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P6161 For 1 player / Ages 8 and up INSTRUCTION MANUAL P/N 823-D4000 Rev.E

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Page 1: P6161Launching UCreate Games & Artimation The first time you launch UCreate Games & Artimation the software will download and install the updates necessary for full game content. Players

P6161 For 1 player / Ages 8 and up

INSTRUCTION MANUALP/N 823-D4000 Rev.E

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Consumer Information• IMPORTANT: This product requires an initial web update to install the complete game. Please

register this product to receive free updates (see the installation and set-up sections for additional details).

• Please keep this instruction manual for future reference, as it contains important information.•Adultassemblyrequiredforsoftwareinstallationandconnectiontoyourcomputer.•Fortechnicalassistancewiththisproduct,pleasevisitwww.service.mattel.comorcall1.800.803.9611.(USandCanadaonly,M-F9AM-7PM&SAT11AM-5PM,Eastern)

Minimum System RequirementsInordertoinstallandplayUcreateGamesandArtimation,yoursystemmustmeetorexceedtheseminimumsystemrequirements.Aninternetconnectionisalsorequiredforregistrationanddownloading new games. Requires dial up or broadband connection.

Operating system: Windows XP with latest service pack installed•CPU:750MHzCPU(orequivalent),1GHzCPUrecommended•RAM:256MBRAMminimum,512MBrecommended•VideoCard:Videocardcapableof800x600resolutionwith32MBofRAM,DirectX9compatible.Avideocardwith128MBofRAMisrecommended.

•SoundCard:AC97-compatibleaudiosystemandspeakers•HardDrivespace:Approximately500MB(includesDirectX9.0cinstallation)

Operating system: Windows Vista or Windows 7 with latest service pack installed•CPU:1GHzCPU•RAM:1GBRAM•VideoCard:DirectX9compatiblevideocardwith128MBofRAM•SoundCard:AC97-compatibleaudiosystemandspeakers•HardDrivespace:Approximately500MB(includesDirectX9.0cinstallation)

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Operating system: Mac OS X 10.4.9 or higher, 10.5.x and 10.6.x•CPU:1GHzPPCorIntelCPU•RAM:512MBRAM•VideoCard:Videocardwith32MBofRAM•SoundCard:AC97-compatibleaudiosystemandspeakers•HardDrivespace:Approximately200MB

Hardware Peripherals•CD-ROMdriverequiredforinstallation•USBPort:2.0HighSpeed•Keyboardandmouse•Printerisrecommended(forprintingreplacementbookletpages).

Recommended Screen Resolution•1024x768pixels,16bit(thousandsofcolors)

Notes:• For best performance, your video card should use the latest drivers.• For technical assistance with this product, visit www.service.mattel.com or call

1.800.803.9611. (US and Canada only, M-F 9AM - 7PM & SAT 11AM - 5PM, Eastern)• Make sure your printer is set to print 8.5” x 11” or A4 paper.• Internet connection: Needed for registration and downloading new games. Requires dial

up or broadband connection.

WE RESERVE THE RIGHT TO TERMINATE U•CREATE ONLINE SERVICE AFTER 1/2011.

Setting up UCreate Games and Artimation

•UnpacktheUCreateGames&Artimationcomponents. -UCreateGames&Artimationstand -InstallationCD -Drawingaccessories(4markers) - Interactive booklet -QuickStartGuide

Note: Markers may stain fabrics and other surfaces. Avoid contact with carpet, clothing, walls and furniture.

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•PlacetheUCreateGames&Artimationstandnexttoyourcomputer.•Unfoldthecameraarmandfullyextendthearm.Thearmshouldleanbackataslightangle.Aim

the camera at the drawing surface. •Adjusttheroomlighting.Indirectlightingisbest.Avoidbrighthighlightsanddarkshadows.•ConnecttheUSBcordtoanopenUSBportonyourcomputer.

Installing Software•Ifyouhavemultipleuseraccountsonyourcomputer,besuretheuseraccountselectedhasadministrativeprivilegessoyoucaninstallthesoftware.

•LoadtheinstallationCDintoyourCD-ROMdrive.Theprogramwillautomaticallycheckforavailableupdatesanddownloadthemtoprovidecompletegamefunctionality.

