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Pricing Strategy of Games Yu Zhan

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Page 1: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pricing Strategy of GamesYu Zhan

Page 2: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pay to Play

Pay for a better game(Free-to-play)

Pay to Win

Three types of pricing strategy:

Page 3: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pay to Win

Page 4: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pay to Win

Page 5: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

All-star Heroes

Page 6: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Opportunities of getting new heroes (stronger or with more strategies)

All-star Heroes

Page 7: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Opportunities of getting new heroes (stronger or with more strategies)

Better Equipments and more Golds

All-star Heroes

Page 8: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Opportunities of getting new heroes (stronger or with more strategies)

Better Equipments and more Golds

Extra energy

All-star Heroes

Page 9: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Opportunities of getting new heroes (stronger or with more strategies)

Better Equipments and more Golds

Extra energy

Win in PVP and rank higher

All-star Heroes

Page 10: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pay to Play

Page 11: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Pay to Play

Page 12: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Pay to Play

Page 13: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Pay to Play

Page 14: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Selling Downloadable Contents (DLCs)

Pay to Play

Page 15: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Selling Downloadable Contents (DLCs)

Pay to Play

Page 16: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Selling Downloadable Contents (DLCs)

Pay to Play

Page 17: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Selling Downloadable Contents (DLCs)

Selling Online versions

Pay to Play

Page 18: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Selling Downloadable Contents (DLCs)

Selling Online versions

Pay to Play

Page 19: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Selling Downloadable Contents (DLCs)

Selling Online versions

Pay to Play

Page 20: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Selling Downloadable Contents (DLCs)

Selling Online versions

World of Warcraft

Pay to Play

Page 21: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Selling Sequels

Selling Downloadable Contents (DLCs)

Selling Online versions

World of Warcraft

Pay to Play

“Pay for experiences”

Page 22: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy

Page 23: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy

Update of storyline (DLCs and sequels)

Page 24: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy

Update of storyline (DLCs and sequels)

Update of graphics (“scholar of the first sin”, sequels)

Page 25: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy

Update of storyline (DLCs and sequels)

Update of graphics (“scholar of the first sin”, sequels)

Update of game play (new characters, online cooperation)

Page 26: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Free-to-play (F2P)

Page 27: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Free-to-play (F2P)

“refers to video games which give players access to a significant portion of their content without paying.”

Page 28: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Free-to-play (F2P)

“refers to video games which give players access to a significant portion of their content without paying.”

“Freemium is a pricing strategy by which a product or service is provided free of charge, but money (premium) is charged for proprietary features, functionality, or virtual goods.”

Page 29: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Free-to-play (F2P)

“refers to video games which give players access to a significant portion of their content without paying.”

“Freemium is a pricing strategy by which a product or service is provided free of charge, but money (premium) is charged for proprietary features, functionality, or virtual goods.”

Page 30: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pricing Strategy of DOTA2

Page 31: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pricing Strategy of DOTA2

Match Tickets

Page 32: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pricing Strategy of DOTA2

Match Tickets

Page 33: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pricing Strategy of DOTA2

Match Tickets

Workshop

Page 34: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pricing Strategy of DOTA2

Match Tickets

Workshop

Page 35: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Pricing Strategy of DOTA2

Match Tickets

Workshop

“Pay for a better game”

Page 36: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

DOTA2 Championships as an unique update strategy

Page 37: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

DOTA2 Championships as an unique update strategy

Peak Players:

Page 38: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

DOTA2 Championships as an unique update strategy

Peak Players:

TI1 (2011 August) less than 10 thousand

Page 39: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

DOTA2 Championships as an unique update strategy

Peak Players:

TI1 (2011 August) less than 10 thousand

TI2 (2012 Aug & Sep) 118,724 players

Page 40: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

DOTA2 Championships as an unique update strategy

Peak Players:

TI1 (2011 August) less than 10 thousand

TI2 (2012 Aug & Sep) 118,724 players

TI3 (2013 August 7 to 11) 566,715 players

Page 41: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

DOTA2 Championships as an unique update strategy

Peak Players:

TI1 (2011 August) less than 10 thousand

TI2 (2012 Aug & Sep) 118,724 players

TI3 (2013 August 7 to 11) 566,715 players

TI4 (2014 July 8 to 21) 864,261 players

Page 42: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

DOTA2 Championships as an unique update strategy

Peak Players:

TI1 (2011 August) less than 10 thousand

TI2 (2012 Aug & Sep) 118,724 players

TI3 (2013 August 7 to 11) 566,715 players

TI4 (2014 July 8 to 21) 864,261 players

DOTA2 Asia Championship(2015 Jan 6 to Feb 9) 1,262,612 players

Page 43: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy DOTA2 vs All-star Heroes

