parametric contact model (pcm) development plan milestonedatesoftware goalexperimental goal 4.1.2.1...
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Parametric Contact Model (PCM) Development Plan
Milestone Date Software Goal Experimental Goal
4.1.2.1 – Purchase DE(Dynamics Engine by Arachi)
10/1/03
(11/1/03)Revised Estimate
4.1.2.3 – Identification of initial PCM for development
10/1/03
(10/17/03) Revised Estimate
Have PCM Development Plan
Characterized stage 1 PCM
4.1.2.5 – PCM design review
10/31/03
(11/7/03) Revised Estimate
Stage 1 implemented in DE
Characterized stages 2-4
Have experimental goals and plan in place for gecko, roach, and robot feet.
4.1.2.7 – PCM prototype v0.1 to be exercised by users
12/2/03 Stage 2 implemented in DE Test facilities in place and operating.
4.1.2.10 – PCM v1.0 2/2/04 Stage 3 implemented in DE First batch of experimental results on various feet.
Begin matching to Stage 3 parameters.
Stage 1 - Simple Contact
Model Description:Rigid foot when in contact, free when notContact is event drivenRelease is time basedLeg has linear and rotational spring/damper at the foot
Questions Model Can Answer:Measure reaction forces to evaluate leg trajectories and foot compliance, How much does leg squeezing reduce reaction forces?Is 2.5kg excessive? How much do we gain/pay for changing mass?What leg trajectories minimize adhesion forces?How much adhesion will feet need to provide? And for how long?
Model Complexity:Only 1 PCM parameter – Tr the time of releaseGeometry of foot is a simple sphere with appropriate springs/dampers at the ankle
Rx
Ry
Stage 2 - Simple Contact with time/random effects
Model Description:Rigid foot when in contact, free when notContact is state driven with random elementRelease is time based or load based (including time-dependencies)
Model Complexity:Additional PCM parameters: Slip force thresholds, time dependence, % chance of finding/losing a foothold, sliding frictionGeometry of foot is a simple sphere with spring/dampers in leg
Rx < Limit
Ry < Limit
Questions Model Can Answer:Evaluate gait strategies, foot-hold finding strategies, role of redundancy, Determine if gait is too fast (can’t find a foot-hold) or too slow (begin to slip), Evaluate how inhomogeneous surfaces affect getting a foot-hold
Model could be extended to handle foot slip, with no motion until force limit is exceeded, then planer sliding with simple friction rule
Friction
Stage 3 - Non-trivial Geometry
Model Description:Foot with multiple toes (claws & sticky pads)Toes with different contact propertiesCompliance between toes
Model Complexity:Additional PCM parameters: Pad friction model, claw adhesion modelGeometry is a set of simple shapes with spring/dampers between
Claw
Pad
Questions Model Can Answer:Foot Design strategies: How many toes? What arraignment? How muchcompliance between toes? How many claws/pads? We can begin to match experimental data for claws, setae, prototype feet
Stage 4 - Non-trivial Geometry on Surfaces
Model Description:Foot with multiple toes (claws & sticky pads)Toes with different contact propertiesCompliance between toesDetails of surface interaction including: Viscoelastic/plastic impact Time dependent friction Statistical surface properties
Model Complexity:Additional PCM parameters: Time dependent adhesion or friction, Surface deformation properties, More complex pad and claw models, Velocity dependent impact and frictionGeometry is a set of simple shapes with spring/dampers between
Claw
Pad
Questions Model Can Answer:Foot & Behavior designs for finding holds on different surfacesFeed-forward vs. feed-back foothold finding algorithms. We can better match experimental data for claws, setae, prototype feet