primarch rules
DESCRIPTION
this is the second phase part-tested rules for using the space marine primarchs in games of Warhammer 40,000: apocalypse. please note, this version is set in two halves. the first 9 primarchs, (everyone before angron) is based at a lower power level and is due to have their power upped to match the later primarchs, due to a team decision to increase their power half way though revising them. newer versions will be released as the rules are re-viewed and tested.TRANSCRIPT
THE GREAT CRUSADE
THE PRIMARCHS By Thomas Rhodes
Lion el’johnson Legendary formation
Lion el‘johnson
Unique, infantry
WS BS S T W I A LD SV 7 6 6(7) 7 4 6 5(6) 10 2+
Artificer armour
Master crafted combi-plasmagun with special
issue ammo
The lion sword
Frag grenades
Defensive grenades
The lion helm
Options:
An army with lion el‘johnson may take a single
squad of Sternguard veterans as troops.
Maybe joined by a watcher in the dark. The
watcher blocks danger from the lion. Giving
lion el'johnson the ‗feel no pain‘ USR for 25pts
Eternal warrior
Fearless
relentless
Independent character
Grand strategy
The lion sword: the lion sword is a master crafted power
sword which confined +1 strength and +1 attacks
The lion helm: gives lion el‘johnson and any squad he
joins a 4+ invulnerable save
Tactician: an army including lion el‘johnson may re-roll
the dice for deciding the deployment type and mission
type if applicable. He also seizes the initiative on a 4+.
Dragonfire rounds 24‖ 4 5 rapid fire, ignores
cover
Vengeance rounds 18‖ 4 3 rapid fire, gets
hot
Kraken bolts 30‖ 4 4 rapid fire
Hellfire rounds 24‖ X 5 rapid fire,
poisoned (2+)
Plasma gun 24‖ 7 2 rapid fire, gets
hot
465pts
1st legion: dark angels
— unknown— Legendary formation 2nd legion: —unknown—
— unknown—
Unique
WS BS S T W I A LD SV N/A N/A N/A N/A N/A N/A N/A N/A N/A
— unknown—
Options:
—unknown—
—unknown—
—unknown—
—CLASSIFIED—
Fulgrim Legendary formation 3rd legion: emperors children
Fulgrim
Unique, infantry
WS BS S T W I A LD SV 9 6 6 5 5 9 7 10 2+
Artificer armour
Master crafted bolt pistol with special issue
ammo
glaive encarmine
Frag grenades
Defensive grenades
Options:
An army with fulgrim in it may take a single
honour guard squad, all members of the unit
gain relic blades for free
Eternal warrior
Fearless
relentless
Counter attack
Independent character
A league apart (see dark eldar codex for details)
Dodge (4+/3+)
Duel master: fulgrim may re-roll all failed rolls to wound
Honour in perfection: all emperors children units with line of
sight to fulgrim may choose to automatically pass moral tests
and will automatically re-group, Ignoring all criteria.
Dragonfire rounds 12‖ 4 5 pistol, ignores
cover
Vengeance rounds 9‖ 4 3 pistol, gets hot
Kraken bolts 15‖ 4 4 pistol
Hellfire rounds 12‖ X 5 pistol,
poisoned (2+)
525pts
perturabo Legendary formation 4th legion: iron warriors
perturabo
Unique, infantry
WS BS S T W I A LD SV 7 6 7 6 5 6 5 10 2+
Artificer armour
Master crafted storm bolter with special issue
ammo
Master crafted thunder hammer
Frag grenades
Defensive grenades
Melta bombs
Servo arm
Orbital strike relay (may fire if moved)
All ordnance and flame weaponry and all gre-
nades used against targets with armour values
in an iron warriors army which includes per-
turabo count as twin linked
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Tank hunter
Master of siege: perturabo may re-roll armour penetra-
tion against terrain and all non-vehicle objects. In
addition, if the orbital strike relay is aimed at a terrain
feature, then the shot will not scatter.
Dragonfire rounds 24‖ 4 5 assault 2, ignores
cover
Hellfire rounds 24‖ X 5 assault 2,
poisoned (2+)
Anti-amour rounds 12‖ X 1 assault 1,
haywire
510pts
Jaghatai khan Legendary formation 5th legion: white scars
Jaghatai khan
Unique, infantry
WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+
Artificer armour
The longbow of khan
Moonfang
Frag grenades
Defensive grenades
Iron halo
Master crafted plasma pistol
Options:
If an white scars army contains Jaghatai khan,
then it may take bike squadrons as both elites in
addition to being troops. Also all white scars
mounted on bikes or land speeders gain the
‗skilled rider‘ USR while Jaghatai khan is alive
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Outflank: works as normal, but the khan and D3 units
( including the khan) may re-roll the dice for which board
edge they arrive
Fleet
Furious charge
The great hunter: Jaghatai khan may perform a scout
move along side D6 extra infantry units. These units do
not need to have the ‗scout‘ USR.
