prism manual

13

Upload: justin-dwight

Post on 22-Nov-2014

235 views

Category:

Documents


6 download

TRANSCRIPT

Page 1: Prism Manual
Page 2: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

Getting Started 3

Controls 3

Introduction 4

Game Play 4

Intelligence 5

Weapons 6

Small/Light Class 6

Large/Heavy Class 7

Sniper Class 8

Grenades 8

Operative Equipment 9

Camera-Jack 9

Night Vision 9

Active Camouflage 9

Game Screen 10

Multiplayer 11

Game Modes 11

TABLE OF CONTENTS

PAGE 2 OF 13

Page 3: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

CONTROLS

Insert the CD-ROM into your PC

If the disc does not Auto Run then do the following.

Select My Computer. Select your CD-ROM Drive (E.g. “D:”) and locate and run the Setup.exe – follow the on

screen instructions.

Run the game by selecting Start - Program Files - National Guard - Guard Shield - Guard Shield

MOVEMENTForward W

Backwards S

Strafe Left A

Strafe Right D

Lean Left Alt

Change Posture C (hold to go Prone)

Jump Space

Sprint Shift

SHOOTFire Primary Left Mouse Button

Next Weapon Mouse Wheel Up

Previous Weapon Mouse Wheel Down

Weapon Select Quick Keys 1-3

Change Fire Mode F

Zoom Hold Right Mouse Button

PAGE 3 OF 13

Increase Zoom Level (while zoomed) Mouse Wheel Up

INTERACTAction / Pick Up Weapon E

Pause Escape (Esc)

Night Vision N

Select Grenade T

Throw Grenade G

Decrease Zoom Level (while zoomed) Mouse Wheel Down

Toggle Camera Full-Screen Mode #

Display Single-Player Objectives TAB (hold)

Next Buddy ]

Previous Buddy [

Multiplayer Buddy-Cam @

Display Multi-Player Score Page TAB (hold)

Reload R

Page 4: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

The year is 2016. You are a member of a highly-

secretive, homeland security defense unit, known as

PRISM.

P.R.I.S.M. (Pre-emptive Reconnaissance and

Identification Security Mainframe) is a sophisticated

computer system which allows the government to

wirelessly hack into video surveillance equipment

across America. From traffic light control cameras to

home webcams, the system is constantly watching -

taking pictures of anyone-and-everyone, then matching

them with a database, using a highly sophisticated face

recognition system of known terrorists.

The PRISM system will provide you with constant information regarding the threats you will encounter

during the game. You will also need to draw upon your own unique and specially-designed equipment to

help combat terrorist forces.

PRISM Main Game

PRISM is an action game with stealth elements. The PRISM operative can approach each of the single-

player missions using all out, run-and-gun tactics, or employ a more stealthy approach, using a variety of

specially-designed, high-tech equipment to help them.

Blending a mixture of action and stealth, the single-player campaign will take the PRISM operative on a

rollercoaster ride across America, where they will identify and neutralize terrorist cells which threaten

homeland security.

GAME PLAY

PAGE 4 OF 13

Page 5: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

During each mission, the PRISM operative can collect intelligence

points as part of an optional objective.

The Mission Select screen details how much intelligence must be

gathered before the mission is stamped as ‘Intel Complete’

Intelligence comes in many forms, each marked with an ‘I’ symbol.

The amount of intelligence gathered by an operative will be shown at the end of a level, along with a

performance ranking.

INTEL H.U.D INDICATOR

i

PAGE 5 OF 13

FORMS OF INTELLIGENCE

LAPTOPS

Terrorists often use laptops to collate data and communicate through the

Internet via secure channels; it is a vital asset in the fight against global

terrorism.

A laptop’s intelligence needs to be uploaded to PRISM, so requires the

player to be stationary for a time whilst this function is performed.

All forms of intelligence are marked with this HUD symbol

DOCUMENTS

STUNNED TERRORISTS

Every enemy in the game carries intelligence information – however, for this

information to be extracted, the terrorist will need to be interrogated by

PRISM after a mission has been completed. The player will have to restrain

an enemy without using lethal force; ideally with the Stun-gun.

NOTE: Any terrorist fatally harmed will not provide any intelligence!

Documents are scattered throughout levels and contain blueprints or data

outlining potential terrorist attacks.

Simply walk over these documents to add to your intelligence-gathered percentage.