•Followtheon-screenstepstoset-upyourUCreateuseraccount.UseyourkeyboardtoentertheuniqueSoftwareAccountKeylocatedonthebackoftheInteractiveBooklet.

•Ifinstallationofthissoftwaredoesnotbeginautomatically,double-clicktheCD-ROMUCreateicon.Next,double-clickthe“setup.exe”fileandfollowtheinstructions.Foradditionalinformationandinstallationtips,youcanalsoselectthe“ReadMe”file.

NOTE: Download times vary depending on your connection speed and the updates required.

Uninstalling SoftwareForaPC,clickthefollowingitemsinorderandthenfollowtheon-screeninstructions:•Startmenuonyourcomputertaskbar•Programs•Radica•UCreateGames•UninstallUCreateGames

ForaMac:•OpentheApplicationFolder.•FindtheUCreateGamesapplication.•DraganddropitintoyourTrash.

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Interactive Booklet Use

•Placethebookletonthestandandalignitproperly,withthebinderlocatedintherecessatthetop side of the drawing surface.

•Thecamerawillrecognizethecodeprintedoneachpageandtakeyoudirectlytotherelatedactivity.•Followtheinstructionsonthebookletpagesandon-screentocreatecustomgamesorcaptureimages.•Followtheinstructionson-screentoprintreplacementpages.Bookletpagesareapproximately½ofastandard8.5”x11”orA4sheetofpaper.Foldortrimthepagetomakesureitfitsproperlyonthestand.

IMPORTANT:• Do not mark in the coded areas. This will disable the automatic short cut feature.• Use the small boxes on some pages and follow the instructions to confirm your markers

will work correctly with the game.

Launching UCreate Games & ArtimationThefirsttimeyoulaunchUCreateGames&Artimationthesoftwarewilldownloadandinstalltheupdatesnecessaryforfullgamecontent.Playerswillneedtolog-inwithaUCreateaccounttoplaythegames.Followtheon-screeninstructions.

Getting StartedThe Main Menu screen provides several options for the player: •PlayerProfileInformation•SettingGameOptions•SelectingaGame

Creating and Editing Player ProfilePlayerscancreatenewaccountsormodifyexistingaccounts.Followtheon-screeninstructionsto:•Entertheplayer’sname.•Selectaniconimagefromthelibraryortakeanewpicture.

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Setting Game OptionsAdrop-downoptionmenu(gearicon)allowstheusertoadjustgameoptions,including:automaticweb updates, full screen mode, music and sound effects levels, and access to the parental control setting log-in.

Parental ControlParents are required to enter a unique password to access these settings. The Parental Control settingsinclude:•Importingcontrols-enableordisablefileimportingfunction•Resettinghighscores•Deletingplayeraccounts

On-screen HelpOn-screenhelpandtipsareavailablethroughoutthegamebyselectingthehelpicon.ThisshouldalwaysbeyourfirstchoiceifyouhavequestionsaboutthefunctionalityofUCreateGames&Artimation.•General–DescribesthebasicplayofUCreateGames&Artimationandthecurrentsoftwareversion•Options–Describesoptionsandhowtochangethem•Camera–Describeshowtousethecamera•GameHelp–Describeseachgame•TestPage–DescribeshowtocaptureanimageofTestPageforadditionalhelp

The LibraryTheLibraryincludesphotosandimagesforgamecreationandprovidesplayerswiththeabilitytocreate, edit, and import additional images. The Libraryisaccessiblefromthepulldownmenuandalsowithineachgame’sgamecreationscreen.PlayerscansortthroughthumbnailimagesinTheLibraryby:filename,capturedate,orwhocreated the image.

Using the CameraPlayerscantakepicturesandcaptureimagestoaddtotheLibrarybyselectingthe“camera”option from the main menu. Instructions on-screenoutlinethestepsnecessarytotakeapicture.

•Adjusting the camera orientation -Aimthecameraatthedrawingsurfaceforcapturingimagesanddrawings. -Aimthecameraattheplayertocaptureportraitsandroomphotos.•Positioning the image -Movetheimagetothecenterof,thescreen,ifpossible,beforecapturingtheimage.•Capturing the image -Selectthe“TAKEPICTURE”buttononthescreen. -Ashortcountdownallowstheplayertoposepriortotakingashot.•Storing the picture -Messageson-screenwillconfirmthefilehasbeenstoredintheLibrary.