Grand strategy
The hunted: pick an enemy unit with the independent
character or monstrous creature special rule. The khan
then gains preferred enemy against this unit and my re-
roll all rolls to wound against him
Longbow of khan1 48‖ 6 2 assault 1/heavy 2
Plasma pistol 12‖ 7 2 pistol
The longbow of khan, causes instant death on a to wound roll of a
six, this represents him getting a head shot.
510pts
SPECIAL RULES
Leman Russ Legendary formation 6th legion: space wovles
Leman Russ
Unique, infantry
WS BS S T W I A LD SV 8 6 8 7 5 6 6 10 2+
Artificer armour
Master crafted bolter with special issue ammo
Master crafted frost blade
Frag grenades
Defensive grenades
Pelt of Russ
Wolf tail talisman
Options:
May be accompanied by up to 4 Cyberwovles
for 15pts each
Wolf guard squads count as troop choices in an
army including leman Russ.
Eternal warrior
War howl (covers whole board rather than 12‖)
The high king
Living legend
Acute senses
Fearless
relentless
Counter attack
Independent character
Pelt of Russ: give leman Russ a 3+ invulnerable save
Heavy drinker: all poisoned attacks are at a –1 when
directed against leman Russ
Saga of the beast slayer
Dragonfire rounds 24‖ 4 5 rapid fire,
ignores cover
Vengeance rounds 18‖ 4 3 rapid fire, gets
hot
Kraken bolts 30‖ 4 4 rapid fire
Hellfire rounds 24‖ X 5 rapid fire,
poisoned (2+)
540pts
Special rules:
Rogal Dorn Legendary formation 7th legion: imperial fists
Rogal Dorn
Unique, infantry
WS BS S T W I A LD SV 7 6 7 7 5 5 6 10 2+
Artificer armour
Dorn‘s arrow
Wrath of mars
Frag grenades
Defensive grenades
Digital weapons
Master crafted power fist
Iron halo
Options:
If Rogal dorn is included in your army. Then all
imperial fist Sternguard squads are scoring units
Rogal dorn is one of the best Primarchs at de-
fending a location. The imperial fist player may
deploy up to 24‖ of aegis defence lines if possi-
ble, in their deployment zone.
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Bolster defences
Wrath of mars: this is a master crafted two handed
chain sword which causes rending on a 4+.
Bolter drill
Tactical genius: Rogal dorn can organise a attack
plan with a moments notice, Rogal dorn can re-roll
your dice for deciding who picks their deployment
zone and who goes first. He may also re-roll the
‗seize the initiative‘ dice (including your
opponents)
Defensive bombardment: an army with rogal dorn
in it, against a defensive bombardment, this is a
firestorm (see planet strike) however this is done at
the beginning of the imperial fists players shooting
phase in a turn of the players choice, this choice
must be made before deployment and must be made
known to the other player.
Dorn‘s arrow 24‖ 4 4 assault 4
500pts
Special rules:
Konrad curze (night haunter)
Legendary formation 8th legion: night lords
Konrad curze (night haunter)
Unique, jump infantry
WS BS S T W I A LD SV 8 6 6 6 5 7 6 10 2+
Armour of haunted dreams
Dread talons
Corona Nox
Frag grenades
Defensive grenades
Jump pack
Defensive grenades
Options:
You may take a single vanguard veteran squad
as a retinue to konrad curze. This squad must
purchase jump packs and gains stealth, infiltrate
and move through cover USRs for 5pts per
model. This is a compulsory purchase this squad
does not take up a FOC slot.
Eternal warrior
Fearless
Stealth
Move through cover
Fleet
Infiltrate: the enemy must do a spotting test just before
kurze is deployed, the distance they can spot is, how far
away kurze can deploy away in plain sight
Counter attack
Independent character
Descent of angels
Dread talons: these are a pair of master crafted lighting
claws which give +2 attacks instead of +1 for having two
close combat weapons
Lord of night: models wishing to aim at Curze must use
night fighting rules with only 2d6 x 2 as the spotting dis-
tance this is reduced to 2D6 when night fighting rules are
in effect.
