parental controls: out of control
DESCRIPTION
It takes a lot of effort to protect our kids. Innovations in technology and entertainment have introduced new challenges for parents, which extend far beyond “child-proofing” the medicine cabinet. For example, gaming is now interactive via the Internet, calling into question, not only the game, but also the other gamers. Movies, music, and videos are also accessible on televisions, computers, and even phones. Questionable content is a click away.The responsibility of protecting your children can seem overwhelming. Therefore, when an adult actively attempts to use parental controls, the process should be simple and success should be guaranteed. However, a great deal of preparation is actually needed to properly activate these controls. We aresharing these results with you so that you can easily pinpoint crucial areas where you must be especially cautious. Parentalcontrols are only valuable if you know how to make them work.TRANSCRIPT
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Parental Controls:Parental Controls:Parental Controls:Parental Controls: Out of ControlOut of ControlOut of ControlOut of Control
It takes a lot of effort to protect our kids. Innovations in technology and entertainment have introduced new
challenges for parents, which extend far beyond “child-proofing” the medicine cabinet. For example,
gaming is now interactive via the Internet, calling into question, not only the game, but also the other
gamers. Movies, music, and videos are also accessible on televisions, computers, and even phones.
Questionable content is a click away.
The responsibility of protecting your children can seem
overwhelming. Therefore, when an adult actively attempts to use
parental controls, the process should be simple and success
should be guaranteed. However, a great deal of preparation is
actually needed to properly activate these controls. We are
sharing these results with you so that you can easily pinpoint
crucial areas where you must be especially cautious. Parental
controls are only valuable if you know how to make them work.
The studyThe studyThe studyThe study
Our research with 20 pairs of children and their parents (40
people total) explored such issues as:
• Determining awareness of existing parental control
technology
• Assessing confidence in setting parental controls for
each device
• Restricting children from inappropriately rated content
• Preventing strangers from contacting your child without
permission
• Pinpointing the usability of setting parental controls
The study included these devices and systems:
• The V-chip (a small chip embedded into television sets
since 2001 that blocks programming based on parental
guidance ratings encoded in broadcast signals)
• TiVo (a digital video recording service that allows
users to schedule and watch shows they have recorded)
• Xbox 360 gaming system (the Xbox 360 has two sets of
parental controls: Console controls to block games and
movies, and Xbox Live controls to restrict online
gaming and communication with others)
• Firefly (a mobile phone aimed at grade-schoolers;
parental controls on the Firefly can be set up to restrict
outgoing and incoming calls)
Our user research specialists spent 75 minutes with each parent
and child, walking them through a series of tasks for each
device. These tasks were specially designed to determine the
ease of use of the devices.
In this article, we will take a look at some of our findings and let
you know what you need to do to make sure that you can set the
parental controls on these devices with the assurance that they
are working effectively.
Don’t be one of the many who are Don’t be one of the many who are Don’t be one of the many who are Don’t be one of the many who are unawareunawareunawareunaware Awareness of technology in today's world is half the battle to succeeding with it–the more one knows about something, the better able one is to use it. The same applies to parental controls, including the various ratings systems used by television and gaming systems. For instance, the parental guidance rating system used by the V-chip and shown on all of the major networks is composed of seven individual ratings. In this study, 80% of parents and 70% of children were aware of this TV ratings system. However, this awareness seems to be limited to a very basic understanding – actual knowledge of the descriptions of each rating is much more limited, hovering around 40% at best. Only by understanding these descriptors will parents be able to determine the levels of violence, language or sexuality that children are exposed to. Yet, most of the people in our study had no practical understanding of their meaning. If parents and guardians are to be successful in setting proper controls for those in their supervision, it is not enough to be aware of either of these ratings systems. Parents must actively learn the descriptors for each system because only then will they have a chance of ensuring protection from harmful content.