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Trimming a photoThePhotoLibraryalsoallowsuserstocut-outandmodifypartsofanyphoto.Playerscanuseabasiccroppingtooltoonlyshowwhattheywantinaphoto.

• Basic croppingAboxwillappearwithhandlestoscaleorrotatetheareaasneeded.Oncetheboxisdefined,selectingtheCROPbuttonwillcut-outtheimage.Thenewimagewillappearinthelibrary.(Theoriginalimagewillalsoremaininthelibrary.)

• Mask trimmingPressingMASK(orusingtheMASKpageintheinteractivebooklet)willallowplayertodrawacustom cut-out shape on the booklet page, while watching their drawing progress on the screen. Playersneedtodrawacomplete,closedlooparoundtheshapeinordertotrimthearea.Whenthedrawingisready,pressingtheMASKbuttonwillremoveeverythingoutsidetheshape,andsavethenewimageinthelibrary.(Theoriginalwillalsoremaininthelibrary.)

Sharing your UCreate Projects PlayerscansharetheirUCreateGames&ArtimationprojectswithotherUCreateGames&Artimationowners.SeetheOn-screenHelpformore details.

Selecting a Game Mode PlayerswillselectaGameModefromtheMainMenu.Pressingthearrowswillscrollthroughallavailablegametypes.Theinitialgamesinclude:•Puzzles•Pinball•BallDrop•Mash-Ups

PUZZLES Whenenteringthepuzzlegame,theplayerwillbepresentedwithtwooptionsintheMainMenu:•PlayExistingPuzzle•CreateNewPuzzle

Playing a PuzzleAlistoftheavailablepuzzlesisdisplayedintheselectionbar.Playerscanclickonthearrowstoscrollthroughtheavailablepuzzles.Theselectedpuzzleimagewillbedisplayedon-screenwithadditionalinformation.Pressthe“play”button.Thepuzzlepieceswillscatterandthetimerwillstart.

Moving PiecesPlayersusethemousetoselectanddragapuzzlepiecetothepositiontheywant.Theselectedpieceishighlighteduntiltheplayerreleasesthemousebuttontodropthepiece.•Ifitisplacedinthecorrectpositionontheboard,thepiecewillsnaptothesurface.•Ifitisplacedinanincorrectposition,thepiecesimplystaysinthatpositionuntilmoved.

Playerscanchoosetorotateapiecebeforemovingitbyclickingontherotateiconormovingthepiece to the rotate icon.

Hints:TheplayercanclickontheHintbuttontorevealthefinalpuzzleimageandcutpatternontheboard.

Help:PlayerscanpresstheHelpiconforadditional,On-screenhelptipsandgamesteps.

Scoring:Scoresarebasedonthedifficultyforeachpuzzle,andincludeatimebonus.PlayersalsoreceiveabonusiftheycompletethepuzzlewithoutusingtheHintbutton.Completionscore+Bonuspoints = Total score

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Creating a New PuzzleStep 1 – Select an ImagePlayersselectanimagefromtheLibraryorusetheinteractivebooklettocreateanewimage.(Note: Only still images can be used for puzzles.)

Step 2 – Select a Puzzle Piece TemplatePlayerscanselectapuzzlepiecelayoutfromon-screenoptions.Thelayoutsincludeseveraldesignswithdifferent shapes and numbers of pieces. The number of pieces determines the difficultylevelforscoring.

Playerscanalsocreatetheirownpuzzlepieceshapesusingtheinteractivebookletbydrawinglinesonthepageandthencapturingtheimage.SeetheInteractiveBookletfordetails.

Playersshouldfollowthesegeneralguidelineswhencreatingnewpuzzlepieces:•Useatleast9puzzlepieces.•Donotexceed40puzzlepieces.•Minimumpiecesizeisapproximately½”x½”(drawnonthepage)•Designsshouldavoidusingextremelynarroworcomplexshapes•Linesmustcrosstheedgesoftheboundaryboxtocreatecompletepieces•Linesmustcreatecomplete,closedshapestocutoutthepieces

Step 3 - Save the Puzzle Onceplayershavecreatedapuzzle,theywillneedtosavethepuzzleinformationinordertoplayit.Playersenteranameforthepuzzleandthegameenterstheplayer’snameautomatically.