Corona Nox: this amulet gives Konrad a 3+ invulnerable
save
Terror: all enemy units must take a moral test at –1LD
at the beginning of their first turn.
none
525pts
Special rules:
Sanguinius Legendary formation 9th legion: blood angels
Sanguinius
Unique, jump infantry
WS BS S T W I A LD SV 10 6 7 7 5 8 7 10 2+
Artificer armour
glaive encarmine
Frag grenades
Defensive grenades
Wings (jump pack)
May take an squad of sanguinary guard as a
retinue. This squad must carry the chapter ban-
ner but doesn‘t count towards the FOC.
Sanguinary guard become troops in a force
containing Sanguinius,.
Eternal warrior, The far-seeing eye, Avenging angel
The sanguinor‘s blessing , Unyielding will
Fearless Tactical precision, Counter attack
Independent character
Aura of fervour: 12‖ instead of 6‖
Surgical strike
Heroic intervention (includes attached squad)
Rapier strike: Sanguinius may choose to instead of at-
tacking normally. Use a rapier strike. This is D3 attacks
with attack at invulnerable 10 and has instant death, these
attacks override ‗eternal warrior‘ (your fancy clothes,
won‘t stop Sanguinius hacking your head off)
No ranged weapons
525pts
Ferrus Manus Legendary formation 10th legion: iron hands
Ferrus Manus
Unique, infantry
WS BS S T W I A LD SV 7 6 6 6 5 6 5(7) 10 2+
Terminator armour
Master crafted storm bolter with special issue
ammo
Wrench of the Omnissiah
Frag grenades
Defensive grenades
Nercodermis
Servo harness
Iron halo
Ironclad dreadnoughts, venerable dreadnoughts
and dreadnoughts may be taken in squadrons of
up to three of the same in an iron hands army
with Ferrus Manus
Eternal warrior
Fearless
Blessing of the Omnissiah
Counter attack
Independent character
Nercodermis: Ferrus Manus counts as having melta bombs, and
attacks made with the wrench of the Omnissiah are made at his
normal initiative
Wrench of the Omnissiah: this is a master crafted thunder
hammer which gives Ferrus Manus +2 attacks.
Brother of the Mechanicus: While Ferrus Manus is on the field,
all iron hand vehicles gain ―The Power of the Machine Spirit‖
special rule
Dragonfire rounds 24‖ 4 5 assault 2
ignores cover
Vengeance rounds 18‖ 4 3 assault 2, gets
hot
Kraken bolts 30‖ 4 4 rapid fire
Hellfire rounds 24‖ X 5 rapid fire,
poisoned (2+)
530pts
— unknown— Legendary formation 11th legion: —unknown—
— unknown—
Unique
WS BS S T W I A LD SV N/A N/A N/A N/A N/A N/A N/A N/A N/A
— unknown—
Options:
—unknown—
—unknown—
—unknown—
—CLASSIFIED—
Angron Legendary formation 12th legion: world eaters
Angron
Unique, infantry
WS BS S T W I A LD SV 8 6 7 6 5 6 9 10 2+
Terminator armour
The gore reaper
Frag grenades
Defensive grenades
Iron halo
Saga of the warrior born
Options:
none
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Furious charge
Blood thirsty: if Angron can charge an enemy unit, then
he must. This special rule applies to any unit he joins. In
addition to this, he may always ‗sweeping advance‘ even
though he is wearing terminator armour
The gore reaper: this massive chain axe counts as a two
handed power weapon with allows Angron to re-roll
failed rolls to hit.
Taste for blood: the displays of violence that Angron
inflicts upon his enemies is infamous across the galaxy,
and they push the world eaters to perform even more
violent acts. Any world eaters unit that can draw line of
sight to Angron while he is in close combat gains +1
attacks.
none
600pts
Special rules:
Roboute Gulliman Legendary formation 13th legion: ultramarines
Roboute Gulliman
Unique, infantry
WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+
Mantle of the suzerain
Gauntlets of Ultramar
Frag grenades
Defensive grenades
Iron halo
Options:
May take up to 3 squads of honour guard as
chosen from codex: space marines
All Sternguard/vanguard veterans gain
preferred enemy: xenos (all non-imperial or
chaos) and become troop choices in an
ultramarines army with Roboute Gulliman in it.
