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Page 1: PlayMaker User Guide - Avidresources.avid.com/SupportFiles/attach/PlayMaker_User_Guide_3.0.pdf · Avid-Orad provides this docume ntation without warranty in an y ... Morpho 3D, 3Designer,

User

Version 3.0PlayMaker

Guide December 2015

Page 2: PlayMaker User Guide - Avidresources.avid.com/SupportFiles/attach/PlayMaker_User_Guide_3.0.pdf · Avid-Orad provides this docume ntation without warranty in an y ... Morpho 3D, 3Designer,

Copyright © 2015 by Avid-Orad Ltd. All rights reserved worldwide.No part of this publication may be reproduced, modified, transmitted, transcribed, stored in retrieval system, or translated into any human or computer language, in any form or by any means, electronic, mechanical, magnetic, chemical, manual, or otherwise, without the express written permission of Avid-Orad (www.orad.tv/www.avid.com).Avid-Orad provides this documentation without warranty in any form, either expressed or implied.Avid-Orad may revise this document at any time without notice.This document may contain proprietary information and shall be respected as a proprietary document with permission for review and usage given only to the rightful owner of the equipment to which this document is associated. This document was written, designed, produced and published by Avid-Orad.

Trademark Notice: Playmaker, Morpho 3D, 3Designer, 3DPlay, Maestro, Maestro Controller, Maestro PageEditor, JStation, JServer, ProSet, 3DPlay, DVG 2U, DVP-500, X-pecto, Morpho 3D are trademarks of Avid-Orad Hi-Tec Systems Ltd. All other brand and product names may be trademarks of their respective companies.

If you require technical support services, contact Avid-Oradat [email protected] or by phone:

Servers Hotline: +972 54 574 8048, General support: +972 9 7676862.

December 21, 2015

Page 3: PlayMaker User Guide - Avidresources.avid.com/SupportFiles/attach/PlayMaker_User_Guide_3.0.pdf · Avid-Orad provides this docume ntation without warranty in an y ... Morpho 3D, 3Designer,

Contents

Introduction .......................................................................7The PlayMaker Server..........................................................................8

The LCD.........................................................................................9

Technical Specifications - Server .....................................................11

Unit Installation ............................................................................15

Maintenance and Service Information...............................................16

Connections..................................................................................16

The PlayMaker Controller ...................................................................17

Touchscreen Display ......................................................................18

T-Bar...........................................................................................18

Jog..............................................................................................18

Programmable LCD Keys ................................................................18

Keypads.......................................................................................19

Technical Specifications - Controller .................................................20

Maintenance and Service Information...............................................21

Back Panel - Connections ...............................................................22

New Features in PlayMaker 3.0 ..........................................................23

Conventions Used in this Manual .........................................................25

Basics ...............................................................................27The Main Screen ...............................................................................28

Video Settings ..............................................................................29

Audio Settings ..............................................................................31

Controller Settings.........................................................................32

In/Out .........................................................................................33

Maintenance .................................................................................35

Data ............................................................................................36

Events.............................................................................................37

Groups, Pages, and Events .............................................................38

Event Options ...............................................................................41

Network ..........................................................................................42

Import/Export ..................................................................................43

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Auto Import Settings .....................................................................45

Recording.....................................................................................46

Using the Virtual Keyboard .............................................................47

Audio Routing ...............................................................................48

Stripping a Recording.....................................................................49

Go To Timecode ............................................................................50

The CLR Key.................................................................................50

The MENU Key ..............................................................................51

OSD Data (Superimposed Data)..........................................................51

OSD Data for Live/Replay ...............................................................51

Shutdown ........................................................................................52

RAID Disk Replacement .....................................................................53

License Installation ...........................................................................54

Software Upgrades............................................................................54

Working in Studio Mode .....................................................................55

Managing Recordings.........................................................................55

Replay...............................................................................57Replaying Video................................................................................58

Switching Between Channels...........................................................58

Synchronized and Non-Synchronized Modes .........................................59

Output ............................................................................................60

Configuring Your Output.................................................................60

Working in PGM/PVW Mode.............................................................62

Working in 2 PGM Mode .................................................................62

Setting up Multiple Controllers ............................................................63

Cues..................................................................................65Marking Cues ...................................................................................66

Cue Setup........................................................................................66

Cue Sorting......................................................................................68

Loading a Cue ..................................................................................68

Clips..................................................................................69About Clips ......................................................................................70

Creating a Clip..................................................................................71

List of Clips ..................................................................................75

Page 5: PlayMaker User Guide - Avidresources.avid.com/SupportFiles/attach/PlayMaker_User_Guide_3.0.pdf · Avid-Orad provides this docume ntation without warranty in an y ... Morpho 3D, 3Designer,

Loading a Clip ...............................................................................77

OSD Data for a Loaded Clip ............................................................78

Changing Clips ..............................................................................79

Playing a Clip ...................................................................................80

Playing All Clips.............................................................................80

Looping Clips ................................................................................81

Protecting a Clip............................................................................82

Searching for Clips ............................................................................83

Clip Setup........................................................................................84

Using the Numeric Keypad..............................................................86

Playlists ............................................................................87Setting the Active Playlist...................................................................88

Loading the Current Playlist................................................................90

OSD Data for a Playlist...................................................................90

Adding Clips to the Playlist .................................................................91

Fast Playlist: Adding Clips by Events ................................................92

Adding Clips to Multiple Playlists......................................................92

Sorting Clips by Timecode ..............................................................94

Changing Clips Within a Playlist ..........................................................95

Playing a Playlist...............................................................................96

Additional Options .........................................................................97

Transition Effects...........................................................................98

Setting Clip Speed....................................................................... 100

Exporting a Playlist ......................................................................... 101

Playlist Setup ................................................................................. 102

Networking .....................................................................105Copying Clips in the Server Network.................................................. 106

Copying Clips from a Remote Server .............................................. 106

Copying Clips from Local Server to Remote Server........................... 107

Importing Clips from a Shared Directory or External Device .................. 107

Exporting Clips to a Shared Directory or External Device ...................... 108

NetStream.................................................................................. 108

System Configuration......................................................111Configuring the Jog ......................................................................... 112

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Configuring the T-Bar ...................................................................... 114

AC-8 Analog Audio Converter ........................................................... 115

Audio Configurations for AC-8 ....................................................... 116

AES-8 Audio Converter .................................................................... 120

Audio Configurations for AES-8 ..................................................... 122

Appendix.........................................................................125

Video Configurations.......................................................126Single Recorders............................................................................. 126

Super Slow Motion (SSM)................................................................. 132

Rendering Clips for PlayMaker ........................................138Using Avid Media Composer .......................................................... 138

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1. Introduction

In this section:

The PlayMaker Server on page 8

The PlayMaker Controller on page 17

New Features in PlayMaker 3.0 on page 23

Conventions Used in this Manual on page 25

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The PlayMaker Server

PlayMaker is a multi channel, slow motion video server, that provides I-Frame ingest, synchronized slow motion replay, and editing tools.

PlayMaker currently supports up to eight input/output channels and can be delivered in a 2, 4, 6, or 8 channel configuration.

The PlayMaker server uses a 3U chassis containing eight video disks, with quick access to the front panel for disk replacement. The front server panel is equipped with an LCD screen showing server status, input and genlock detection, disk status, and more. The server is capable of recording 120 hours in SD (@50 mbps data rate), or 60 hours in HD (@100 mbps data rate).

To safeguard system integrity, PlayMaker runs on two system disks, using separate RAID 1 protection, and a dual hot swap power supply. The video storage disks use RAID 6 dual parity protection.

Super slow motion: PlayMaker can support 50/75/100/150 fps cameras in 50hz and 60/90/120/180 fps in 60hz.Based on its extended I/O capacity, one server can run different configuration options, for example:

• Two cameras at three times the normal speed (preserving two outputs)

• Three cameras at twice the normal speed (preserving two outputs)

• One camera at four times the normal speed (preserving two outputs with the option for additional normal camera inputs)

• One camera at six times the normal speed (preserving two outputs)

The advanced design also allows seamless integration between standard channels and high speed cams, allowing, for example, 4 in > 2 out, while 1 of the inputs is actually a super slow-motion feed.

3D stereoscopic support - with its unique eight-channel configuration, PlayMaker can provide up to four stereo channels with flexible I/O configuration, while maintaining the existing work flow.

The PlayMaker Server |

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The LCD

The PlayMaker LCD displays status information.

Line 1 alternates between: (application status)

• Server version, Time. Or-

• Mc: Server group IP address, Server group mask IP port

• Nm: Server name, Server number, Number of clients connected to server (cl:1)

• Server IP address, Server IP port

Line 2 (application status)

• Status of inputs

- = no/bad inputs

\ / (slash back slash animation) = valid inputs, ready for recording

R/r = recording

If there is no valid software license, an alert is displayed in line 2, and no inputs are displayed

Line 3 (application status)

• Number of available inputs, available recording time per input in hours, minutes, seconds

Line 4 (application status)

• Raid status, status of disks 1-4, status of disks 5-8

+: Raid controller is ready and functioning OK

A: Raid controller is alarming due to some problem

C: Raid critical problem

E: Raid error

O: Raid controller over heating

S: Smart error in one of the disks

The PlayMaker Server | 9

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-: Raid controller does not exist or is not identified

Disk stats:

Number: Disk at position # is OK

|: Ready - disk not protected by Raid

S: Disk smart fail

P: Spare disk

R: Disk is being rebuilt for Raid

-: Disk is offline

?: Disk state unknown

Line 5-8 (hardware status)

• I/O board, Reference status, LTC status, In1 signal status, In2 signal status

R+: reference signal OK

R-: No valid reference signal

L+: LTC signal OK

L-: no LTC signal

I1+, I2+ = valid genlocked signal (each input can display a different signal)

I1-, I2- = no valid genlocked signal

The PlayMaker Server |

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Technical Specifications - Server

Mechanical specifications

• Rack 19" 3U

• Height 130mm

• Width 443mm

• Depth 631mm

• Weight 28kg (approx.)

Power supply

Redundant power supply, 2X 460W (max) 100-240V 47-63hz

3D Stereoscopic

Dual link

Video CODECs

SD DVCpro50

HD DVCpro100, DNxHD 145/120mbps

Recording capacity

SD (at 50 mbps) Over 120 hours (at 50 mbps)

HD (at 100 mbps) Over 60 hours (at 100 mbps)

Available I/O configurations

2 channels, 4 channels, 6 channels, 8 channels

Extended capacity

SD Over 240 hours (at 50mpbs)

HD Over 120 hours (at 100mpbs)

Channel configurations

Fully Flexible

8in / 0out

7in / 1out

6in / 2out

5in / 3out

4in / 4out

The PlayMaker Server | 11

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3in / 5out

2in / 6out

1in / 7out

0in / 8out

Super slow-motion configuration

In super slow-motion mode, each 2X speed camera will occupy two inputs, each 3X speed will occupy 3 inputs, each 4X speed camera will occupy four outputs, and each 6x speed camera will occupy 6 inputs.

Double speed camera

4 channels: 2X + 1 Rec + 1 Play

6 channels: 2 2X + 2 Play or 2X + 2 Rec + 2 Play

8 channels: 2X + 4 Rec + 2 Play or 2 2X + 2 Rec + 2 Play or 3 2X + 2 Play

Triple speed camera

4 channels: 3X + 1 Play

6 channels: 3X + 2 Rec > 1 Play or 3X + 1 Rec + 2 Play

8 channels: 3X + 3 Rec + 2 Play or 3X + 4 Rec + 1 Play or 2 3X + 1 Rec + 1 Play or

2 3X + 2 Play

4X speed camera

6 channels: 4X + 2 Play

8 channels: 4X + 3 Rec +1 Play or 4X + 2 Rec + 2 Play

6X speed camera

8 channels: 6X + 2 Play or 6X + 1 Rec +1 Play

X Sync, Frame accurate recording, Frame accurate playout

2 in / 2 out, Play while record

3 in / 3 out, Play while record

4 in / 4 out, Play while record

5 in / 5 out, Record, later Play

6 in / 6 out, Record, later Play

7 in / 7 out, Record, later Play

8 in / 8 out, Record, later Play

Audio

Embedded audio - PCM, Dolby E, ancillary data fully preserved

Up to 8 Uncompressed stereo audio tracks per video input channel

20bit or 24-bit / 48kHz

The PlayMaker Server |

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Analog audio - Up to 8 in and 8 out balanced stereo channels, using an external 2U breakout box (AC-8), with software router for internal distribution

AES audio - Up to 8 in and 8 out balanced stereo channels, using an external 1U breakout box (AES-8), with software router for internal distribution

Video inputs

1 X SDI / HD-SDI per Video input

Loop 2 X SDI / HD-SDI per input - clean

Monitoring 2 X SDI / HD-SDI per input with OSD

Video outputs

2 X SDI / HD-SDI per Video output - clean

Monitoring 2 X SDI / HD-SDI per output with OSD

Genlock

Analog Black Burst / Tri level

Auto detect

75Ω with loop through

Time code input

Internal free run

LTC - XLR

Embedded VITC / ATC (RP-188)

Time code output

VITC (of recorded Input TC)

Data interfaces

2x Serial

4x USB (2 front / 2 back)

1x SATA

2x Ethernet (1Gb)

1x VGA maintenance (front)

1x XLR LTC input

GPI/O

48 inputs in flexible configuration Using 8-port external interface

Requires GPI/O board option

The PlayMaker Server | 13

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VDCP

8 X RS-422 using 8-port external interface

CPU

2 GHz Intel quad core Xeon

Operating system

Linux

RAM

6 GB

System hard drive

2X 500GB mirrored

Internal disk storage

8 x 3"1/2 1TB SATA 2

Or optional

8 x 3"1/2 2TB SATA 2

Hard Disk Redundancy

Raid 6 striped disks with dual parity

Environmental conditions

Operating temperature: 5c - 40C

Storage temperature: -40c - 70c

Humidity: 90% max

The PlayMaker Server |

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Unit Installation

Step 1: Mounting the Server on a rack

■ Mount the Server on the rack using sliders and four rack screws. Verify that the screws are secure, and that the workstation does not move.

CAUTION:It is important to use all four screws, and not to overlook the back (inner) screws.

Ventilation is handled through the sides of the unit; incoming air from the left, and cooling fans on the right.

If the Server is installed in a closed or multi-unit rack assembly, the operation’s ambient temperature of the rack may be greater than room ambient. Verify that the temperature in the rack always stays within the 10C° to 35C° range.

CAUTION:To prevent overheating, ensure there is enough room for ventilation.

Step 2: Connecting the Power

■ The Server has two power supplies. Connect two power cables, one for each power supply.

DANGER:To avoid the risk of electrical shock and fire, inspect the system power cord and plug routinely. Ensure they are not damaged in any way.

CAUTION:Make sure power connection includes reliable grounding.

After the Server is mounted and secured, connect both power supply cables to the power supply tray. Two power supplies give a back-up power source in case one incurs a problem.

NOTE:When one of the power sources ceases to function, an alarm sounds to alert you that only one power source is in use. Press MUTE on the front panel to silence the alarm.

Step 3: Connecting the Video

The Server must receive a valid reference (Genlock) signal.

When using an Analog GENLOCK source, you can connect one ANALOG REF plug as the input and the other ANALOG REF plug will automatically serve as the output (Loop).

When using Analog GENLOCK, always put a 75-OHM termination on the REF out.

Do not use a chained signal from other devices. Connect the video cables according to your configuration.

The PlayMaker Server | 15

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Step 4: Connecting the Network

■ The network (Ethernet) interface is used for communication between the Server, the server controllers, and other network devices.

The Server includes two network interface cards (NIC) for communication with the control host and general network.

Step 5: Powering Up

When all necessary connections have been completed and configured, switch on the Server by pressing the POWER button on the front panel.

