part i: location-based games geogames 1... · 2016-03-02 · schlieder | geogame design p. 23...
TRANSCRIPT
p. 1Schlieder | Geogame Design
Geogame design
Part I: Location-based games
Christoph Schlieder
University of Bamberg
p. 2Schlieder | Geogame Design
… contribute to a Geogame-Workshop
Gamify your own research! Position papers are welcome.
p. 3Schlieder | Geogame Design
Follow-up work
Position paper „describing an application
scenario (max. 1500
words)“
Workshop Describing a gamification
scenario
Research literature:
Int. Conf. Entertainment
Computing, …
Gamification scenario What problem do you want
to solve?
What game mechanics
have been described in
the literature to address
the problem?
How do the design
alternatives compare?
Which improved game
mechanics do you
suggest?
p. 4Schlieder | Geogame Design
Adapt & describe a gamification approach
Participants are invited to either submit a short paper (max. 3000 words) about original ongoing
research in Geogames
or a position paper (max. 1500 words) describing a game demo
or an application scenario.
Geogames@UJI Geogame design course:
gamification approach for a specific scenario
Geogame programming course:
implementing a game demo
p. 5Schlieder | Geogame Design
Timeline
Geogames@UJI Feb 23-24, 2016
Draft position paper Mar 25, 2016
Feedback Apr 8, 2016
Workshop submission Apr 25, 2016
p. 6Schlieder | Geogame Design
Welcome to Geogames@UJI
www.geogames-team.org
christoph.schlieder
@uni-bamberg.de
thomas.heinz
@uni-bamberg.de
p. 8Schlieder | Geogame Design
Geogame design: more than treasure hunts
A multi-cache game
N 39°… W 00°…
www.geocaching.com
p. 9Schlieder | Geogame Design
Overview
Geogame design course
0930 - 1100 Location-based games
break
1130 – 1300 The Geogame design process
lunch
1400 – 1530 Game flow balancing & game relocation
break
1600 - 1700 Documenting the design of a Geogame
p. 10Schlieder | Geogame Design
Agenda
Part I
What are geogames?
Part II
Describing a spatial gamification scenario
Part III
Play-testing a geogame
p. 11Schlieder | Geogame Design
Spatial gamification
Neocartographer
www.foursquare.com
www.ingress.com
geograph.uk.org
p. 12Schlieder | Geogame Design
Many names
• adaptronic games • alternate reality games (ARG) • ambient games •
appropriative games • augmented reality games • big games • brink
games • context aware games • crossmedia games • geogames •
hybrid games • immersive games • invasive games • location-based
games • locative games • massive games • mixed reality games •
mobile games • pervasive games • reality games • supergames • total
games • transreality games • ubiquituous games • urban games •
“This new family of games has been called by many names”
(Montola, Stenros, Waern; 2009; p. xix)
p. 13Schlieder | Geogame Design
A geogame involving search: Citypoker
a
b
c
In a location based game,
the spatial position of the
player matters …
p. 14Schlieder | Geogame Design
Gaming on mobile devices
Typology Schlieder, Kiefer, Matyas
(2006), Kremer, Schlieder,
Feulner, Ohl (2013)
Mobile games Player interacts with the
game through the interface
of a mobile device
native app or web app
client- or server-based
game engine
Location-based game The spatial position of the
player determines which
game actions are available
Positioning technology:
GPS, Wi-Fi, network
Self-reported:
location check-in
Position perceived by
other players: sports
p. 15Schlieder | Geogame Design
Defining Geogames
𝐺𝑒𝑜𝑔𝑎𝑚𝑒𝑠 = 𝑀𝑜𝑏𝑖𝑙𝑒𝐺𝑎𝑚𝑒𝑠 ⊓ 𝐿𝑜𝑐𝑎𝑡𝑖𝑜𝑛𝐵𝑎𝑠𝑒𝑑𝐺𝑎𝑚𝑒𝑠
mobile games
location-based gamesFOOTBALL
MINECRAFT
INGRESS
geogames
All mobile location-based games are considered Geogames
NEOCARTO-
GRAPHER
p. 16Schlieder | Geogame Design
A more specific concept of geogame
mobile games
location-based gamesFOOTBALL
MINECRAFT
INGRESS
geogames
NEOCARTO-
GRAPHER
𝐺𝑒𝑜𝑔𝑎𝑚𝑒𝑠_2 ⊏ 𝑀𝑜𝑏𝑖𝑙𝑒𝐺𝑎𝑚𝑒𝑠 ⊓ 𝐿𝑜𝑐𝑎𝑡𝑖𝑜𝑛𝐵𝑎𝑠𝑒𝑑𝐺𝑎𝑚𝑒𝑠
mobile location-based games with additional features (Schlieder & al., 2006)
p. 17Schlieder | Geogame Design
A different concept of geogame
The authors call their desktop simulation game a „geogame“.