PINBALLOnceaplayerhasselectedthePinballgame,theyarepresentedwithtwooptionsintheMainMenu:•PlayExistingMachine•CreateNewMachine

Playing an Existing MachineTheplayerispresentedwithamenubarshowingtheavailablepinballmachines.Playerscanclickon the arrows to scroll through the machines. Eachpinballmachineisindicatedwithathumbnailimageandnameforeasyreference.Theselectedpinballmachineisthendisplayedonthescreen.

Game ControlsPlayerswillusethekeyboardandmousetointeractwiththegame.Pleaseseetheon-screeninstructionsforspecifickeyboardcontrolsandoptions.

Creating or Editing a New Pinball MachineStep 1: Creating a TablePlayerswillselectatablelayoutfromtheLibrary,orusetheInteractiveBooklettocreatetheirowndesignbasedontheinitiallayouts.

Step 2: Adding and Customizing Pinball PartsOncethetablelayoutisdefined,playersdraganddroppinballpartsontothetable.Pieceswillsnaptoagridforeasyplacementandorganization.APinballWorkshopareaalsoallowsplayerstobuildandcustomizepinballelements•PlayerscanusephotosandimagesfromtheirLibrarytocustomizethetablebackgroundandparts.•Playerscandrawlinesthatactsasbumpersandboundarieswithspecialproperties(assignedby

pen color).

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Placing Pinball Parts on the TablePlayersusethemousetoselectexistingpartsfromthePinballLibraryandplacethemonthetable.Onceapieceisplaced,theplayercanmoveandrotatethembyclickingonthepieceagainandpressing the rotation button.

Pieces include:•Bumpers•Targets•Spinners•Ramps

Customizing Pinball PartsPlayerspickapinballpart,andselectthe“edit”buttontobegincustomizing.Playerscanthenusephotosordrawingstocustomizetheappearance.

The“edit”toolallowsuserstoscaleandrotatephotostomatchthepart.Whencompleted,thenew custom part will be available on the pinball creation screen.

Drawing Lines That Act as BoundariesPlayerscandrawinteractivelinesandobjectsonthetemplatepages.Placethebookletpageonthestandandfollowtheinstructions.Thegamewillrecognizeseveraldifferentcolorsspecifiedbytheuser;andeachwillproduceauniqueeffect:•Fast–Ballwillacceleratewhileontheselines•Slow–Ballwillslowdownwhileontheselines•Normal–Ballwillrollorbounceoffthesewallswithnormalproperties

Important: •Fill in the marker boxes with different colors as specified.•An on-screen message will tell the player if their markers are OK, or if they need to try a

different set. •If the player creates a “dead end” (where the ball becomes stuck for over 10 seconds), the

ball will explode and count as a lost ball.

Testing and Playing your new Pinball GamePlayerscantesttheirnewpinballmachinesatanytimebyselectingtheTESTbuttonon-screen.Thetestoptiononlyusesoneballtoplay,anddoesnotsaveanyscores.Aftertheballdropsdownthehole,theplayerisreturnedtotheeditscreen.Thegamemustbesavedbeforeitcanbeplayedforahighscore.

Note: If a machine is modified, the high scores for that game will be reset.

ScoringScoresarebasedonthetotalperformanceof3balls.Everypartonthepinballmachinehasascore value when activated.

BALL DROPThegoalinBallDropistomovetheballtoatargetareausingobjectsfromtheBallDropLibraryandhanddrawnlinesontheInteractiveBooklet.Thegame includes a series of levels with increasing difficulty.BallDropalsoincludesaFreePlayareawhereplayerscancreatetheirowngames.

Main Ball Drop Menu OnceaplayerhasselectedtheBallDropgame,theyarepresentedwithtwooptions:•PlayExistingGame•CreateaNewGame

Playing an Existing GameTheplayerispresentedwithamenubarshowingavailablegamelevels.Playerscanclickonthearrowstoscrollthroughtheoptions.Eachgameisindicatedwithathumbnailimageandnameforeasyreference.Theselectedgameisthendisplayedonthescreen.