Maintenance and Service Information

DANGER:This unit has two connections to the main supply. For protection against electric shock, disconnect both electric cords before service.

CAUTION:Do not remove the power module without gloves. The cover of the power module serves as a heat-sink for cooling. Temperature can reach 60°C under full load condition. If removed, put aside the power module until cool, and prevent anyone from touching it until it is cooled.

CAUTION:Risk of explosion if lithium battery on motherboard is replaced by an incorrect type. Dispose of used batteries according to the instructions.

Connections

The back panel of the PlayMaker server is where all input and output connections are made. For information on the various possible wiring configurations, see Appendix on page 125.

NOTE:By default, the left socket (LAN-1) is used for controls and connection to external share-points, and LAN-2 is used for networking multiple servers.

The PlayMaker Server |

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The PlayMaker Controller

The PlayMaker Controller provides a full set of tools for instant replay and fast highlight editing. The Controller’s main components are as follows:

• Touchscreen display

• T-Bar on page 18

• Jog on page 18

• Programmable LCD Keys on page 18

• Keypads on page 19

• Back Panel - Connections on page 22

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Touchscreen Display

The controller is equipped with 5.7" (approx. 15 cm) color touch screen, with 640X480 pixel resolution. The touch screen capabilities eliminate the need for an external keyboard or mouse.

T-Bar

The T-bar is used to play instant replays, clips, and playlists with smooth control over the play speed. The T-bar provides four different operation ranges, and can switch instantly between two of the four options:

• 0% to 100%• -100% to 100%• -100% to 200%• -200% to 200%Primary and secondary ranges are set in the controller settings. Switching from primary to secondary is done using SHIFT+T-bar.

In super slow motion cameras there is a flat range at the middle of the T-bar range; 50% speed for 2X cameras, 33% speed for 3X cameras, 25% for 4X cameras, and 16% for 6X cameras.

Jog

The Jog dial allows you to search through the recorded video, field by field. The number of fields per jog cycle is configurable. In fast jog mode, cycle speed is multiplied according to the parameter selected during setup.The Jog is also used to navigate playlists and clip lists.

Programmable LCD Keys

Six programmable LCD keys provide different functionalities, and display the current function name on the key as programmed, in the appropriate modes. Pressing SHIFT provides up to six additional functions.

For an easier work flow, you can set an Event for each saved clip; during the pre-game setup you will need to define Event types (see Events on page 37). Then, during the game, you have the option to select an Event when saving a clip, as a label (see To set an Event for the clip: on page 74).

Later in the game, pressing one of the Event keys will sort only the clips related to the selected Event, for easy sorting and access.

The PlayMaker Controller |

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Keypads

The PlayMaker Controller has five different keypad areas, each dedicated to its own purpose.

• The four Select Input/Recording Channel keys (marked A, B, C, D) are used for switching between live or recorded input from different cameras. If more than four inputs are configured, use SHIFT, A to access input 5, SHIFT, B to access input 6, etc.

• The numeric keypad is used to save manually numbered clips, and load them, using either clip numbers or timecode values, for creating and reloading playlists, and for deleting clips and playlists.

• The cue management keys are used to play and navigate cues defined during the game.

• The Status Control keys (LIVE, PVW, ENTER):

LIVE - when first pressed, LIVE starts recording all inputs configured to record that have a valid input signal. When the system is recording the key turns red.Pressing LIVE during recording shows the current selected live input on the active output.In replay mode, after setting an In or Out point, press SHIFT, LIVE to return to the live input without deleting the marked points.When a clip is loaded, press SHIFT, LIVE to switch from the clip to the recording, at the same time stamp. When the Server is not recording, press SHIFT, LIVE to switch back to live without starting a recording.

PVW - Switch control to the preview channel, or to the second PGM channel, according to your configuration. Blinks red as long as the selection is active.

ENTER - generally used for saving marked In- and Out-points as clips, and to confirm clip and playlist loading.

• The clip and playlist management keys are used to mark and store clips, and to create and edit playlists.

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Technical Specifications - Controller

Data interfaces

• 1 Serial

• 2 USB

• 2 Ethernet (1Gb)

• 1 VGA

Chassis

• Height - 180mm

• Width - 280mm

• Depth - 285mm

• Weight - 4.8kg (approx.)

Power supply

60W (max) 100-240V 47-63hz

Environmental conditions

Operating temperature: 5c - 40C

Storage temperature: -40c - 70c

Humidity: 90% max

Other

CPU:Atom N270

Operating system: Linux

RAM: 1GB

System hard drive: 8GB solid state drive

LCD: 5.7" 640X480 TFT color touch screen

Push buttons: Illuminated, 3 million operations minimum

Input devices: Support for external USB keyboard & USB mouse

The PlayMaker Controller |

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Controller Installation

Step 1: Connecting the Power

■ Connect the power cable.

DANGER:To avoid the risk of electrical shock and fire, inspect the system power cord and plug routinely. Ensure they are not damaged in any way.

CAUTION:Make sure power connection includes reliable grounding.

Step 2: Connecting the Network

■ The network (Ethernet) interface is used for communication with the Server. Connect the network cable to right LAN port.

Step 3: Powering Up

When all necessary connections have been completed and configured, switch on the Controller by switching on the POWER button at the back.

Maintenance and Service Information

DANGER:This unit has two connections to the main supply. For protection against electric shock, disconnect both electric cords before service.

CAUTION:Do not remove the power module without gloves. The cover of the power module serves as a heat-sink for cooling. Temperature can reach 60°C under

full load condition. If removed, put aside the power module until cool, and prevent anyone from touching it until it is cooled.

CAUTION:Risk of explosion if lithium battery on motherboard is replaced by an incorrect type. Dispose of used batteries according to the instructions.

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Back Panel - Connections

The necessary Controller connections are made via the Controller’s back panel (two models exist, both are shown below); a network connection, external VGA connection, and the power cable. All other inputs (second network connection, USB X2, serial port) are optional.

PowerSwitch

PowerCable

Mini Jack External VGAConnection

NetworkUSBport

PowerSwitch

PowerCable

Mini External VGAConnection

NetworkJack

USB Port

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New Features in PlayMaker 3.0

NetStream

This version provides NetStreaming capabilities, to record all ingested feeds on the server’s internal storage and to an external storage device, simultaneously.

For more information, see NetStream on page 108.

Independent Recording

In this version, you can start or stop recording for each channel separately, instead of having to stop recording when you want to make changes to the recorded channels. For more information, see In/Out on page 33.

Fire Mode for Saving Clips

An additional work mode that affect clip numbering is now available; you can work in Separate mode to number clips using any number range, regardless of the loaded clip numbers, or work in Common mode to number clips using the same number range as the loaded clips. For more information, see Controller Settings on page 32.

Display Events per Channel

In this version, you can choose how to display events when working in Studio mode; each channel can display its own group of events, or the same events can be display for all channels. For more information, see Studio mode on page 32.

New Mix Effects

PlayMaker now has new options for transitioning between clips in a playlist; in addition to cutting, dissolving, and wiping effects between clips, you can also set played out clips to freeze until you press PLAY, freeze for the length of time that you set (0-59 seconds), or to freeze before loading the next clip and waiting until you press PLAY. For more information, see Transition Effects on page 98.

Sorting Clips in a Playlist

Clips in a playlist can now be sorted according to their timecode stamp. For more information, see Sorting Clips by Timecode on page 94.

Exporting Playlists

Playlists can now be exported as clips, as a single clip, or to a folder with the same name as the playlist. For more information, see Exporting a Playlist on page 101.

| New Features in PlayMaker 3.0 23

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Filter Clips from Current Controller

When working with more than one Controller connected to a Server, you can set what clips to display in the list of clips; all clips on the Server or only clips created by your Controller. For more information, see Clip Setup on page 84.

Clip Search using Keyboard

A CTRL+F function has now been added that allows you to search for clips by event name, when working with an external keyboard. For more information, see Searching for Clips on page 83.

Quick Access to Lists

You can now access list of clips, playlists, or recordings using the LCD Keys (after pressing LIVE).

| New Features in PlayMaker 3.0

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Conventions Used in this Manual

• Menu options and other on-screen items appear in bold lettering.

For example, “Tap the Video Standards option”.

• Keyboard keys appear in capital letters.

For example, “Press SHIFT, MENU to access the main screen.”

• LCD key options appear in capital letters and in italics.

For example, “Press SHIFT, LOOP to loop the clip when played.”

• “Tap” is used for interaction with the touch-screen

• “Press” is used for regular controller keys and LCD keys.

• NA = not applicable.

DANGER:This symbol warns of the presence of dangerous high voltage.

CAUTIONThis symbol cautions the user about improper handling, which might cause damage to the hardware or software system. Data loss might result.

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Conventions Used in this Manual |

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2. Basics

In this section:

The Main Screen on page 28

Events on page 37

OSD Data (Superimposed Data) on page 51

Shutdown on page 52

RAID Disk Replacement on page 53

License Installation on page 54

Software Upgrades on page 54

Working in Studio Mode on page 55

Managing Recordings on page 55

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The Main Screen

Once the system is started, the main application screen is displayed. This screen displays system information and serves as a portal to all Controller operations.

Application version and network information is displayed at the top left. Tapping this data provides a quick view of the information, as follows:

Set 1 Controller IP, Server IP, Server group.

Set 2 Server name - server name with correlation to server serial number. For example, HDVS-233.Work mode - available modes are: PGMS_INDI (1 program output), PGM_PVW (program/preview functionality), 2PGM_SPLIT (2 program output).Video standard - current video format.Video CODEC - encoding/decoding compression format.Video bit rate - current bit rate for the current video format.Remaining recording time - total remaining time; before recording begins, this shows the total available recording time. During recording, this shows the total remaining recording time, divided by the number of recording channels.

Set 3 TC source - current time code source. Available options are: Live (free run, created internally by server), LTC (by XLR), VITC (embedded on video input).Genlock - current genlock type. Available options are: Bi-level (analog black burst), TRI level.Reference - reference status indication (OK/No signal).LTC - LTC status indication (OK/No signal).Audio groups - the mapped audio channels for video inputs. Each group has four audio channels, only selected groups are recorded. Selecting a group all of its channels on each video input.It is recommended to record required groups only to save disk space, and to avoid unneeded audio channels when exporting.

Set 4 USB mount - displays the connection status of the USB storage (import and export) mounted to the Server.Shared Folder - displays the connection status of the shared folders (import and export) mounted to the Server.

Set 5 Software versionServer - Server software versionAPI - communication protocol versionController - Controller software versionGUI - user interface versionLIB - version of server middlewareFirmware - firmware version of the video board.

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To access the main screen from any other point:

■ Press SHIFT, MENU.

The following setup menus are displayed in the main screen.

• Video Settings on page 29

• Audio Settings on page 31

• Controller Settings on page 32

• In/Out on page 33

• Maintenance on page 35

• Data on page 36

• Events on page 37

• Network on page 42

• Import/Export on page 43

Changes made in the menu take effect after you return to the main screen and tap Apply & Start to confirm your changes. Some changes require the server application to restart, which causes ongoing recordings to stop. In this case, the message on button will be Restart to Apply Changes. To cancel changes, press Cancel.

NOTE:If a connection to the server has not been established, only Controller and Maintenance are available. All other options are disabled.

Video Settings

To access the Video settings:

■ In the Main screen, tap Video.

Video Standard

PlayMaker can switch between video formats, without losing existing footage. Switching between formats does not require any change in server wiring. However, the system must stop recording and reload different firmware. This process is automated, and takes approximately 30 seconds.To switch, select the required video format:• SD PAL 50hz• 1080i 50hz (HD)• 720P 50hz (HD)• SD NTSC 60hz • 1080i 60hz (HD)• 720P 60hz (HD)

Note:3D stereo is configured from the in/out settings, according to the selected video standard

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Video Format

Set the required video format, and its options:• DVC Pro HD• DVC Pro SD• DNxHDEach CODEC will allow you to select a video format from the relevant formats.When changing video format, the appropriate firmware is installed by the system. Therefore, switching video formats is a process that lasts approximately 10 minutes.

Note:3D stereo is configured from the in/out settings, according to the selected video standard.

Genlock Select the genlock sync type:• Black burst• Tri level (HD only)

Phase Use the arrow touch keys to set synchronization of the horizontal and vertical signal phases of the server output. Vertical phase range is +/- 540 lines, in 1 line intervals.Horizontal phase can be adjusted by 1 line, in 1 pixel intervals.(Default = 0).

Record TC Select timecode input source. This defines the timecode that is used to manage recordings. (LTC is recommended, if available).• LTC - requires linear timecode input (XLR connector is available on

the server back panel).• VITC - if available on embedded signal.• Free run (internal system timecode)

If your TC source fails, the system automatically continuous from the last known TC, and checks the source every five seconds to resume usage.

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Audio Settings

To access the Audio settings:

In the Main screen, tap Audio

Embedded Inputs Dis-tribution

Each input has the following options:Use Router - uses the internal audio router to mix the AES and the master embedded input.Preserve - uses the original embedded input.

Router Output

Set the router output to be Embedded (default) or AES/Analog. This affects the way audio is recorded. Embedded - if the router output is set to Embedded, the audio is recorded only to the embedded channels, and played only from the embedded channels. AES - if the router output is set to AES, the audio is recorded only to the AES channels, and played only from the AES channels.

Audio Router

The audio router allows you to map the audio input sources for each of the recorded video channels. Router embedded inputs come from the master embedded channel (embedded audio on in1), or the Analog AES external audio converter.On each video channel, you can map both embedded and analog/AES inputs onto the different stereo pairs.Each audio channel is mapped as a stereo pair.Each audio channel can be mapped once for each video input.Audio router mapping can be recorded as embedded or as AES.If recorded as embedded output is embedded audio; if recorded as AES, it will be exported as AES audio.

Audio Settings

Audio on Slow/Fast Motion - Set audio to play whenever video is played (On) or to play only when the video is played at its normal speed (Off, default). Monitor - audio on audio monitor only.

Audio Scrub on Jog - Toggle between: On- audio scrub on audio output and audio monitor. Monitor- audio scrub on audio monitor only. Off- no audio scrub.

Audio Meters - Toggle this option to display audio meters superimposed on the output (On) or to hide the audio meters (Off).

Audio Monitor - Set audio monitoring for operator on: Controller or none (Off).

Audio Monitor Channels - Define which audio channels will be monitored. Default for monitor left is channel 1 and for monitor right, channel 2.

Audio Monitor on Controller - Set which audio output to hear when using audio monitoring; PGM, PVW, Active (current). Default is Active.

Router Source

Set the source of the audio router as required:

• Embedded• AES/Analog• AES+Embedded• Mute (note: a muted channel is still recorded, and uses space on

the Server.)

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Controller Settings

To access the Controller settings:

■ In the Main screen, tap Controller.

Audio Levels

Adjust the volume of each input, as required; select the input at the bottom, and use the arrows to adjust the level.

Recorded Audio Groups

Set the required audio groups to be recorded. There are four groups defined in the audio router; channels 1-4, 5-8, 9-12, 13, 16. Any audio channel not defined in this group or groups is not recorded by the PlayMaker Server.

Jog & T-Bar

See Configuring the Jog on page 112 and Configuring the T-Bar on page 114.

Cues See Cue Setup on page 66.

Clips See Clip Setup on page 84.

Playlists See Playlist Setup on page 102.

Control mode

Set the way the Controller uses the PGM/PRV and/or PGM/PGM channels.

Note:You must set the Server’s Output Work Mode settings before you can set the Controller’s work mode settings. (see page 34)

If you set PGM/PGM mode in the In/Out settings, you can set if you want the Controller to control one output or both outputs (if you choose 2 outputs you can map which controls PGM 1, and which controls PGM 2.Gang - when working in a 4in/4out setup, each input is mapped to its corresponding output, and the Controller controls all channels synchronously.

