p2p assessment and gamification in eco moocs
TRANSCRIPT
ECOElearning, Communication and Open-data:
Massive Mobile, Ubiquitous and Open Learning
Competitiveness and Innovation Framework Programme (CIP)
Project no.: 621127
2 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WORK PACKAGE 2WEBINAR D.2.2 12-06-2014
P2P ASSESSMENT & GAMIFICATION IN ECO
A brief introduction
3 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
“The process whereby students grade their peers assignments, learning artifacts or learning processes based on teacher’s guides and benchmarks.”
P2P (PEER-TO-PEER) ASSESSMENT
4 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
P2P ASSESSMENT
• Automated Distribution• Blind Assessment & Grading
• Multiple• Obligatory / Voluntary
• Necessary for Certification
5
RUBRIC
RUBRIC
Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
P2P ASSESSMENT
• Automated Distribution• Blind Assessment & Grading
• Multiple• Obligatory / Voluntary
• Necessary for Certification
6 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
RUBRICS:
P2P ASSESSMENT
• Set of criteria and guidelines for assessment.
• Taylored to each assignment, learning artifact or process to assess.
• Well-designed: Detailed + focused on learning objectives + use a range to rate
performance.
“Contain specific performance characteristics arranged in levels indicating either the developmental sophistication of the strategy used or the degree to which a standard
has been met.”
7 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
WHY?
P2P ASSESSMENT
1. EFFICENCY: Massive courses. Allows to manage teachers’ time and resources more efficiently.
2. FASTER FEEDBACK: A high number of assessing peers guarantee grading assignments soon after completion.
3. PEDAGOGICAL: Students learn from assessing other’s assignments. Learners gain a better understanding of the quality of their own work.Teachers can focus on other types of assessment (formative, continuous). It’s a good strategy for course certification.
By grading papers, students are better able to understand the grading process and recognize their own strengths and weakness while learning how to think while completing assignments. Students also learn better strategies for future assignments.
Participatory culture: Peer grading encourages students to create a cooperative atmosphere.
8 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
WHY?
P2P ASSESSMENT
1. EFFICENCY: Massive courses. Allows to manage teachers’ time and resources more efficiently.
2. FASTER FEEDBACK: A high number of assessing peers guarantee grading assignments soon after completion.
3. PEDAGOGICAL: Students learn from assessing other’s assignments. Learners gain a better understanding of the quality of their own work.Teachers can focus on other types of assessment (formative, continuous). It’s a good strategy for course certification.
By grading papers, students are better able to understand the grading process and recognize their own strengths and weakness while learning how to think while completing assignments. Students also learn better strategies for future assignments.
Participatory culture: Peer grading encourages students to create a cooperative atmosphere.
WARNING:
CAN BE TIME CONSUMING
CAN BE DISCOURAGING
Do not oversaturate learners with p2p
assessment
9 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
Optional for assessing learning artifacts, assignments or results created by groups, teams or small communities in our MOOCs.
G2G (GROUP-TO-GROUP) ASSESSMENT
10 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
Optional for assessing learning artifacts, assignments or results created by groups, teams or small communities in our MOOCs.
G2G (GROUP-TO-GROUP) ASSESSMENT
11 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
Optional for assessing learning artifacts, assignments or results created by groups, teams or small communities in our MOOCs.
G2G (GROUP-TO-GROUP) ASSESSMENT
12 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
GAMIFICATION
13 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
What Gamification is:
The use of game mechanics and aesthetics to engage learners to the instructional processes.
It strengthens (social & networked) learning by making it “fun” and emotionally rewarding.
GAMIFICATION
14 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2GAMIFICATION
WHY GAMIFICATION?
1. LEARNING AND COURSE ENGAGEMENT STRATEGY
Enhacing communication and interaction
15 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2GAMIFICATION
WHY GAMIFICATION?
16 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
2. MOTIVATE ACTION: Driving participation in an action or activity is a core element of games. Gamification strengthens motivation, energizes and gives direction, purpose and meaning to learner behavior. This makes it a good strategy for awarding course certification. For learners to be motivated, the challenge must not be too hard or too easy.
3. PROMOTE LEARNING: Gamification provides a new layer of interest that weaves together classical educational elements (such as assigning points to assignments or encouraging collaboration) in an engaging space that both motivates and educates learners.
The cooperative nature of social games can focus more than one individual on solving a problem, encouraging them to do their best to accomplish their goal.
WHY GAMIFICATION?
17 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
• Story mode: Under this mode, course contents and objectives are structured under a story-like narrative that encourages emotional engagement to the course material. It goes beyond the superficial addition of "points" and "badges": learning materials follow a game-like structure, having challenges and stages instead of lists of tasks, lessons and objectives.
Structural gamification (points, badges) Content gamification (story mode)
GAMIFICATION
18 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
• Badges, levels and points: Awarded to learners when completing special course actions.
• Achievement System (RPG-like): Extensive list of participant actions that will be rewarded as special accomplishments. Badges are focused on learning challenges, achievements are designed to encourage interactivity.
• Karma system: Numeric indicator of the participant's reputation and quality of course engagement.
• Forum karma: “Upvote-downvote” system.• General karma: When combined with other
elements can be used to provide a certification.
GAMIFICATION
19 Webinar WP2 on D2.2.12 June 2014
ECOElearning, Communication and Open-data: Massive Mobile, Ubiquitous and Open Learning
WP 2P2P ASSESSMENT
• Badges, levels and points: Awarded to learners when completing special course actions.
• Achievement System (RPG-like): Extensive list of participant actions that will be rewarded as special accomplishments. Badges are focused on learning challenges, achievements are designed to encourage interactivity.
• Karma system: Numeric indicator of the participant's reputation and quality of course engagement.
• Forum karma: “Upvote-downvote” system.• General karma: When combined with other
elements can be used to provide a certification.
GAMIFICATION