This is not compatible with our definition of geogame.
O. Ahlqvist, R.
Benkar, B. Mikula,
K. Vatev, R.
Ramnath, A.
Heckler, Z. Chen,
P. Peixuan (2014),
see also
geogame.osu.edu
p. 18Schlieder | Geogame Design
Discuss #1
Foursquare /
Swarm
Geograph Ingress Neocarto-
grapher
Mobile game? ✔ ✔ ✔ ✔
App type? native
Location-based? ✔
Positioning? GPS / Wi-Fi
Geogame? ✔
Fill in the missing entries!
p. 19Schlieder | Geogame Design
Location-based games: 150 years ago
Letterboxing In 1854, James Perrot, a
tourist guide in Dartmoordevised a search game:
He hid a bottle with hisbusiness card in the moor…
Dartmoor, Devon, UK
(CC
BY
-SA
4.0
) H
erb
y, W
ikim
edia
co
mm
on
s
p. 20Schlieder | Geogame Design
Mobile games: 15 years ago
Geocaching Selective availabilty of
GPS was removed on
May 2, 2000
The very next day, Dave
Ulmer placed the first
geocache near Portland,
Oregon
Geogame technology
2004
© U
niv
ers
ity o
f B
am
be
rg
p. 21Schlieder | Geogame Design
indoor / motion outdoor / locomotion
Geogames are locomotion games
© U
niv
ers
ity o
f B
am
be
rg
p. 22Schlieder | Geogame Design
Cognitive Spaces of Games
Montello (1995)
environmental
space
>> human body
visual exploration
requires locomotion
vista space > human body
visually accessible from a
single vantage point
figural space < human body
haptically accessible
p. 23Schlieder | Geogame Design
Cognitive Spaces of Games
Montello (1995) Schlieder, Kiefer, Matyas (2006)
environmental
space
>> human body
visual exploration
requires locomotion
location-based
games
Locomotion system,
spatial memory,
mental maps, …
vista space > human body
visually accessible from a
single vantage point
motion
controller
games
Motor system
figural space < human body
haptically accessible
classical
console games
Hand-eye coordination
p. 24Schlieder | Geogame Design
Spatial cognition research
Reference Montello (2001) on spatial
cognition research in
geography
Spatial knowledge acquisition & development
structure & processes
navigation & orientation
spatial language
individual differences
www.spatiallearning.org/
p. 25Schlieder | Geogame Design
Example: navigation tasks for geogames
Route knowledge Response-learning
Encodes specific turns at
specific places
Overview knowledge Place-learning
Encodes distances and
directions to places
Builds a mental map which
permits to find shortcuts
Reference Weisberg, D. &
Newcombe, N. (2015)
How do (some) people
form cognitive maps?
SILC showcase
http://bit.ly/1EcqeFI
p. 26Schlieder | Geogame Design
Discuss #2
Geogame tasks You want to activate
mental mapping processes
in the players of your
geogame.
Rank the following spatial
tasks accoding to which
you think is most effective.
What other suitable
spatial task can you think
of?
rank task
Describe how to get
from your position to
place X.
Estimate the distance
from your location to a
non-visible landmark X.
List landmark buildings
on a street you know.
?
p. 27Schlieder | Geogame Design
Gamification
Context of use Serious games: some
ludic elements, but no full
game is created
HCI: playful interaction
Definition Deterding et al. (2011)
„The use of game design
elements in non-game
contexts“Scheme from Deterding et al.