Keypad Fire mode

Keypad fire mode - fire mode On allows quick numbering of clips with a single keystroke (within the preset range) when saving or loading a clip. Turn Off to require full numbering of each saved clip.Save/Load pages - set PlayMaker to use the same specified number range for saving and loading clips (Common) or to use any number range for saving or loading clips (Separate).

Studio mode

Set this mode to On when each camera is recording different footage. For more information, see Working in Studio Mode on page 55.When you select Studio mode, the Studio settings are displayed. Set Clip list to Show All or Show by Input, set Derived clips to be created (Yes) or not (No), and set Unify Events to display the same Events on LCD keys for all channels (Yes) or to display different Events for each channel (No, each event group is displayed on an LCD key).

Network Settings for Controller and Server addresses.Controller Address - set the IP address, IP mask, or whether to enable/disable DHCP.Server to Connect - set IP address (of the server to connect to), IP port, and controller ID.

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In/Out

To access the Input/Output settings:

■ In the Main screen, tap In/Out.

Start/Stop Record

Opens a screen to start or stop recording for selected or all configured input cameras. A red background indicates that the channel is recording, a blue background indicates that the channel will not be recorded, a green background indicates that the channel is not recording but will record when you next press LIVE. A green spot indicates that the input signal is available and locked, and a red spot indicates that there is no signal. You can start or stop recording by tapping the CAM names.

Record Inputs As

Opens a screen to select a recording mode.Sync Recording - all recorded channels are started simultaneously and can be stopped separately. When you mark a clip on one channel, it is marked on all channels (default).Independent Recording - recording can be started and stopped separately for each channel. When you mark a clip it is only marked on the current channel.

OSD Settings

Opens a screen where you can select to display or hide OSD data for each output (Super - superimpose data, Clean - hide data).For more information, see OSD Data (Superimposed Data) on page 51.

Preview Output

Set to display or hide the OSD data for each HDMI and component output.

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I/O Setup

The following settings relate to the common 8-channel configuration: Define how many inputs and outputs are used, and how they are configured (regular, SSM, 3D, 4K/4sync).Single Recorders - 4in/4out 6in/2out 7in/1out5in/3out8in/0out0in/8out1in/7out2in/6out3in/5outSuper Slow Motion - 2X + 4 Rec + 2 Play2 2X + 2 Rec + 2 Play3 2X + 2 Play3X + 3 Rec + 2 Play3X + 4 Rec + 1 Play2 3X + 1 Rec + 1 Play2 3X + 2 Play4X + 3 Rec +1 Play4X + 2 Rec + 2 Play6X + 2 Play6X + 1 Rec +1 Play3D Stereoscopic - 4in (3D) / 0out (3D) 3in (3D) / 1out (3D)2in (3D) / 2out(3D)1in (3D) / 3out (3D)0in (3D) / 4out (3D)4k/4sync - to record a synchronous recording. 2in, 2out, 1in/1out (1080i).

Rename Inputs and Outputs

Rename Inputs - opens a screen to select an input camera for renaming. Tap the option to open a virtual keyboard and enter the required name. The new name is reflected in the camera name on touch screen, and on the OSD data.Rename Outputs - Open a virtual keyboard to set the name of the output channel. This name is displayed the OSD data.

Output Work Mode

Set the output mode to PGM/PVW, separate PGMs, or Gang mode.PGM/PVW display allows you to control outputs simultaneously or separately, and can transition between the outputs with an effect.Two PGM mode allows you to have independent outputs. When you choose this option you must configure the primary and secondary output. For more information, see Output on page 60.When working in Gang mode, each input is mapped to its corresponding output, and the Controller controls all channels synchronously.

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Maintenance

To access the Maintenance settings:

■ In the Main screen, tap Maintenance.

Diagnostic Export Diagnostics Log - export the diagnostics log to a USB device connected to the Controller. This log contains data on the current system status.Export Automatic Log - export the automatic log to a USB device connected to the Controller. This log is created automatically if a crash occurs.

Storage Clean Video Disks - Use this option to erase all existing data from the disks (in all formats). This removes all cues, clips, playlists, and actual video recordings from the disks.After this command is started, video will no longer be accessible. This option also deletes lock and protected clips and playlists.RAID Status & Info - RAID board status.RAID Disk Status - Reflects the status of each disk; Green for fully operational, Yellow for disk problems, Red for disk failure, Blue for replaced disk (until recovery). For more information, see RAID Disk Replacement on page 53.RAID Alarm - enable or disable the audio alarm for RAID failure.

Network Set Server IP - set the IP address of the Server.Server Group IP Address - set the group IP address. This must be identical for all servers in the network.Server Group IP Port - This must be identical for all servers in the network.

License View the status of the licenses required for the various components of you system. From this screen you can renew licenses using license files provides by Orad. For more information, see License Installation on page 54.

Version Control

Displays information about the current hardware and software versions of the server, controller, and other system components. For more information, see Software Upgrades on page 54.

Date and Time

Set system time (24 hour format), date (DD-MM-YY). Changes made here must be applied when finished.

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Data

To access the Data settings:

■ In the Main screen, tap Data.

Clear all unlocked data

Delete all unlocked cues, clips, and playlists.

Clear all cues Delete all cues.

Clear all clips Delete all unlocked clips (that are not used in a playlist).

Clear all playlists

Delete all playlists.

Lock all clips Lock all clips to protect them from deletion.

Unlock all clips Unlock all clips to allow them to be deleted.

Strip Recordings

Set the following strip recording options (for more information, see Stripping a Recording on page 49):Keep Derived - set Yes to save the primary clip and all of its derived angles. Set No to save the primary clip only. For more information, see About Clips on page 70.Keep Safety Clip Zone - set Yes to save the clip’s safety zone. Set No to discard the safety zone. For more information, see About Clips on page 70.Strip Ongoing Recording - select Yes to strip ongoing recording. Set No to disable stripping.Recording Safety Tail - define the number of hours from the end of the recording that is not stripped.

Note:Safety tail is valid for ongoing recordings only.

Record Mode Set what happens when there is no empty disk space for recording;Standard recording - the recording is stopped. Remaining recording time indication in the OSD blinks if the remaining recording time is less than 30 minutes.Cyclic recording - the server overwrites the earliest possible materials. Areas in previous recordings which are within any of the saved clip boundaries are protected and will not be overwritten. See Loop Recording on page 46.Auto Start - When auto restart is OFF, after 24 hours, the server automatically stops recording. (Recording must be restarted manually.) When auto restart is ON, after 24 hours of recording, the server stops the current recording and will start a new recording. The gap between recordings will be less than one second. For more information, see Round the Clock Recording on page 46.

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Events

The Events option is used for tagging a clip according to meta-data keywords that you set. Some of these tags appear on the LCD keys in Live/Replay mode (after setting an in-point), and the tag that is displayed alongside the clip number, in the clip list view. For example, you can tag a clip as a goal, or by player, or both. Only one Event group can be active. You can set keywords prior to or during the production.

Choose one of three Event modes to use for marking clips:

• 6 pages X 25 Multi Events - set multiple Events for a clip from the 150 options displayed in the touch screen (six active pages with 25 options, each).

• 6 pages X 25 Single Events - set a single Event for a clip from the 150 options displayed in the touch screen (six active pages with 25 options, each).

• 12 Single Events - set a single Event for a clip from the 12 options displayed on the LCD keys. (Not controller dependent.)

NOTE:Each controller can create and run different groups, and different Events, even if they are running on the same server, but the Events are saved in the server Data base, not on the controller.

PlayMaker can manage up to six groups, each group can manage up to six active pages, each page can manage an unlimited number of Events, but only 25 of them can be displayed to the operator at once.

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Groups, Pages, and Events

By tapping a group or page name (that is, when it is marked green), it becomes the active group/page.

To set group names:

1. In the Main screen, tap Events.

The Event options are displayed.

2. Tap Select and Edit Groups.

The Event groups are displayed.

The currently selected group is green.

3. Select a group and tap Rename.

The Virtual keyboard is displayed.

4. Type in the group name, and then tap Enter.For more information, see Using the Virtual Keyboard on page 47.

The group now displays the new name.

To open a group and edit its pages and Events, tap the required group twice.

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To set page names:

1. In the Main screen, tap Events > Select and Edit Groups, then tap the required group twice to open it.

The pages are displayed.

2. Select a page and tap Change.

The Edit Pages screen is displayed.

3. Tap Add New.

The Virtual keyboard is displayed.

4. Type in the page name, and then tap Enter.The name is added to the list of names.

5. Tap Apply.

The page is renamed.

To open a page and edit its Events, tap the required page twice.

You can create an unlimited number of pages (in the list of names), but only six can be active at once.

To set Event names:

1. In the Main screen, tap Events > Select and Edit Groups, then open the required group and page.

2. Tap an Event to rename it.

The Events screen is displayed.

3. Tap Add New.

The Virtual keyboard is displayed.

4. Type in the Event name, and then tap Enter.The name is added to the list of names.

5. Tap Apply.

The Event is renamed.

You can create an unlimited number of Events (in the list of names), but only 25 can be active at once.

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Importing and Exporting Events

You can import Events that were created on other servers, or export Events for use on other Servers with their group/page hierarchy.

Group files are saved with the .SEG extension.

Page files are saved with the .SEP extension.

To import Events:

1. In the Main screen, tap Events > Import Events Database.

The available options are displayed with a blue background.

2. Tap the required source to import from.

3. Select the required file using the Jog or the PREV or NEXT LCD keys.

4. Press ENTER.

To export Events:

1. With a USB device connected, in the Main screen, tap Events > Export Events Database.

2. Tap Export to USB Storage.

The Events are exported to the device.

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Event Options

To access the Event settings:

In the Main screen, tap Events.

Event Work Mode

Set the required Event work mode; 6 Pages X 25 Multi Events - set multiple Events for each clip from the touch screen, from any active page.6 Pages X 25 Single Events - set a single Event for each clip from the touch screen.12 Single Events - set a single Event for each clip from the 12 options displayed on the LCD keys.

Select and Edit Groups

Set names of the different groups, pages, and Events, select the active group/name, import and export Events.

Import Events Database

Import Events from a USB device or a remote server (.SEG or .SEP extension).

Export Events Database

Export events to USB device.

Events Settings

On New In/Out Point - Set the Events to be displayed when adding a new clip. Open top left - open the first LCD key page, Open last - open the last LCD key page, Only by user - you must select by LCD key to open an event page.Names Over Events - select Yes to allow displaying a manually input name instead of the event, or No to prevent renaming once an event has been assigned.

Clear Events Clear all groups, pages, and Events from the Server database, including Events which have been used to tag existing clips.

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Network

To access the Network settings:

In the Main screen, tap Network.

Net Settings NET Mode - Enable the Server to be part of the defined Network, or Disable networking capabilities. Server Name - open the virtual keyboard to enter the Server name, as it will be displayed to other Servers.Server Number - open a virtual keyboard to define a Server number. Each Server number in the network must be unique.

Clips Copy Safety Zone - set Yes to copy the a clip’s safety zone when copying clips from a remote server, or No to copy the clip without its safety zone.Copy Derived Clips - set Yes to copy the a clip’s derived clips when copying clips from a remote server, or No to copy the clip without its derived clips.Net Clip Names - set naming options for imported clip names in the clip list.

Lists Not supported in current version.

Recordings Not supported in current version.

Net Edit Not supported in current version.

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Import/Export

To access the Import/Export settings:

In the Main screen, tap Import/Export.

Set Export Shared Folder

Enable Mount - enable connecting to the shared directory’s export folder.Protocol - set the communication protocol to use when retrieving clips from the shared directory (Avid FOS, CIFS, SMBFS, NFS/AFS, AFP).Shared Folder - open the virtual keyboard to enter the name of the shared directory for exporting clips. A folder with this name must exist on the remote computer with permissions for the relevant user name. Remote Computer - open the virtual keyboard to enter the remote computer IP address where the shared directory Export folder is located.User Name - open the virtual keyboard to enter the user name for the computer where the shared directory Export folder is located.Password - open the virtual keyboard to enter a password for the computer where the shared directory Export folder is located.Domain - open the virtual keyboard to enter the domain name, when there is a domain name in use.

Set Import Shared Folder

Enable Mount - enable connection to the shared directory’s import folder.Protocol - set the Windows/Mac-Linux communication protocol to use when copying clips to the shared directory (Avid FOS, CIFS, SMBFS, NFS/AFS, AFP).Shared Folder - open the virtual keyboard to enter the name of the shared directory for importing clips.Watch folder - configure watch folder (auto import) options. For more information, see Auto Import Settings on page 45.Remote Computer - open the virtual keyboard to enter the remote computer IP address where the shared directory Import folder is located.User Name - open the virtual keyboard to enter the user name for the computer where the shared directory Import folder is located.Password - open the virtual keyboard to enter a password for the computer where the shared directory Import folder is located.Domain - open the virtual keyboard to enter the domain name, when there is a domain name in use.

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Auto Export Auto Export - when Active the server will export every new clip into the shared folder or USB device.Auto Export (2) - define USB device or a network location as shared directory. Export Margin - auto export according the clip number. When set to All all new clips are automatically exported. Under Margin exports only clips which are numbered lower than the selected margin. Above Margin exports only clips which are numbered lower than the selected margin. The default margin point is 500. When above Margin or below margin are selected, tap Margin to change the margin number.Re-export on changes - export (an already exported) clip to the shared directory if its In or Out-points are changed or if the default input (master) for displaying the clip is changed. Overwrite - set Yes to overwrite clips of the same name, or No to save a new clip with the same name.

Export Settings

Export Format - select the file format to be used: Quicktime (MOV), MXF Op1A, MXF OpAtom, PlayMaker REC.

Note:PlayMaker REC is an internal PlayMaker format, used to back up server files, or to move files from server to server with an external device. REC files can only be played by a PlayMaker server running a similar CODEC and video format, and similar version.

Derived Angles - set Yes to export all selected derived angles (clips) when exporting a clip to the shared directory, or No to export only the master clip.Safety zone - set Yes to export safety zones when exporting a clip to the shared directory, or No to export only the clip.Export Name - Set the naming options for exported clips.Include Metadata - set Yes to export clips with all metadata, or No to export clips without metadata.Overwrite - set Yes to overwrite clips of the same name, or No to save a new clip with the same name.Export Playlist - set how a playlist is exported. Playlists can be exported As Clips (as separate clips), as List to Clip to export all clips in the playlist as a single clip, or using Clips to Folder to export all clips in the playlist to a new folder using the playlist name. Select Ask Me to display these options on the LCD keys for selection each time you export a playlist.For more information, see Exporting a Playlist on page 101.

Group to Export

Start Clip - open the virtual keyboard to enter the number of the first clip in the group for export.End Clip - open the virtual keyboard to enter the number of the last clip in the group for export.There is a limit of 200 clips per group.

NetStream PlayMaker can export all ingested feeds both on the server’s internal storage and to an external storage device, simultaneously, in real time. For more information, see Import/Export on page 43.

Import/Export |

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Auto Import Settings

You can set PlayMaker to automatically import files from the Import folder using the Watch Folder option.

To set Watch Folder Options:

1. In the Main screen, tap Import/Export, and then Set Import Shared Folder > Watch Folder.

2. Set the following options:

Auto Import Select Yes to set PlayMaker to activate the watch folder, to import any files placed in it, or No to deactivate the watch folder.

Scan Interval Set the time interval between each time the import folder is checked for changes.

Scan Method Set which files in the folder to check: Only New Files to import files added to the watch folder after the initial scan, or All Files to import all files in the watch folder (provided the watch folder is active).

