parts modelling and report

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  • 8/14/2019 Parts Modelling and Report

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    PARTS

    MODELLINGand REPORT

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    PART: BATTERY COVER, this part is modeled using a series of 8 sketches and extrusions. The rst one

    (sketch 1) will dene the size of the part. Extrusion 2 will remove close to 50% of the material to create a corner to

    be later turned into a curve (round 1 and 2). Extrusion 3 will create the bottom horizontal pads to allow the snap-

    ping of the cover to the body_cover_back.prt. The top snap hook if form using extrusions 4, 5 and 6 and thennished with a chamfer. Extrusion 7 and round 3 creates the two circular reliefs on the face of the battery and

    extrusion 8 and round 4 created the three reliefs near the top snap hook. These later reliefs allow for easy removal

    of the battery cover.

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    RENDERING

    MODELLING&VISUALIZATION

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    PART: STAND, this part is modeled using a simple sweep protrusion. Since the nal

    shape is symmetrical I modeled only half part and then mirrored it.

    PART: SPEAKER_COVER_HOLDER, this part is modeled using a rst extrusion with a ring sketch, then a

    second extrusion add the protruding piece and then this piece is chamfered. This whole part could have

    been done using a single extrusion.

    PART: SPEAKER_RING, this part is modeled using a simple revolve feature of thesketch shown.

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    PART: SPEAKER, composed of two revolves, one provides the conical shape, the other the con

    cave top. Two cylindrical extrusions make up the bottom part.

    PART: SPAKER_COVER_FRONT,

    created using equivalent fea-

    tures and process as to create both

    body_cover parts.

    PART: SPAKER_COVER_BACK, created using

    equivalent features and process as to create both

    body_cover parts.

    PART: ELECTRONICS, made of

    simple extrusions

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    PART: BODY_COVER_BACK, this part is modeled using a several extrusions to add and remove material. It

    is also used the shell, chamfer and round function to get the general concave shape. The rst extrusion provides

    the general shape of the part and also the thickness. After the shell command, the two batteries containers are

    added as extrusion 2. A series of chamfers and round commands are used to achieve the smooth nish. Screw

    holes are added at the end via extrusions instead of the hole command. Notice the lack of a hole for the insertion

    of the metal stand. That hole will be added during assembly, in assembly mode.

    PART: BODY_COVER_FRONT, is modeled in a similar fashion but with fewer features as it is a less complex

    part.

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    RENDERING IN PRO/E, includes manipulation of light sources to acchieve the desirable illumination of the

    assembly and also virtual rooms and scenarios for the rendering. For this assemble, 3 new materials were created

    : 1 black glossy plastic for the casing, 1 shiny metal material for the stand and the speakers and nally 1 rubber

    black material for the speaker_rings parts. The rendered result is below

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    ASSEMB

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    RENDERING IN HYPERSHOT PRO, Bunkspeed's Hypershot software represents the current state of

    the art in cpu based rendering and operates in 'realtime' fast enough for 3d photorealistic design applications to

    become possible. It includes a broad selection of materials that can be further custmized to one's needs. Hyper-

    shot provides a 3D environment for rendering and photorealistic illumination. The work ow is integrated with Pro/E

    for it supports native Pro/E les and *.igs les. once the assembly is imported each part can be "painted" with the

    desired material.

    EARLY STAGE RENDERING in exploded view with incomplete parts.

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