primarch rules

21
THE GREAT CRUSADE THE PRIMARCHS By Thomas Rhodes

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this is the second phase part-tested rules for using the space marine primarchs in games of Warhammer 40,000: apocalypse. please note, this version is set in two halves. the first 9 primarchs, (everyone before angron) is based at a lower power level and is due to have their power upped to match the later primarchs, due to a team decision to increase their power half way though revising them. newer versions will be released as the rules are re-viewed and tested.

TRANSCRIPT

Page 1: primarch rules

THE GREAT CRUSADE

THE PRIMARCHS By Thomas Rhodes

Page 2: primarch rules

Lion el’johnson Legendary formation

Lion el‘johnson

Unique, infantry

WS BS S T W I A LD SV 7 6 6(7) 7 4 6 5(6) 10 2+

Artificer armour

Master crafted combi-plasmagun with special

issue ammo

The lion sword

Frag grenades

Defensive grenades

The lion helm

Options:

An army with lion el‘johnson may take a single

squad of Sternguard veterans as troops.

Maybe joined by a watcher in the dark. The

watcher blocks danger from the lion. Giving

lion el'johnson the ‗feel no pain‘ USR for 25pts

Eternal warrior

Fearless

relentless

Independent character

Grand strategy

The lion sword: the lion sword is a master crafted power

sword which confined +1 strength and +1 attacks

The lion helm: gives lion el‘johnson and any squad he

joins a 4+ invulnerable save

Tactician: an army including lion el‘johnson may re-roll

the dice for deciding the deployment type and mission

type if applicable. He also seizes the initiative on a 4+.

Dragonfire rounds 24‖ 4 5 rapid fire, ignores

cover

Vengeance rounds 18‖ 4 3 rapid fire, gets

hot

Kraken bolts 30‖ 4 4 rapid fire

Hellfire rounds 24‖ X 5 rapid fire,

poisoned (2+)

Plasma gun 24‖ 7 2 rapid fire, gets

hot

465pts

1st legion: dark angels

Page 3: primarch rules

— unknown— Legendary formation 2nd legion: —unknown—

— unknown—

Unique

WS BS S T W I A LD SV N/A N/A N/A N/A N/A N/A N/A N/A N/A

— unknown—

Options:

—unknown—

—unknown—

—unknown—

—CLASSIFIED—

Page 4: primarch rules

Fulgrim Legendary formation 3rd legion: emperors children

Fulgrim

Unique, infantry

WS BS S T W I A LD SV 9 6 6 5 5 9 7 10 2+

Artificer armour

Master crafted bolt pistol with special issue

ammo

glaive encarmine

Frag grenades

Defensive grenades

Options:

An army with fulgrim in it may take a single

honour guard squad, all members of the unit

gain relic blades for free

Eternal warrior

Fearless

relentless

Counter attack

Independent character

A league apart (see dark eldar codex for details)

Dodge (4+/3+)

Duel master: fulgrim may re-roll all failed rolls to wound

Honour in perfection: all emperors children units with line of

sight to fulgrim may choose to automatically pass moral tests

and will automatically re-group, Ignoring all criteria.

Dragonfire rounds 12‖ 4 5 pistol, ignores

cover

Vengeance rounds 9‖ 4 3 pistol, gets hot

Kraken bolts 15‖ 4 4 pistol

Hellfire rounds 12‖ X 5 pistol,

poisoned (2+)

525pts

Page 5: primarch rules

perturabo Legendary formation 4th legion: iron warriors

perturabo

Unique, infantry

WS BS S T W I A LD SV 7 6 7 6 5 6 5 10 2+

Artificer armour

Master crafted storm bolter with special issue

ammo

Master crafted thunder hammer

Frag grenades

Defensive grenades

Melta bombs

Servo arm

Orbital strike relay (may fire if moved)

All ordnance and flame weaponry and all gre-

nades used against targets with armour values

in an iron warriors army which includes per-

turabo count as twin linked

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Tank hunter

Master of siege: perturabo may re-roll armour penetra-

tion against terrain and all non-vehicle objects. In

addition, if the orbital strike relay is aimed at a terrain

feature, then the shot will not scatter.

