p art? what is base line behaviour ? a-a1 the client’s normal demeanor. q-a1
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WHAT IS BASE LINE BEHAVIOUR ? A-A1TRANSCRIPT
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P A R T ?
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WHAT IS BASE LINE BEHAVIOUR ?
A-A1 Game Board
THE CLIENT’S NORMAL DEMEANOR.
Q-A1 Game Board
A-A2
LIST FOUR TYPES OF PHYSICAL INJURIOUS
BEHAVIOR WE MAY SEE IN OUR CLIENTS
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PINCHING, BITING, SCRATCHING, HITTING,
ECT. ECT…
Q-A2 Game Board
A-A3
LIST THE THREE KINDS OF ASSAULT IN THE LEGAL MODEL AND
DESCRIBE THEM
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COMMON ASSAULT
ASSAULT CAUSING BODILY HARM
AGGRAVATED ASSAULT
Q-A3 Game Board
A-A4
WHY IS SELF CONTROL IMPORTANT ?
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TO MAINTAIN PROFESSIONAL
JUDGEMENT, INTERACTION, AND
RESPONSE IN A CRISIS SITUATION
Q-A4 Game Board
A-A5
WHAT ARE 2 WAYS TO REGAIN SELF-CONTROL IN A CRISIS SITUATION ?
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DEEP BREATHS, HAVE A PLAN, SELF-TALK,
DIVERSION, EVALUATE SITUATION…
Q-A5 Game Board
A-B1
WHAT CONSIDERATIONS ARE REQUIRED AROUND WORKPLACE ATTIRE ?
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SHOES, EARRINGS, NECKLACES, KEYS…
Q-B1 Game Board
A-B2
What are my three rights as a worker ?
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The right to know, the right to participate, and
the right to refuse
Q-B2 Game Board
A-B3
WHY IS OBSERVATION IMPORTANT ?
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SO YOU CAN SEE PRE-CURSORS AND
TRIGGERS TO IMPENDING ASSAULTS
Q-B3 Game Board
A-B4
DESCRIBE WHAT WE MIGHT SEE BEFORE AN
OUTBURST OR ASSAULT
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PACING, YELLING, HAND-BITING, MOANING, ROCKING OR MAY SEE
NOTHING.
Q-B4 Game Board
A-B5
NAME THE FIVE PARTS OF THE ASSAULT CYCLE
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TRIGGERINGESCALATION
CRISISRECOVERY
POST - CRISIS DEPRESSION
Q-B5 Game Board
A- C1
WHY IS KNOWING THE DEVELOPMENTAL
MODEL IMPORTANT ?
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COGNITIVE LEVEL VS. CHRONOLOGICAL
Q-C1 Game Board
A-C2
WHAT ARE THE FIVE COMPONENTS OF THE
COMMUNICATION MODEL ?
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WITHDRAWALPASSIVITY
AGGRESSIONASSAULT
ASSERTION
Q-C2 Game Board
A-C3
WHAT STYLE DOES P.A.R.T. PROMOTE IN
THE COMMUNICATION MODEL ?
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ASSERTION
Q-C3 Game Board
A-C4
After an assaultive incident, list tasks that
should take place
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Ensure to document/report/communicate the
incident.
Debrief/restoration etc.
Q-C4 Game Board
A-C5
WHAT ARE THE THREE FEATURES OF
PROFESSIONALISM ?
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MOODATTITUDE
MOTIVATION
Q-C5 Game Board
A-D1
LIST FOUR ENVIRONMENTAL
CONDITIONS THAT MAY CONTRIBUTE TO AN
ASSAULTIVE SITUATION
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HEAT, FURNISHINGS, NOISE, OVER-
CROWDING, LACK OF STRUCTURE AND
ROUTINE, LACK OF FLEXIBILITY IN THE
STAFFING COMPONENTQ-D1 Game Board
A-D2
NAME THREE COMPONENTS OF THE BASIC NEEDS MODEL
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SURVIVALSAFETY
BELONGINGLOVE
SELF-ESTEEMSELF-ACTUALIZATION
Q-D2 Game Board
A-D3
GIVE AN EXAMPLE OF EACH COMPONENT IN THE ASSAULT CYCLE
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WHAT DID WE SEE HAPPEN IN THE
TRIGGERING, ESCALATION, CRISIS,
RECOVERY, AND POST-CRISIS DEPRESSION
STAGES
Q-D3 Game Board
A-D4
DESCRIBE THE MOBILITY COMPONENT OF P.A.R.T.