May swap the gauntlets of Ultramar for the ta-
lassrian tempest blade and a master crafted
power fist
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Orbital bombardment
God of war
Grand strategy
Titanic might (does not apply to orbital bombardment)
Master of strategy: you may re-roll all of your reserve
rolls (including successful ones). You also ‗seize the
initiative‘ on a 4+.
Rites of battle (only applies to ultramarines)
Battle forged heroes
Any tactic needed: Roboute Gulliman is known across
the galaxy. At the beginning of each player turn. Pick a
USR from the list: Roboute and all ultramarine units gain
this rule for the turn
Gauntlets of Ultramar 24‖ 4 2 assault 2
575pts
Special rules:
Mortarion Legendary formation 14th legion: death guard
Mortarion
Unique, infantry
WS BS S T W I A LD SV 8 6 6 9 5 5 3 10 2+
Artificer armour
Manreaper
Frag grenades
Defensive grenades
Reapers cowl
Orbital strike relay (may fire if moved)
Options:
Mortarion may be accompanied by two death-
shroud bodyguards.
Eternal warrior
Fearless
relentless
Feel no pain
Independent character
Manreaper: the reapers scythe is a master crafted two
handed power weapon which causes instead death. Ignor-
ing toughness. However due to its size and design the
user does not gain the bonus attack for charging.
Reapers cowl: this cloak gives Mortarion a 3+ invulner-
able save
Hatred of Psykers: Mortarion may re-roll rolls to hit
against Psykers due to his disgust of their unnatural
abilities. Also if he is in charging range of a psyker or a
squad with a psyker in it, then he must charge it.
The walking tank: any enemy unit which is in range and
has line of sight must shoot at Mortarion and his squad
(range done from Mortarion himself) however the unit
gets to re-roll failed rolls to hit.
none
625pts
Special rules:
Magnus the Red Legendary formation 15th legion: thousand sons
Magnus the red
Unique, monstrous creature
WS BS S T W I A LD SV 6 5 6 6 6 5 5 10 2+
Artificer armour
Master crafted bolter with hellfire rounds
Master crafted runic weapon
Frag grenades
Defensive grenades
The shrouding (see codex: grey knights)
Vortex of doom (see codex: grey knights)
Warp rift (see codex: grey knights)
The summoning (see codex; grey knights)
Null zone (see codex: space marine)
Smite (see codex: space marine)
Fear of the darkness (see codex: blood angels)
Unleash rage (see codex: blood angels)
Eternal warrior
Fearless
relentless
Independent character
Limited troops: due to the small number of troops available
Magnus is resistant to deploy them, so re-rolls successful
reserve rolls
Psyker: Magnus the red may use up to 4 psykic powers per
player turn. When rolling for psykic tests, roll 3D6 and dis-
card the highest roll
Hellfire rounds 24‖ X 5 rapid fire,
poisoned (2+)
645pts
Psykic powers
Horus, the Warmaster Legendary formation 16th legion: luna wolves/sons of horus
Horus, the warmaster
Unique, infantry
WS BS S T W I A LD SV 10 6 7 7 5 7 7 10 2+
Terminator armour
Master crafted lighting claw
Hammer of the gorgon
Iron halo
Storm bolter with special issue ammunition
Orbital strike relay
-(may fire every turn, doesn‘t need to be
stationary)
May take an squad of assault terminators as a
retinue. This squad may carry the chapter ban-
ner but doesn‘t count towards the FOC.
Assault terminators become troops in a force
containing the warmaster Horus
Eternal warrior
Independent character
Counter attack
Fearless
Living legend
Grand strategy (D6 units)
The warmaster (the high king)
Hammer of the Gorgon: this is a master crafted power
maul which gives +2 strength. however it strikes at initia-
tive 1.
Fated by the dark gods: Horus is fated to do destroy the
Imperium. If Horus loses his last wound. Place him on his
side, at the end of the phase roll a D6, on a 3+ he gets
back up and regains D3 wounds. In missions using kill
points he only counts if he is dead at the end of the game.
Dragonfire rounds 24‖ 4 5 assault 2, ignores
cover
Vengeance rounds 18‖ 4 3 assault 2, gets
hot
Kraken bolts 30‖ 4 4 assault 2
Hellfire rounds 24‖ X 5 assault 2
poisoned (2+)
650pts
Special rules:
Vulkan Legendary formation 17th legion: salamanders
Vulkan
Unique, infantry
WS BS S T W I A LD SV 8 6 7 7 5 6 4 10 2+
Artificer armour
The spear of Vulkan
The gauntlet of the forge
Kesare‘s mantle
Frag grenades
Defensive grenades
Hammer of Prometheus
Options:
If Vulkan is included in your salamanders army
then you may make any sergents weapons mas-
ter crafted for 5pts per weapon.