(2011) adapted to fit spatial
gameplay
geogamesspatial
gamification
spatial toysplayful
interaction
game
play
wholepart
p. 28Schlieder | Geogame Design
Example: achievement systems
Badges Ranking on a nominal
scale of achievement
Example: Foursquare
trainspotter badge
High-score list Ranking on an ordinal
scale of achievment
Example: Geograph
leaderboards
geograph.org.uk
points = squares visited first
depth = photos / squares
p. 29Schlieder | Geogame Design
Serious games
Education Abt (1970)
“these games have an
explicit and carefully
thought-out educational
purpose and are not
intended to be played
primarily for amusement”
and other purposes Zyda (2005)
“a mental contest, played
with a computer in
accordance with specific
rules that uses
entertainment to further
government or corporate
training, education, health,
public policy, and strategic
communication objectives”
p. 30Schlieder | Geogame Design
Geogames as serious games
Game-based learning Broad variety of learning
processes: biodiversity,
industrial geography, …
Klopfer (2008), Schaal &
al. (2012), …
Place marketing Spatial gamification in
tourism and LBSN
Celtek (2010), Hodson
(2012), …
VGI games Provide an additional
motivation for geospatial
information crowdsourcing
Matyas & al (2008),
Garcia Martí & al. (2013),
Antoniou & Schlieder
(2014), …
p. 31Schlieder | Geogame Design
Applications: game-based learning (1)
Serious games De Gloria & al. (2012)
Backlund & Hendrix (2013)
Field trip, …,
Feature motivating because
highly self-determined
Locomotion matters: as in
a field trip, players spend
time moving to placesEquilibrium
Interaction with the simulation
at specific places only
p. 32Schlieder | Geogame Design
Applications: game-based learning (2)
Motivation in learning self-determination theory
of Ryan & Deci (2000).
Measured by the intrinsic
motivation inventory (IMI)
Games as motivation intrinsic motivation results
in more effective learning
Correlates with perceived
competence and
perceived choice
subscale of IMI
v4 = I am satisfied with my performance
v7 = I could control my activity
p. 33Schlieder | Geogame Design
Discuss #3
Empirical findings Gamification design
guides such as
Zichermann & al. (2011)
list success factors.
How would you measure
success?
Make an educated guess
about how the success
factors relate to perceived
competence and choice.
factor gamification features
status let players publish and
compare their progress
access reward participation by
unlocking new features
power reward progress by making
the player more powerful
stuff reward achievement with
badges, avatars, …
adapted from
Zichermann & Cunningham (2011)
p. 34Schlieder | Geogame Design
Applications: place marketing
Gamification objective Motivate players to go to
places which they would
probably not visit without
the game
Tourist geogames Mostly place-specific
geogames
Sintoris & al. (2014):
Design workshops for
creating a Pompeii game
www.ingress.com
XM can be collected at
some places only
p. 35Schlieder | Geogame Design
Applications: geoinformation crowdsourcing
Gamification objective Increase participation:
demographically,
temporally, …
Improve data quality:
coverage, …
Noise mapping NoiseBattle:
Garcia Martí & al. (2013)
Noise busters:
Romano (2015)
Is there a shelter at the bus stop?
Do you feel safe at this place?
Yanenko, Schlieder (2012)
p. 36Schlieder | Geogame Design
Agenda
Part I
What are geogames?
Part II
Describing a spatial gamification scenario
Part III
Play-testing a geogame
p. 37Schlieder | Geogame Design
Games as a social medium
Playing experience Games connect their
players socially
First question Do we need a game?
In what way, if at all, do we
want to socially connect
our students, visitors,
customers, …? A geogame with a team
communicating face-to-face
© U
niv
ers
ity o
f B
am
be
rg
p. 38Schlieder | Geogame Design
Geogames as a spatial medium
Playing experience Geogames also connect
with the geographic
environment
Second question Do we need a geogame?
What type of spatial
experience do we want our
students, visitors,
customers, … to have?