Re-Import on File Change

Set what action to take when a file is replaced in the Import folder; Yes, import and replace - to overwrite a changed file in PlayMaker.Yes, import as new file - to import the changed file with a new name.No - to take no action when a file is changed in the Import folder.

File Safety Delay

Set the safety time interval to check for changes in new file size. Import begins only after files size has not changed between checks.

Scan Subfolders

Select Yes to scan any subfolders contained in the Import folder (and import according to the configured options), or No to disregard subfolders.

Source File Action

Select what to do with the files in the Import folder after they are imported to PlayMaker;Keep - leave the source files in the Import folder.(This is the only option available in the current version.)

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Recording

To start recording:

1. After booting the Server, press Start in the main screen.

2. Press LIVE.

Recording begins, for the configured cameras and runs until it is stopped, or there is no more space left to record, or unless you make a change to the system configuration that requires the Server to restart. Pressing the LIVE key during routine operation does not affect the recording.

To stop recording:

■ See Start/ Stop Record on page 33.

Loop Recording

You can loop the recording to automatically strip the earliest possible footage, when the server runs out of space (leaving any marked clips) by working in Cyclic recording mode.

To set cyclic recording:

1. From the Main screen, tap Data > Record mode.

2. Tap Cyclic Recording.

Round the Clock Recording

PlayMaker recordings have a 24 hour recording limit. Auto restart allows you to set the server to start a new recording when the previous one has reached its 24 hour limit. The time gap between the recordings will be less that 1 second. This can be used in Standard and Cyclic recording modes.

To set auto restart:

■ From the Main screen, tap Data > Record mode and tap Auto Restart to set to ON.

Import/Export |

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Using the Virtual Keyboard

At various times during the workflow and during setup, a virtual keyboard is available for naming or renaming purposes.

Tap the letters in the QWERTY keyboard to type them. The number of remaining characters is displayed next to the text line.

The CAPS key functions as a SHIFT/CAPS LOCK key in a standard keyboard; tap once for a single capital letter, or twice for Caps Lock.

To display digits and other special characters, tap ?#! .

When you’ve entered the required text, tap ENTER to return to the previous screen.

NOTE:Connecting an external USB keyboard to the controller allows you to perform the same action from both keyboards.

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Audio Routing

The Audio Router settings allow you to route AES/analog and embedded audio channels, into the different video channels. For example, you can route the embedded audio of one video input into some of the other inputs, or use each of the AES or analog audio channels for several video inputs. You can mix embedded audio and AES inputs into one video channel. For more information, see Audio Router on page 31.

To set the audio routing:

1. In the main screen, tap Audio > Audio Router.The settings screen is displayed.

2. Tap the video input for which you want to set the audio output (1st row).

You can select more than one input for which to set the output.

3. Tap the audio channel to which you want to re-route (2nd row).

4. Tap the audio channels that you want to route into the selected audio inputs (3rd row).

5. If required, toggle the right button to select the audio source type; AES or Embedded.

6. Tap Save to default.The available default sets are displayed.

7. Select a default group, and click Save routing to group.

NOTE:System1 (master embedded channels to all video channels), System2 (all analog/AES channels to all video channels), and System3 (analog/AES channels to different video channels) are preset and cannot be changed.Select a default, and tap Confirm actions. (Router must be enabled in the Embedded Inputs Distribution settings, see page 31.)

Import/Export |

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Stripping a Recording

Stripping a recording allows you to delete recorded footage while preserving any clips that you have marked, freeing additional storage space. The recording is still displayed in the list of recordings as disabled (gray). If you delete this disabled recording, the clips will no longer be available.

Set stripping preferences in the Data menu on page 36.

To strip a recording:

1. Press MENU three times to display the list of recordings.

2. Use the Jog to select a recording.

3. Press the STRIP REC LCD key.

A confirmation message is displayed.

NoteOnce you strip a recording, the action cannot be undone and the stripped footage is no longer accessible.

4. Press ENTER to confirm stripping the recording, or CLR to abort the action.

PlayMaker strips the recording, keeping all marked clips. The clips keep their original number and name, original time code, and all added metadata. Each clip will be available from all recorded angles (if so specified). The stripping process will not affect prepared playlists.

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Go To Timecode

Jump to any point on the video quickly, using the timecode.

To jump to a point:

1. Press SHIFT, TC.

2. Enter the required timestamp (HH:MM:SS) using the numeric keypad.

3. Press ENTER.

The selected timestamp on the recording is displayed.

NOTE:If multiple recordings exist with the same timestamps, the latest recording is loaded.

When you press SHIFT, TC, the LCD keys display the following options:

The CLR Key

The CLR key in the numeric keypad has a number of functions. Use it for the following:

• To clear the Seven Segment display.

To delete a clip:

1. Press MENU to display the list of clips.

2. Press CLR and type in the clip number.

3. Press ENTER.

To delete a playlist:

1. Press CLR, LIST.

2. Type in the playlist number.

3. Press ENTER.

OR

1. Press MENU twice to display the list of playlists.

2. Select the playlist.

3. Press CLR.

4. Press ENTER.

+5 minutes Forward the replay five minutes from current timestamp.

- 5 minutes Rewind the replay five minutes from current timestamp.

+1 hour Forward the replay one hour from current timestamp.

- 1 hour Rewind the replay one hour from current timestamp.

Start of Recording

Go to the start of the current recording.

End of Recording

Go to the end of the current recording (to the last current frame).

Import/Export |

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The MENU Key

• Pressing MENU once displays the list of clips. (If you load a clip from the list, the list closes.) Alternatively, you can press CLIPS.

• Pressing MENU twice displays the list of playlists. (If you load a playlist, the list closes; If you press MENU when a playlist is loaded, the list of playlists opens directly.) Alternatively, you can press PLAYLISTS.

• Pressing MENU three times (or three times on a single Server) displays a list of recordings. Alternatively, you can press RECS LIST.

OSD Data (Superimposed Data)

PlayMaker displays on-screen information for each output. You can hide this information or select what to display.

To set OSD preferences:

■ See OSD Settings on page 33.

For more information, see:

• OSD Data for a Loaded Clip on page 78.

• OSD Data for a Playlist on page 90.

OSD Data for Live/Replay

OutputChannel - asterisks indicate active channel

RemainingRecording Time

Input Current Timestamp Time from In-point Control

Cue Number

OSD Data (Superimposed Data) | 51

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Shutdown

System shutdown options are available on the controller, for the server and the controller.

To access shutdown options:

■ In the Main screen, tap SHUTDOWN.

The following options are displayed:

NOTE:To switch the Controller On or Off, use the power button on the back of the Controller.

Restart Server Restart the server application.

Reboot Server Reboot the server unit.

Shutdown Server Power off the server.

Restart Controller Restart the controller application.

Reboot Controller Reboot the controller unit.

Reboot All Reboot the server and the controller.

Shutdown |

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RAID Disk Replacement

RAID disk replacement is done from the Server’s front panel, following the instructions displayed on the Controller.

To replace a RAID disk:

1. In the main screen, tap Maintenance > Storage > RAID Disk Status.

Status for each disk is displayed.

2. Tap the disk to be replaced.

The status screen is displayed.

3. Tap Disk Replacement, and follow the on-screen instructions.

4. When you get to the Start Disk Recovery screen, choose one of the following options:

Full Disk Recovery - will recover all previous recordings that were on the old RAID disk, and make the disk status ready for recording. Full recovery lasts approximately five hours, and cannot be done while Server is recording. Only one disk at a time can be recovered.

Fast Recovery - will rebuild the disk’s RAID, while deleting all existing recordings, in all formats, including all protected data. After starting the process, it is not reversible, and all footage will be lost. Fast recovery lasts approximately two minutes.

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License Installation

The PlayMaker system is shipped with the licenses that you ordered, already installed. If your license has expired, or you have upgraded your license, you will need to reinstall the license provided by Orad.

To install a license:

1. From the main screen, tap Maintenance > License.

The License status is displayed.

2. Choose the upgrade method; Upgrade from USB or Upgrade from Network.

3. Follow the on-screen instructions to complete the installation.

Software Upgrades

The PlayMaker system is shipped with the latest software version for each system component. Periodically newer software version are released, and must be installed on the system. Before installation, verify that the new version is compatible with the versions on all other system components.

Software installation is done from a USB device, which contains the upgrade files provided by Orad. For both Server and Controller upgrades, the USB device must be connected to the Controller USB port.

To upgrade software:

1. From the main screen, tap Maintenance > Version Control.2. Follow the on-screen instructions to complete the installation.

License Installation |

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Working in Studio Mode

Studio mode is used for situations when each channel is recording a different game. When working in Studio mode, a number of changes occur in the way the system operates:

• Each input has its own active playlist. When switching between the different inputs, in live or replay mode, the active playlist automatically switches to the correct playlist. A channel indicator (letter) is displayed with the playlist number.

• Unless otherwise defined in the settings, clips are created separately, with no derived clips. These clips are marked with a lower case letters, indicating that there are no derived clips.

• Unless otherwise defined in the settings, the list of clips shows only clips created from the current input.

• When switching between inputs, the system automatically saves the last position on each channel, so if you switch between inputs, change position, or perform any other action, when changing to a different input, the system re-cues the last position (timecode stamp) on the selected input.

For more information, see Control mode on page 32.

Managing Recordings

To access the list of recordings:

■ Press MENU three times.

Each recording is displayed as a tree, with its recorded channels. You can rename, lock (protect from deletion) or delete each recording, as required, using the respective LCD keys. Recordings that are locked display an indicator.

To load a recording:

1. Use the Jog to highlight the required recording.

2. Press ENTER.

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Managing Recordings |

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3. Replay

PlayMaker’s replay capabilities can be utilized during an event, while recording the entire time. Press LIVE at any time to view the live inputs.

As soon as you use the Jog to roll back, you are no longer in live mode. Access any recorded video, including video recorded prior to the current recording session.

In this section:

Replaying Video on page 58

Synchronized and Non-Synchronized Modes on page 59

Output on page 60

Setting up Multiple Controllers on page 63

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Replaying Video

In replay, you can search through the recordings, run a replay, or define a cue, clip or playlist.

To replay the video;

• Roll back to the required point, and then use the T-Bar to play.

Or-

• After rolling back to the required point, mark the In-point (press IN).

A marked In-point gives you a point of return, even if you have not yet saved a clip, allowing you to play different camera angles, starting at the same In-point.

NOTE:It is possible to freeze the replay on the Out point. In an offside replay, for example, find the relevant offside frame, mark an Out point, roll back, and start replay; when the recording reaches the Out point, it will automatically pause on the offside frame. Moving the t-bar will start playing the video from the Out point.

You can also use the key combinations SHIFT, >IN or SHIFT, >OUT, to jump to the In or Out points, as required.

Switching Between Channels

The Recording Channel keys are used for instantaneous switching between input channels. In PGM/PVW mode, when a channel is being played to the PGM output, the respective key is red. When a channel is being played to the PVW output, the respective key is green. In PGM mode, when a channel is being played to the PGM1 output, the respective key is red. When a channel is being played to the PGM2 output, the respective key is green.

Replaying Video |

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Synchronized and Non-Synchronized Modes

By default, the system works in non-synchronized mode; when you change camera angles, replay is always re-cued from the marked In-point.

However, you can choose to work in synchronized mode; this causes replay to continue from the same time stamp when switching channels.

To switch between non-synchronized and synchronized modes:

■ Press SHIFT, D.

The input buttons blink as long as the system is in synchronized mode.

Channel A

Channel B

Channel C

Channel D

B

C

D

B

C

D

Non-Synchronized Synchronized

IN

IN

IN

IN

IN

IN

IN

IN

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Output

If more than one output is defined, PlayMaker provides two work modes, multi PGM or PGM/PVW.

Configuring Your Output

When working with two outputs, you must configure which output to use for PVW or for the second PGM channel.

To configure the outputs:

1. In the Main screen, tap In/Out.The In/Out options are displayed.

2. Tap Output Work Mode.

The available output mode options are displayed.

• Tap PVW/PGM to set one output as PVW, and one output as PGM.

• 1 PGM - relevant only when working with a single output configuration.

Output |

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• 2 PGM - map the outputs as required.

Tap Select Primary Output to display the output options, and set as required.

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Working in PGM/PVW Mode

In PGM/PVW mode, replay clips in the PGM output, while preparing the next item in the PVW channel, and then switch between the outputs as required. This sends the item in the PGM channel to the PVW channel, and the item that you prepared in the PVW channel to the PGM channel. Use any available transition effect for this purpose.

By default, you work in the PGM channel. All controller actions affect the PGM output.

To work in the PVW channel:

■ Press PVW.

The PVW key flashes red (until you return to the PGM channel).

To return to the PGM channel, press PVW again.

When PVW is enabled, the LIVE key affects only the PVW channel. Cues, clips, and playlists are loaded only to the PVW channel.

The Jog controls the PVW channel, however, the T-bar still controls the PGM channel output.

Working in 2 PGM Mode

2 PGM mode provides two separate, independent outputs. In this mode, you can use two controllers for the same server, if required. The the PVW key toggles control between PGM1 and PGM2. The PVW key flashes red, as long as the control is on PGM2.

Although the outputs are independent, both outputs can use the same inputs, in Live mode, or load clips created on PGM1 to PGM2.

Working with two Controllers, offers a number of possibilities:

• Set each Controller to have control of a single output.

• Set each Controller to control both outputs (with the same primary and secondary settings).

• Set each Controller to control both outputs with different primary and secondary outputs, so that each Controller acts as a backup Controller for the other (with opposite primary and secondary settings).

Output |

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Setting up Multiple Controllers

The communication protocol allows you to connect several Controllers to one Server, and to set each Controller to handle specific outputs, or to set several Controllers to control the same output.

All devices must be connected to one network, using a standard 1GigaBit Ethernet hub.

In order to work with several Controllers, each controller must have a unique Controller ID (See Network on page 32).

To set the output configuration:

1. Set the Control mode (see page 32) to 1PGM or 2PGM as required. (The number of outputs controlled by the Controller).

When 1PGM is selected, tap Select First Output, and set the server output to assign to the Controller PGM1.

When 2PGM is selected, you can set both server outputs to their required PGM channels.

NOTE:Several Controllers can control the same Server output, but any action made by one Controller overrides any action made by other Controllers.

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Setting up Multiple Controllers |

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4. Cues

A cue is a point on the video that the system can return to when required, as long as the recording is still available. PlayMaker can store up to 999 cues; if more than 999 cues are marked, the latest cues overwrite the first cues in the list.

In this section:

Marking Cues on page 66

Cue Setup on page 66

Cue Sorting on page 68

Loading a Cue on page 68

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Marking Cues

To add a cue point:

■ Press CUE.

The cue point is set.

Cue Setup

During setup, define different preferences for cues.

To access cue settings:

1. Press SHIFT, MENU to display the main screen.

2. Tap Controller to display the Controller settings.

3. Tap Cues to display the Cue settings.

Marking Cues |

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The following options are available:

Cues on Toggle to set if cues are set on the live input timecode (Live), or the actual output position (Replay).

Freeze on Cue Point

Toggle (On) to set the replay to stop when a cue point is reached. Use the T-Bar to play from cue. When set to Off, replay continues when a cue is reached.

NOTE:This feature is useful for offside replay in football games. Set the cue on the offside frame, roll back and start replay. Playmaker will automatically stop on the exact frame of the offside.

Live Timeshift

When cues are set on the live input, open a slider to define the pre-roll time shift. The time shift can be set between 0 to 5 seconds, in one-second intervals. This feature allows you to compensate for the time between recognizing the action and the pressing CUE.

For example, if the time shift is 2 seconds (and Cues on is set to Live), and a cue is placed on timecode 08:12:47:12, then when recalled, it will load 08:12:45:12.

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Cue Sorting

Cues are assigned three-digit numbers that do not reflect the timecode, just the order in which they were set.