Dragonfire rounds 24‖ 4 5 assault 2, ignores

cover

Hellfire rounds 24‖ X 5 assault 2,

poisoned (2+)

Anti-amour rounds 12‖ X 1 assault 1,

haywire

510pts

Page 6: primarch rules

Jaghatai khan Legendary formation 5th legion: white scars

Jaghatai khan

Unique, infantry

WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+

Artificer armour

The longbow of khan

Moonfang

Frag grenades

Defensive grenades

Iron halo

Master crafted plasma pistol

Options:

If an white scars army contains Jaghatai khan,

then it may take bike squadrons as both elites in

addition to being troops. Also all white scars

mounted on bikes or land speeders gain the

‗skilled rider‘ USR while Jaghatai khan is alive

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Outflank: works as normal, but the khan and D3 units

( including the khan) may re-roll the dice for which board

edge they arrive

Fleet

Furious charge

The great hunter: Jaghatai khan may perform a scout

move along side D6 extra infantry units. These units do

not need to have the ‗scout‘ USR.

Grand strategy

The hunted: pick an enemy unit with the independent

character or monstrous creature special rule. The khan

then gains preferred enemy against this unit and my re-

roll all rolls to wound against him

Longbow of khan1 48‖ 6 2 assault 1/heavy 2

Plasma pistol 12‖ 7 2 pistol

The longbow of khan, causes instant death on a to wound roll of a

six, this represents him getting a head shot.

510pts

SPECIAL RULES

Page 7: primarch rules

Leman Russ Legendary formation 6th legion: space wovles

Leman Russ

Unique, infantry

WS BS S T W I A LD SV 8 6 8 7 5 6 6 10 2+

Artificer armour

Master crafted bolter with special issue ammo

Master crafted frost blade

Frag grenades

Defensive grenades

Pelt of Russ

Wolf tail talisman

Options:

May be accompanied by up to 4 Cyberwovles

for 15pts each

Wolf guard squads count as troop choices in an

army including leman Russ.

Eternal warrior

War howl (covers whole board rather than 12‖)

The high king

Living legend

Acute senses

Fearless

relentless

Counter attack

Independent character

Pelt of Russ: give leman Russ a 3+ invulnerable save

Heavy drinker: all poisoned attacks are at a –1 when

directed against leman Russ

Saga of the beast slayer

Dragonfire rounds 24‖ 4 5 rapid fire,

ignores cover

Vengeance rounds 18‖ 4 3 rapid fire, gets

hot

Kraken bolts 30‖ 4 4 rapid fire

Hellfire rounds 24‖ X 5 rapid fire,

poisoned (2+)

540pts

Special rules:

Page 8: primarch rules

Rogal Dorn Legendary formation 7th legion: imperial fists

Rogal Dorn

Unique, infantry

WS BS S T W I A LD SV 7 6 7 7 5 5 6 10 2+

Artificer armour

Dorn‘s arrow

Wrath of mars

Frag grenades

Defensive grenades

Digital weapons

Master crafted power fist

Iron halo

Options:

If Rogal dorn is included in your army. Then all

imperial fist Sternguard squads are scoring units

Rogal dorn is one of the best Primarchs at de-

fending a location. The imperial fist player may

deploy up to 24‖ of aegis defence lines if possi-

ble, in their deployment zone.

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Bolster defences

Wrath of mars: this is a master crafted two handed

chain sword which causes rending on a 4+.

Bolter drill

Tactical genius: Rogal dorn can organise a attack

plan with a moments notice, Rogal dorn can re-roll

your dice for deciding who picks their deployment

zone and who goes first. He may also re-roll the

‗seize the initiative‘ dice (including your

opponents)

Defensive bombardment: an army with rogal dorn

in it, against a defensive bombardment, this is a

firestorm (see planet strike) however this is done at

the beginning of the imperial fists players shooting

phase in a turn of the players choice, this choice

must be made before deployment and must be made

known to the other player.

Dorn‘s arrow 24‖ 4 4 assault 4

500pts

Special rules:

Page 9: primarch rules

Konrad curze (night haunter)

Legendary formation 8th legion: night lords

Konrad curze (night haunter)

Unique, jump infantry

WS BS S T W I A LD SV 8 6 6 6 5 7 6 10 2+

Armour of haunted dreams

Dread talons

Corona Nox

Frag grenades

Defensive grenades

Jump pack

Defensive grenades

Options:

You may take a single vanguard veteran squad

as a retinue to konrad curze. This squad must

purchase jump packs and gains stealth, infiltrate

and move through cover USRs for 5pts per

model. This is a compulsory purchase this squad

does not take up a FOC slot.

Eternal warrior

Fearless

Stealth

Move through cover

Fleet

Infiltrate: the enemy must do a spotting test just before

kurze is deployed, the distance they can spot is, how far

away kurze can deploy away in plain sight

Counter attack

Independent character

Descent of angels

Dread talons: these are a pair of master crafted lighting

claws which give +2 attacks instead of +1 for having two

close combat weapons

Lord of night: models wishing to aim at Curze must use

night fighting rules with only 2d6 x 2 as the spotting dis-

tance this is reduced to 2D6 when night fighting rules are

in effect.