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Overall Device Failure Rates
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
V-Chip TiVo Xbox 360 Firefly
Device
Percent Failure
Parent
Child
How easy is it to set up parental controls?How easy is it to set up parental controls?How easy is it to set up parental controls?How easy is it to set up parental controls?
First and foremost, our research indicates that parents need to spend the time to learn how to set up parental
controls. Participants in this study struggled not only with the various screens when setting up these
controls, but also with the model for the ratings systems in place (see sidebar).
The graph below shows the average failure rates for parents and for children on each device. These
numbers make it clear that most are not able to achieve these tasks easily on their own. Adults who are
serious about protecting young people in their care need to dedicate the time to learning more by reading
the manuals that come with each device, or researching the device and its controls online. When you set up
parental controls, it is also important to carefully read the on-screen directions. Sometimes, these might be
clearer than what you will find in a manual or online.
Additionally, once you have learned about how to set these controls, it is also a necessity to confirm that
they are properly activated. Many participants in our study believed that they had successfully set up
controls when in fact they had not; the children in their care would have been left inadvertently vulnerable
to questionable content.
How much difference is there between you and your kids?How much difference is there between you and your kids?How much difference is there between you and your kids?How much difference is there between you and your kids?
One of society’s widely-held beliefs is that children are much more technology savvy than parents. After
all, between work and managing the family’s day-to-day affairs, what parent has the time to experiment
with the latest gizmo from Best Buy or Toys ‘R’ Us? Results from our study challenge this myth and show
that for the most part, there is no difference in how parents and children set up parental controls.
No device drives this point home more clearly than the Xbox 360, Microsoft’s gaming console, which in
addition to games also plays movies and allows for online gaming and communication between gamers
across the world. As you can see in the graph above, the failure rates for both groups were almost equal,
with 45% of parents and 49% of children failing to set up its various parental controls.
The same point is true
for the Firefly mobile
phone, which has
parental controls that
allow you to restrict a
child’s contact with
other individuals who
are not approved by the
parent or guardian. Both
groups performed
equally poorly with this
device: 34% of parents
and 39% of children
failed to successfully set
up its controls.
So, while common
wisdom would seem to
say that kids who can
program a VCR long
before any adult should
be able to master these
controls with ease, this
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simply is not the case. Still, guardians need to become experts in the technology to be certain that they are
prepared for any scenario.
Confidence can be misplacedConfidence can be misplacedConfidence can be misplacedConfidence can be misplaced
Usually, technology lets us know when we mess up. Have you ever tried to close a program on a computer
that was not finished saving your most recent changes to disk? Typically, an on-screen message pops up to
warn us that there will be serious consequences if we do not let the program “finish its business” first.
Unfortunately, there are no alert mechanisms in place with the majority of parental controls, which means
parents might think they have set up the controls correctly, when in actuality, they have not.
A clear illustration of this point once again comes from the Xbox 360. For the console controls, a large
portion of parents (70%) and children (65%) felt confident that they had successfully put them in place.
However, 42% of parents and 57% of children failed! How could our participants be confident that they set
up the console controls when so many failed? Simple: Nobody knew they had failed to set up the parental
controls!
Xbox 360 Console Controls: Failure Rates vs.
Confidence Rates
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30%
40%
50%
60%
70%
80%
90%
100%
Parent Child
Participant Group
Percentage of Participants
Failure
Confidence
The same thing happened, however, when we asked participants how confident they were that they
successfully programmed the Xbox Live parental controls. Setting up these controls is a lengthy process
with many places for potential error and very little confirmation of correct action. Once again, the majority
of parents (65%) and children (75%) were confident that they successfully set up the Xbox Live controls.
However, 67% of parents and 40% of children failed to set up the Xbox Live parental controls.
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Xbox Live Parental Controls: Failure Rates vs.