Cue numbers are displayed with the OSD data. (See OSD Data for Live/Replay on page 51) Generally, in live or replay, the last created cue number is displayed. When jumping between cues, the currently displayed cue is displayed.

Loading a Cue

To load a cue:

■ Use one of the following keys:

PREV - loads the latest cue set in the game (that is, the cue with the most advanced timecode, not the last cue created).

NEXT - loads the next cue in the game. If you are at the last cue in the game, NEXT jumps to the first cue.

Cue Sorting |

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5. Clips

In this section:

About Clips on page 70

Creating a Clip on page 71

Playing a Clip on page 80

Clip Setup on page 84

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About Clips

A PlayMaker clip is a recorded portion of a game for which you determine the start (In) and end (Out) points, number, name, and tags, in either the live display or the playback. By default, a clip is saved with a few seconds added before its start point and after its end point (safety zone).

Clip Numbering

The clip number is a unique identifier comprised of a three-digit number and a letter (A/B/C/D/E/F) indicating the input channel on which the clip was created.

If more than one input is recorded, each clip is saved for all recorded inputs. The input for which the clip’s Out-point was defined is the master input. Other clips are derived from the master clip’s in and out points. The derived clips use the same clip numbers, with different input indicators. The system can save up to 1000 master clips and 7000 derived clips. In- and Out-points of the derived clips can be changed later, within the safety zone limit.

PlayMaker gives you the option of creating clips that are numbered automatically, using the first available number slot, or lets you assign a clip number manually.

Clip Naming

Each clip can be given an alpha-numeric name for easy identification, that always appears with the clip number, in the list of clips, if a name is assigned. The maximum number of characters in a clip name is 31.

Clip Tags

You can set an Event tag or label for a clip. For example, for a soccer game, set a “goal” tag. Applying a tag makes it easier to access other clips with the same tag. When creating a clip, these tags are displayed on the LCD keys.

If a clip has only a number assigned, and is unnamed, the tag is displayed in the list of clips, with the clip number.

About Clips |

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Creating a Clip

To create a clip with the default duration:

1. Press LIVE to reset all operations.

2. Press IN or OUT to set the start or end frame of the clip.

3. Press ENTER.

The clip is created with an auto number, and the default duration set in Clips on page 32.

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To create an auto numbered clip with In and Out points:

1. Press LIVE to reset all operations.

2. Use the Jog to roll to the required spot.

3. Press IN to set the starting frame of the clip.

4. If required, assign a name for the clip. (Tap the keyboard icon to open a virtual keyboard).

NOTE:This can be done at any point, before the clip is saved.

5. Use the Jog to roll to the required spot.

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6. Press OUT to set the end frame of the clip.

7. Press ENTER.

The clip is created with automatic numbering, using the first available number slot.

For example, clip 001A is the first clip with auto-numbering saved by the system. The “A” specifies that the clip was marked for input A, and this will be the input that is cued and played when you load the clip.

PlayMaker allows the following options when setting a clip:

• Set the Out point before rolling back and setting the In point.

• If you only set one point, the system uses the default duration setting to create a clip. (See Clips on page 32.)

To set a number for a clip:

1. Execute steps 1-6, above.

2. Type in a three-digit number using the numeric keypad.

If working in Fire mode, you can set a numbering range by typing in a three or two-digit range before marking the clip, and then adding the final digit to number the clip within the set range. For example, if you type in 52_ in advance, and then type 3 before the next step, the clip is saved as 523, provided the number is available. See Keypad Fire mode on page 32.

For information on using the numeric keypad, see Using the Numeric Keypad on page 86.

3. Press ENTER.

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To set an Event for the clip:

1. Execute steps 1-6, above.

If required, set the clip number manually, but do not press ENTER.

2. When working in LCD key single event mode, press an LCD key to select the Event.

The clip is marked.

Or-

When working in touchscreen multi-event mode or in touchscreen single-event mode, tap the appropriate LCD key to open the Event page.

To set the active Event group (whose pages are displayed), see Groups, Pages, and Events on page 38.

3. Tap to select the required Event (or Events when working in multi-event mode).

4. Press ENTER.

The clip is numbered, marked, and saved.

For more information on defining Events, see Events on page 37.

NOTE:If you tap a touchscreen Event that has already been selected, it is displayed with a red background. All subsequently created clips will be tagged with this

Event, until you clear the Event (by tapping it).

To save a clip directly to a playlist:

1. Execute steps 1-6, above.

2. Press STORE

The clip is stored in the current playlist.

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List of Clips

From the list of clips you can perform a number of actions.

To open the list of clips:

1. Press LIVE to reset all operations.

2. Press MENU.

Once the list of clips is displayed, choose a clip to load (see Loading a Clip on page 77), or sort the list by Event.

Each row in the list represents a clip. Each column displays clip data, and each color of the clip number indicates various states as follows:

Clip - clip number. Tap the column heading to sort the list by clip number.

Tag/Name - the name or Event assigned to the clip. Tap the column heading to sort the list by names or events.

Duration - clip duration

In-point - the time stamp of the clips In-point.

The clip is used in a playlist.

The clip is locked (cannot be deleted).

The clip is both locked and used in a playlist.

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Sorting Clips by Event

When a list of clips is open, the LCD keys show available pages. The selected page is red and available Events are displayed on the touchscreen. Only Events which are already assigned to clips will be available. Select an Event to display the clips tagged with the Event. You can select additional pages and Events to filter the list further.

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Loading a Clip

To load the last created clip:

■ Press SHIFT, CLIP.

The clip is loaded.

There are two ways to load any clip for playing; from the numeric keypad, or from the list of clips.

To load a clip with a known number from the numeric keypad:

1. Press LIVE to reset all operations.

2. Enter the clip number in the numeric keypad.

For more information, see Using the Numeric Keypad on page 86.

3. Press ENTER.

The clip is loaded at its first frame.

To load a clip from the list of clips:

1. Open the list of clips. See List of Clips on page 75.

2. Using the Jog, or the PREV or NEXT keys to select a clip from the list of clips.

3. Press ENTER.

The clip is loaded at its first frame.

Once a clip is loaded, the functions of the LCD keys change, together with the text displayed on the keys.

The following functions are available when a clip is loaded:

(ABC) RENAME

Open a virtual keyboard or use an external keyboard to name or rename the current clip.

SET SMART-EVENT

Switch LCD keys to available Events to select an Event tag for the current clip. You can replace the current clip tag or set a new one.

Send to Copy the current clip to a remote server or a shared directory. For more information, see Copying Clips from Local Server to Remote Server on page 107 and Exporting Clips to a Shared Directory or External Device on page 108.

DELETE Delete the current clip. (The key is red if the clip is protected).

< PREV Load the previous clip.

> NEXT Load the next clip.

Press SHIFT to access additional options

LOOP Set the current clip to play in a loop. See Looping Clips on page 81.

PLAY ALL Set all clips to be played, starting with the first clip. See Playing All Clips on page 80.

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While a clip is loaded (even after it has been played), you can jump to its In- or Out-point quickly.

To jump to the In/Out point:

■ Press SHIFT, >IN or SHIFT, >OUT, as required.

OSD Data for a Loaded Clip

When a clip is loaded, if OSD data is set to be displayed, the following data appears in the OSD.

NOTE:The Control data shows the video speed 1-10000(%), if the video is playing.If the replay is stopped using the Jog, “Jog” is displayed.

SET MASTER

Set the default input for displaying the current clip. (Select the input key, and press SET MASTER.)

LOCK Protect the clip from deletion. See Protecting a Clip on page 82.

COPY Copy the current clip with a different clip number and/or tag to the next available slot. (Press ENTER to save the clip or type a three digit number and press ENTER.)

OutputChannel - asterisks indicate the active channel

RemainingRecording Time

Clip and Input Current Timestamp Time to End of Clip Control

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Changing Clips

After creating a clip, you might want to change the In/Out points of the clip or of one of the derived clips within the limits of the clip and safety zone. (Derived clips can have different In- and Out-points.)

To change In/Out point:

1. Load your clip (see Loading a Clip on page 77).

Use the Recording Channel (A/B/C/D) keys to select the angle.

2. Roll to the required In- or Out-point, and press IN or OUT, as required.

The In- or Out-point is changed for the selected angle.

For more information, see Creating a Clip on page 71.

To set an In-point prior to the existing In-point:

1. Load your clip (see Loading a Clip on page 77).

2. Roll back to the required In-point.

3. Press IN.

The new In-point is set.

To set an Out point after the existing Out-point:

1. Load your clip (see Loading a Clip on page 77).

2. Roll to the required Out-point.

3. Press OUT.

The new Out-point is set.

NOTE:Previously set In/Out points need to be cleared if the required change involves marking an In-point that is later than the original Out-point, or marking an Out-point that is earlier than the original In-point.

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Playing a Clip

To play a loaded clip:

■ Press PLAY, or use the T-Bar to play the clip at the required speed. (You can also use the Jog for a frame-by-frame display.)

If you want to review the clips in the list visually, press the PREV or NEXT LCD key to load the previous or next clip.

When a clip is loaded, you can only view the loaded clip, and its set safety zone. However, you can switch from the clip, back to the recording at the same time stamp, as follows:

To return to the recorded footage (at the same time stamp):

■ Press SHIFT, LIVE.

The clip is unloaded; view any part of your recording.

Playing All Clips

Play all master and derived clips starting with the first clip. This allows you to play all clips sequentially for backup, melt (play to VTR), export or any other purpose.

To play all clips in the list of clips:

1. Load any clip (see Loading a Clip on page 77).

The LCD keys display options relevant for clips.

2. Press SHIFT, PLAY ALL.

PLAY ALL turns blue.

3. Select the channels/angles to play.

4. Press PLAY ALL.

A message is displayed while clips are playing, and all keyboard keys, Jog, and T-Bar are disabled.

To exit this mode, press SHIFT, LIVE.

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Looping Clips

You can set the current clip to play in a loop.

NOTE:This setting remains activated for the clip, each time the clip is loaded, until cancelled.

To set a clip to be played in a loop:

1. Load the clip to be looped (see Loading a Clip on page 77).

The LCD keys display options relevant for clips.

2. Press SHIFT, LOOP.

A Loop indication is displayed with the clip info.

To cancel, press SHIFT, LOOP (while clip is loaded).

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Protecting a Clip

When a clip is loaded, lock it to prevent it from being deleted, if required.

NOTE:If the recording is deleted, or if the clean disk option is used, protected clips are deleted, as well.

To lock a clip:

■ Press SHIFT, LOCK.

A lock indication is displayed with the clip info. DELETE is disabled.

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Searching for Clips

When working with an attached keyboard, the CTRL+F keyboard combination opens a search field that allows you to search/filter clips by Event name.

To search for clips:

1. On the attached keyboard, press CTRL+F.

The search area is displayed.

2. Type in any string of alpha-numeric characters to search for.

Relevant matches are displayed as characters are added.

3. Press ESC once to clear the search field, or twice to close the search field.

To add search results to the active playlist:

1. Find the required clips using the keyboard, as described above.

2. On the Controller, press SHIFT, STORE.

The clips are added to the active playlist.

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Clip Setup

During setup, you can define different preferences for clips.

To access clip settings:

1. Press SHIFT, MENU to display the main screen.

2. Tap Controller to display the Controller settings.

3. Tap Clips to display the clip settings.

The following options are available:

Safety Zone

Open a slider to set the number of seconds saved with the clip before the in-point and after the out-point of the clip. Default time: 10 seconds. (Possible range is 1-59 seconds.)

Default duration

Open a slider to set the default duration of a clip (used if only the In- or Out-point is marked). Default time: 5 seconds. (Possible range is 1 second - 24 hours.)

Post Roll Open a slider to set for how many seconds the clip will continue playing after the out-point (relevant only if the "on out point" parameter is set to "play through"). Default time: 5 seconds.

Confirm Delete

Toggle Yes to require confirmation before a clip is deleted (default) or No to allow instant deletion of clips.

T-Bar On Out-point

Toggle to set clip behavior, when played using the T-Bar, when it reaches the out-point; either it will stop playing (Freeze), or play until the post roll point (Play Through). Default is Freeze.

Play Button On Out-point

Toggle to set clip behavior, when played using PLAY, when it reaches the out-point; either it will stop playing (Freeze), or play until the post roll point (Play Through). Default is Freeze.

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Next/Prev by Sort

Select Yes to load the next clip sorted by events when you press NEXT. Select No to load the next clip according to clip number when you press NEXT.

Tap Go to Settings page to see additional options

Auto Number Method

Set the method by which clips are automatically numbered;Continues - sequential clip numbering.Above last - sequential numbering from last given number.Fill gaps - number clips from lowest unassigned clip number.

My Clips Filter

When working with multiple Controllers (see Setting up Multiple Controllers on page 63), you can enable this option to display only clips saved by the current Controller in the clip list, or disable this option to view all clips saved on the Server.

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Using the Numeric Keypad

The main function of the numeric keypad is for manually numbering and loading clips. When numbering or loading, the key colors change to indicate available number slots or existing clips.

Upon first use, when creating a clip, all keys are green, to indicate their availability.

Once clip 001 (for example) exists, the 1 key will turn orange after you type in “00” to indicate that slot 001 is assigned. As the clip number slots fill up, you will see more keys turn orange when typing in clip numbers.

For example, if you have 99 clips stored (with sequential numbering), the next time you add a clip, the 0 key will be orange, indicating that all new clips must start with a different digit.

When loading a clip, the opposite logic applies; the green keys indicate assigned clip number options. If you have 99 clips stored (with sequential numbering), only the 0 key will be green as the first digit.

Clip Setup |

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6. Playlists

Playlists are used to group clips for playing later as a sequence. The same clips can be added to multiple playlists.

PlayMaker allows you to create up to 99 playlists. By default, the active playlist is List 01. When adding a clip to a playlist, it is always added to the active playlist.

When you add a clip to a playlist, the clip in and out points are copied to the playlist in order to create a derived clip. The derived clip can be edited within a playlist to change it’s In- and Out-points (without affecting the original clip) within the limits of the clip duration and safety zone.

Clips in a playlist are locked, and cannot be deleted unless removed from the playlist.

In this section:

Setting the Active Playlist on page 88

Loading the Current Playlist on page 90

Adding Clips to the Playlist on page 91

Changing Clips Within a Playlist on page 95

Exporting a Playlist on page 101

Playlist Setup on page 102

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Setting the Active Playlist

To set a playlist as the active playlist:

1. Press LIVE to reset.

2. Press LIST.LST is displayed in the Seven-Digit display.

3. Using the Numeric keypad, enter the number of the playlist that you want to make active. For more information, see Using the Numeric Keypad on page 86.

NOTE:If you enter a playlist number that does not exist, a new playlist is created.

4. Press ENTER.The selected playlist is now the active playlist, as indicated in the Playlist Line.

Parameters displayed in the Playlist line:

• Playlist number• Duration of playlist• Number of clips in playlist • Last clip added to the playlist • Duration of last clip

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To select a playlist from the list of playlists:

1. Press MENU twice.

A list of all populated playlists are displayed.

2. Use the Jog, or the PREV or NEXT keys, to select the required playlist.

3. Press ENTER to make the selected playlist active.

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Loading the Current Playlist

To load the active playlist:

■ Press LIST three times to open the active playlist.

The playlist opens with the first clip in the playlist selected.To play the clips in the list, press PLAY or use the T-Bar to play at the required speed, or the Jog dial for field-by-field.

If you want to load the playlist from the last position, press LIST twice. When the playlist is loaded, the LCD keys change to display options relevant to the playlist.

To browse the playlist:

■ After loading the playlist, press BROWSE.Use the Jog to display the first frame of any clip in the list. (Press BROWSE again to cancel the browsing function and use the Jog to play frame-by-frame.)