Corona Nox: this amulet gives Konrad a 3+ invulnerable

save

Terror: all enemy units must take a moral test at –1LD

at the beginning of their first turn.

none

525pts

Special rules:

Page 10: primarch rules

Sanguinius Legendary formation 9th legion: blood angels

Sanguinius

Unique, jump infantry

WS BS S T W I A LD SV 10 6 7 7 5 8 7 10 2+

Artificer armour

glaive encarmine

Frag grenades

Defensive grenades

Wings (jump pack)

May take an squad of sanguinary guard as a

retinue. This squad must carry the chapter ban-

ner but doesn‘t count towards the FOC.

Sanguinary guard become troops in a force

containing Sanguinius,.

Eternal warrior, The far-seeing eye, Avenging angel

The sanguinor‘s blessing , Unyielding will

Fearless Tactical precision, Counter attack

Independent character

Aura of fervour: 12‖ instead of 6‖

Surgical strike

Heroic intervention (includes attached squad)

Rapier strike: Sanguinius may choose to instead of at-

tacking normally. Use a rapier strike. This is D3 attacks

with attack at invulnerable 10 and has instant death, these

attacks override ‗eternal warrior‘ (your fancy clothes,

won‘t stop Sanguinius hacking your head off)

No ranged weapons

525pts

Page 11: primarch rules

Ferrus Manus Legendary formation 10th legion: iron hands

Ferrus Manus

Unique, infantry

WS BS S T W I A LD SV 7 6 6 6 5 6 5(7) 10 2+

Terminator armour

Master crafted storm bolter with special issue

ammo

Wrench of the Omnissiah

Frag grenades

Defensive grenades

Nercodermis

Servo harness

Iron halo

Ironclad dreadnoughts, venerable dreadnoughts

and dreadnoughts may be taken in squadrons of

up to three of the same in an iron hands army

with Ferrus Manus

Eternal warrior

Fearless

Blessing of the Omnissiah

Counter attack

Independent character

Nercodermis: Ferrus Manus counts as having melta bombs, and

attacks made with the wrench of the Omnissiah are made at his

normal initiative

Wrench of the Omnissiah: this is a master crafted thunder

hammer which gives Ferrus Manus +2 attacks.

Brother of the Mechanicus: While Ferrus Manus is on the field,

all iron hand vehicles gain ―The Power of the Machine Spirit‖

special rule

Dragonfire rounds 24‖ 4 5 assault 2

ignores cover

Vengeance rounds 18‖ 4 3 assault 2, gets

hot

Kraken bolts 30‖ 4 4 rapid fire

Hellfire rounds 24‖ X 5 rapid fire,

poisoned (2+)

530pts

Page 12: primarch rules

— unknown— Legendary formation 11th legion: —unknown—

— unknown—

Unique

WS BS S T W I A LD SV N/A N/A N/A N/A N/A N/A N/A N/A N/A

— unknown—

Options:

—unknown—

—unknown—

—unknown—

—CLASSIFIED—

Page 13: primarch rules

Angron Legendary formation 12th legion: world eaters

Angron

Unique, infantry

WS BS S T W I A LD SV 8 6 7 6 5 6 9 10 2+

Terminator armour

The gore reaper

Frag grenades

Defensive grenades

Iron halo

Saga of the warrior born

Options:

none

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Furious charge

Blood thirsty: if Angron can charge an enemy unit, then

he must. This special rule applies to any unit he joins. In

addition to this, he may always ‗sweeping advance‘ even

though he is wearing terminator armour

The gore reaper: this massive chain axe counts as a two

handed power weapon with allows Angron to re-roll

failed rolls to hit.

Taste for blood: the displays of violence that Angron

inflicts upon his enemies is infamous across the galaxy,

and they push the world eaters to perform even more

violent acts. Any world eaters unit that can draw line of

sight to Angron while he is in close combat gains +1

attacks.

none

600pts

Special rules:

Page 14: primarch rules

Roboute Gulliman Legendary formation 13th legion: ultramarines

Roboute Gulliman

Unique, infantry

WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+

Mantle of the suzerain

Gauntlets of Ultramar

Frag grenades

Defensive grenades

Iron halo

Options:

May take up to 3 squads of honour guard as

chosen from codex: space marines

All Sternguard/vanguard veterans gain

preferred enemy: xenos (all non-imperial or

chaos) and become troop choices in an

ultramarines army with Roboute Gulliman in it.