Page 6: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

PRIMUS M45

Mode of fire: Single shot

Magazine capacity: 7 rounds

Zoom: Yes

Strength: 2.5/5

P3 STUN

Mode of fire: Stun

Magazine capacity: N/A

Zoom: No

Strength: Range-dependent

Dashkov 12

Mode of fire: Single shot

Magazine capacity: 15 rounds

Zoom: No

Strength: 3/5

Bantam R30

Mode of fire: Fully-automatic

Magazine capacity: 30 rounds

Zoom: No

Strength: 3/5

SMALL / LIGHT CLASS

PAGE 6 OF 13

Ranged Taser

Mode of fire: Single Shot

Magazine capacity: 3 rounds

Zoom: No

Strength: 4/5 (Close range)

Page 7: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

CAG-10

Mode of fire: Fully-automatic/Single-shot

Magazine capacity: 30 rounds

Zoom: Yes

Strength: 4/5

Shavoff 7

Mode of fire: Fully-automatic

Magazine capacity: 35 rounds

Zoom: Yes

Strength: 3.5/5

M14 Combat Shotgun

Mode of fire: Single shot (continuous if held)

Magazine capacity: 7 cartridge capacity

Zoom: No

Strength: 5/5 (Close range)

ATGL 110

Mode of fire: Single rocket

Magazine capacity: 1 round

Zoom: Yes.

Strength: 5/5

LARGE / HEAVY CLASS

PAGE 7 OF 13

Hunting Rifle

Mode of fire: Single shot

Magazine capacity: 9 rounds

Zoom: Yes.

Strength: 4/5

Page 8: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

Shikra Mk3

Mode of fire: Single shot

Magazine capacity: 5 rounds

Zoom: Yes

Strength: 5/5

FRAG Grenade

Mode of fire: Large explosion

Magazine capacity: Up to five can be carried

Zoom: N/A

Strength: 5/5

Smoke Grenade

Mode of fire: Smoke emits for a time

Magazine capacity: Up to five can be carried

Zoom: N/A

Strength: 0/5

Flash Bang Grenade

Mode of fire: Explodes with a loud bang & blinding flash

Magazine capacity: Up to five can be carried

Zoom: N/A

Strength: 1/5

SNIPER CLASS

GRENADES

PAGE 8 OF 13

Page 9: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

CAMERA JACK OPERATION

Active Camouflage

Once collected this will work to make you virtually invisible for approximately 45

seconds. During this time it is impossible to use the night vision equipment.

Camera-Jack

With a fully-integrated system (available for call-up on the PRISM operatives H.U.D at all times),

the Camera-Jack is an invaluable piece of technology.

With this device, the PRISM operative can hack into security cameras and use them as surveillance

tools, allowing them to monitor rooms and areas remotely before entering and engaging any

enemies.

Technical Points

Effective range of 20 meters with picture-in-picture display

Automatic camera detection sensors

Target selection abilities

“HackSoft” technology that allows security camera snooping

The PRISM operative can toggle the view from the camera to full-screen by pressing ‘#’ at any

time.

Camera View

Camera Detected Camera Jacked

PAGE 9 OF 13

Night Vision

A built-in capability of the PRISM operative’s suit, night vision mode can be accessed at any time, but may

only be useful in darker areas of an environment.

Night vision is available for use at all times. Once active, the PRISM operative will be able to look around

with increased vision capability in darker areas.

Page 10: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

PLAYERS H.U.D

HEAD UP DISPLAY FUNCTIONS

Intelligence Gathered:

The amount of intelligence collected.

Current Objective:

Text outlining the current mission

objective.

Radar:

Alerts the player to key objective

locations.

Stealth Rating Indicator:

Displays how stealthy (or not) the

operative is currently being. This

takes into account sound and

visibility.

Stance Indicator:

The current stance of the PRISM

operative. Standing, crouched or

prone.

Keys:

A display showing the current selection of

keys available for the PRISM operative to

use to bypass security doors. There are

different colored keys depending on the

security level of the door.

Shield Bar:

The current amount of protection your body

armor is providing. This will reduce when

the operative takes damage.

Health Bar:

The current health of the PRISM operative.

Remaining Energy Bar:

When sprinting, this bar will reduce until

the PRISM operative cannot run. Energy

regenerates over time.

Selected Weapon:

Currently selected weapon (shown in

white).

Remaining Shells in Clip:

The number of rounds left in the

currently selected weapons clip.

Fire Mode:

Multi-shot or single shot.

Remaining Ammo (Reserve):

Number of bullets the PRISM

operative is carrying for the currently

selected weapon.

Remaining Grenades:

Remaining number of grenades for

the currently selected grenade type.