A pre-digital
location-based game
p. 39Schlieder | Geogame Design
Gamification scenario
Principle Presents the design case
for a serious geogame
Scenario elements (1) Who? Players:
demographic, …
Where? Places:
geography, …
When? Period:
time of year or day, …
Scenario elements (2) What: Play activities
exploration, evaluation, …
Why? Problem:
Issue, the gamification
approach is meant to
resolve
p. 40Schlieder | Geogame Design
Example: gamification scenario
OSM feature update scenario
Players
Who?
Contributors to OSM, especially less active ones
Places
where?
Coverage of OSM, that is, everywhere
Period
When?
Whenever someone chooses to contribute, that is, anytime
Play
What?
Evaluation: updating OSM features
Problem
Why?
Feature updates cluster around popular areas
p. 41Schlieder | Geogame Design
Discuss #4
Gamification potential You plan an activity for
first year students on their
first day on campus.
Could this be a location-
based game? Justify your
answer.
The first two questions In what way, if at all, do we
want to socially connect
the students?
What type of spatial
experience do we want the
students to have?
p. 42Schlieder | Geogame Design
Discuss #5
Gamification scenario Specify a gamification
scenario relating to the
topic „first day on campus“
First day on campus
Players
Who?
Places
where?
Period
When?
Play
What?
Problem
Why?
p. 43Schlieder | Geogame Design
Geodesign: more than a conference series
Spatial planning design process models
Steinitz (2012)
participatory technologies
Batty (2013)
Cognitive scale environmental &
geographic space
“Geodesign will not be limited to any
particular scale of application, but my
experiences lead me to suggest that
we consider improving educations,
research, and action in the middle
range, from larger geographic areas
to watersheds and regions“
p. 44Schlieder | Geogame Design
Geodesign principles as games
Game mechanics Steinitz (2012), p. 67
Principles for the design of
faunal preserves
Could be conceived as a
spatial allocation game
with better vs. worse as
stakeholder / player 1
vs. stakeholder / player 2
better worse
p. 45Schlieder | Geogame Design
Research issues
General Can Geogames also
become a medium for the
Geodesign process?
More specific what phases of the
Geodesign process can
Geogames contribute to?
what technological
assistance facilitates using
Geogames?
what game mechanics are
most effective?
p. 46Schlieder | Geogame Design
Geogames and Geodesign
Geogames Steinitz et al. 2003
Exploration
games
Learning to use / to read a
spatial design
How do I move from A to B?
What is the best place for
activity X?
How should the state of
the landscape be
described ...?
representation
How does the landscape
operate?
process
Evaluation
games
Learning to evaluate a
design
How do I feel about place A?
What would I need there?
Is the current landscape
working well?
evaluation
How might the landscape
be altered ...?
change
p. 47Schlieder | Geogame Design
Geodesign exploration games
(c) U
niv
ers
ity o
fB
am
be
rg
Learning to read a changing urban design
Kremer, Schlieder, Feulner & Ohl (2013)
Proc. VS-GAMES, IEEE Press
p. 48Schlieder | Geogame Design
Exploration patterns
Signal vs. noise What is not random about
an observed movement
pattern?
Focussedness measures a form of detour
sinousity
comparison to the shortest
path
© W
ikim
ed
iaC
om
mo
ns
random walk
non-random walk
p. 49Schlieder | Geogame Design
Artists as precursors
Le Flâneur,
Paul Gavarni, 1842
Literature Baudelaire: spatial
exploration as artistic
stance
Guy Debord (1956),
Théorie de la dérive
References Karen O´Rourke (2013)
Walking and Mapping:
Artists as Cartographers
© W
ikim
ed
iaC
om
mo
ns
p. 50Schlieder | Geogame Design
Random exploration
Drifting 2004, architecture festival,
Orléans, France
A psychogeographic walk
organized by Wilfried Hou
Je Bek
Spatial exploration based
on an algorithm
only non-digital hardware
(paper and pencil)
Orléans-la-Source
(CC
BY
-SA
4.0
) F
lori
an
Fè
vre
, W
ikim
ed
ia c
om
mo
ns
(CC
BY
-SA
3.0
) C
roq
ua
nt,
Wik
ime
dia
co
mm
on
s
p. 51Schlieder | Geogame Design
Exploration algorithm
Spatial exploration an infinite loop repeating
three turn directions
Observation task participants were asked to
invent names for places
they encountered
„It´s for playing“,
„cestnuts on concrete“, …
first right
first left
third right
repeat
p. 52Schlieder | Geogame Design
Discuss #6
Spatial analysis What trajectory does the
algorithm produce on a
square grid?