May swap the gauntlets of Ultramar for the ta-

lassrian tempest blade and a master crafted

power fist

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Orbital bombardment

God of war

Grand strategy

Titanic might (does not apply to orbital bombardment)

Master of strategy: you may re-roll all of your reserve

rolls (including successful ones). You also ‗seize the

initiative‘ on a 4+.

Rites of battle (only applies to ultramarines)

Battle forged heroes

Any tactic needed: Roboute Gulliman is known across

the galaxy. At the beginning of each player turn. Pick a

USR from the list: Roboute and all ultramarine units gain

this rule for the turn

Gauntlets of Ultramar 24‖ 4 2 assault 2

575pts

Special rules:

Page 15: primarch rules

Mortarion Legendary formation 14th legion: death guard

Mortarion

Unique, infantry

WS BS S T W I A LD SV 8 6 6 9 5 5 3 10 2+

Artificer armour

Manreaper

Frag grenades

Defensive grenades

Reapers cowl

Orbital strike relay (may fire if moved)

Options:

Mortarion may be accompanied by two death-

shroud bodyguards.

Eternal warrior

Fearless

relentless

Feel no pain

Independent character

Manreaper: the reapers scythe is a master crafted two

handed power weapon which causes instead death. Ignor-

ing toughness. However due to its size and design the

user does not gain the bonus attack for charging.

Reapers cowl: this cloak gives Mortarion a 3+ invulner-

able save

Hatred of Psykers: Mortarion may re-roll rolls to hit

against Psykers due to his disgust of their unnatural

abilities. Also if he is in charging range of a psyker or a

squad with a psyker in it, then he must charge it.

The walking tank: any enemy unit which is in range and

has line of sight must shoot at Mortarion and his squad

(range done from Mortarion himself) however the unit

gets to re-roll failed rolls to hit.

none

625pts

Special rules:

Page 16: primarch rules

Magnus the Red Legendary formation 15th legion: thousand sons

Magnus the red

Unique, monstrous creature

WS BS S T W I A LD SV 6 5 6 6 6 5 5 10 2+

Artificer armour

Master crafted bolter with hellfire rounds

Master crafted runic weapon

Frag grenades

Defensive grenades

The shrouding (see codex: grey knights)

Vortex of doom (see codex: grey knights)

Warp rift (see codex: grey knights)

The summoning (see codex; grey knights)

Null zone (see codex: space marine)

Smite (see codex: space marine)

Fear of the darkness (see codex: blood angels)

Unleash rage (see codex: blood angels)

Eternal warrior

Fearless

relentless

Independent character

Limited troops: due to the small number of troops available

Magnus is resistant to deploy them, so re-rolls successful

reserve rolls

Psyker: Magnus the red may use up to 4 psykic powers per

player turn. When rolling for psykic tests, roll 3D6 and dis-

card the highest roll

Hellfire rounds 24‖ X 5 rapid fire,

poisoned (2+)

645pts

Psykic powers

Page 17: primarch rules

Horus, the Warmaster Legendary formation 16th legion: luna wolves/sons of horus

Horus, the warmaster

Unique, infantry

WS BS S T W I A LD SV 10 6 7 7 5 7 7 10 2+

Terminator armour

Master crafted lighting claw

Hammer of the gorgon

Iron halo

Storm bolter with special issue ammunition

Orbital strike relay

-(may fire every turn, doesn‘t need to be

stationary)

May take an squad of assault terminators as a

retinue. This squad may carry the chapter ban-

ner but doesn‘t count towards the FOC.

Assault terminators become troops in a force

containing the warmaster Horus

Eternal warrior

Independent character

Counter attack

Fearless

Living legend

Grand strategy (D6 units)

The warmaster (the high king)

Hammer of the Gorgon: this is a master crafted power

maul which gives +2 strength. however it strikes at initia-

tive 1.

Fated by the dark gods: Horus is fated to do destroy the

Imperium. If Horus loses his last wound. Place him on his

side, at the end of the phase roll a D6, on a 3+ he gets

back up and regains D3 wounds. In missions using kill

points he only counts if he is dead at the end of the game.

Dragonfire rounds 24‖ 4 5 assault 2, ignores

cover

Vengeance rounds 18‖ 4 3 assault 2, gets

hot

Kraken bolts 30‖ 4 4 assault 2

Hellfire rounds 24‖ X 5 assault 2

poisoned (2+)

650pts

Special rules:

Page 18: primarch rules

Vulkan Legendary formation 17th legion: salamanders

Vulkan

Unique, infantry

WS BS S T W I A LD SV 8 6 7 7 5 6 4 10 2+

Artificer armour

The spear of Vulkan

The gauntlet of the forge

Kesare‘s mantle

Frag grenades

Defensive grenades

Hammer of Prometheus

Options:

If Vulkan is included in your salamanders army

then you may make any sergents weapons mas-

ter crafted for 5pts per weapon.

