predicting the future of your game · video games p. chen, a. guitart, p. bertens, a. peri ez ieee...
TRANSCRIPT
A KEYWORDS STUDIO
YOKOZUNA data
PREDICTINGTHE FUTUREOF YOUR GAME
PUSHING BACK THE FRONTIERS OF GAME DATA SCIENCE: A state-of-the-art machine learning engine that predicts individual player behavior
WHY IS YOKOZUNA DATA SO UNIQUE?
IT PREDICTS WHEN EVERY PLAYER WILL LEAVE THE GAME
DATE LEVEL PLAYTIME MONEY
WHICH ITEM WILL THEYPURCHASE NEXT?
Billing historyDistribution of itemprobabilities
Time to next purchase
08/06 08/15 08/27 09/06
Playtime
GAMEAPPLICATIONS
Players who may stop purchasing
Upcomingchurners
RECOMMENDS THE BEST SEQUENCE OF EVENTS TO MAXIMIZE PLAYER ENGAGEMENT CONSIDERING EXTERNAL AND ENVIRONMENTAL FACTORS
WHICH BUSINESS PROBLEMS DOES IT SOLVE?
PLAYERRETENTION
GAME OPTIMIZATION
GAME DEVELOPMENT
$1.3M/monthsales increase
+10%VIP Retention
$4M/monthsales increase
+5%PU Increase
$8M/yearsales increase
Improvingdevelopmentof levels with the highest churn rate
NUMBERS FOR AAA MOBILE GAMES
$200K/monthsales increase
$70K/monthsales increase
+5%PU Increase
$10M/yearsales increase
+10%VIP Retention
Improvingdevelopmentof levels with the highest churn rate
NUMBERS FOR WESTERN CASUAL GAMES
HOW DOES ITWORK?
nCrn!r!(n-r)!
=
VideoGame
Data
Take Action
Machine LearningAI Models
IndividualPlayerBehaviouralPredictions
VIDEO GAME DATA
Logins Actions In-app PurchasesVirtual PurchasesItems SelectedPlaytime Time FrameSocial InteractionsIn-game Level-ups
WHY IS IT SO GROUNDBREAKING?
OPERATIONAL PLAYER BEHAVIOURAL PREDICTIONThe first recommendation system and prediction platform that utilizes next-gen AI algorithms to move game development into the future.
DEEP LEARNING AND ENSEMBLE LEARNING Deep Learning and Ensemble Learning provide individual behavioral predictions, simulations and personalized challenges and rewards.
BIG DATAUtilizing the latest techniques in big data processing and cloud computing, YOKOZUNA data scales to datasets of any size.
HOW ACCURATE ARE OUR PREDICTIONS?
We won both tracks of the NCSoft's Blade & Soul Game Data Science competition at the IEEE 2017 Conference on Computational Intelligence in Games (CIG)
YokozunaData (Japan)
UTU (Finland)
TripleS (Korea)
TheCowKing
goedleio
0.610098
0.60326
0.57968
0.59370
0.57717
0.63326
0.60370
0.62459
0.60718
0.56205
0.62145
0.60348
0.60130
0.60036
0.58882
Team Test1 Score Test2 Score Total Score Rank
1
2
3
4
5
YokozunaData (Japan)
IISLABSKKU
UTU (Finland)
TripleS (Korea)
DTND
0.883248
1.034321
0.927712
0.958308
1.032688
0.616499
0.679214
0.898471
0.891106
0.930417
Team Test1 Score Test2 Score
Track 1 Which players will leave the game Track 2 When they will leave the game
CHURN PREDICTION IN MOBILE SOCIAL GAMES: TOWARDS A COMPLETE
ASSESSMENT USING SURVIVAL ENSEMBLES
A. Perianez, A. Saas, A. Guitart and C. Magne
IEEE DSAA 2016 Montreal
DISCOVERING PLAYING PATTERNS:
TIME SERIES CLUSTERINGOF FREE-TO-PLAY
GAME DATA
A. Guitart, A. Perianez and A. Saas,
IEEE CIG 2016 Santorini
GAMES AND BIG DATA: A SCALABLE
MULTI-DIMENSIONAL CHURN PREDICTION
MODEL
P. Bertens, A. Guitart and A. Perianez, A. Saas, IEEE CIG 2017 New York
FORECASTING PLAYER BEHAVIORAL DATA
AND SIMULATING IN-GAME EVENTS
A. Guitart, P. Chen, P. Bertens and A. PerianezIEEE FICC 2018 Singapore
THE WINNING SOLUTION TO THE IEEE CIG 2017
GAME DATA MINING COMPETITION
A. Guitart, P. Chen, A. Periáñez
A MACHINE-LEARNINGITEM RECOMMENDATION
SYSTEM FOR VIDEO GAMES
P. Chen, A. Guitart, P. Bertens, A. Periáñez
IEEE CIG 2018 Maastricht
CUSTOMER LIFETIMEVALUE IN VIDEO
GAMES USING DEEPLEARNING AND
PARAMEDIC MODELS
P. Chen, A. Guitart, A. Fernandez de Rio and A. Periáñez
IEEE Big Data 2018 Seattle
YOKOZUNA DATA PEER-REVIEWED ARTICLES
MILESTONES
INTERNATIONAL PRESS COVERAGE
BY TOP MEDIA
BEST PAPER AWARDAT FICC2018
1
WINNERS OF GAME CHURN PREDICTION
CONTEST IEEE NCSOFT
CMU APLICANTS FOR SUMMER INTERNSHIP
+40
7 PEER-REVIEWED ARTICLES PUBLISHED IN TOP MACHINE
LEARNING CONFERENCES
WHAT IS THE MEDIA SAYING ABOUT US?
“Game Makers AreProfiling Players to Keep
Them Hooked”
“An algorithm that knowswhen you'll get bored withyour favourite video game”
“The next generation of video games will use AI to
personalize your experience”
“Game makers deploydeep-learning AI algorithmsto keep players coming back
for more”
“Data scientists are already workingon ways to leverage historical datato create a model for prediction ofwhen a player will stop playing.”
“This algorithm canpredict users' affinity
towards video games”
CONTACT
WWW.YOKOZUNADATA.COM
A KEYWORDS STUDIO
YOKOZUNA data