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Adding Game ObjectsWhenalevelisloaded,playerscanusepartsfromtheLibrarytohelpreachthegoal.Playersusethemousetoselectandpositionobjectsonthegamescreen.FollowOn-screendirectionstopositionobjectssuchas:•Fanstopropelaball•Magnetstoattractaball•Starstocollect•Spikestoavoid

Drawing Lines to guide the ballPlayerscandrawlinesandobjectsonthetemplatepage.Placethebookletpageonthestandandfollowtheinstructions.Thegamewillrecognizeseveraldifferentcolorsspecifiedbytheuser;theselineswillproduceuniqueeffectssuchas:•Fast–Ballwillacceleratewhileontheselines•Slow–Ballwillslowdownwhileontheselines•Normal–Ballwillrollorbounceoffthesewallswithnormalproperties

Important: • Fill in the marker boxes with different colors as specified.• An on-screen message will tell the player if their markers are OK, or if they need to try a

different set. • If the player creates a “dead end” (where the ball becomes stuck for over 10 seconds) the

ball will explode and count as a lost ball.

Playing the GameWhenready,selectthePLAYbuttontolaunchtheball.PlayerscanhitSTOPatanytimetomodifytheir solution.

Scoring Eachpuzzlewillhavemultiplesolutions.Scoringisbasedonthenumberofobjectsusedaswellastheamountoftimetheballisinplay.

Note: Lines need to be a certain length to earn points. Extremely short lines are not recognized by the program for scoring purposes.

MASH-UPSOnceaplayerhasselectedMash-Ups,theyarepresentedwithtwooptionsintheMainMenu:•PlayExistingMash-up•CreateNewMash-up

Playing an Existing Mash-UpTheplayerispresentedwithamenubarshowingtheavailableMash-Ups.Playerscanclickonthearrows to scroll through the options. (The game includesseveralcompletedMash-Upexamplesforimmediateplay.)EachMash-Upisindicatedwithathumbnailimageandnameforeasyreference.TheselectedMash-Upisdisplayedonthescreen.

Controls On-screencontrolsallowtheusertoplaytheMash-Up.Playerscanplayatnormalspeed,fastforward,reversemode,andalsopausetheaction.WhenplayingaMash-Up,thestagemovestothecenterofthescreen,andtheeditingtoolsfadeoff-screen.Whenpaused,theeditingtoolsreturn.

Creating a New Mash-UpPlayerscancreatenewMash-Upsusingtheon-screenMash-UpCreatorandInteractiveBooklet.

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Enter Mash-Up CreatorPlayersarepresentedwiththefollowingoptions:•Play–Playtheselectedmash-up•Edit–Editthecurrentmash-up•Delete–Deletethemash-up

Choose a BackgroundPlayerscanchoosefrombackgroundsthathavealreadybeenimported,orselecttheNEWbuttontopickanewimagefromthephotolibrary.Clickinglibraryimagewilltransferittothestagebackground.

Choose an Existing CharacterWiththebackgroundselected,theplayercaninsertcharactersandobjectsintothescene.Toinsertanexistingcharacter,theplayerwillchooseonefromthecharacterlibrary.(Note: If the player wants to change the background now, they can select the background tab and choose another image).

Make a New CharacterTocreateanewcharacter,theplayercanselecttheNEWbuttonorplaceacharactertemplatepagefromtheinteractivebookletunderthecamera.Followtheinstructionstocapturethenewcharacterimage.Thereare3methodsforcreatingyourowncharacter:-Useaphotofromthelibrary.- Scan a drawing from the character template pages in the booklet.-Scananobjectusingoneoftheauto-trimpagesinthebooklet.

Scanning an ObjectUsetheInteractiveBooklettoscananobject.Followtheinstructiononthepageandon-screentocapturetheimage.Whentheimageisscanned,itisautomaticallycut-outfromthebackgroundscreen.Onceatoyisscanned,theplayercanadjustthebodytemplatepartstomatchtheimageascloselyaspossible.

Note: If the green screen does not work, please try the orange screen. The cropping process works best when the toy is a different color than the background.

Forbestresults:- Rotate the template as needed-Scaleandadjustthesizeofthetemplate-Maneuverindividualpartsofthetemplatebyrotatingthematthejoints.