OSD Data for a Playlist

When a playlist is loaded, if OSD data is set to be displayed, the following data appears in the OSD.

NOTE:The Control data shows the video speed 1-10000(%), if the video is playing. If the replay is stopped using the Jog, “Jog” is displayed.

ListNumber

RemainingRecording Time

Clip # and Event Current Timestamp Time to End of Clip Control

Time to End of Playlist Playing clip 1 of 7

(Upper - next clipLower - current clip)

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Adding Clips to the Playlist

Clips can be added to the end of the playlist or inserted at any point in the playlist.

To append a clip to a playlist:

1. Press LIVE to reset.

2. Load the clip (see Loading a Clip on page 77).

3. Press STORE to add the clip to the end of the playlist.

A playlist icon is displayed with the clip.

To insert a loaded clip in a playlist:

1. Press LIVE to reset.

2. Press LIST twice to open the required playlist.

3. Press BROWSE, and select a clip.

4. Press MENU to open the list of clips.

5. Load the required clip (see Loading the Current Playlist on page 90).

6. Press SHIFT, INSERT.

The list of clips is displayed. The clip is added to the playlist before the currently selected clip.

Once a clip is loaded, you can select an additional clip angle (camera) that you want to add to the playlist.

To add another clip angle to the playlist:

1. Load the clip (see Loading a Clip on page 77).

2. Select the first camera, using the Recording Channel (A/B/C/D) keys.

3. Press STORE.

4. Select the second camera, using the Recording Channel (A/B/C/D) keys.

5. Press STORE.

To delete a clip from a playlist:

1. Open the required playlist.

2. Select the required clip using the Jog.

3. Press the DELETE (CLIP).

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To add clips from a different playlist to the current playlist:

1. Open the playlist to which you want to add on to.

2. Use the Jog to select the insert position.

3. Press SHIFT, ADD LIST.

All populated playlists are displayed.

4. Use the Jog to select the playlist to add.

5. Press ENTER.

The clips from the selected playlist are appended.

NOTE:Try this: load your first clip, store it, and then use the next/prev LCD keys to quickly run through all clips by number. Press STORE for each clip you want to add to the playlist.

Reorganizing the Playlist

Once all required clips are in the playlist, you can change the order of the clips.

To reorder clips in the playlist (cut and paste):

1. In the Playlist, select the clip you want to move.

2. Press CUT.

3. Using the Jog, highlight the new position.

4. Press PASTE to paste the last deleted clip.

NOTE:The last removed clip is stored in memory only until another clip is removed from the playlist, or you close the playlist screen.

Fast Playlist: Adding Clips by Events

For quick playlist creation you can add all clips with an assigned Event to the current playlist.

To add clips:

1. Press MENU to open the list of clips.

2. Using the LCD keys, select an Event whose clips you want in the playlist.

Only clips with the selected Event are displayed.

3. Press SHIFT, STORE.

All clips of the selected Event are added to the current playlist.

Adding Clips to Multiple Playlists

When Multiple Playlist is ON, you can add a clip to all active playlists in one action. Playlists must be assigned to the LCD keys for selection.

To turn Multiple Playlist ON, see Multiple Playlist on page 103.

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To assign a playlist to an LCD key:

1. Press LIVE.

2. Press MENU twice to open the list of Playlists.

Assigned playlists show on the LCD keys, as Playlist name and Number. If no playlist is assigned to an LCD key, it will read ASSIGN PL.

3. Select the required playlist by using the Jog or PREV/NEXT.

4. Press any of the unassigned LCD keys to assign the selected playlist to the key.

5. Type in the list number.

To clear a playlist from an LCD key:

1. Press LIVE.

2. Press MENU twice to open the list of Playlists.

3. Press CLR.

The Key flashes.

4. Press the LCD key that you want to clear.

Note:Detaching a playlist from an LCD key does not delete the playlist, it will still be available with all its content.

To add an existing clip to multiple playlists:

1. Load the clip to the active output.

2. Press STORE.

All assigned playlists are displayed on their LCD keys.

3. Select one or more playlists.

The selected keys turn red. (Press the key again to clear it.)

4. Press STORE to confirm.

The clip is added to all selected playlists.

To add new in and out points to playlist (during clip creation):

1. Press LIVE.

2. Set in- and out-points.

3. Press STORE.

All assigned playlists are displayed on their LCD keys.

4. Select one or more playlists.

The selected keys turn red. (Press the key again to clear it.)

5. Press STORE to confirm.

The clip is created and added to all selected playlists.

Note:When adding a second clip, the last selected playlists are selected on the LCD keys (shown in red). You can either press STORE, to save the clip to those playlists, or select and clear playlists as required, and then press STORE.

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Sorting Clips by Timecode

You can sort the clips in a playlist according to their timecode.

Note:Sorting cannot be undone.

To sort playlist clips by timecode:

1. Open the playlist (see To load the active playlist: on page 90).

2. Press SHIFT.

SORT BY TC is displayed on an LCD key.

3. Press SORT BY TC.

A confirmation message is displayed.

4. Press ENTER to confirm sorting or CLR to cancel.

Adding Clips to the Playlist |

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Changing Clips Within a Playlist

To change a clip’s In/Out points within a playlist:

1. Select the required clip in the playlist.

For more information, see To browse the playlist: on page 90.

2. Press IN or OUT to mark new points, as required, within the clip limits (not including the safety zone).

3. If you need to set In- and Out-points from the safety zone, press CLR, IN or CLR, OUT as required.

The In- or Out-point is cleared, and the first frame in the safety zone becomes the In-point or the last frame in the safety zone becomes the Out-point.

4. Roll to the required frame, and set the points.

For more information, see Creating a Clip on page 71 and Loading a Clip on page 77.

To change clip angle within a playlist:

1. Select the required clip in the playlist.

For more information, see To browse the playlist: on page 90.

2. Press the required Recording Channel key twice.

The clip angle/channel is changed accordingly in the list.

To add a clip angle to the playlist:

1. Select the required clip in the playlist.

For more information, see To browse the playlist: on page 90.

2. Press the required Recording Channel key (once).

3. Press ADD BEFORE or ADD AFTER.

The clip angle/channel is added to the playlist as specified.

To split a clip into two sequential angles (cut in action):

1. Select the required clip in the playlist.

For more information, see To browse the playlist: on page 90.

2. Press the required Recording Channel key (once).

3. Using the Jog dial, roll to the point in the clip when you want to change angles.

4. Press CUT IN ACTION.

The playlist now contains two derived clips, with the total clip duration.

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Playing a Playlist

There are a number of options for playing a playlist.

To play a playlist by number:

1. Press LIST.

2. Using the numeric keypad, enter the required playlist number.

3. Press ENTER. (This loads the playlist to the output at the first frame. If the server was playing a recording, the new playlist starts playing, according to T-Bar position or Play status.)

4. If required, press PLAY, or use the Jog or T-Bar to play the playlist.

To play the current playlist:

1. Press LIST three times to open the current playlist, and press PLAY or use the T-Bar to play at the required speed.

To select a playlist from the list of playlists:

1. Press MENU twice.

All playlists are displayed.

2. Use the Jog dial to select a playlist.

3. Press ENTER to load the playlist. (This loads the playlist to the output at the first frame. If the server was playing a recording, the new playlist starts playing, according to T-Bar position or Play status.)

Or-

Press BROWSE to display the clips in the playlist without loading.

Playing a Playlist |

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Additional Options

When a playlist is open, and displays the derived clips it contains, the functions of the LCD keys change, together with the text displayed on the keys.

The following functions are available when a playlist is open:

EDIT BACK - return to the main playlist LCD key options.MIX DURATION - set the duration of the transition effect between clips in the playlist. Range is 0-2 seconds at one-frame intervals. For more information, see Transition Effects on page 98.EDIT ALL - press EDIT ALL before making a change in the edit options, to apply the change to all clips in the list.SPEED - set the speed of clips when played from the playlist. For more information, see Setting Clip Speed on page 100.SET MIX EFFECT - set the effect type when transitioning between clips in the playlist. When you press EFFECT, the effect types are displayed on the LCD keys. The selected effect key displays a blue background and the effect will be applied on the Out point of the clip. For more information, see Transition Effects on page 98. (The default effect is set in the Playlist Setup on page 102.)

CUT Delete the selected clip from the playlist.

NEXT Play the next clip in the playlist immediately.

SKIP Finish playing the currently playing clip, skip the next clip, and play the following clip.

BROWSE Press Browse to use the Jog to select any clip in the playlist. The first frame of the selected clip is displayed in the active output.

Press SHIFT to access additional options

LOOP LIST Set the playlist to play in a loop until you load another clip or playlist or until you press LIVE. This setting remains activated for the playlist until cancelled. Loop indication is displayed with the playlist name.To cancel, press SHIFT, LOOP LIST.

ADD LIST Add a different playlist to the current playlist as a group of clips.For more information, see To add clips from a different playlist to the current playlist: on page 92.

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Transition Effects

One of the advantages of playing clips from a playlist, is the option set the transition effect between clips, and its duration. Set an effect for all clips in the playlist, or set an effect for each clip.

To set the transition effect:

1. Open a playlist.

The LCD keys display the EDIT function.

2. Press EDIT.

The LCD keys change, as follows;

3. Press SET MIX EFFECT to display additional transition options;

4. Press a key to select the required effect.

BACK Return to the previous LCD key display for playlists.

MIX DURATION

Set the transition effect duration, as described in To set the transition effect duration: on page 99.

EDIT ALL Use this option to set the effect for all clips in the playlist.

SPEED Set the speed at which the clips in the playlist are played. For more information, see Setting Clip Speed on page 100.

SET MIX EFFECT

Display the various transition effects that can be applied.

CUT Cut to the next clip.

DISSOLVE Dissolve to the next clip.

WIPE OPTIONS

Press to display WIPE UP, WIPE LEFT, WIPE RIGHT, WIPE DOWN on the LCD keys, and press one to apply.

FREEZE Freeze after playing each clip until you press PLAY.

FREEZE & PLAY

Freeze after playing each clip for the set duration, then play the next clip. To set the freeze duration, see Freeze Timer on page 103.

FREEZE & CUE

Freeze after playing each clip for the set duration, load the next clip, clip is played when you press PLAY. To set the freeze duration, see Freeze Timer on page 103.

Playing a Playlist |

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The effect is set for the selected clip, and indicated in the Effect column.

NOTE:This is the workflow for each clip; to change all clips at once, use EDIT ALL.

To set the transition effect duration:

1. With the playlist open, select EFFECT DURATION.

The LCD key turns blue.

2. Use the T-Bar to select the effect duration (0-2 seconds).

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The duration is indicated in the list (Dur).

3. Press MIX DURATION to set the duration.

Setting Clip Speed

Set the speed at which to play each clip in the playlist (or all clips, using EDIT ALL) when played from the playlist. The speed you set here only affects clip speed when you use the PLAY button to play the playlist, disregarding the default speed set for the playlist. Use the Jog or T-Bar to manually control clip speed, even when you have changed the default.

To set clip speed:

1. From the playlist, select the clip to change.

2. Press SPEED.

The LCD key background turns blue.

3. Adjust the speed using the T-Bar.

The speed is indicated in the speed column in the playlist.

4. Press SPEED again.

Clip speed is set.

Playing a Playlist |

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Exporting a Playlist

You can export a playlist to a configured computer location. Export the playlist as separate clips, a single clip, or to a new folder with the same name as the playlist. For more information on how you want to export your playlist, see Export Settings on page 44.

To export a playlist:

1. Select a playlist (see Setting the Active Playlist on page 88).

2. Press LIST, then press the SEND TO.

3. Select the SHARE-POINT, then press ENTER.

The playlist is exported to the configured computer.

If the Ask Me option is selected in the Export settings, the export options are displayed on the LCD keys. Press the required option, and then press ENTER. For more information, see Export Settings on page 44.

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Playlist Setup

During setup, you can define different preferences for playlists.

To access playlist settings:

1. Press SHIFT, MENU to display the main screen.

2. Tap Controller to display the Controller settings.

3. Tap Playlists to display the playlist settings.

Playlist Setup |

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The following options are available:

Default Speed

Open a slider to set the default speed at which the clips in the playlist are played when using the PLAY key. Default is 100%.

Multiple Playlist

Turn on to enable multiple active playlists in order to add a clip to multiple playlists in one action. For more information, see Adding Clips to Multiple Playlists on page 92.

Mix On Playlists

Available only in PGM mode. When set to Yes, PGM2 is tied to PGM1 to create a mix and wipe transition on playlists. (When enabled, playlist loaded to PGM1 will automatically eject any item loaded on PGM2).

Confirm Playlist delete

Toggle Yes to require confirmation before a playlist is deleted (default) or No to allow instant deletion of playlists.

T-Bar On List End

When Playlist is controlled by T-bar, toggle to set playlist behavior when it reaches the out-point of the last clip in the playlist; either it will stop playing (Freeze), or play until the post roll point (Play Through). Default is Freeze.

Play Button On List End

When Playlist is controlled by Play button, toggle to set playlist behavior when it reaches the out-point of the last clip in the playlist; either it will stop playing (Freeze), or play until the post roll point. (Play Through). Default is Freeze.

Flex FX Not available in the current version.

Tap Go To Settings Page to display additional options.

Default Transition

Open a list of effects from which to choose the default effect used for transitioning between clips in the playlist. Effect is used on clip Out-point. Default is Mix.

Default Transition Duration

Open a slider to set the default duration used for the transition effect between clips in the playlist, in frames. Default is 12 frames.

Audio Transition

Toggle this setting to set how the audio relates to the video: Follow Video (default) - the audio plays according to the default effect of the video. Cut - audio is cut regardless of the video’s default setting.

Freeze Timer

When the transition between clips in the playlist is set to Freeze & Play, the duration set here is the freeze time before the next clip is played.

T-Bar On List End

Define if the last clip in the playlist will freeze (default) on its Out-point or play through to the post roll, when played using the T-Bar.

PLAY Button On List End

Define if the last clip in the playlist will freeze (default) on its Out-point or play through to the post roll, when played using PLAY.

Confirm Playlist Delete

Toggle this setting to require confirmation for deletion the playlist (Yes) or to allow instant deletion of playlists (No).

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Playlist Setup |

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7. Networking

PlayMaker’s networking capabilities enable sharing clips between servers. Clips can be played during import, for long

The PlayMaker network allows you to:

• Preview clips from remote servers on local server

• Pull (Copy) clips from remote servers to local server

• Push (Copy) clips from local server to remote servers

NOTE:The above functions require a PlayNet license.

• Import clips from the server to a shared storage / External SATA drive / USB device

• Export clips from the server to a shared storage / External SATA drive / USB device

NOTE:The above features requires an Import/Export plug-in.

In this section:

Copying Clips in the Server Network on page 106

Importing Clips from a Shared Directory or External Device on page 107

Exporting Clips to a Shared Directory or External Device on page 108

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Copying Clips in the Server Network

You can access the clips on any server on your network, and copy them to or from your server.

Copying Clips from a Remote Server

Copy clips from any server in your network to your local server (the server to which your controller is connected.)

To access a remote server:

1. Press NET.

The LCD keys display the available servers in the network. If there are additional locations that are not displayed on the LCD keys, press NEXT.

2. Press a key to select a server.

3. Press MENU to display the clip list.

The clip list of the remote server is displayed on your Controller screen. The message line displays the Server that you are connected to.

To preview a clip from a remote server on a local server:

1. In the remote server’s clip list, use the Jog to select a clip.

2. Press ENTER to preview the clip.

Progress bar on the bottom on the OSD shows the transfer progress.

