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How Much Do You Use? Objective of Activity: To get others to open up about themselves. Benefits of Activity: Fun way to get to know others through a funny, enjoyable activity. Equipment Needed: Toilet paper. Recommended Age of Participants: Adults (14 and up). Description of the Rules: Players sit in a circle and a roll of toilet paper is passed around. Players are to "take as much as they will need to get the job done." Everyone laughs at how much toilet paper everyone else takes. Next, the leader says that for each piece of toilet paper they ripped off, they have to tell the group one thing about themselves. Safety Concerns: None. Reference: Icebreaker Ideas

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Page 1: portfolioforanthonybracken.files.wordpress.com  · Web view2018. 4. 20. · Examples include a credit card, a photo of a bald man's head, reading glasses, a baby picture, recording

How Much Do You Use?

Objective of Activity: To get others to open up about themselves.

Benefits of Activity: Fun way to get to know others through a funny, enjoyable activity.

Equipment Needed: Toilet paper.

Recommended Age of Participants: Adults (14 and up).

Description of the Rules: Players sit in a circle and a roll of toilet paper is passed around. Players are to "take as much as they will need to get the job done." Everyone laughs at how much toilet paper everyone else takes. Next, the leader says that for each piece of toilet paper they ripped off, they have to tell the group one thing about themselves.

Safety Concerns: None.

Reference: Icebreaker Ideas

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Crazy Questions and Answers

Objective Activity: To serve as a way to get everyone to laugh and to get to know each other.

Benefits of Activity: This activity makes a group relax and have a good time with silly questions and answers.

Equipment Needed: Index cards, pens.

Recommended Age of Participants: Adults (14 and up).

Description of the Rules: Everyone gets two index cards. On half of the cards, form as many questions as you have adults, and on the other half, form answers from a list that everyone makes up. Place the cards in two piles, separating questions and answers. One player chooses a question and reads it aloud. The following player draws an answer and reads it out loud. These cards are then put off to the side. The game continues until every question has been asked and answered.

Safety Concerns: None.

Reference: Icebreaker Ideas

Scavenger Hunt

Objective of Activity: To get people to find items in creative ways through nearby objects and technology.

Benefits of Activity: Good way to get others to work with others and get out and about.

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Equipment Needed: Cell phones, PDAs, laptops, etc.

Recommended Age of Participants: Adults (14 and up).

Description of the Rules: Separate the group into teams of five. Give them a list of items to locate. Pick items that can be found nearby, such as in pockets, purses, or online. Examples include a credit card, a photo of a bald man's head, reading glasses, a baby picture, recording of a flushing toilet, and the address of a donut shop in Miami, Florida. Players can use technology such as cell phones, PDAs, and laptops to locate these items.

Safety Concerns: Watch for your surroundings.

Reference: Icebreaker Ideas

Belly Balloon Break

Objective of Activity: To pop as many balloons as possible placed between the bellies of two people.

Benefits of Activity: Serves as a way to compete against others and laugh with your competition while doing so.

Equipment Needed: Balloons.

Recommended Age of Participants: Adults (14 and up).

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Description of the Rules: This game matches up couples or people who know each other decently. The objective is to pop a balloon that rests in between the bellies of two people. There should be a minimum of three blown-up balloons for all pairs. Everyone stands or sits in a circle, with the blown-up balloons in between them. The game starts when the leader says, "Go!" The pair who pops the most balloons is the winner. A timer can be put into the game if desired. A five-minute timer functions well with this game.

Safety Concerns: Be aware of the sound of balloons popping and watch you do not run into others while playing.

Reference: Icebreaker Ideas

Yes, I Have Done That!

Objective of Activity: To find others in your group who can say "yes" to a particular question.

Benefits of Activity: Creative way to get to know people through an interactive game.

Equipment Needed: Pens, paper

Recommended Age of Participants: Adults (14 and up)

Description of the Rules: Compose a list of 25 or more icebreaker questions for adults with lines following each for a signature and distribute them to all participants. There must be a minimum of one question for every person. Adults go around and ask the questions until they find someone who can say, "Yes, I have done that"! That person writes their name on the line next to the question. After they get a minimum of one "yes" from all guests, they can obtain more than one

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"yes" response from any guest. If people can not find someone who can say "yes" to a question, they have to go back and get rid of someone's yes response to a certain statement to be able to answer another statement "yes." The first person to fill out their sheet entirely wins the game.