You may also take a single squad of assault ter-
minators with thunder hammers and storm
shield. This squad gains a +1 WS and +1 attacks
for free. This squad acts as a retuine for Vulkan
and does not take up a FOC slot.
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Orbital bombardment
Spear of Vulkan: this is a master crafted power weapon
Master of flame: Vulkan can not be harmed by flame
weapons
Hammer of Prometheus: this is a master crafted
thunder hammer, which can be thrown as a shooting
attack , using the above profile. In close combat
when using the hammer, Vulkan's attacks are str D.
Heavy flamer template 5 4 assault , ignores
cover
Hammer of 12‖ 10 1 assault 1, thunder
Prometheus hammer
615pts
Special rules
Lorgar Legendary formation 18th legion: word bearers
Lorgar
Unique, infantry
WS BS S T W I A LD SV 8 6 6 6 5 6 6(8) 10 2+
Artificer armour
Master crafted bolt pistol with vengeance
rounds
Illuminarum
Rosaria (3+ invuln sv.)
Frag grenades
Defensive grenades
Options:
In an word bearers army that includes Lorgar,
conscripts squads gain ‗fearless‘ and ‗furious
charge‘ USRs for free.
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Illuminarum: this is a master crafted crozius Ar-
canum, which gives lorgar +2 attacks
Liturgies of faith: on the turn that lorgar assaults
all word bearers gain preferred enemy. And all
word bearer units within 18‖ may re-roll failed rolls
to wound.
Preacher to the masses: all word bearer units
within 12‖ of lorgar gain +1 attacks.
Sermon to the chosen: before either side deploys
choice a single word bearers unit, this unit gains +1
Str, Toughness and attack in addition to the ‗feel no
pain‘ and ‗rage‘ USRs.
Vengeance rounds 18‖ 4 3 pistol, gets hot
575pts
Special rules
Corax Legendary formation 19th legion: raven guard
Corax
Unique, jump infantry
WS BS S T W I A LD SV 8 8 7 6 5 6 6 10 2+
Artificer armour
Master crafted extist pistol
Master crafted pair of lightning claws
Frag grenades
Defensive grenades
Jump pack
Iron halo
May give the command squad attached to Corax
stealth and scout USRs for free.
All other raven guard units may take these extra
USRs for 2pts per model.
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Infiltrate
Scout
Grand strategy
Stealth
Deadshot
Exitus pistol 12‖ X 1 sniper. Pistol
*Exitus weapons use special ammo. When firing you must declare
which type of ammo your using before rolling any dice.
Hellfire ammo: shot always wounds on a 2+
Shield breaker: this shot doesn‘t wound, but removes for
the rest of the game any invulnerable saves the model has
due to wargear.
Turbo-penetrator: this shot causes 2 wounds for each
unsaved wound caused. Against vehicles this shot rolls 4D6
for armour penetration.
575pts
Alpharius Legendary formation 20th legion: alpha legion
alpharius
Unique, infantry
WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+
Artificer armour
Master crafted pistol with hellfire ammo
Master crafted power weapon
Frag grenades
Defensive grenades
Iron halo
Options:
May add flails to his power weapon, this allows
him to re-roll failed rolls to wound in close
combat.
Scout squads do not take up FOC slots. And
may deep strike on turn one, and will scatter
only D6. to show that they‘re revealing their
hiding places.
Eternal warrior
Fearless
relentless
Counter attack
Independent character
Stealth
Infiltrate
scout
Secrets and lies: alpharius can deceive any and all oppo-
nents into moving against an position only to find it empty.
After both sides have deployed and infiltrators and scout
moves have been made. The controlling player may re-
deploy D6 units (including your opponents).
Operatives: after both sides deploy. Pick a troop choice
of your opponents army and roll a D6,
1=3 = this unit has been misdirected by the operative, they
are placed back into reserves.
4-5 = the unit has been attacked by hidden saboteurs. The
unit takes 2D6 wounds, armour saves allow as normal.
6 = the unit are actually alpha legion spies. The squad is
now under the control of the alpha legion player and
counts as part of his army for all purposes.
Death is deceit: alpharius does not confer a kill point it
slain
Hellfire rounds 12‖ X 5 pistol
poisoned (2+)
600pts
Special rules: