problem gambling prevention: then & now · 11% of sports bettors nationwide have bet on esports...
TRANSCRIPT
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“LEVELING UP” IN HOW WE DEFINE
GAMING & GAMBLING
MARYLAND CONFERENCE ON PROBLEM GAMBLINGJUNE 14, 2019 | JULIE HYNES, MA, CPS
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IN THIS HOUR, YOU’LL BE ABLE TO:
• Describe recent trends in video games that connect to gambling behaviors.
• Identify vulnerable populations and criteria connecting problem “gaming” and gambling.
• Describe methods of addressing gaming in the problem gambling field.
www.maccg.org/maryland
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The slide deck presented here, with clickable links, can be found at:
www.maccg.org/maryland
1:38 PM
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1. TRENDS.
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THE OBVIOUS.
Of 100 most popular Facebook games, more than half (54%) include gambling content (22% are slot-based)
Jacques, et al, 2016www.maccg.org/maryland
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Source: Hynes. Lottery machine at Sea-Tac Airport, 2018.
THE KIND OF OBVIOUS.
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We don’t think of these things as gambling.
Therefore, we don’t think our young people are gambling.
GAMIFICATION.
Lottery machine at Sea-Tac Airport , 2018
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SUSSING OUT THE BLURRING LINES
1. PRIZE:
2. CHANCE:
3. CONSIDERATION:
Anything of value the sponsor awards in a promotion.
A process beyond the participant's direct control determines the outcome.
Requires money or significant effort.
Rose, I.N. (2006) www.maccg.org/maryland
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NOW, LET’S LOOK AT THE LESS OBVIOUS.
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“FREEMIUM”
FREE* APPS…* (WITH “IN-APP PURCHASES.”)
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REAL MONEY FOR PRETEND MONEY / PRIZES
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LET’S PLAY “GUESS THE SPORT!”
www.maccg.org/maryland
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ANSWER: OVERWATCH (VIDEO GAME)
Source: http://www.espn.com/esports/story/_/id/24153101/overwatch-league-playoffs-london-spitfire-becomes-first-overwatch-league-playoffs-finalist (July 30, 2018)
www.maccg.org/maryland
http://www.espn.com/esports/story/_/id/24153101/overwatch-league-playoffs-london-spitfire-becomes-first-overwatch-league-playoffs-finalist
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May 2, 2018: https://www.nytimes.com/2018/05/02/style/fortnite.html
ESPORTS:COMPETITIVE VIDEO GAMING
www.maccg.org/maryland
https://www.nytimes.com/2018/05/02/style/fortnite.htmlhttps://www.nytimes.com/2018/05/02/style/fortnite.html
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TRADITIONAL SPORTS
A NEW EXPLOSION OF SPORTS.
Etc… Etc…And new games keep coming…
ESPORTS
www.maccg.org/maryland
https://overwatchleague.com/en-us/?utm_source=Google%20US&utm_medium=Search&utm_content=23027325&utm_campaign=BLZ_OWL_L_Launch_SEM_Phase_1_Q4_2017_NA
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STREAMING
www.twitch.tv
http://www.twitch.tv/
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CNN, March 2019:
Source: https://www.cnn.com/2019/03/18/tech/esports-varsity-arena/index.html
https://www.cnn.com/2019/03/18/tech/esports-varsity-arena/index.html
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SCHOLARSHIPS & MORE.
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ESPORTS REVENUE, IN MILLIONS
https://www.statista.com/statistics/490522/global-esports-market-revenue/ www.maccg.org/maryland
https://www.statista.com/statistics/490522/global-esports-market-revenue/
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WHERE DOES THE $ COME FROM?
• Sponsorships• Betting• Prize pools• Merch• Ticket sales
www.maccg.org/maryland
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Source: https://ftw.usatoday.com/2018/04/nba-2k-league-draft-lebron-james-dimez-artreyo-boyd-mavs-gaming-first-overall-profile
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WHAT WE KNOW: GAMING & GAMBLING CONVERGE
- Direct competition- Skins- Fantasy- Loot boxes & other microtransactions
Source: https://venturebeat.com/2018/11/03/how-esports-gambling-and-sports-betting-are-converging/
https://venturebeat.com/2018/11/03/how-esports-gambling-and-sports-betting-are-converging/
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NEW WAVE OF SPORTS BETTING11% of sports bettors nationwide have bet on esports
Data source: National Survey on Gambling Attitudes and Gambling Experience (NGAGE), 2019 www.ncpgsurvey.org
http://www.ncpgsurvey.org/
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HOW GAMBLING WORKS IN ESPORTS.
2. Fantasy esports
1. Betting on professional gaming teams
Image source: csgostash.com
3. Betting in-game decorations (skins”) & “pay to win”…
2017 Overwatch World CupImage source: pcgamer.com
www.maccg.org/maryland
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UNDERAGE SKIN GAMBLING ON THE RISE (4/30/19)
Click for video:https://sociable.co/web/underage-skin-gambling-on-the-rise/
https://sociable.co/web/underage-skin-gambling-on-the-rise/
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SKINS. Entertainment. Street Cred. Possible $.
Image Source: https://csgostash.com/
Prediction: total spend on loot boxes and skin gambling will reach US $50 billion by 2022
Source: https://sociable.co/web/underage-skin-gambling-on-the-rise/
https://csgostash.com/https://sociable.co/web/underage-skin-gambling-on-the-rise/
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SKINS. Entertainment. Street Cred. Possible $.
Image Source: https://csgostash.com/ www.maccg.org/maryland
https://csgostash.com/
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PRIZE. CHANCE. CONSIDERATION.
www.maccg.org/maryland
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“MICROTRANSACTIONS.”
Let’s start with a game you may be familiar with.
(BTW, this game earns $2 Billion annually.)
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THE LOOT BOX.
Form of microtransaction.
Could get something really cool… but probably not.
www.maccg.org/maryland
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LOOT BOX IN ACTION.
Animation source: https://gfycat.com/gifs/detail/zealousglossygazellewww.maccg.org/ncsummit
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11% of 11-16 year-olds have placed bets using in-game items.
Data source: U.K. Gambling Commission, https://www.gamblingcommission.gov.uk/news-action-and-statistics/news/2018/Gambling-Commission-publishes-new-report-on-children-and-gambling-trends.aspx
Video source: YouTube “Pretty Good Gaming,” Full video: https://www.youtube.com/watch?v=iLYNM_PmMm0
https://www.gamblingcommission.gov.uk/news-action-and-statistics/news/2018/Gambling-Commission-publishes-new-report-on-children-and-gambling-trends.aspxhttps://www.youtube.com/watch?v=iLYNM_PmMm0
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OOH!
FINALLY I CAN LEVEL UP!
WOOHOO! COOL FREE GAME!
&@*$#! IT’S GETTING
HARDER.
“PAY TO WIN.”
Source: Custer, R. & Rosenthal, M.Image source: http://www.pngmart.com/image/130982
http://www.pngmart.com/image/130982
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https://www.cnet.com/news/international-coalition-calls-on-video-game-industry-to-crack-down-on-loot-boxes/#www.maccg.org/maryland
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“We are increasingly concerned with the risks being posed by the blurring of lines between gambling and other forms of
digital entertainment such as video gaming. Concerns in this area have manifested themselves in controversies
relating to skin betting, loot boxes, social casino gaming and the use of gambling themed content within video
games available to children.
- U.K. Gaming CommissionSource: https://www.gamblingcommission.gov.uk/PDF/International-gaming-and-gambling-declaration-2018.pd
”www.maccg.org/maryland
https://www.gamblingcommission.gov.uk/PDF/International-gaming-and-gambling-declaration-2018.pdf
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HAWLEY BILL (5/8/19) Would prohibit “manipulative design” (loot boxes
and microtransactions” Would protect those under 18 Would be enforced by Federal Trade Commission
https://www.hawley.senate.gov/sites/default/files/2019-05/2019-05-08_Protecting-Children-Abusive-Games-Act_One-Pager.pdf; https://www.hawley.senate.gov/sites/default/files/2019-05/Loot-Box-Bill-Text.pdf
https://www.hawley.senate.gov/sites/default/files/2019-05/2019-05-08_Protecting-Children-Abusive-Games-Act_One-Pager.pdfhttps://www.hawley.senate.gov/sites/default/files/2019-05/Loot-Box-Bill-Text.pdf
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https://www.ftc.gov/news-events/blogs/business-blog/2019/04/ftc-workshop-looks-loot-boxes
https://www.ftc.gov/news-events/blogs/business-blog/2019/04/ftc-workshop-looks-loot-boxeshttps://www.ftc.gov/news-events/blogs/business-blog/2019/04/ftc-workshop-looks-loot-boxes
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www.maccg.org/maryland
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2. RISKS
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Source: https://www.businessinsider.com.au/how-video-game-companies-are-using-gambling-tactics-to-make-customers-addicted-2017-9
SO MANY CONNECTIONS…
www.maccg.org/maryland
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GAMING ADDICTION THE DSM…Not yet.
“INTERNET GAMING DISORDER” (IGD) is…
American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders: DSM-5. Washington, D.C: Author.
www.maccg.org/maryland
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2018 World Health Organization ICD-11: Gaming Disorder
Source: World Health Organization. (2018). http://www.who.int/features/qa/gaming-disorder/en/ www.maccg.org/maryland
http://www.who.int/features/qa/gaming-disorder/en/
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Source: Park, Alice. (2019, May 29). ‘Gaming disorder’ is now an official medical condition, according to the WHO. Time. Available at: https://time.com/5597258/gaming-disorder-icd-11-who/
https://time.com/5597258/gaming-disorder-icd-11-who/
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BUT…DOUBTS...
https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.html
HAVE WE HEARD THIS STORY BEFORE?
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Entertainment Software Association’s Pierre-Louis thinks the WHO’s new classification is a “bad idea because it isn’t supported by a preponderance of medical evidence.”
https://venturebeat.com/2019/02/20/how-the-esas-acting-ceo-views-video-game-addiction www.maccg.org/maryland
https://venturebeat.com/2019/02/20/how-the-esas-acting-ceo-views-video-game-addiction
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Source: Petry, et al., 2014. An international consensus for assessing internet gaming disorder using the new DSM-5 approachhttp://dx.doi.org/10.1111/add.12457
CROSSWALKING GAMING & GAMBLING DISORDER CRITERIA
http://dx.doi.org/10.1111/add.12457
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= Internet Gaming Disorder criteria checklist (Petry, et al., 2014)
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SAME CRITERIA• Tolerance• Preoccupation• Use to escape• Inability to cut back/quit• Irritability when cutting
back/quitting• “Chasing” losses• Lying or concealing• Risk/lose relationships
• Continue despite neg. consequences (gaming)
• Bailouts (gambling)• Give up other activities
(gambling)
Source: Petry, et al. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach http://dx.doi.org/10.1111/add.12457
DIFFERENCES:
www.maccg.org/maryland
http://dx.doi.org/10.1111/add.12457
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ONLINE GAMBLING & ESPORTS BETTING
Study of sports betters (n=501) showed that esports bettors are more likely to:
–have greater breadth of play (more types of gambling)
–Have greater severity of gambling problems
Gainsbury, Abarbanel, & Blaszczynski , 2017
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Similarities between those with internet gaming disorder (IGD) & pathological gamblers:• Less sensitive to loss• More reactive to gaming and gambling cues• More impulsive choices
IGD & “PATHOLOGICAL GAMBLING”
Fauth-Büler, M. & Mann, K., 2015
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ADOLESCENTS & SOCIAL CASINO GAMES
Adolescents playing simulated gambling games more likely to later move to real gambling…
…and are also more likely to have later gambling problemsGainsbury et al., 2014; King, Delfabbro & Griffiths, 2010
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SOCIAL CASINO GAMES
In one study of social casino gamers (n=521):- 19% were more likely to
gamble for $ as a direct result of playing the games
- 9.6% reported gambling overall had increased
Gainsbury et al., 2016
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LOOT BOX RESEARCH• Paying for loot boxes
linked to problem gambling (Zendle & Cairns, 2018)
• Over 90% of gamers had opened a loot box (Brooks & Clark, 2019 –caveat – adult gamers)
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Source: Brain Briefings (2007, October), Society for Neuroscience, Washington, DC
GAMING/GAMBLING & DOPAMINE
Dopamine not released when expecting a loss.Flooded with dopamine when expecting a win!
It’s NOT about the money!
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ThePREFRONTAL CORTEX is the LAST PART to
25
The brain is still
developinguntil
YOUTH RISKS.
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SO…IT APPEARS THAT THE GREATEST AT-RISK POPULATIONS ARE:• Youth• Young adults• Gamers• Sports bettors• Those who engage in social casino games &
microtransactions• People in recovery
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I quit drinking over 19 years ago, and for many of the early years I did not enter bars, keep
booze in my house...But the poor soul who gets hooked on betting through the phone probably
cannot give up the phone."
- Richard Schuetz, 4/20/19, https://ggbnews.com/article/phoning-it-in/
RECOVERY.
https://ggbnews.com/article/phoning-it-in/
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WHAT ABOUT OTHER POTENTIAL AT-RISK GROUPS?
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3. NOW WHAT?
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THESE ARE THE SAME DISORDERS
IN EVERYTHING BUT THE MONEY.
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WE ARE THE MOST EQUIPPED PROFESSION TO
DEAL WITH GAMING DISORDERS.
IF NOT US, WHO?
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PROVIDING SERVICES
Using same strategies effective already in your work (i.e., you don’t have to know all of the details of the new tech!)
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What can we do to
help prevent harm?
Px education & awareness
Policy & industry safeguards
ID & referral to treatment
PREVENTION
www.maccg.org/maryland
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AWARENESS/EDUCATION
Capturing those who may not “think” they are gamblers.
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AWARENESS/EDUCATION
Include gambling in conversationsabout alcohol & other drugs, ANDtechnology.
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POLICY & ADVOCACY
Engaging community members & partners to advocate on any laws involving online gambling / fantasy sports, loot boxes, etc. (can use NCPG guidelines as a tool).
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WHO SCREEN TIME GUIDELINES 4/24/19• Under 2: no screens• 2-4: one hour or less of screen time/day
“Replacing prolonged restrained or sedentary screen time with more active play, while making sure young children get enough good-quality sleep. Quality sedentary time spent in interactive non-screen-based activities with a caregiver, such as reading, storytelling, singing and puzzles, is very important for child development.”
https://www.who.int/news-room/detail/24-04-2019-to-grow-up-healthy-children-need-to-sit-less-and-play-more
https://www.who.int/news-room/detail/24-04-2019-to-grow-up-healthy-children-need-to-sit-less-and-play-more
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COMMUNICATEexpectations.
USE TECHto your advantage.
Remember about when you need to shut the game off.
☺ love u
Jordan. Off. Now.
It’s LoL, mom.
K
Mom9:46PM
9:31PM
9:13 PM
9:45 PM
9:45 PM
9:46 PM
+ |
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• Rating• In-app purchases• Loot boxes• Watching games• Playing with them
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MONITORING
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SUPER HELPFUL RESOURCE FOR PEOPLE WITH GAMING PROBLEMS: www.gamequitters.com
@Camerondare
http://www.gamequitters.com/https://twitter.com/camerondare
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“ No one cares how much you know until they know how much you care.”
- Theodore Roosevelt.
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www.maccg.org/maryland
facebook.com/MACouncil@MassCouncilCG@julhynes
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REFERENCESAssael, S. (2017, January). Skin in the game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it's barely regulated and open to any kid who wants in. ESPN. Retrieved from http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gambler
Bányai, F., Griffiths, M., Király, O., Demetrovics, Z. (2018). The psychology of esports: A systematic literature review. Journal of Gambling Studies. https://doi.org/10.1007/s10899-018-9763-1
Carey, B. (2018, July.) Endless gaming may be a bad habit. that doesn’t make it a mental illness. New York Times. Retrieved from https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.html
Fauth-Büler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Journal of Addictive Behaviors doi: 10.1016/j.addbeh.2015.11.004
Fung, B. (2018, November). U.S. consumer watchdog to investigate video games loot boxes. Washington Post. Retrieved from https://www.washingtonpost.com/technology/2018/11/28/us-consumer-watchdog-investigate-video-game-loot-boxes/?utm_term=.23f7f1e1c00e
www.maccg.org/maryland
http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gamblerhttps://doi.org/10.1007/s10899-018-9763-1https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.htmlhttps://www.washingtonpost.com/technology/2018/11/28/us-consumer-watchdog-investigate-video-game-loot-boxes/?utm_term=.23f7f1e1c00e
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REFERENCESGainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and gambling harms: Exploring breadth of gambling involvement among esports bettors. Gaming Law Review, 21(8), 610-615. https://doi.org/10.1089/glr2.2017.21813
Gainsbury, S., Russell, A., King, D., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59-67.
Gainsbury, S. Russell, A., & Hing, N. (2014). an investigation of social casino gaming among land-based and internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities. Computers in Human Behavior, 33, 126–35. doi:10.1016/j.chb.2014.01.031.
Jacques, C., Fortin-Guichard, D., Bergeron, P., Boudreault, C., Levesque, D., Giroux, I. (2016). Gambling content in Facebook games: A common phenomenon? Computers in Human Behavior, 57, 48-53.
King, D., Delfabbro, P., & Griffiths, M. (2010). The role of structural characteristics in problem video game playing: A review. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 4, 1. Retrieved from https://cyberpsychology.eu/article/view/4229/3272 www.maccg.org/maryland
https://doi.org/10.1089/glr2.2017.21813https://cyberpsychology.eu/article/view/4229/3272
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REFERENCESKuss, D.J. & Griffiths, M.D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1, 3-22. Retrieved from https://doi.org/10.1556/JBA.1.2012.1.1
Petry, et al., 2014. An international consensus for assessing internet gaming disorder using the new DSM-5 approach. http://dx.doi.org/10.1111/add.12457
Rose, I.N. (2006). Gambling and the law: An introduction to the law of internet gambling. UNLV Gaming Research & Review Journal, 10, 1-14.
Throuvala, M., Janikian, M., Griffiths, M., Rennoldson, M., & Kuss, D.(2019, in press). The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.8.2019.05
World Health Organization. (2018). International Classification of Diseases 11th edition (ICD-11). http://www.who.int/features/qa/gaming-disorder/en/
www.maccg.org/maryland
https://doi.org/10.1556/JBA.1.2012.1.1http://dx.doi.org/10.1111/add.12457http://www.who.int/features/qa/gaming-disorder/en/
“LEVELING �UP”IN THIS HOUR, YOU’LL BE ABLE TO:SLIDE DECKSlide Number 4THE OBVIOUS. �� ��SUSSING OUT THE BLURRING LINESNOW, LET’S LOOK AT THE LESS OBVIOUS.“FREEMIUM”REAL MONEY FOR PRETEND MONEY / PRIZESLET’S PLAY “GUESS THE SPORT!”�ANSWER: OVERWATCH (VIDEO GAME)ESPORTS:�COMPETITIVE VIDEO GAMINGSlide Number 18STREAMINGCNN, March 2019:SCHOLARSHIPS & MORE.ESPORTS REVENUE, IN MILLIONSWHERE DOES THE $ COME FROM?Slide Number 24WHAT WE KNOW: �GAMING & GAMBLING CONVERGENEW WAVE OF SPORTS BETTINGHOW GAMBLING WORKS IN ESPORTS.UNDERAGE SKIN GAMBLING ON THE RISE (4/30/19)� SKINS. Entertainment. Street Cred. Possible $.SKINS. Entertainment. Street Cred. Possible $.PRIZE. CHANCE. CONSIDERATION.“MICROTRANSACTIONS.”THE LOOT BOX.LOOT BOX IN ACTION.11% of 11-16 year-olds have placed bets using in-game items.“PAY TO WIN.”Slide Number 37“HAWLEY BILL (5/8/19)Slide Number 40Slide Number 42Slide Number 43SO MANY �CONNECTIONS…GAMING ADDICTION THE DSM…Not yet.2018 World Health Organization �ICD-11: Gaming DisorderSlide Number 47BUT…�DOUBTS...��Slide Number 49CROSSWALKING GAMING & GAMBLING DISORDER CRITERIASlide Number 51SAME CRITERIAONLINE GAMBLING & ESPORTS BETTINGIGD & “PATHOLOGICAL GAMBLING”ADOLESCENTS & SOCIAL CASINO GAMESSOCIAL CASINO GAMESLOOT BOX RESEARCHGAMING/GAMBLING & DOPAMINESlide Number 60SO…IT APPEARS THAT THE GREATEST AT-RISK POPULATIONS ARE:“WHAT ABOUT OTHER POTENTIAL AT-RISK GROUPS?Slide Number 66Slide Number 67Slide Number 68PROVIDING SERVICESPREVENTION AWARENESS/EDUCATIONAWARENESS/EDUCATIONPOLICY & ADVOCACYWHO SCREEN TIME GUIDELINES 4/24/19Slide Number 75Slide Number 76 SUPER HELPFUL RESOURCE FOR PEOPLE �WITH GAMING PROBLEMS:Slide Number 82Slide Number 83REFERENCESREFERENCESREFERENCES