AND WHY IS IT IMPORTANT
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FOR OUR ABILITY TO MOVE AND EVADE, TO BE ABLE TO RESPOND IN A CRISIS SITUATION
AND TO PREVENT INJURY
Q-D4 Game Board
A-D5
NAME THE FOUR DETERMINATIONS OF PROBABLE CAUSE OF
ASSAULT
(COMMON KNOWLEDGE MODEL)
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FEARFRUSTRATIONMANIPULATIONINTIMIDATION
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A-E1
What are the 2 operant behaviours in the
Common Knowledge Model?
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Q-E1
Manipulation and Intimidation
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A-E2
Other than “self” controlWhat model will we have the
most success in modifying/controlling ?
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Q-E2
Environmental Model
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A-E3
When a person is unable to do what they feel they should logically be able to do, they may become ____?
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Q-E3
Frustrated
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A-E4
Self control, observation
strategies, and attire are all pieces ____?
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Q-E4
Preparation
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A-E5
What does PART stand for ?
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Professional AssaultResponse Training
Q-E5 Game Board
Final Jeopardy
Q’est-ce que c’est que.
P.A.R.T. HISTORY
S-Final Game BoardFinal Jeopardy
Final Jeopardy
WHO DEVELOPED THE P.A.R.T. PROGRAM AND IN WHAT YEAR, AND WHERE
WAS HE FROM ?
A-Final Game BoardFinal Jeopardy
DR. PAUL SMITH
1975
CAMARILLO,
CALIFORNIAQ-Final
Final Jeopardy
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Daily DoubleDaily Double
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Instructions
INSTRUCTIONS
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How To Set Up A New Game
How to play Jeopardy
F.A.Q.
About
How To Set Up A New Game (Page 1)
You will need to come up with 25 answers followed by 25 questions in five different categories.
All the updates to this file are like any other changes you can make in a PowerPoint slideshow.
There are 25 pairs of pages waiting for you to enter your answers and questions. Each slide has a unique number in the lower left corner to help you keep track of which slide you are on. Since there are five categories the number starts with an A, B, C, D, or E, followed by a number within that category (1, 2, 3, 4, 5). The A- or Q- prefix indicates the position within a pair. So a slide that has A-C3 is the third category, third answer: it is the one in the very middle of the board.
You can page down or page up to the desired slide and change the text that is already there with your answer.
The category headings must also be changed on the game board slide. Do this by selecting the slide and clicking in the text you want to change. Note that the headings are in a table
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How To Set Up A New Game (Page 2)
The first slide also has a title on it which should be changed to reflect the topic of the game you are making.
If you want to show a double Jeopardy answer select the slide and right-click on the black background. Choose ‘Background’ and select a red color for the background. Apply the background only to that slide. Repeat for the second slide.
That’s it. You are now ready to play PowerPoint Jeopardy.
IMPORTANT NOTE:Do not rearrange the slides or delete them. There is VBA programming code within this slide show that relies on the slides being exactly where they are.
Instructions
How To Play Jeopardy (Page 1)
Jeopardy is unusual in that the host (teacher) reads an answer and the players (students) must give the question. This means that the answers must clearly point to a unique question, and the players must phrase their responses with a “what is...” or “Who is...” etc.
A player asks for a category and a number of any available answers. The host reads the answer and the first person to raise their hand, once the question is finished being read, gets to respond with the question. If they are correct then they receive the number of points for that question (as shown on the game board) and they get to select the next answer. If they are wrong then any remaining players may raise their hand and respond.
(NOTE: If you have a particular way that this game works well in a classroom situation, please e-mail me at rriley.und5.umd.edu, so that I can include that here. Thanks)
Instructions
F.A.Q. (Frequently Asked Questions) (Page 1)
Q) I keep getting error messages when I play, or the game board goes to the wrong slide.
A) You have rearranged the slide and the program code within this game is no longer valid. Try setting up the game using a new template.
Q) Nothing happens when I press the buttons.A) You must ‘Enable Macros’ when the slide show is opened.
This game relies on the macro code that lies behind each slide.
(NOTE: If you have any questions or comments about how this game works, please e-mail me at rriley.und5.umd.edu, so that I can include that here. Thanks)
Instructions
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