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Seb Rose
Planning poker in a nutshell
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• Nutshell • Pi5alls • Alterna;ves
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Story points have no units
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Story points are rela;ve
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Story points are
team specific
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The people doing the work es;mate story points
collabora;vely
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Velocity is the average number of story points delivered per itera;on
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Velocity is used to help decide which stories can be
delivered in an itera;on
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• Nutshell • Pi2alls • Alterna;ves
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We’re not very good at rela;ve es;ma;on, either
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It’s easier to compare small things
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It’s difficult to compare apples and bricks
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Es;ma;on mee;ngs frequently become
dysfunc;onal
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Story points are prone to misuse
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People oNen forget ‘slack’
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• Nutshell • Pi5alls • Alterna4ves
@sebrose h)p://cucumber.ioh)ps://es;ma;on.lunarlogic.io/assets/cards-range-8fc41b2e3fd282125f4602a712020204.png
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Probabilis;c planning
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MMFs1.
2.
3.
4.
5.
6.
7.
Naked Planning
In progress Urgent
Average delivery ;me from here:
?? days
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#NoEs;mates
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Story points are: • Widely used • Problema;c • Not the only op;on
Seb Rose Twi)er: @sebrose Blog: h)p://cucumber.io E-mail: [email protected]