play by ear: sound design for games | sharon kho, gwen guo

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Play by Ear: Sound Design for Games Sharon Kho and Gwen Guo Co-founders, IMBA Interactive

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Page 1: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

Play by Ear: Sound Design for Games

Sharon Kho and Gwen Guo Co-founders, IMBA Interactive

Page 2: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

About Us• A small game audio company based in Singapore • Provide top-notch audio for game dev studios • Build game audio communities in this region

Page 3: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

“An outsource-inhouse team”

A PARADOX?

Page 4: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

Taipei Game Jam experience

‘Technical’ Team ‘Creative’ Team

Mostly programmers An all-rounded team

Prototyped multiple ideas Went with one single idea

Prioritise mechanics Prioritise narrative

Less game industry experience More game industry experience

Page 5: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

How did the sound designer manage this?

?CREATIVE

TEAMTECHNICAL

TEAM

Page 6: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

How did the sound designer manage this?

PRODUCTION PIPELINE

CREATIVE OWNERSHIP

KNOWLEDGESHARING

Page 7: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

CREATIVE OWNERSHIP

IMBA CLIENT

Who does it belong to?

Page 8: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

IMBA CLIENT

CREATIVE OWNERSHIP

Defining creative boundaries

Constants - Established IP - Target audience - Characters - Deadlines - Implementation - Music

Variables - Art style - Theme - Game designers

Page 9: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

IMBA CLIENT

CREATIVE OWNERSHIPDefining creative boundaries

CONSTANT - Art style - Game designer

VARIABLE - Audio direction - Timeline - Implementation

Page 10: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

SHARED KNOWLEDGE

Who? What?When?

Where? Why? How?

Page 11: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

SHARED KNOWLEDGE

Page 12: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

SHARED KNOWLEDGE

• PROJECT BASICS • Age group and demographic • Genre and Platform • Where are you/dev team located or based off? • Why are you making this game?

Page 13: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

SHARED KNOWLEDGE

• TECHNICAL BASICS • How is the budget for audio like? • What is the game going to be developed on? • Tools and Middleware? • Filesize budget • When are the milestones and deadlines?

Page 14: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

SHARED KNOWLEDGE

• GOING DEEPER • What do we want the players to experience? • Why are going in this creative direction? • Is there any other media we can take reference

from? • Your company’s branding and/or culture?

Page 15: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

SHARED KNOWLEDGE

• THE TEAM • Who are the audio programmers • Who is the game designer? • Who are the animators?

Page 16: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

PIPELINE

• Production Pipeline • Tools and Processes

• Communication Pipeline • Managing Expectations • Conflict Resolution

HOW?

Page 17: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

PRODUCTION

Sound Asset (SFX,

VOICE, MUSIC)

Editing/Manipulating of the Sound

Asset Repository

Recorded Sound

(Ambience, Foley, Voice, Musicians)

Game Engine

Middle-ware

QA and Testing

IMPLEMENTATION

Audio Production Pipeline

Page 18: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

Communication

Audio Dept. Your Players

Game Dev. Product Owner

Art Dept.

Other Depts.

Page 19: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

Communication

Audio Dept.

Game Dev. Product Owner

Art Dept.

Other Depts.

Your Players😍😄

Page 20: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

SIMPLE

DeveloperSound

Designer

Page 21: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

Audio Team

Project manager

Artists/Animators

Game Designer Composer

Sound Designer

ImplementorProgrammers Producer

FULL BLOWN

Page 22: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

Keeping the “pipes” clean

Promptness Honesty Clarity Be kind

Audio Team Project managerProducer

Manage Expectations

Individual A Individual B

Page 23: Play By Ear: Sound Design for Games  | Sharon Kho,  Gwen Guo

Conclusion• Determine Creative Boundaries

• No such thing as TMI

• Establish/Tailor a Production and Communication pipeline that fits the project and team.

• Basically, no such thing as a “One Size Fits All” strategy