plörk discovery session

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PLöRK discovery Session Play & Work 4 Purpose PLöRK, the leader's tool

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Page 1: Plörk discovery session

PLöRK, the leader's tool

PLöRK discovery Session

Play & Work4

Purpose

Page 2: Plörk discovery session

PLöRK, the leader's tool

For the things we have to learn before we can do them, we learn by doing them.Aristotle (384 BC-322 BC) Greek philosopher.

Anyone who stops learning is old, whether at twenty or eighty. Anyone who keeps learning stays young. The greatest thing in life is to keep your mind young.Henry Ford (1863-1947) American industrialist.

In the end we retain from our studies only that which we practically apply.Johann Wolfgang Von Goethe (1749-1832) German poet, novelist and dramatist.

Page 3: Plörk discovery session

PLöRK, the leader's tool

PLöRK Process

Preparation

Set up vision

Clear purpose with customer

Define definition of done: outcomes, measures,

deliverables, Quality gates

Ignition

Design workshop scenario

Use Cynefin process

Select games according scenario

Prepare facilitation material

Customise to client special context

Test and run dry

Workshop

Set up confidence zone

Brake the ice

Initiate « Simple » driver

Lead people in « Chaos » individual brainstorming

area

Drive them in « Complex » collaboration area

Debrief in « Complicated », highlight good practices

Closing

Retrospect on work done

Align findings and design action plan

Set up next step calendar

Review the work

Provide questionnaire to attendees

Close the workshop

Reporting

Report questionnaire data

SWOT according acceptance criteria (DoD)

Edit report to customer

Debrief with the client

Page 4: Plörk discovery session

PLöRK, the leader's tool

Definitions

SIMPLE: repeating patterns, and consistent events. Clear root cause, Obvious relationships between all, clear existing answer, Known knowledge, Factual management

CHAOTIC: great turbulence, no clear cause and effect, so no good answer research, unknown, many decisions to make, no time to think, great tensions, pattern based leadership

COMPLEX: flow and unpredictability, no exact answers but instructive emerging models, no knowing the unknown, a lot of ideas in competition, a need for creative and innovative approach, model based leadership

COMPLICATED: expert diagnosis required, relationship of cause and effect detectable but not immediately obvious to everyone, just more than one answer possible, factual management

Simple

ChaosComplex

Complicated

Page 5: Plörk discovery session

PLöRK, the leader's tool

The PLöRK Flow

Simple

Chaos

Complex

Complicated

PLöRK starts at SIMPLE• stay shortly at CHAOS• work at COMPLEX• accept the results at COMPLICATED• fix the next step into SIMPLE

This is true for the whole and for the

layers!

Page 6: Plörk discovery session

PLöRK, the leader's tool

PLÖRK DISCOVERY WORKSHOP

Page 7: Plörk discovery session

PLöRK, the leader's tool

Standard PLöRK Process

Preparation

Set up vision

Clear purpose with customer

Define definition of done: outcomes, measures,

deliverables, Quality gates

Ignition

Design workshop scenario

Use Cynefin process

Select games according scenario

Prepare facilitation material

Customise to client special context

Test and run dry

Workshop

Set up confidence zone

Brake the ice

Initiate « Simple » driver

Lead people in « Chaos » individual brainstorming

area

Drive them in « Complex » collaboration area

Debrief in « Complicated », highlight good practices

Closing

Retrospect on work done

Align findings and design action plan

Set up next step calendar

Review the work

Provide questionnaire to attendees

Close the workshop

Reporting

Report questionnaire data

SWOT according acceptance criteria (DoD)

Edit report to customer

Debrief with the client

D-Ws

Page 8: Plörk discovery session

PLöRK, the leader's tool

PLöRK D-Ws

• Set up confidence zone• Brake the ice• Initiate « Simple » driver• Lead people in « Chaos » individual

brainstorming area• Drive them in « Complex » collaboration

area• Debrief in « Complicated », highlight good

practices

Workshop

Page 9: Plörk discovery session

PLöRK, the leader's tool

Learning by doing!

• We inspect our training process

• 1st process loop

1st hour

• We improve our training process

• 2nd process loop

2d hour • We design the new training process

• 3rd loop

3d hour

• Inspect & adapt• 4th loop

Retrospective on PLöRK

Page 10: Plörk discovery session

PLöRK, the leader's tool

What’s a loop?

Simple

Chaos

Complex

Complicated

Page 11: Plörk discovery session

PLöRK, the leader's tool

Where are the Games?

Games are giving the beat in the loop.An Ice-breaker to kick-off the SIMPLEAn individual creation/brainstorming game for CHAOSA collaboration game for COMPLEXA prioritisation game for COMPLICATED

Page 12: Plörk discovery session

PLöRK, the leader's tool

Roles!

All attendees are gamers, including the facilitator.

Like in science, observers are tainting the development flow.

Only the facilitator drives the team from loops to loops in the PLöRK process without harming the team dynamic.

The only constraints is the time-boxing of the loops.

Page 13: Plörk discovery session

PLöRK, the leader's tool

Purpose of the D-Ws

1. Learning by doing2. Discover the hidden dynamics of PLöRK3. Introduce the principles of permanent Change

and emerging Innovation4. Be agile by example

Page 14: Plörk discovery session

PLöRK, the leader's tool

Thanks !

Pierre E. Neis, [email protected] – Tel +352 / 661 SCRUMS

Page 15: Plörk discovery session

PLöRK, the leader's tool