To copy a clip from a remote server to the local server:

If the clip is previewed:

1. Press the IMPORT key.

2. Press ENTER to import the clip with auto numbering, or type a clip number and then press ENTER.

If you are not connected to the remote server:

1. Press NET.

2. Select the remote server (the message line displays the name of the remote server).

3. Press MENU once to open the remote server clip list.

4. Select the clip using the Jog, or PREV/NEXT and press ENTER to load it.

5. Press IMPORT.

6. Press ENTER to import the clip with auto numbering, or a clip number and then press ENTER.

Copying Clips in the Server Network |

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Copying Clips from Local Server to Remote Server

To copy a clip from your server to a remote server:

1. Load the required clip (see Loading a Clip on page 77).

“Send to” is displayed on an LCD key.

2. Press SEND TO.

The LCD keys display the available servers and shared folders on your network.

3. Select a destination Server(s).

4. Press ENTER to export the clip to the selected server(s).

Or-

When you select a single destination Server, enter a clip number using the numeric keypad. The key colors change to indicate available number slots on the destination server. For more information, see Using the Numeric Keypad on page 86.

The clip is copied to the selected destination.

Importing Clips from a Shared Directory or External Device

Clips can be imported from a shared directory, external SATA drive, or a USB drive to your server.

NOTE:Imported files must be in the same CODEC and video format which the server is currently using; for example, DVCproHD in 50HZ cannot be imported to the server if its configured to run in 60HZ.

To import a clip from a configured computer location or USB device:

1. Press TC NET.

The LCD keys display the available import sources.

2. Select SHAREPOINT or USB SATA.

A list of the available clips is displayed.

3. Use the Jog (or NEXT/PREV) to mark the required clip.

4. Press IMPORT, ENTER.

The clip is imported to your server. During import, and icon is displayed to indicate that import is in process.

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Exporting Clips to a Shared Directory or External Device

Clips can be exported from your server to a shared directory, external SATA drive, or a USB drive.

To export a clip from a local server to a configured computer location or USB device:1. Load the required clip (see Loading a Clip on page 77).

2. Press SEND TO.

3. Press SHARE POINT or USB/SATA.

4. Select the channels/angles that you want to export. (Available only if the Derived angles setting is on. See Export Settings on page 44.)

5. Press ENTER.

The clip is copied to the configured “Export” folder.

When selecting the destination server or shared folders, the LCD keys indicate the following:

Green - connection is available

Red - connection is available and selected

Blue - connection is not available

When all parameters are configured correctly, press the Blue button, and wait for the button to turn green. If the connection is not established, check the settings, and the physical cable connection.

NetStream

PlayMaker can record all ingested feeds both on the server’s internal storage and to an external storage device, simultaneously.

The external stream is wrapped and transferred in real time to external storage, making it instantly available for post-production work. Clips can be played while importing them.

Exporting Clips to a Shared Directory or External Device |

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To activate netstream:

1. In the Main screen, tap Import/Export > NetStream.

The NetStream options are displayed:

2. On the left, select the channels to netstream.

3. On the right, select one of the following options:

To configure automatic netstreaming:

1. In the NetStream options, tap NetStream Settings.

The Settings are displayed:

Start NetStream

Start recording the selected channels to external storage manually.

Stop NetStream

Stop recording the selected channels to external storage manually.

Chunk Stream

Manually mark a recorded chunk. This saves anything before this point to one file, and anything after this point to another file, without stopping the recording.

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2. Set the following options as required:

Start NetStream

Auto - start netstreaming automatically when recording to server.Manual - netstreaming must be started manually from the NetStream options (see To activate netstream: on page 109).

Format Set the format of the exported recording; Only high resolution is available in the current version.

File name Select one of the available naming options for the recording;REC Name+CAM - use the recording name and the camera name.Free text+CAM - use the text entered in the Free text field and the camera name.Start time code+CAM - use the start time stamp and the camera name.Free text+Start time code+CAM - use the text entered in the Free text field, the start time stamp and the camera name.

Max Streams Set the maximal number of streams to be exported at one time. if the number of netstreamed channels exceeds the number of streams set here, the recordings of the first channels are streamed first, and the remaining channels are streamed when the first channels are finished.

Auto Chunk Auto - set PlayMaker to automatically split the recording into the number of chunks (files) and of the length specified as described below. once the specified number of chunks are recorded, netstreaming stops.Manual - only split the recording when Chunk Stream is activated manually (see To activate netstream: on page 109).

Number of Chunks

Set the number of files in which to export the recording (set their length in minutes as described below. Set 0 chunks to stream any number of chunks of the specified length.(Enabled when Auto chunk is selected.)

Chunk Length Set the length in hours and minutes of each chunk.

Exporting Clips to a Shared Directory or External Device |

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8. System Configuration

In this section:

Configuring the Jog on page 112

Configuring the T-Bar on page 114

AC-8 Analog Audio Converter on page 115

AES-8 Audio Converter on page 120

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Configuring the Jog

Configure the standard rate of frame advancement when the Jog is turned, and when you activate fast jog mode.

To configure the Jog:

1. Press SHIFT, MENU to display the main screen.

2. Tap Controller Settings to display the Controller options.

3. Tap Jog & T-Bar to display the Jog and T-Bar options.

4. Tap Jog frames Per Cycle to choose the standard number of frames to forward or rewind when the Jog is turned.

5. Make your selection. (Default is 64 frames per cycle.)

To configure fast jog mode:

1. Press SHIFT, MENU to display the main screen.

2. Tap Controller Settings to display the Controller options.

3. Tap Jog & T-Bar to display the Jog and T-Bar options.

4. Tap Fast Jog to choose the number of frames to forward or rewind when the Jog is turned in fast jog mode.

The value is a multiplier of the standard speed, therefore, changing the standard speed will change fast jog speed.

Configuring the Jog |

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5. Make your selection.

To activate Fast Jog mode:

■ Press SHIFT, F.JOG.

As long as fast jog is enabled, F.JOG button flashes red.

To disable Fast Jog mode, press SHIFT F.JOG again, or engage the T-bar.

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Configuring the T-Bar

Configure the default video speed range when the T-Bar is used, or the speed range when you activate secondary T-Bar mode.

Options represent the video speed in percentages. For example, 0 means video is stopped, 100 means that video is playing at live speed.

To configure the T-Bar:

1. Press SHIFT, MENU to display the main screen.

2. Tap Controller Settings to display the Controller options.

3. Tap Jog & T-Bar to display the Jog and T-Bar options.

4. Tap T-Bar Primary Range to choose a predefined range of speeds.

5. Make your selection.

To configure the T-Bar secondary range:

1. Press SHIFT, MENU to display the main screen.

2. Tap Controller Settings to display the Controller options.

3. Tap Jog & T-Bar to display the Jog and T-Bar options.

4. Tap T-Bar Secondary Range to choose a predefined range of speeds.

5. Make your selection.

To activate the secondary T-Bar range:

■ Press SHIFT, T-BAR.

The change is in effect the first time the T-Bar is moved.

While playing super slow motion replay or clips, the T-bar uses a different configuration.

In super slow motion cameras there is a flat range at the middle of the T-bar range; 50% speed for 2X cameras, 33% speed for 3X cameras, 25% for 4X cameras, and 16% for 6X cameras. From the flat step up, the SSM increases speed from 33% to 100% (normal speed).

Configuring the T-Bar |

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AC-8 Analog Audio Converter

AC-8 is an audio break-out box for handling analog audio.

Connect the audio inputs and outputs on the front panel, as marked.

For more information, see Audio Configurations for AC-8 on page 116.

Connect the PlayMaker Server from the back panel, using the dedicated cable, provided by Orad. Connect the power cable, and select the reference type, as required. (Top: AES reference - by XLR, Middle: internal free run, Bottom: Digital - lock on server video signal).

Specifications

• Mechanical specification: rack mounted 2U unit

• Dimensions:

Height 8.8cm (2U)

Width 44.0cm

Depth 17.0cm,

Weight 2.5Kg (Approx.)

• Power consumption:

Voltage: 90-260V,

Frequency: 50-60Hz, 70W (Max)

• Audio Inputs: 16 analog balanced XLR

• Video Outputs: 16 analog balanced XLR

• Max length cable from server to unit: 1 meters (dedicated cable)

• Environment Specifications: Non operating temperature: -15c to 60c (at sea level)

• Operating temperature: 10c to 35c (at sea level)

Server Cable Power CableReference Type Selector

AC-8 Analog Audio Converter | 115

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Audio Configurations for AC-8

8 out / 0 in

When the system is configured for 0 in and 8 out video channels, connect XLR cables to all XLR Out connectors as numbered;

7 out /1 in

When the system is configured for 1 in and 7 out video channels, connect XLR cables to XLR Out connectors as specified below;

Out1 Out2

Out3 Out4

Out5 Out6

Out7 Out8

Out1

Out2 Out3

Out4 Out5

Out6 Out7

Out1Audio

Channel 1Audio

Channel 2

AC-8 Analog Audio Converter |

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6 out / 2 in

When the system is configured for 2 in and 6 out video channels, connect XLR cables to XLR Out connectors as below;

5 out / 3 in

When the system is configured for 3 in and 5 out video channels, connect XLR cables to XLR Out connectors as specified below;

Out1

Out2 Out2

Out3 Out4

Out5 Out6

Out1Audio

Channel 1Audio

Channel 2

AudioChannel 1

AudioChannel 2

Out1

Out2 Out2

Out3 Out3

Out4 Out5

Out1Audio

Channel 1Audio

Channel 2

AudioChannel 1

AudioChannel 2

AudioChannel 1

AudioChannel 2

AC-8 Analog Audio Converter | 117

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4 in/4 out

When the system is configured for 4 in and 4 out video channels, connect XLR cables to XLR Out connectors as specified below;

3 out / 5 in

When the system is configured for 5 in and 3 out video channels, connect XLR cables to XLR Out connectors as specified below;

Out1

Out2 Out2

Out3 Out3

Out4 Out4

Out1Audio

Channel 1Audio

Channel 2

AudioChannel 1

AudioChannel 2

AudioChannel 1

AudioChannel 2

AudioChannel 1

AudioChannel 2

Out1

Out2 Out2

Out1 Out1

Out3 Out3

Out1Audio

Channel 1Audio

Channel 2

AudioChannel 1

AudioChannel 2

AudioChannel 3

AudioChannel 4

AudioChannel 1

AudioChannel 2

AC-8 Analog Audio Converter |

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2 out / 6 in

When the system is configured for 6 in and 2 out video channels, connect XLR cables to XLR Out connectors as specified below;

1 out / 7 in

When the system is configured for 7 in and 1 out video channels, connect XLR cables to XLR Out connectors as specified below;

Out1

Out2 Out2

Out1 Out1

Out2 Out2

Out1Audio

Channel 1Audio

Channel 2

AudioChannel 1

AudioChannel 2

AudioChannel 3

AudioChannel 4

AudioChannel 3

AudioChannel 4

Out1

Out1 Out1

Out1 Out1

Out1 Out1

Out1Audio

Channel 1Audio

Channel 2

AudioChannel 5

AudioChannel 6

AudioChannel 3

AudioChannel 4

AudioChannel 7

AudioChannel 8

AC-8 Analog Audio Converter | 119

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AES-8 Audio Converter

AES-8 is an audio break-out box for handling digital AES audio.

Connect the audio inputs on the front panel, as marked. For more information, see Audio Configurations for AES-8 on page 122.

Connect the AES-8 box to the PlayMaker server using the provided dedicated cable.

AES-8 Audio Converter |

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Specifications:

• Mechanical specification rack mounted 1U unit

• Dimensions:

Height: 4.4 cm (1U)

Width: 44.0 cm

Depth: 5.0 cm

Weight: 0.8 Kg (Approx.)

• Power consumption: Power not required

• Audio Inputs: 8 stereo AES on XLR

• Video Outputs: 8 stereo AES on XLR

• Max cable length to server: 1 meters (dedicated cable)

• Environment Specifications: Non operating temperature: -15c to 60c (at sea level)

• Operating temperature: 10c to 35c (at sea level)

AES-8 Audio Converter | 121

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Audio Configurations for AES-8

8 out / 0 in

When the system is configured for 0 in and 8 out video channels, connect XLR cables to connectors as shown below;

7 out / 1 in

When the system is configured for 1 in and 7 out video channels, connect XLR cables to connectors as shown below;

6 out / 2 in

When the system is configured for 2 in and 6 out video channels, connect XLR cables to connectors as below;

5 out / 3 in

When the system is configured for 3 in and 5 out video channels, connect XLR cables to connectors as below;

Out1 Out2 Out3 Out4 Out5 Out6 Out7 Out8

Out1 Out1 Out2 Out3 Out4 Out5 Out6 Out7

AudioCh.1

AudioCh.2

Out1 Out1 Out2 Out2 Out3 Out4 Out5 Out6

AudioCh.1

AudioCh.2

AudioCh.1

AudioCh.2

Out1 Out1 Out2 Out2 Out3 Out3 Out4 Out5

AudioCh.1

AudioCh.2

AudioCh.1

AudioCh.2

AudioCh.1

AudioCh.2

AES-8 Audio Converter |

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4 out / 4 in

When the system is configured for 4 in and 4 out video channels, connect XLR cables to connectors as below;

3 out / 5 in

When the system is configured for 5 in and 3 out video channels, connect XLR cables to connectors as shown below;

2 out / 6 in

When the system is configured for 6 in and 2 out video channels, connect XLR cables to connectors as shown below;

1 out / 7 in

When the system is configured for 6 in and 2 out video channels, connect XLR cables to connectors as shown below;

Out1 Out1 Out2 Out2 Out3 Out3 Out4 Out4

AudioCh.1

AudioCh.2

AudioCh.1

AudioCh.2

AudioCh.1

AudioCh.2

AudioCh.1

AudioCh.2

Out1 Out1 Out2 Out2 Out1 Out1 Out3 Out3

AudioCh.1

AudioCh.2

AudioCh.1

AudioCh.2

AudioCh.3

AudioCh.4

AudioCh.1

AudioCh.2

Out1 Out1 Out2 Out2 Out1 Out1 Out2 Out2

AudioCh.1

AudioCh.2

AudioCh.1

AudioCh.2

AudioCh.3

AudioCh.4

AudioCh.3

AudioCh.4

Out1 Out1 Out1 Out1 Out1 Out1 Out1 Out1

AudioCh.1

AudioCh.2

AudioCh.3

AudioCh.4

AudioCh.5

AudioCh.6

AudioCh.7

AudioCh.8

AES-8 Audio Converter | 123

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AES-8 Audio Converter |

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Appendix

In this section:

Video Configurations on page 126

Rendering Clips for PlayMaker on page 138

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Video Configurations

This appendix details the back panel connections that must be set up for each available type of video configuration.

Single Recorders

8 Channels: 6 in > 2 out

8 Channels: 4 in > 4 out

In 5 In 5 Loop

In 5 Loop X

In 5 Loop OSD

In 5 Loop OSD

In 6 In 6 Loop

In 6 Loop X

In 6 Loop OSD

In 6 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

X Out 3 Out 3 X Out 3 OSD

Out 3 OSD X Out 4 Out 4 X Out 4

OSDOut 4 OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD X Out 2 Out 2 X Out 2

OSDOut 2 OSD

Video Configurations |

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8 Channels: 7 in > 1 out

8 channels: 5 in > 3 out

8 channels: 8 in > 0 out

8 channels: 0 in > 8 out

In 6 In 6 Loop

In 6 Loop X

In 6 Loop OSD

In 6 Loop OSD

In 7 In 7 Loop

In 7 Loop X

In 7 Loop OSD

In 7 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 5 In 5 Loop

In 5 Loop X

In 5 Loop OSD

In 5 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 5 In 5 Loop

In 5 Loop X

In 5 Loop OSD

In 5 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

X Out 3 Out 3 X Out 3 OSD

Out 3 OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2OSD

Out 2 OSD

In 7 In 7 Loop

In 7 Loop X

In 7 Loop OSD

In 7 Loop OSD

In 8 X In 8 Loop

In 8 Loop

In 8 Loop OSD

In 8 Loop OSD

In 5 In 5 Loop

In 5 Loop X

In 5 Loop OSD

In 5 Loop OSD

In 6 X In 6 Loop

In 6 Loop

In 6 Loop OSD

In 6 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 4 X In 4 Loop

In 4 Loop

In 4 Loop OSD

In 4 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 X In 2 Loop

In 2 Loop

In 2 Loop OSD

In 2 Loop OSD

X Out 7 Out 7 X Out 7 OSD

Out 7 OSD

X Out 8 Out 8 X Out 8 OSD

Out 8 OSD

X Out 5 Out 5 X Out 5 OSD

Out 5 OSD

X Out 6 Out 6 X Out 6 OSD

Out 6 OSD

X Out 3 Out 3 X Out 3 OSD

Out 3 OSD

X Out 4 Out 4 X Out 4 OSD

Out 4 OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

Video Configurations | 127

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8 channels: 1 in > 7 out

8 channels: 2 in > 6 out

8 channels: 3 in > 5 out

6 Channels: 4 in > 2 out

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

X Out 7 Out 7 X Out 7 OSD

Out 7 OSD

X Out 5 Out 5 X Out 5 OSD

Out 5 OSD

X Out 6 Out 6 X Out 6 OSD

Out 6 OSD

X Out 3 Out 3 X Out 3 OSD

Out 3 OSD

X Out 4 Out 4 X Out 4 OSD

Out 4 OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

X Out 5 Out 5 X Out 5 OSD

Out 5 OSD

X Out 6 Out 6 X Out 6 OSD

Out 6 OSD

X Out 3 Out 3 X Out 3 OSD

Out 3 OSD

X Out 4 Out 4 X Out 4 OSD

Out 4 OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

X Out 5 Out 5 X Out 5 OSD

Out 5 OSD

X Out 3 Out 3 X Out 3 OSD

Out 3 OSD

X Out 4 Out 4 X Out 4 OSD

Out 4 OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD X Out 2 Out 2 X Out 2

OSDOut 2 OSD

Video Configurations |

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6 Channels: 3 in > 3 out

6 Channels: 5 in > 1 out

6 Channels: 6 in > 0 out

6 Channels: 0 in > 6 out

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

Out 3 Out 3 Loop

Out 3 Loop

Out 3 Loop OSD

Out 3 Loop OSD

Out 1 Out 1 Loop

Out 1 Loop

Out 1 Loop OSD

Out 1 Loop OSD

Out 2 Out 2 Loop

Out 2 Loop

Out 2 Loop OSD

Out 2 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 5 In 5 Loop

In 5 Loop X

In 5 Loop OSD

In 5 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

In 5 In 5 Loop

In 5 Loop X

In 5 Loop OSD

In 5 Loop OSD

In 6 In 6 Loop

In 6 Loop X

In 6 Loop OSD

In 6 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

Out 5 Out 5 Loop

Out 5 Loop X

Out 5 Loop OSD

Out 5 Loop OSD

Out 6 Out 6 Loop

Out 6 Loop X

Out 6 Loop OSD

Out 6 Loop OSD

Out 3 Out 3 Loop

Out 3 Loop X

Out 3 Loop OSD

Out 3 Loop OSD

Out 4 Out 4 Loop

Out 4 Loop X

Out 4 Loop OSD

Out 4 Loop OSD

Out 1 Out 1 Loop

Out 1 Loop X

Out 1 Loop OSD

Out 1 Loop OSD

Out 2 Out 2 Loop

Out 2 Loop X

Out 2 Loop OSD

Out 2 Loop OSD

Video Configurations | 129

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6 Channels: 2 in > 4 out

6 Channels: 1 in > 5 out

4 channels: 2 in > 2 out

4 channels: 3 in > 1 out

4 channels: 4 in > 0 out

4 channels: 0 in > 4 out

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

Out 3 Out 3 Loop

Out 3 Loop X

Out 3 Loop OSD

Out 3 Loop OSD

Out 4 Out 4 Loop

Out 4 Loop X

Out 4 Loop OSD

Out 4 Loop OSD

Out 1 Out 1 Loop

Out 1 Loop X

Out 1 Loop OSD

Out 1 Loop OSD

Out 2 Out 2 Loop

Out 2 Loop X

Out 2 Loop OSD

Out 2 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

Out 5 Out 5 Loop

Out 5 Loop X

Out 5 Loop OSD

Out 5 Loop OSD

Out 3 Out 3 Loop

Out 3 Loop X

Out 3 Loop OSD

Out 3 Loop OSD

Out 4 Out 4 Loop

Out 4 Loop X

Out 4 Loop OSD

Out 4 Loop OSD

Out 1 Out 1 Loop

Out 1 Loop X

Out 1 Loop OSD

Out 1 Loop OSD

Out 2 Out 2 Loop

Out 2 Loop X

Out 2 Loop OSD

Out 2 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD X Out 2 Out 2 X Out 2

OSDOut 2 OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

Out 3 Out 3 Loop

Out 3 Loop X

Out 3 Loop OSD

Out 3 Loop OSD

Out 4 Out 4 Loop

Out 4 Loop X

Out 4 Loop OSD

Out 4 Loop OSD

Out 1 Out 1 Loop

Out 1 Loop X

Out 1 Loop OSD

Out 1 Loop OSD

Out 2 Out 2 Loop

Out 2 Loop X

Out 2 Loop OSD

Out 2 Loop OSD

Video Configurations |

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2 Channels: 1 in > 1 out

2 Channels: 2 in > 0 out

2 Channels: 0 in > 2 out

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

In 1 In 1 Loop

In 1 Loop X

In 1 Loop OSD

In 1 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

Out 1 Out 1 Loop

Out 1 Loop X

Out 1 Loop OSD

Out 1 Loop OSD

Out 2 Out 2 Loop

Out 2 Loop X

Out 2 Loop OSD

Out 2 Loop OSD

Video Configurations | 131

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Super Slow Motion (SSM)

SSM cameras are connected to the first two (for SSM 2X), three (for SSM 3X), four (for SSM X4), or six (for SSM 6X) In-connections, and the next required number of connections, if an additional SSM camera is in use.

8 channels: 2X + 4 Rec + 2 Play

8 channels: 2 2X + 2 Rec + 2 Play

8 channels: 3 2X + 2 Play

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 5 In 5 Loop

In 5 Loop X

In 5 Loop OSD

In 5 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

SSM 2-1

SSM 2-1 Loop

SSM 2-1 Loop

X

SSM 2-1 Loop OSD

SSM 2-1 Loop OSD

SSM 2-2

SSM 2-2 Loop

SSM 2-2 Loop

X

SSM 2-2 Loop OSD

SSM 2-2 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

SSM 3-1

Loop SSM 3-1

Loop SSM 3-1

X

SSM 3-1 Loop OSD

SSM 3-1 Loop OSD

SSM 3-2

SSM 3-2 Loop

SSM 3-2 Loop

X

SSM 3-2 Loop OSD

SSM 3-2 Loop OSD

SSM 2-1

SSM 2-1 Loop

SSM 2-1 Loop

X

SSM 2-1 Loop OSD

SSM 2-1 Loop OSD

SSM 2-2

SSM 2-2 Loop

SSM 2-2 Loop

X

SSM 2-2 Loop OSD

SSM 2-2 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

Video Configurations |

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8 channels: 3X + 3 Rec + 2 Play

8 channels: 3X + 4 Rec + 1 Play

8 channels: 2 3X + 1 Rec + 1 Play

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

In 5 In 5 Loop

In 5 Loop X

In 5 Loop OSD

In 5 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

SSM 2-3

SSM 2-3 Loop

SSM 2-3 Loop

X

SSM 2-3 Loop OSD

SSM 2-3 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

SSM 2-1

SSM 2-1 Loop

SSM 2-1 Loop

X

SSM 2-1 Loop OSD

SSM 2-1 Loop OSD

SSM 2-2

SSM 2-2 Loop

SSM 2-2 Loop

X

SSM 2-2 Loop OSD

SSM 2-2 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

Video Configurations | 133

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8 channels: 2 3X + 2 Play

8 channels: 4X + 2 Rec + 2 Play

8 channels: 4X + 3 Rec +1 Play

SSM 2-2

SSM 2-2 Loop

SSM 2-2 Loop

X

SSM 2-2 Loop OSD

SSM 2-2 Loop OSD

SSM 2-3

SSM 2-3 Loop

SSM 2-3 Loop

X

SSM 2-3 Loop OSD

SSM 2-3 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 2-1

SSM 2-1 Loop

SSM 2-1 Loop

X

SSM 2-1 Loop OSD

SSM 2-1 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-4

SSM 1-4 Loop

SSM 1-4 Loop

X

SSM 1-4 Loop OSD

SSM 1-4 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

In 4 In 4 Loop

In 4 Loop X

In 4 Loop OSD

In 4 Loop OSD

SSM 1-4

SSM 1-4 Loop

SSM 1-4 Loop

X

SSM 1-4 Loop OSD

SSM 1-4 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

Video Configurations |

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8 channels: 6X + 1 Rec +1 Play

8 channels: 6X + 2 Play

6 Channels: 2X + 2 Rec + 2 Play

SSM 1-6

SSM 1-6 Loop

SSM 1-6 Loop

X

SSM 1-6 Loop OSD

SSM 1-6 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

SSM 1-4

SSM 1-4 Loop

SSM 1-4 Loop

X

SSM 1-4 Loop OSD

SSM 1-4 Loop OSD

SSM 1-5

SSM 1-5 Loop

SSM 1-5 Loop

X

SSM 1-5 Loop OSD

SSM 1-5 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

SSM 1-5

SSM 1-5 Loop

SSM 1-5 Loop

X

SSM 1-5 Loop OSD

SSM 1-5 Loop OSD

SSM 1-6

SSM 1-6 Loop

SSM 1-6 Loop

X

SSM 1-6 Loop OSD

SSM 1-6 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-4

SSM 1-4 Loop

SSM 1-4 Loop

X

SSM 1-4 Loop OSD

SSM 1-4 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

X Out 2 Out 2 X Out 2 OSD

Out 2 OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD X Out 2 Out 2 X Out 2

OSDOut 2 OSD

Video Configurations | 135

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6 Channels: 2 2X + 2 Play

6 Channels: 3X + 1 Rec + 2 Play

6 Channels: 3X + 2 Rec > 1 Play

6 Channels: 4X + 2 Play

SSM 2-1

SSM 2-1 Loop

SSM 2-1 Loop

X

SSM 2-1 Loop OSD

SSM 2-1 Loop OSD

SSM 2-2

SSM 2-2 Loop

SSM 2-2 Loop

X

SSM 2-2 Loop OSD

SSM 2-2 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD X Out 2 Out 2 X Out 2

OSDOut 2 OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD X Out 2 Out 2 X Out 2

OSDOut 2 OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

In 3 In 3 Loop

In 3 Loop X

In 3 Loop OSD

In 3 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-4

SSM 1-4 Loop

SSM 1-4 Loop

X

SSM 1-4 Loop OSD

SSM 1-4 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD X Out 2 Out 2 X Out 2

OSDOut 2 OSD

Video Configurations |

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4 Channels: 2X + 1 Rec + 1 Play

4 Channels: 3X + 1 Play

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

In 2 In 2 Loop

In 2 Loop X

In 2 Loop OSD

In 2 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

SSM 1-2

SSM 1-2 Loop

SSM 1-2 Loop

X

SSM 1-2 Loop OSD

SSM 1-2 Loop OSD

SSM 1-3

SSM 1-3 Loop

SSM 1-3 Loop

X

SSM 1-3 Loop OSD

SSM 1-3 Loop OSD

SSM 1-1

SSM 1-1 Loop

SSM 1-1 Loop

X

SSM 1-1 Loop OSD

SSM 1-1 Loop OSD

X Out 1 Out 1 X Out 1 OSD

Out 1 OSD

Video Configurations | 137

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Rendering Clips forPlayMaker

You can import clips created outside of PlayMaker for use in PlayMaker. Imported clips must be rendered according to the following specifications:

Using Avid Media Composer

To export a clip:

1. Select File > Export.The Export As... dialog box is displayed.

2. In the Export As... dialog box, in the Export Settings list, select the Untitled format.

3. Click Options.

The Export Settings dialog box is displayed.

4. From the Export As: list, select Quicktime Movie.

5. Select Custom, and open the Format Options.

6. In the Movie Settings dialog box, click Video Settings, and set the following (then click OK):

For QuickTime DVCPRO 1080i50:

Compression type - Avid DV100 Codec (DVCPRO 1080i50)

Quality - Best

For QuickTime DNxHD 1080i50 120:

Compression type- Avid DNxHD Codec

Resolution - 1080i/50 DNxHD 120 8-bit

7. In the Movie Settings dialog box, click Sound Settings, and set the following (then click OK):

For QuickTime DVCPRO 1080i50:

Format - Linear PCM

Rate - 48.000 kHz

Sample Size - 16 bits

For QuickTime DNxHD 1080i50 120 and 720P 60hz:

Format - Linear PCM

Rate - 48.000 kHz

Rendering Clips for PlayMaker |

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Sample Size - 16 bits

8. In the Movie Settings dialog box, click OK to return to the Export Settings dialog box.

9. Set the following parameters:

Width X Height - 1920x1080, Size to Fit

File Field Order - Odd

Display Aspect Ratio - Native Dimensions

10.Click Save (or Save As... to save the settings as a preset, available in the Export Settings list).

Rendering Clips for PlayMaker | 139

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Rendering Clips for PlayMaker |

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Index

A

AC-8 115adding camera angle in playlist 95adding clip to playlist 91adding playlist to playlist 92AES-8 120appending clip to playlist 91applying event to clip 74audio level 32auto-start recording 36

B

bit rate 28

C

changingcamera angle in playlist 95clip name 77recording name 55

clipdeleting 50, 77exporting 108importing 107locking 78master channel 78numbering 32, 72, 73renaming 77sorting 76, 94

CLR key 50connecting 16, 22controller IP 28, 32copying playlist as clip 97cut-in action 95cyclic recording 36

D

default clip channel 78deleting

clip 50, 77

clip from playlist 97playlist 50recording 55

display OSD 33

E

editingclip name 77recording name 55

effect duration 97equalizer 32event tag 74event type 38exporting clips 108exporting playlist 101

F

fire mode 32freeze between clips 98

G

gang mode 34genlock 28, 30

H

hide OSD 33

I

importing clips 107

L

LCD keys 50list of

clips 51

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playlists 51recordings 55

loadingclip 77playlist 90recording 55

lockingclips 78recording 55

loop recording 36looping

clip 77playlist 97

M

master channel 78MENU key 51merging playlists 92

N

netstream 108non-synchronized mode 59numbering clips 32, 72, 73

O

OSDhide/display 33

P

playlistclip speed 100deleting 50exporting 101freeze between clips 98list of playlists 51looping 97playing 90

protectingclips 78, 82recording 55

R

recordingaudio 32auto-start 36loop 36

management 55round the clock 36specific angles 33start 46stop 33to external device 108

remaining recording time 28renaming

camera 34clips 77recordings 55

round the clock recording 36router source 31

S

sending clip to playlist 92server

IP 28, 35name 28

settingaudio level per input 32clip master channel 78event 74event name 38router source 31server IP 35time and date 35transition effect 97

software versions 28sorting clips 75, 76, 94splitting clip by angle 95starting recording 46strip recording 49studio mode 32, 55synchronized mode 59

T

timecodeoutput 28source 28

transition effects 97

V

video format 28, 29virtual keyboard 47

W

work mode 28, 34

|