prism manual
TRANSCRIPT
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Getting Started 3
Controls 3
Introduction 4
Game Play 4
Intelligence 5
Weapons 6
Small/Light Class 6
Large/Heavy Class 7
Sniper Class 8
Grenades 8
Operative Equipment 9
Camera-Jack 9
Night Vision 9
Active Camouflage 9
Game Screen 10
Multiplayer 11
Game Modes 11
TABLE OF CONTENTS
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CONTROLS
Insert the CD-ROM into your PC
If the disc does not Auto Run then do the following.
Select My Computer. Select your CD-ROM Drive (E.g. “D:”) and locate and run the Setup.exe – follow the on
screen instructions.
Run the game by selecting Start - Program Files - National Guard - Guard Shield - Guard Shield
MOVEMENTForward W
Backwards S
Strafe Left A
Strafe Right D
Lean Left Alt
Change Posture C (hold to go Prone)
Jump Space
Sprint Shift
SHOOTFire Primary Left Mouse Button
Next Weapon Mouse Wheel Up
Previous Weapon Mouse Wheel Down
Weapon Select Quick Keys 1-3
Change Fire Mode F
Zoom Hold Right Mouse Button
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Increase Zoom Level (while zoomed) Mouse Wheel Up
INTERACTAction / Pick Up Weapon E
Pause Escape (Esc)
Night Vision N
Select Grenade T
Throw Grenade G
Decrease Zoom Level (while zoomed) Mouse Wheel Down
Toggle Camera Full-Screen Mode #
Display Single-Player Objectives TAB (hold)
Next Buddy ]
Previous Buddy [
Multiplayer Buddy-Cam @
Display Multi-Player Score Page TAB (hold)
Reload R
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The year is 2016. You are a member of a highly-
secretive, homeland security defense unit, known as
PRISM.
P.R.I.S.M. (Pre-emptive Reconnaissance and
Identification Security Mainframe) is a sophisticated
computer system which allows the government to
wirelessly hack into video surveillance equipment
across America. From traffic light control cameras to
home webcams, the system is constantly watching -
taking pictures of anyone-and-everyone, then matching
them with a database, using a highly sophisticated face
recognition system of known terrorists.
The PRISM system will provide you with constant information regarding the threats you will encounter
during the game. You will also need to draw upon your own unique and specially-designed equipment to
help combat terrorist forces.
PRISM Main Game
PRISM is an action game with stealth elements. The PRISM operative can approach each of the single-
player missions using all out, run-and-gun tactics, or employ a more stealthy approach, using a variety of
specially-designed, high-tech equipment to help them.
Blending a mixture of action and stealth, the single-player campaign will take the PRISM operative on a
rollercoaster ride across America, where they will identify and neutralize terrorist cells which threaten
homeland security.
GAME PLAY
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During each mission, the PRISM operative can collect intelligence
points as part of an optional objective.
The Mission Select screen details how much intelligence must be
gathered before the mission is stamped as ‘Intel Complete’
Intelligence comes in many forms, each marked with an ‘I’ symbol.
The amount of intelligence gathered by an operative will be shown at the end of a level, along with a
performance ranking.
INTEL H.U.D INDICATOR
i
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FORMS OF INTELLIGENCE
LAPTOPS
Terrorists often use laptops to collate data and communicate through the
Internet via secure channels; it is a vital asset in the fight against global
terrorism.
A laptop’s intelligence needs to be uploaded to PRISM, so requires the
player to be stationary for a time whilst this function is performed.
All forms of intelligence are marked with this HUD symbol
DOCUMENTS
STUNNED TERRORISTS
Every enemy in the game carries intelligence information – however, for this
information to be extracted, the terrorist will need to be interrogated by
PRISM after a mission has been completed. The player will have to restrain
an enemy without using lethal force; ideally with the Stun-gun.
NOTE: Any terrorist fatally harmed will not provide any intelligence!
Documents are scattered throughout levels and contain blueprints or data
outlining potential terrorist attacks.
Simply walk over these documents to add to your intelligence-gathered percentage.