PLAYERS H.U.D

PAGE 10 OF 13

Page 11: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

PRISM in multiplayer mode offers the player a selection of

game play types.

HOST GAME

To set up a game of PRISM in multiplayer, the user must create

a server. To do this, click on “Host Game” and set up your

server details (score, map rotation, etc) on the following screen.

JOIN GAME

Use this option to join a currently hosted game, either online or

on a Local Area Network.

CO-OPERATIVE

Up to 8 PRISM players take on the computer-controlled terrorists in a single customizable mission. Enemies are

deployed at random vantage points, so you’ll never know where they’ll attack from. Use the utmost in caution and co-

operation to complete your mission objectives, which can be configured to include bombs, hostages and terrorists.

DEATH MATCH

Up to 32 PRISM players compete in a head-to-head game where there are no rules; the winning player is the

operative who reaches the Server’s score limit. Kill or be killed in this frantic, action based game.

TEAM DEATH MATCH

You’ll need to co-operate with your team-mates to take down the enemy team. The team who reaches the servers

score-limit first is declared the winner in this strategic combat mode.

PRISM Multiplayer Menu

GAME MODES

PAGE 11 OF 13

Multiplayer Buddy-Cam @

CONTROLS

Display Multi-Player Score Page TAB (hold)

Global Chat Y

Team Chat U

Next Buddy ]

Previous Buddy [

Toggle Buddy-Cam Full-Screen Mode #

Page 12: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

______________________________________________________________________________________________________

The product contains software technology licensed from GameSpy Industries, Inc. (c)1999-2008

GameSpy Industries, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of

GameSpy Industries, Inc. All rights reserved.

DEVELOPED BY:

Rebellion And Rival Interactive

Rebellion:

CEO

Jason Kingsley

CTO

Chris Kingsley

HEAD OF PRODUCTION

Michael Burnham

HEAD OF PROGRAMMING

Kevin Floyer-Lea

CREATIVE MANAGER

Andy McCann

PRODUCER

Paul Johnson

ART MANAGER

Martin Carter

LEAD ARTIST

Andy McCann

Paul Wright

ART TEAM

Alex Birtles

Chi Loon Tang

Keith Donald

Pete Royle

Sam Kent-Smith

ANIMATION

Martin Carter

Diarmaid O'Connor

LEAD DESIGNER

Richard Jones

DESIGN TEAM

Mark Shaw

David Reynolds

Barny Zoeller

LEAD PROGRAMMER

Andrew McMaster

Craig Mitchell

PROGRAMMING TEAM

Simon Fradkin

David Wooldridge

Craig Beeston

Aubrey Murray

Andy Eder

Mark Dieterman

ASURA ENGINE PROGRAMMING TEAM

Kevin Floyer-Lea

Mike Healey

Duncan Hopkins

Morgan Parry

Vassilis Poulopoulos

Dave Reed

Richard Rice

Jake Turner

AUDIO LEAD

Tom Bible

AUDIO

John Cleasby

INTRO VIDEO EDIT

Ian Smith

QUALITY ASSURANCE MANAGER

Ian Tuttle

QUALITY ASSURANCE

Pawel Goleniewski

Tim Hall

Nick Brewer

Owen Keys

Glenn Harris

ADDITIONAL QA

Chris Alizon

MANUAL CREATED BY

Chris Jones

David Reynolds

NETWORK ADMINISTRATOR

Dave Whiteside

Rival Interactive:

EXECUTIVE PRODUCER/CREATIVE

DIRECTOR

Jim Omer

DESIGN

Col. Bob Bailey

ASSISTANT PRODUCER

Kathy Ullah

TESTING

Solomon Jagwe

ADDITIONAL CREDITS

Semilogic Entertainments

ART CONTENT

Donny Gross

Joshua Suko

Kevin Kutsch

Lai Tran

Joseph Kelley

LEVEL CONTENT

Tim Webb

ADDITIONAL THANKS TO:

Doug Binks

The National Guard

PAGE 12 OF 13

EXPANSION PACK

Gameworld Seven Ltd

MANAGEMENT

Julian Hicks

DESIGN

Jon Hicks

PROGRAMMING

Josh Roulston

ART LEAD

Dave Broomfield

ART TEAM

Drew Buckley

Owen Buscombe

Matt Gillies

Mark Laiman

Rob Witts

Darran Woods

Page 13: Prism Manual

PR

ISM

GU

AR

D S

HIE

LD

CL

AS

SIF

IED

PR

ISM

INT

ELL

IGE

NC

E D

OC

UM

EN

T

Aspyr Media, Inc. License Agreement

Please read this License Agreement (this "Agreement") carefully before running this software. By running this software you are

agreeing to be bound by the terms and conditions of this Agreement. If you do not agree to these terms and conditions do not run this

software and please remove it from your hard disk.