Customizing a character headPlayerscanchooseaheadfromtheheadlibrary,scaninaheaddrawingfromthebook,orcut-outaheadfromanyofyourphotos.

Playerscancut-outaheadfromanexistingphotousingthesimpletemplatetool.FollowtheOn-screenstepstoscaleandalignthetemplate,thenSelecttheSAVEbuttontocut-outtheheadandsaveittotheheadlibrary.

Adding a head to the characterWhenaplayerselectsaheadfromthelibraryitwillautomaticallysnaptotheheadpositiononthecharacter:Note: The head can also be scaled, tilted, and reversed.

Adding accessoriesSelectingthecustompartslibraryprovidesaccesstopartsandaccessoriesthatcanbeaddedtothecharacter.Toaddanaccessory,theplayerusesthemousetoselectanddragtheitemintothedesiredposition.Theitemisthenattachedtotheobjectandwillfollowthesamemovements.

NOTE: Accessories can also be scaled and rotated. Selecting an item will display the bounding box with handles for scaling and rotating the object.

Saving the New CharacterWhenthecharacteriscomplete,theplayerwillclickthesavebuttontoaddthenewcharactertothecharacterlibrary.TheplayercanthenselectanddragthecharacterontothestagetobeginanimatingandcreatingaMash-Upscene.

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Animating the scenePlayersusetheirmousetodraganddropcharactersandobjectsfromlibrariesontothestagearea.Playerscanthenaddanimationandsoundeffects.Whenaplayerselectsanobject,itisautomaticallybroughttothefrontforediting.Asmallmenutotherightofthehighlightedobjectwilldisplay:objectname,animationapplied,andthesoundeffectapplied.Optionsinclude:•Characteranimations:Dancing,Fighting,Walking,JumpingJacks,Shaking,etc.•Accessoryanimations:Grow/Shrink,Rotate,MoveinaDirection,FadeIn/Out,etc.•Soundeffects:Mumbling,Songs,CartoonSoundEffects,Barking,Roaring,etc.

Saving ProjectsaresavedtotheMash-Uplibrarybyselectingthesavebutton.Playerscanselectfilesfromthislibrarytoeditorplay.

UCreate Games & Artimation Troubleshooting Guide:Problem: Cannot connect the game unitSolution: Foroptimumperformance,pleaseuseaUSB2.0portonthebackofyourcomputer.The

gameunitispoweredbytheUSBport.Ifyouexperienceaproblem,pleasetryALLUSBportsonyourcomputer.

Problem: Cannot install softwareSolution: Youneedadministrativeprivilegestoinstallthissoftware.Ifthesoftwaredidnotbegin

automaticallyinstalling,doubleclickthe“MyComputer”icononyourdesktop.DoubleclicktheCD-ROMiconlabeled“UCreateGames”anddoubleclick“Setup.exe”andfollowthe on-screen instructions.

Problem: Program does not runSolution: Softwareneedstobeupdated.ForaFREEsoftwareupdate,registeryourproduct

atmyUCreate.comusingthesoftwarecodeappearingonthebackoftheinteractivebooklet.Followtheinstructionson-screentocheckforupdates.Makesureyourvideodriverisup-to-date.(Checkyourcomputerorhardwaremanufacturer’swebsitefordriverupdates.)ConfirmyourcomputermeetsminimumsystemrequirementsandyourinternetconnectionisOK.

Problem: ProgramFreezesSolution: HolddowntheControl,Alt,andDeletekeysonyourkeyboardatthesameSelectthe

“TaskManager”andselectUCreateGamesendtask.Restartthesoftware.

Problem: Camera does not functionSolution: CheckyourUSBconnection.Aninitial,web-updateisrequiredtoenablethecamera

functions.Manuallycheckforupdatesintheoptionsmenu.Downloadtheupdatesandretry.

Problem: Cannot PrintSolution: Makesureyourprinteris“ON”andyouhavepaperintheprinter.