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PRIMUS M45
Mode of fire: Single shot
Magazine capacity: 7 rounds
Zoom: Yes
Strength: 2.5/5
P3 STUN
Mode of fire: Stun
Magazine capacity: N/A
Zoom: No
Strength: Range-dependent
Dashkov 12
Mode of fire: Single shot
Magazine capacity: 15 rounds
Zoom: No
Strength: 3/5
Bantam R30
Mode of fire: Fully-automatic
Magazine capacity: 30 rounds
Zoom: No
Strength: 3/5
SMALL / LIGHT CLASS
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Ranged Taser
Mode of fire: Single Shot
Magazine capacity: 3 rounds
Zoom: No
Strength: 4/5 (Close range)
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CAG-10
Mode of fire: Fully-automatic/Single-shot
Magazine capacity: 30 rounds
Zoom: Yes
Strength: 4/5
Shavoff 7
Mode of fire: Fully-automatic
Magazine capacity: 35 rounds
Zoom: Yes
Strength: 3.5/5
M14 Combat Shotgun
Mode of fire: Single shot (continuous if held)
Magazine capacity: 7 cartridge capacity
Zoom: No
Strength: 5/5 (Close range)
ATGL 110
Mode of fire: Single rocket
Magazine capacity: 1 round
Zoom: Yes.
Strength: 5/5
LARGE / HEAVY CLASS
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Hunting Rifle
Mode of fire: Single shot
Magazine capacity: 9 rounds
Zoom: Yes.
Strength: 4/5
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Shikra Mk3
Mode of fire: Single shot
Magazine capacity: 5 rounds
Zoom: Yes
Strength: 5/5
FRAG Grenade
Mode of fire: Large explosion
Magazine capacity: Up to five can be carried
Zoom: N/A
Strength: 5/5
Smoke Grenade
Mode of fire: Smoke emits for a time
Magazine capacity: Up to five can be carried
Zoom: N/A
Strength: 0/5
Flash Bang Grenade
Mode of fire: Explodes with a loud bang & blinding flash
Magazine capacity: Up to five can be carried
Zoom: N/A
Strength: 1/5
SNIPER CLASS
GRENADES
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CAMERA JACK OPERATION
Active Camouflage
Once collected this will work to make you virtually invisible for approximately 45
seconds. During this time it is impossible to use the night vision equipment.
Camera-Jack
With a fully-integrated system (available for call-up on the PRISM operatives H.U.D at all times),
the Camera-Jack is an invaluable piece of technology.
With this device, the PRISM operative can hack into security cameras and use them as surveillance
tools, allowing them to monitor rooms and areas remotely before entering and engaging any
enemies.
Technical Points
Effective range of 20 meters with picture-in-picture display
Automatic camera detection sensors
Target selection abilities
“HackSoft” technology that allows security camera snooping
The PRISM operative can toggle the view from the camera to full-screen by pressing ‘#’ at any
time.
Camera View
Camera Detected Camera Jacked
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Night Vision
A built-in capability of the PRISM operative’s suit, night vision mode can be accessed at any time, but may
only be useful in darker areas of an environment.
Night vision is available for use at all times. Once active, the PRISM operative will be able to look around
with increased vision capability in darker areas.
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PLAYERS H.U.D
HEAD UP DISPLAY FUNCTIONS
Intelligence Gathered:
The amount of intelligence collected.
Current Objective:
Text outlining the current mission
objective.
Radar:
Alerts the player to key objective
locations.
Stealth Rating Indicator:
Displays how stealthy (or not) the
operative is currently being. This
takes into account sound and
visibility.
Stance Indicator:
The current stance of the PRISM
operative. Standing, crouched or
prone.
Keys:
A display showing the current selection of
keys available for the PRISM operative to
use to bypass security doors. There are
different colored keys depending on the
security level of the door.
Shield Bar:
The current amount of protection your body
armor is providing. This will reduce when
the operative takes damage.
Health Bar:
The current health of the PRISM operative.
Remaining Energy Bar:
When sprinting, this bar will reduce until
the PRISM operative cannot run. Energy
regenerates over time.
Selected Weapon:
Currently selected weapon (shown in
white).
Remaining Shells in Clip:
The number of rounds left in the
currently selected weapons clip.
Fire Mode:
Multi-shot or single shot.
Remaining Ammo (Reserve):
Number of bullets the PRISM
operative is carrying for the currently
selected weapon.
Remaining Grenades:
Remaining number of grenades for
the currently selected grenade type.
PLAYERS H.U.D
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PRISM in multiplayer mode offers the player a selection of
game play types.
HOST GAME
To set up a game of PRISM in multiplayer, the user must create
a server. To do this, click on “Host Game” and set up your
server details (score, map rotation, etc) on the following screen.