Safety Concerns: None

Reference: Icebreaker Ideas

If I Could Have, I Would Have

Objective of Activity: To see if adults would take a different path in life knowing what they now know if they could start over.

Benefits of Activity: Gets people to open up about their lives and share experiences that others can relate to, either in a good or bad fashion, and talk about it to feel better.

Equipment Needed: None

Recommended Age of Participants: Adults (Age 14 and up)

Description of the Rules: Books and movies are filled with stories of people trying to find different paths in their lives, and nearly everyone has thought of at some instance that they had done this. Ask each adult to introduce themselves and what path they have been on- personally or professionally – and what path they would have gone on if they could start from the beginning, if they knew then what they knew today.

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Safety Concerns: None

Reference: Icebreaker Ideas

Sentence Starters

Objective of Activity: To get people in a group to open up about themselves when they have to complete a sentence.

Benefits of Activity: Gets people unfamiliar with each other to know something interesting or noteworthy of another person in the group.

Equipment Needed: Pens, paper

Recommended Age of Participants: Adults (Age 14 and up)

Description of the Rules: Prior to the adults gathering, compose sentence starters on slips of paper. Have each person take a slip from a bowl and write their name, read the sentence starter, and then finish it. Examples include, "Although most people don't find...," "I am...," "I have never..." They should also give a few more sentences of detail that gives background to their sentence starter. Read the completed slips when everyone has shown up to help everyone to get to know each other.

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Safety Concerns: None

Reference: Icebreaker Ideas

Cup Stacking

Objective of Activity: To stack as many cups as possible as people enter a room for a gathering/meeting.

Benefits of Activity: Creative way to get people talking to each other and having a good laugh.

Equipment Needed: Plastic cups, flat tabletop.

Recommended Age of Participants: Adults (Age 14 and up)

Description of the Rules: Gather many plastic cups and a firm, flat tabletop without anything on it. Everyone that walks through the door has to take a cup (or more if not many people are in the group) and stack them on top of each other. As more people come, the tower of cups becomes

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more challenging to keep adding on to. If the tower of cups falls and there are still people coming in, you should start over.

Safety Concerns: None

Reference: Icebreaker Ideas

Paper Balls

Objective of Activity: To roll a crumpled piece of newspaper as close to a basket as possible to earn points.

Benefits of Activity: Good way to play a game where people get to know each other through competition.

Equipment Needed: Newspapers

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Recommended Age of Participants: Adults (Age 14 and up).

Description of the Rules: This game can be played by the entire group or teams. Teams of three to five adults work as well. Distribute a sheet of newspaper to everyone and tell them to roll it into a firms ball. Everyone will then stand at the far end of the room with a basket on the other side of the room. The goal of the game is to get the ball as close to the basket as feasible. Those who are closest get the most points.

Safety Concerns: Do not throw paper balls at people's heads because they may experience cuts or trip on something.

Reference: Icebreaker Ideas

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Whose Story Is It?

Objectives of Activity: To guess if the person telling a story is expanding upon someone else's or if it is their own.

Benefits of Activity: Good way to get people to open up about themselves in front of a group in a way that can be silly and relaxing.

Equipment Needed: Pens, paper, box.

Recommended Age of Participants: Adults (Age 14 and up).

Description of the Rules: Distribute pens and papers and give participants a few minutes to write a personal experience, preferably one that is strange. Fold the papers and place them in a box. Have three people at once sit in front of the group. The leader picks a piece of paper and hands it to the three people. Each participant of the group of three reads the paper aloud and then adds a few details to the story. The group decides if the story is one of three participants' and who it is. This process goes on until all the slips of paper are read. When that happens, each person tells his or her own story with more details.

Safety Concerns: None

Reference: Icebreaker Ideas

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http://icebreakerideas.com/best-icebreaker-games-adults/

https://www.wrike.com/blog/team-building-games/

https://wheniwork.com/blog/team-building-games/

http://www.icebreakers.ws/active

http://www.teach-this.com/resources/grammar/passive

http://www.icebreakers.ws/category/stationary

http://www.group-games.com/category/ice-breakers