6HR PLANNING-TEST-TWEAK)
~24HRS
“24 HOURS? That's, like, 2 regular work days!” -Gameleft® employee
IT'S EASIER TO ADD NEW STUFFTHAN CUT DOWN HALF-FINISHEDFEATURES AT THE LAST MINUTE
IRRITABILITYDECREASED ATTENTION
SPANSLOWER REACTION TIME
5. USE AN ENGINE ORFRAMEWORK
SPRITE MANAGEMENT,BLITTING, CAMERA
SYSTEM, COLLISIONDETECTION, STATE
MANAGEMENT, SOUNDEFFECTS, LEVEL EDITING
RECAP
1. Prototyping mindstate2. Reality anchor3. Aim for less time4. Sleep5. Use an Engine/Framework
FOLLOW MYADVICE ANDYOU'LL DO
WELL
NO ONE ISTELLING YOUWHAT TO DO
DOWHATEVER*YOU WANT!
*as long as it's legal, of course