principal of animations created

15
12 Concepts to Animation

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Animaton

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Page 1: principal of animations Created

12 Concepts to Animation

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The 12 basic principles of

animation are listed below.

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1.Squash and Stretch

• This action gives the illusion of weight and volume to a character as it moves.

Examples:• A bouncing ball expands on

impact • Feet appear longer and

flatter when hitting pavement

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2. ANTICIPATION • This movement

prepares the audience for a major action the character is about to perform such as starting to run, jump or change expression.

Example:• Jumping character

would bend knees and swing arms back

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3. STAGING

• A pose or action that clearly communicates to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line.

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4. STRAIGHT AHEAD AND POSE TO POSE ANIMATION • Strategy for developing your

animation• Straight ahead animation -

start at the first drawing and work drawing to drawing to the end of a scene • Pose to Pose - planned out

and charted drawings with key drawings done at intervals throughout the scene. The gaps are filled in.

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5. FOLLOW THROUGH AND OVERLAPPING ACTION • Follow Through - when the main

body of the character stops all other parts continue to catch up to the main mass.

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6. SLOW-OUT AND SLOW-IN • As action starts, we have more drawings near the starting pose, one or

two in the middle, and more drawings near the next pose. Slow-ins and slow-outs soften the action, making it more life-like.

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7. ARCS

• All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path • Arcs give animation a more natural action

and better flow

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8. SECONDARY ACTION

• This action adds to and enriches the main action• Adds more dimension to the

character animation, supplementing and/or re-enforcing the main action.

Example:• Small yawn = small cheek

movements.

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9. TIMING

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10. EXAGGERATION

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11. SOLID DRAWING

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THANK YOU TO ALL…………..