You may also take a single squad of assault ter-

minators with thunder hammers and storm

shield. This squad gains a +1 WS and +1 attacks

for free. This squad acts as a retuine for Vulkan

and does not take up a FOC slot.

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Orbital bombardment

Spear of Vulkan: this is a master crafted power weapon

Master of flame: Vulkan can not be harmed by flame

weapons

Hammer of Prometheus: this is a master crafted

thunder hammer, which can be thrown as a shooting

attack , using the above profile. In close combat

when using the hammer, Vulkan's attacks are str D.

Heavy flamer template 5 4 assault , ignores

cover

Hammer of 12‖ 10 1 assault 1, thunder

Prometheus hammer

615pts

Special rules

Page 19: primarch rules

Lorgar Legendary formation 18th legion: word bearers

Lorgar

Unique, infantry

WS BS S T W I A LD SV 8 6 6 6 5 6 6(8) 10 2+

Artificer armour

Master crafted bolt pistol with vengeance

rounds

Illuminarum

Rosaria (3+ invuln sv.)

Frag grenades

Defensive grenades

Options:

In an word bearers army that includes Lorgar,

conscripts squads gain ‗fearless‘ and ‗furious

charge‘ USRs for free.

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Illuminarum: this is a master crafted crozius Ar-

canum, which gives lorgar +2 attacks

Liturgies of faith: on the turn that lorgar assaults

all word bearers gain preferred enemy. And all

word bearer units within 18‖ may re-roll failed rolls

to wound.

Preacher to the masses: all word bearer units

within 12‖ of lorgar gain +1 attacks.

Sermon to the chosen: before either side deploys

choice a single word bearers unit, this unit gains +1

Str, Toughness and attack in addition to the ‗feel no

pain‘ and ‗rage‘ USRs.

Vengeance rounds 18‖ 4 3 pistol, gets hot

575pts

Special rules

Page 20: primarch rules

Corax Legendary formation 19th legion: raven guard

Corax

Unique, jump infantry

WS BS S T W I A LD SV 8 8 7 6 5 6 6 10 2+

Artificer armour

Master crafted extist pistol

Master crafted pair of lightning claws

Frag grenades

Defensive grenades

Jump pack

Iron halo

May give the command squad attached to Corax

stealth and scout USRs for free.

All other raven guard units may take these extra

USRs for 2pts per model.

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Infiltrate

Scout

Grand strategy

Stealth

Deadshot

Exitus pistol 12‖ X 1 sniper. Pistol

*Exitus weapons use special ammo. When firing you must declare

which type of ammo your using before rolling any dice.

Hellfire ammo: shot always wounds on a 2+

Shield breaker: this shot doesn‘t wound, but removes for

the rest of the game any invulnerable saves the model has

due to wargear.

Turbo-penetrator: this shot causes 2 wounds for each

unsaved wound caused. Against vehicles this shot rolls 4D6

for armour penetration.

575pts

Page 21: primarch rules

Alpharius Legendary formation 20th legion: alpha legion

alpharius

Unique, infantry

WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+

Artificer armour

Master crafted pistol with hellfire ammo

Master crafted power weapon

Frag grenades

Defensive grenades

Iron halo

Options:

May add flails to his power weapon, this allows

him to re-roll failed rolls to wound in close

combat.

Scout squads do not take up FOC slots. And

may deep strike on turn one, and will scatter

only D6. to show that they‘re revealing their

hiding places.

Eternal warrior

Fearless

relentless

Counter attack

Independent character

Stealth

Infiltrate

scout

Secrets and lies: alpharius can deceive any and all oppo-

nents into moving against an position only to find it empty.

After both sides have deployed and infiltrators and scout

moves have been made. The controlling player may re-

deploy D6 units (including your opponents).

Operatives: after both sides deploy. Pick a troop choice

of your opponents army and roll a D6,

1=3 = this unit has been misdirected by the operative, they

are placed back into reserves.

4-5 = the unit has been attacked by hidden saboteurs. The

unit takes 2D6 wounds, armour saves allow as normal.

6 = the unit are actually alpha legion spies. The squad is

now under the control of the alpha legion player and

counts as part of his army for all purposes.

Death is deceit: alpharius does not confer a kill point it

slain

Hellfire rounds 12‖ X 5 pistol

poisoned (2+)

600pts

Special rules: