perception- chapter 3 we have a catalog in our brains that filters the information. how the eye sees...
TRANSCRIPT
Perception- Chapter 3
We have a catalog in our brains that filters the information.
How the eye sees and the brain organizes to give meaning.
Big Idea- Purposeful use to create meaningful designs
Simplicity
Gestalt Psychologist’s Basic Law of Visual Perception
“Any stimulus pattern tends to be seen as a structure as simple as conditions permit”
Principle of Parsimony- simplest explanation
Interpretations
Semiotics- study of influences on our perception Icon- the thing it represents Symbol- culturally accepted meaning Index- visual we have learned to associate
with a particular meaning
Figure and Ground-Conditions
Enclosed area Textured area Convex Simplicity Familiarity Lower Half (gravity) Black tendency
Shape
Design is the arrangement of shape.
Must see the shape not the object it creates.
Shape not Subject Matter.
Shape Versus Volume
Shape is the area created by an enclosing boundary (line, color, value change)
2-D artwork
Volume is 3-D Using Shape to create Volume illusion
Grouping Shapes
Shapes affected by surrounding shapes Begin to understand by identifying overall
pattern Tend to recall letters if grouped in words. Group marks into recognizable/repeating
shapes is the simplest way to perceive
Letterform Shapes
Counter Serif Type Size X-height Ascender
Descender Typeface Font Baseline Stress
Typeface Typeface
Dynamic Balance- Chapter 4
Text and Images are intentionally placed to direct the viewers eye and to achieve visual unity
How do we get them to look at what we want and see the connections?
Intellectual vs. Visual Unity
“One is thinking of subject matter (intellectual unity); the other is looking at the design (visual unity).”
Intellectual is idea and word Visual is placement for the eye
Ideally work together to create the message.
Visual Dynamics
Top to bottom – comfort of gravity Vertical and Horizontal- comfort in stability
(diagonal lines- dynamic flux) Left to right- comfort in reading
Balance
“Successful communication requires balance, the directing and conducting of visual tensions.”
Equal tension created by all elements pulling equally
Symmetry and Asymmetry
Symmetry
Traditional balance thru mirrored images left to right
The traditional book Good is looking for a
“quiet sense of order”, tradition and stability.
Asymmetry
Balance thru contrast Visual Weight-
dominance of an object
Visual Direction- way the eye is drawn between elements
Weight and Direction Influences
Location Spatial Depth Size Texture Isolation
Subject matter Value Shape Structure Color
Good Gestalt- Chapter 5
Whole is the sum of its parts Each part is influenced by those around it. The eye seeks to create a whole
Similarity Proximity Continuation Closure Figure and Ground
Using Text Type- Chapter 6
How do you select type? 6 characteristics Above all else, the audience must be able
to read it!
Type Characteristics
SizeMeasured in pica or points- 72 points in an
inch… 12 points in a pica… 6 picas per inchComputer screen can be deceptivePrinted proof to see actual sizeWeb design should be judged on a screen
Type Characteristics cont.
Line LengthMeasured in picaFlow to fill predetermined column
StyleLegibility prime concernEither stick to one type family or they need to
be very different
Type Characteristics cont.
LeadingVertical Space between linesReadability concerns
SpacingKerning- space between lettersWord Spacing
Type Characteristics cont.
FormatJustified-all lines same lengthUnjustified- flush left or right, center and
asymmetrical Style and Content
Visual toneAffects image of client
Layout- Chapter 7
Balancing Act Diverse Elements of the Design that
communicates and looks good Every element affects how the others are
perceived
Path Layout
No grid Designer visualizes elements on blank
sheet of paper Unity relies on Unit Forming
Focal PointClear Path to next element
Photo Layout
Dynamic photos, strong in design and human interestCropping-focus and dramaResizing- ratioSelecting- Quality, Merit,
Strength
Multi-panel Design
Brochure is a 3-D design
Each unfolding present new facet of design1st panel- lureBuild interest / themeMailer
Properties of Color
Hue- name for the color Value- degree of light/dark Intensity or Saturation- purity and
brightness
Psychology of Color
Colors evoke specific emotional responses (personal or universal)
Warm – Stimulate Cool- Relax
Psychology of Color
Associations- personal and cultural Red- aggressive, sexual, national color
Example- sports car Blue- authoritative (darker), cleanliness and honesty
(middle), overall calming color Example- power blue suit
Yellow- warmth, good health and optimism… (in the past-weakness and cowardliness)
Example- food packaging Green- natural, environment, soothing and cooling
Example- cigarettes
Selecting Color
Cultural Color Associations The profile of the audience and its color
preference The character and personality of the
organization presented The designers personal relationship to the color An awareness of current color trends