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WELCOMEPGC PECHAKUCHA SESSIONS

Wilhelm TahtVideo Games Executive

Rovio Entertainment

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Data: • Head of External Products & Publishing

• Feel free to pitch well monetizing and retaining games to us

• Twitter: @wilhelm_taht

Who’s taht guy?

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PECHA- WHO??

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14So kucha, much pecha

Look! no text & no clicking

20 seconds, 20 slidesMad skillz

Tokyo

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Stellar line-up ftw.1. ”DEATH TO BANNERS.” Ville Heijari. Head of Supply, Europe @ Vungle

2. “3 things about the mobile industry more evil than F2P” Anna Marsh, Design Director @

Tickity Boom

3. ”Why F2P brings out the best in Boredom.” Volker Hirsch, Founder, Advisor, Mentor

4. ”Understanding The Different Hats Players Wear.” Oscar Clark, Evangelist @ Everyplay & Independent

Game Design and Monetization Consultant

5. ”How to build a community with multimedia." Peter Willington, Editor @ AppSpy

6. ”I'll be back; the hidden goldmine of existing players.” Pepe Agell, Head of International @ Chartboost

7. “Heuristics vs Escapism - using real life habits to create gaming habits." Mark Sorrell

F2P Independent Consultant

8. “Apples.” Jon Jordan, Editor at Large @ Pocket Gamer

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GET ON WITH IT ALREADY!!!1

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DEATH TO BANNERS

Ville HeijariHead of Supply Europe

Vungle

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Infrastructure for In-app Video Advertising

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Infrastructure for In-app Video Advertising

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Infrastructure for In-app Video Advertising (Not actually Sao Paulo)

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Infrastructure for In-app Video Advertising

© Tony De Marco / Sao Paulo No Logo

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Infrastructure for In-app Video Advertising

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Infrastructure for In-app Video Advertising

Problem: Ads tend to suck

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Infrastructure for In-app Video Advertising

Problem: Ads tend to suck

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23Infrastructure for In-App Video Advertising

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3 THINGS ABOUT THE MOBILE INDUSTRY MORE EVIL THAN F2P

Anna MarshGame Design DirectorTickity Boom Games

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WHY F2P BRINGS OUT THE BEST IN BOREDOM

Volker HirschVenture Partner

Emerge Venture Lab

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UNDERSTANDING THE DIFFERENT HATS PLAYERS WEAR

Oscar ClarkEvangelistEveryplay

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HOW TO BUILD A COMMUNITY WITH MULTIMEDIA

Peter WillingtonEditor

AppSpy

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I’LL BE BACK: THE HIDDEN GOLDMINE OF EXISTING PLAYERS

Pepe AgellHead of International

Chartboost

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1The hidden goldmine of existing players

The hidden gold mine of existing players

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Come back and finish Level 3

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www.chartboost.com

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HEURISTICS VS ESCAPISM: USING REAL LIFE HABITS TO CREATE GAMING HABITS

Mark SorrellConsultant

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APPLES

Jon JordanEditor-at-Large

PocketGamer.biz

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