This Agreement is a legal document between you ("Licensee") and Aspyr Media, Inc ("Aspyr").

Limited License; Your Rights and Responsibilities

In consideration of your agreement to abide by the terms of this Agreement, Aspyr agrees to grant, and you agree to accept on the

following terms and conditions, a non-exclusive, limited license to use this software and the accompanying related materials

("Software").

This Agreement authorizes you to use the Software on the single microcomputer in which the Software is installed. You understand

and agree that in order to prevent unauthorized copying of the Software, the Software may contain copy protection mechanisms that

prevent any use of the Software without the original program disk, thereby limiting your ability to effectively copy the Software, and

you waive any claims that you may have relating to such copy protection. Title to the Software will at all times remain with Aspyr and

third parties who have granted Aspyr the right to distribute portions of the Software. The Software is proprietary and subject to

protection under various intellectual property laws, including copyright throughout the world. Unauthorized copying of the Software, or

any portion thereof, is expressly forbidden. You may be held legally responsible for any infringement caused by your failure to abide

by the terms of tins Agreement. You may not modify, adapt, translate, reverse engineer, decompile, or disassemble the Software or

create any derivative work thereof or any software interfacing with the Software.

As the Licensee, you may physically transfer the Software from one computer to another provided that the Software is used on only

one computer at a time and provided that such transfer comports with any copy protection deployed with the Software. You may not

(a) electronically transfer the Software from one computer to another over a network (b) distribute copies of the Software to others, (c)

print, modify, adapt, translate, or create derivative works based on the graphics or written materials included in the Software without

Aspyr's prior written consent which may be withheld, or (d) employ any means of circumventing any copy protection mechanism

included in the Software.

This Agreement (a) is effective until terminated and (b) will terminate immediately without notice from Aspyr if you fail to comply with

any of the provisions of this Agreement. Upon termination you must destroy all copies of the Software.

Limited Warranty; Limitation of Liability

The Software is delivered "as is" without any warranties.

ASPYR MAKES NO OTHER WARRANTIES, AND DISCLAIMS ALL OTHER WARRANTIES, STATUTORY, EXRESS OR IMPLIED,

INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR

PURPOSE OR NON-INFRINGEMENT.

In no event shall Aspyr or any of its licensors or any of its or their respective contractors, vendors or suppliers be liable to licensee or

any third party for any claims or damages, including, but not limited to any lost profits, lost savings, lost data or any other direct

incidental, consequential, indirect or punitive damages, whether resulting from impaired or lost data, software or computer failure or

any other cause, even if such damages are caused by Aspyr's own negligence and even if Aspyr is advised of the possibility of such

damages, or for any other claim by any user of the software. In no event shall the liability of Aspyr or any of its licensors or any of its

or their respective contractors, vendors or suppliers be liable to licensee or any third party exceed the amount you paid for the

Software.

No oral or written advice or statement given or made by Aspyr, or its dealers, agents, distributors or employees shall create any

warranty or in any way increase the scope of the foregoing warranty.

This warranty gives you specific rights. You may have other rights which vary by state and certain limitations contained in the limited

warranty may not apply to you. This Agreement shall be governed by the law, other than choice of law rules, of the State of Texas

and The United States of America.

Important Information:

This game incorporates advertisement serving technology (“Technology”), which allows certain items, objects or images (e.g.

advertisements) to be placed in the Game via your PC or console (“Placements”). The Technology also collects certain non-personal

identifiable information about you the end user, including standard anonymous information, such as IP address and some information

about your hardware and activities during your play of the game and interaction with the Placements (collectively referred to as “Non-

Personal Information”). This Non-Personal Information, such as number of impressions for specific Placements, may be shared with

and used by a third party provider of advertisement serving technology, its advertisers, advertising agencies, the developer of the

game, the publisher or distributor of the game, and/or other distributors of the game (“Affiliates”). By the use of this game, you hereby

consent to the temporary upload of the Placements to your PC or console; and the Non-Personal Information being collected and

shared with and by the Affiliates. In some jurisdictions, IP addresses may be viewed legally as personally identifiable information. you

hereby acknowledge and agree to the collection and use of your IP address as non-Personal Information even though your IP

address may be viewed legally as personally identifiable information.

PAGE 13 OF 13