p. 53Schlieder | Geogame Design
Loop pattern
incoming
direction
outgoing
direction
instruction
sequence
p. 54Schlieder | Geogame Design
Algorithmic analysis
Instruction sequence Count the number of left
turns 𝐿 and right turns
𝑅 (ignore everything else)
If 𝐿 = 𝑅 and the incoming
direction is the same as
the outgoing direction,
then the overall movement
is translational
Otherwise a loop pattern
results with the special
case of a direct way back
loop
row
loop
back
=
loop
p. 55Schlieder | Geogame Design
Real-world movement pattern
Spatial analysis The street layout in
Orléans-la-Source is not
grid-based
Most movement patterns
are neither loops nor
translations
Rules are incomplete there might be no 𝑛-th
street to the left/right:
dead-ends, T-crossing
1st R
1st L
3rd R
1st R
1st L
1st R2nd R
Exploration pattern in
Orléans-la-Source
p. 56Schlieder | Geogame Design
Agenda
Part I
What are geogames?
Part II
Describing a spatial gamification scenario
Part III
Play-testing a geogame
p. 57Schlieder | Geogame Design
Discuss #8
Exploration game How do you organize in
your team to come up with
a distance guess?
Can you identify an
exploration pattern?
Is there a landmark
selection pattern?
Which are disruptive
events for this version of
Guesstimate?
p. 58Schlieder | Geogame Design
Playtesting Guesstimate
Pizza Pepedroni Incredible: the best pizza
in town is delivered on
campus by super fast
drones!
Just indicate your location
by specifying your
distance to four
landmarks. The drone
determines where to fly to
and, once landed, shows
its location on the map.
CC
BY
2.5
Ag
nie
szka
Kw
iecie
ń, W
ikim
ed
ia
p. 59Schlieder | Geogame Design
Playtesting Guesstimate
Pizza Pepedroni If your distance guesses
are inaccurate, you may
have to walk a few steps
to collect your pizza.
Try to guess the distances
as accurately as possible
to obtain a maximum
number of pizzas during
the next 10 minutes
CC
BY
SA
3.0
Pa
tric
kh
aa
s,W
ikim
ed
iaco
mm
on
s
p. 60Schlieder | Geogame Design
Playtesting Guesstimate
𝑔𝑎𝑚𝑒 𝑠𝑡𝑎𝑟𝑡𝑠 ℎ𝑒𝑟𝑒
smart.uji.es
"𝐺𝑒𝑜𝑔𝑎𝑚𝑒𝑠 𝑎𝑟𝑒 𝑙𝑜𝑐𝑜𝑚𝑜𝑡𝑖𝑜𝑛 𝑔𝑎𝑚𝑒𝑠"
p. 61Schlieder | Geogame Design
You should now be able to …
• Explain what geogames are
assess whether spatial gamification may help solving a problem
relate geogames to mobile and location-based games
give examples for serious games in education, tourism and VGI
• Create a gamification scenario
relate different types of geogames to the geodesign process
define the components of a gamification scenario
• Systematically play-test a game
explain why designers care about intrinsic player motivation
relate different cognitive spaces to different types of gameplay
analyze the mechanics of a spatial exploration game
p. 62Schlieder | Geogame Design
Must read: Classics
Klopfer, E. (2008). Augmented Learning: Research and Design of
Mobile Educational Games, Cambridge, MA: MIT Press.
Salen, K; Zimmerman, E. (eds.) (2006): The Game design reader. A
rules of play anthology. Cambridge, MA: MIT Press.
von Borries, F.; Walz, S.; Böttger, M. (eds.) (2007): Space, Time,
Play. Computer, Games, Architecture, and Urbanism. Zürich, CH:
Birkhäuser.
Adams, Ernest; Dormans, Joris (2012): Game mechanics. Advanced
game design. Berkeley, CA: New Riders.
de Souza e Silva, A. (ed.) (2009): Digital cityscapes. Merging digital
and urban playspaces. New York, NY: Lang.