Confidence Rates
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Parent Child
Participant Group
Percentage of Participants
Failure
Confidence
If the Xbox 360 gave better clues as to whether the parental controls were set up correctly, people might
have had a different view of their abilities and not been so confident in the successes of their actions. Over-
confidence can lead to complacency; this finding further stresses the need for parents to educate themselves
in order to avoid potential pitfalls in the setup process.
ConclusionConclusionConclusionConclusion
What do such results say about the devices and the people who use them? While these devices and their
parental control features are useful, they are not usable. There are wonderful tools at our disposal, but many
of us cannot adjust them “out of the box” so that they are also safe for kids to use. What’s more, there are
no parental controls that can’t be circumvented or revealed by some clever searching on the Internet.
Parental controls have to act as an effective supplement – not a replacement – for parental supervision.
Our comparison of high confidence ratings with actual success rates presents another worrisome fact:
People are often unaware when they have failed to properly set up these controls. Ultimately, society
should take these results as a warning: We are not doing as good of a job at protecting our children as we
might think.
However, technology should not be discarded simply because it can be dangerous. Adults who educate
themselves in advance on how to use these parental controls are much more likely to succeed. These
controls are designed to act as safeguards – and they can – as long as we understand that there is a learning
curve involved in ensuring that they do.
It is our hope that the controls for each of the devices and systems described in this article will become
more user friendly with each new release. But as parents and guardians of today’s youth, we simply cannot
afford to wait until this happens. We need to be sure we take the extra time necessary to learn about such
things as the ratings systems and potential pitfalls in the process; it is only through this additional effort that
we can be sure that those in our care are not inadvertently exposed to inappropriate content.
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TV RatingsTV RatingsTV RatingsTV Ratings ESRB RatingsESRB RatingsESRB RatingsESRB Ratings
All Children: All Children: All Children: All Children: This programming is appropriate for children of any age, yet is geared specifically toward children between the ages of 2 to 7 years old.
Early Childhood: Early Childhood: Early Childhood: Early Childhood: Videogames with this rating contain no inappropriate content and are playable by children ages 3 and above.
Directed to Directed to Directed to Directed to Older Children: Older Children: Older Children: Older Children: Programming bearing this rating is appropriate for children ages 7 and above.
Everyone: Everyone: Everyone: Everyone: These videogames are appropriate for children ages 6 and older.
Directed to Older Children Directed to Older Children Directed to Older Children Directed to Older Children----Fantasy Fantasy Fantasy Fantasy Violence: Violence: Violence: Violence: Appropriate for children ages 7 and above, this programming contains mild violence that would not be possible in the real world.
Everyone 10+: Everyone 10+: Everyone 10+: Everyone 10+: Videogames rated as E10+ are suitable for children 10 years of age and older.
General Audience: General Audience: General Audience: General Audience: Programming with this rating is appropriate for a wide audience.
Teen: Teen: Teen: Teen: Teen-rated videogames are appropriate for children age 13 years and older.
Parental Guidance Suggested: Parental Guidance Suggested: Parental Guidance Suggested: Parental Guidance Suggested: Parents should definitely consider watching this programming with their children as they might find some content objectionable.
Mature: Mature: Mature: Mature: These videogames are appropriate for ages 17 and above. Its content could contain intense violence and strong language....
Parents Strongly Cautioned: Parents Strongly Cautioned: Parents Strongly Cautioned: Parents Strongly Cautioned: Content in programming bearing this rating is inappropriate for children 14 years old or younger.
Adults Only:Adults Only:Adults Only:Adults Only: Definitely inappropriate for children of any age.
Mature Audience Only: Mature Audience Only: Mature Audience Only: Mature Audience Only: This programming is definitely unsuitable for children younger than 17 years old.
Rating Pending: Rating Pending: Rating Pending: Rating Pending: Games with this rating are awaiting a final decision from the ESRB on which rating it will receive.
Further information can be found at: http://www.tvguidelines.org/ratings.asp
Further information on ESRB ratings can be found at: http://www.esrb.org/ratings/ratings_guide.jsp