Page 44: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy DOTA2 vs All-star Heroes

Dota 2

All-star Heroes

Page 45: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy DOTA2 vs All-star Heroes

Dota 2

Update of storyline (hardly any story for MOBA game)

All-star Heroes

Page 46: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy DOTA2 vs All-star Heroes

Dota 2

Update of storyline (hardly any story for MOBA game)

All-star Heroes

Update of storyline (no)

Page 47: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy DOTA2 vs All-star Heroes

Dota 2

Update of storyline (hardly any story for MOBA game)

Update of graphics (workshop, vote for rebuild of heroes)

All-star Heroes

Update of storyline (no)

Page 48: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy DOTA2 vs All-star Heroes

Dota 2

Update of storyline (hardly any story for MOBA game)

Update of graphics (workshop, vote for rebuild of heroes)

All-star Heroes

Update of storyline (no)

Update of graphics (hardly changed from beginning)

Page 49: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy DOTA2 vs All-star Heroes

Dota 2

Update of storyline (hardly any story for MOBA game)

Update of graphics (workshop, vote for rebuild of heroes)

Update of game play (new strategies by new heroes and items, adjusting the balance)

All-star Heroes

Update of storyline (no)

Update of graphics (hardly changed from beginning)

Page 50: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Fast update strategy DOTA2 vs All-star Heroes

Dota 2

Update of storyline (hardly any story for MOBA game)

Update of graphics (workshop, vote for rebuild of heroes)

Update of game play (new strategies by new heroes and items, adjusting the balance)

All-star Heroes

Update of storyline (no)

Update of graphics (hardly changed from beginning)

Update of game play (following dota 2, more pricing strategies involved)

Page 51: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Page 52: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Players:

Page 53: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Players:

42,900,000 dota2 accounts (till February 2015)

Page 54: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Players:

42,900,000 dota2 accounts (till February 2015)

70,000,000 accounts (till December 2014)

Page 55: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Players:

42,900,000 dota2 accounts (till February 2015)

1,262,612Peak concurrent players

70,000,000 accounts (till December 2014)

Page 56: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Players:

42,900,000 dota2 accounts (till February 2015)

1,262,612Peak concurrent players

10,860,520 unique players in last month

70,000,000 accounts (till December 2014)

Page 57: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Players:

42,900,000 dota2 accounts (till February 2015)

1,262,612Peak concurrent players

10,860,520 unique players in last month

70,000,000 accounts (till December 2014)

3,850,000 Peak Daily Active User (DAU)

Page 58: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Page 59: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Revenues:

Page 60: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Revenues:

more than 43,695,920 USD revenue for TI4(10,924,897 USD in prize pool from 4,369,592 players)

Page 61: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Revenues:

more than 43,695,920 USD revenue for TI4(10,924,897 USD in prize pool from 4,369,592 players)

136 million USDrevenue of 2014 from Jan to Sep (right after ti4)

Page 62: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Revenues:

more than 43,695,920 USD revenue for TI4(10,924,897 USD in prize pool from 4,369,592 players)

136 million USDrevenue of 2014 from Jan to Sep (right after ti4)

3,228,000 USDpeak revenue per day (till December 2015)

Page 63: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Comparison of success DOTA2 vs All-star Heroes

Revenues:

more than 43,695,920 USD revenue for TI4(10,924,897 USD in prize pool from 4,369,592 players)

136 million USDrevenue of 2014 from Jan to Sep (right after ti4)

3,228,000 USDpeak revenue per day (till December 2015)

43,578,000 USDpeak revenue per month within China only (till December 2015)

Page 64: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Influence

Page 65: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Influence

<The Strategy and Tactics of Pricing>Fairness Effect – buyers are more sensitive to the price of a product when the price is outside the range they perceive as “fair” or “reasonable” given the purchase context.

Page 66: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Influence

<The Strategy and Tactics of Pricing>Fairness Effect – buyers are more sensitive to the price of a product when the price is outside the range they perceive as “fair” or “reasonable” given the purchase context.

Cancer of Game Industry

Page 67: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

Q & A

Page 68: Pricing Strategy of Games - Computer Science · Opportunities of getting new heroes (stronger or with more strategies) Better Equipments and more Golds All-star Heroes

http://steamcharts.com/app/570#All

http://www.mcvuk.com/news/read/dota-2-surpasses-40m-players-user-activity-on-the-rise-eedar/0145920

http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/

http://chanye.07073.com/shuju/1010130.html

http://games.enet.com.cn/a/2014/0714/A2014071400592862_0.shtml

Nagle, Thomas and Holden, Reed. The Strategy and Tactics of Pricing. Prentice Hall, 2002. Pages 84-104.

ReferencesDOTA2

All-star Heroes