parts modelling and report
TRANSCRIPT
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PARTS
MODELLINGand REPORT
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PART: BATTERY COVER, this part is modeled using a series of 8 sketches and extrusions. The rst one
(sketch 1) will dene the size of the part. Extrusion 2 will remove close to 50% of the material to create a corner to
be later turned into a curve (round 1 and 2). Extrusion 3 will create the bottom horizontal pads to allow the snap-
ping of the cover to the body_cover_back.prt. The top snap hook if form using extrusions 4, 5 and 6 and thennished with a chamfer. Extrusion 7 and round 3 creates the two circular reliefs on the face of the battery and
extrusion 8 and round 4 created the three reliefs near the top snap hook. These later reliefs allow for easy removal
of the battery cover.
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RENDERING
MODELLING&VISUALIZATION
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PART: STAND, this part is modeled using a simple sweep protrusion. Since the nal
shape is symmetrical I modeled only half part and then mirrored it.
PART: SPEAKER_COVER_HOLDER, this part is modeled using a rst extrusion with a ring sketch, then a
second extrusion add the protruding piece and then this piece is chamfered. This whole part could have
been done using a single extrusion.
PART: SPEAKER_RING, this part is modeled using a simple revolve feature of thesketch shown.
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PART: SPEAKER, composed of two revolves, one provides the conical shape, the other the con
cave top. Two cylindrical extrusions make up the bottom part.
PART: SPAKER_COVER_FRONT,
created using equivalent fea-
tures and process as to create both
body_cover parts.
PART: SPAKER_COVER_BACK, created using
equivalent features and process as to create both
body_cover parts.
PART: ELECTRONICS, made of
simple extrusions
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PART: BODY_COVER_BACK, this part is modeled using a several extrusions to add and remove material. It
is also used the shell, chamfer and round function to get the general concave shape. The rst extrusion provides
the general shape of the part and also the thickness. After the shell command, the two batteries containers are
added as extrusion 2. A series of chamfers and round commands are used to achieve the smooth nish. Screw
holes are added at the end via extrusions instead of the hole command. Notice the lack of a hole for the insertion
of the metal stand. That hole will be added during assembly, in assembly mode.
PART: BODY_COVER_FRONT, is modeled in a similar fashion but with fewer features as it is a less complex
part.
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RENDERING IN PRO/E, includes manipulation of light sources to acchieve the desirable illumination of the
assembly and also virtual rooms and scenarios for the rendering. For this assemble, 3 new materials were created
: 1 black glossy plastic for the casing, 1 shiny metal material for the stand and the speakers and nally 1 rubber
black material for the speaker_rings parts. The rendered result is below
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ASSEMB
LY
,theassem
blyinPro
/Eng
inee
rinvo
lves
twoma
ins
teps:p
lacemen
tan
dcons
trictiono
fapart
to
referencesan
dthena
djus
tingth
osecons
trictionva
lues
so
tha
teac
hp
artw
illt
ake
thecorrec
tp
lace
inthe
na
lassem
bly
.Also,
parts
thatmove
toge
thers
hou
ldbeconstra
ine
dtoeac
ho
ther.
Inthisassem
blyeac
hspea
ker
is
compose
dofsevenparts
tha
tareconnec
tedtoeac
ho
ther.
Thespea
ker
isthen
inserte
dtothe
bo
dypartan
dw
illb
ea
bletoro
tate180
,from
an
aprox
ima
tehorizon
tal
pos
ition.
Inthis
case
twospea
ker.prt,
twospea
ker_ring.p
rt,
aspea
ker_cover_
ba
ck
.prt,
aspea
ker
_cover_
fron
t.prtan
donespea
ker_cover_
ho
lder.prtarecons
tra
ine
d
toge
ther.
Ifitbecomesnecessary
toro
tatethespea
ker,a
llpartsw
illm
ove
togeth
er.
Thespea
ker_cover_
bac
k.p
rt
iscons
tra
ine
dtobo
dy
_cover_
fro
nt.prtv
iaa
nsert
con-
stra
in,
ama
tecons
tra
inan
daang
lea
ligncons
tra
in,
thislateronea
llow
ing
the
freero
tationo
fthespea
ker.
Itisals
oa
ttheassem
blys
tage
tha
tfurt
hermo
de
ling
isdone,
name
lythecre
ationo
ftwo
ho
les
for
the
insertio
no
ftheme
tals
tan
d.
Thescrew
ho
letha
tjoins
thespea
ker_cover_
bac
k.p
rtan
dspea
ker_cover_
ho
lder
isa
lsoa
dde
ddur-
ing
this
stage.
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RENDERING IN HYPERSHOT PRO, Bunkspeed's Hypershot software represents the current state of
the art in cpu based rendering and operates in 'realtime' fast enough for 3d photorealistic design applications to
become possible. It includes a broad selection of materials that can be further custmized to one's needs. Hyper-
shot provides a 3D environment for rendering and photorealistic illumination. The work ow is integrated with Pro/E
for it supports native Pro/E les and *.igs les. once the assembly is imported each part can be "painted" with the
desired material.
EARLY STAGE RENDERING in exploded view with incomplete parts.
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