Problem: No Sound (audio)Solution: Makesurethesoundlevelsareturnedupinthemain“options”menuMakesureyour

computervolumesettingisnotsetto“Mute”andthespeakervolumelevelissettoanappropriatelevel.Makesureyourcomputer’saudiodriverisup-to-date.Checkyourcomputerorhardwaremanufacturer’swebsitefordriverupdates.Confirmyourcomputermeetsminimumsystemrequirements

Problem: BookletpagesarenotrecognizedSolution: Makesurethecameraisfunctioning(withcameraimageon-screen).Makesurethe

bookletisalignedcorrectly(thepagesshouldrestintherecess)Makesurecameraarmisfullyextendedandpointedatthebookletsurface(thesupportarmandcamerawillsnapintocorrectposition)Adjustroomlightingtoavoidharshhighlights(frombrightlightordirectsunlight)ordarkshadows.Makesuretheshort-cutcodeisnotmarkedonordamaged.Ifnecessaryprintareplacementpageandre-check.

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CAUTION• Sometimes, a build-up of static electricity (from carpets, etc) may cause the game to stop

working. Just reset the game, and it will work again.• In an environment with radio frequency interference, the product may malfunction and

require user to reset the product.• The unit may malfunction when there is radio interference on the power line and signal

line. The unit will revert to normal operation when the interference stops.

ThisdevicecomplieswithPart15oftheFCCRules.Operationissubjecttothefollowingtwoconditions:(1)thisdevicemaynotcauseharmfulinterference,and(2)thisdevicemustacceptanyinterferencereceived,includinginterferencethatmaycauseundesiredoperation.

WARNING:Changesormodificationstothisunitnotexpresslyapprovedbythepartyresponsibleforcompliancecouldvoidtheuser’sauthoritytooperatetheequipment.

NOTE: ThisequipmenthasbeentestedandfoundtocomplywiththelimitsforaClassBdigitaldevice,pursuanttoPart15oftheFCCRules.Theselimitsaredesignedtoprovidereasonableprotection against harmful interference in a residential installation. This equipment generates, usesandcanradiateradiofrequencyenergyand,ifnotinstalledandusedinaccordancewiththeinstructions,maycauseharmfulinterferencetoradiocommunications.However,thereisnoguarantee that interference will not occur in a particular installation. If this equipment does cause harmfulinterferencetoradioortelevisionreception,whichcanbedeterminedbyturningtheequipmentoffandon,theuserisencouragedtotrytocorrecttheinterferencebyoneormoreofthefollowingmeasures:•Reorientorrelocatethereceivingantenna.•Increasetheseparationbetweentheequipmentandreceiver.•Connecttheequipmentintoanoutletonacircuitdifferentfromthattowhichthereceiveris

connected.•Consultthedealeroranexperiencedradio/TVtechnicianforhelp.

Keep these instructions for future reference as they contain important information.

For product sold in Canada • Pour les produits vendus au CanadaTHIS CLASS B DIGITAL APPARATUS COMPLIES WITH CANADIAN ICES-003.CET APPAREIL NUMÉRIQUE DE LA CLASSE B EST CONFORME À LA NORME NMB-003 DU CANADA.(VALID FOR CANADA ONLY • VALABLE AU CANADA SEULEMENT)

Operationissubjecttothefollowingtwoconditions:(1) thisdevicemaynotcauseinterference,and(2)thisdevicemustincludinginterferencethatmay

cause undesired operation of the device.

L’utilisationdecedispositifestautoriséeseulementauxconditionssuivantes:(1) llnedoitpasproduiredebrouillageet(2)ildoitpouvoirtolérertoutbrouillageradioélectrique

reçu, même si ce brouillage est susceptible de compromettre son fonctionnement.

Protecttheenvironmentbynotdisposingofthisproductwithhouseholdwaste(2002/96/EC).Checkyourlocalauthorityforrecyclingadviceandfacilities.

Hereby,MatteldeclaresthatthistoyisincompliancewiththeessentialrequirementsandotherrelevantprovisionsofDirectives2004/108/EC,88/378/EEC.SuitableforuseinallEUmemberstates.AcopyoftheDeclarationofConformitymaybeobtainedfromMattelUKLtd.

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CONFORMS TO THE SAFETY REQUIREMENTS OF ASTM F963.© 2009 Mattel, Inc. All Rights Reserved. RADICA USA Ltd. www.radicagames.com Helpline 1.800.803.9611 or service.mattel.com. Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1.800.803.9611. Retain this address for future reference: Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.