JOIN GAME
Use this option to join a currently hosted game, either online or
on a Local Area Network.
CO-OPERATIVE
Up to 8 PRISM players take on the computer-controlled terrorists in a single customizable mission. Enemies are
deployed at random vantage points, so you’ll never know where they’ll attack from. Use the utmost in caution and co-
operation to complete your mission objectives, which can be configured to include bombs, hostages and terrorists.
DEATH MATCH
Up to 32 PRISM players compete in a head-to-head game where there are no rules; the winning player is the
operative who reaches the Server’s score limit. Kill or be killed in this frantic, action based game.
TEAM DEATH MATCH
You’ll need to co-operate with your team-mates to take down the enemy team. The team who reaches the servers
score-limit first is declared the winner in this strategic combat mode.
PRISM Multiplayer Menu
GAME MODES
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Multiplayer Buddy-Cam @
CONTROLS
Display Multi-Player Score Page TAB (hold)
Global Chat Y
Team Chat U
Next Buddy ]
Previous Buddy [
Toggle Buddy-Cam Full-Screen Mode #
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______________________________________________________________________________________________________
The product contains software technology licensed from GameSpy Industries, Inc. (c)1999-2008
GameSpy Industries, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of
GameSpy Industries, Inc. All rights reserved.
DEVELOPED BY:
Rebellion And Rival Interactive
Rebellion:
CEO
Jason Kingsley
CTO
Chris Kingsley
HEAD OF PRODUCTION
Michael Burnham
HEAD OF PROGRAMMING
Kevin Floyer-Lea
CREATIVE MANAGER
Andy McCann
PRODUCER
Paul Johnson
ART MANAGER
Martin Carter
LEAD ARTIST
Andy McCann
Paul Wright
ART TEAM
Alex Birtles
Chi Loon Tang
Keith Donald
Pete Royle
Sam Kent-Smith
ANIMATION
Martin Carter
Diarmaid O'Connor
LEAD DESIGNER
Richard Jones
DESIGN TEAM
Mark Shaw
David Reynolds
Barny Zoeller
LEAD PROGRAMMER
Andrew McMaster
Craig Mitchell
PROGRAMMING TEAM
Simon Fradkin
David Wooldridge
Craig Beeston
Aubrey Murray
Andy Eder
Mark Dieterman
ASURA ENGINE PROGRAMMING TEAM
Kevin Floyer-Lea
Mike Healey
Duncan Hopkins
Morgan Parry
Vassilis Poulopoulos
Dave Reed
Richard Rice
Jake Turner
AUDIO LEAD
Tom Bible
AUDIO
John Cleasby
INTRO VIDEO EDIT
Ian Smith
QUALITY ASSURANCE MANAGER
Ian Tuttle
QUALITY ASSURANCE
Pawel Goleniewski
Tim Hall
Nick Brewer
Owen Keys
Glenn Harris
ADDITIONAL QA
Chris Alizon
MANUAL CREATED BY
Chris Jones
David Reynolds
NETWORK ADMINISTRATOR
Dave Whiteside
Rival Interactive:
EXECUTIVE PRODUCER/CREATIVE
DIRECTOR
Jim Omer
DESIGN
Col. Bob Bailey
ASSISTANT PRODUCER
Kathy Ullah
TESTING
Solomon Jagwe
ADDITIONAL CREDITS
Semilogic Entertainments
ART CONTENT
Donny Gross
Joshua Suko
Kevin Kutsch
Lai Tran
Joseph Kelley
LEVEL CONTENT
Tim Webb
ADDITIONAL THANKS TO:
Doug Binks
The National Guard
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EXPANSION PACK
Gameworld Seven Ltd
MANAGEMENT
Julian Hicks
DESIGN
Jon Hicks
PROGRAMMING
Josh Roulston
ART LEAD
Dave Broomfield
ART TEAM
Drew Buckley
Owen Buscombe
Matt Gillies
Mark Laiman
Rob Witts
Darran Woods
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Aspyr Media, Inc. License Agreement
Please read this License Agreement (this "Agreement") carefully before running this software. By running this software you are
agreeing to be bound by the terms and conditions of this Agreement. If you do not agree to these terms and conditions do not run this
software and please remove it from your hard disk.
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This game incorporates advertisement serving technology (“Technology”), which allows certain items, objects or images (e.g.
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