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e Gamers, Inc. Page 1 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108 © 2016 All Rights Reserved. Operational Combat Series Tunisia II ©2016. Multi-Man Publishing, Inc. All Rights Reserved. makes it a Mountain Hex—there is no requirement for the darkest “mountain top” to be present. 1.1e Blocked Hexsides. A full lake or sea hexside is Prohibited for all move- ment classes—they are treated like a “Blocked” hexside on the TEC. (Note a partial lake or sea hexside has no effect.) 1.2 Off-Map Boxes ere are three off-map boxes: Algiers (2.3a), Tripoli (2.3b), and Sicily (3.2a). In these boxes: • No combat or barrage is allowed. • ere are nominal HQs for rebuilds. • ere are infinite capacity ports. • ere are infinite supply dumps. 1.2a Off-Map Airfields. Abstracted air bases in off-map boxes can refit a certain number of planes per Refit Phase. is is noted in the boxes—for instance, 12 air units can refit every turn in Algiers (and this is reduced to 6 during Mud). Note there are no limits on the total number of air units that can be Active in these boxes. Movement to and from these boxes is done via Air Entry Points (see 1.1c). Off-map air bases cannot be upgraded. 1.3 Weather Weather will traverse through a winter rainy season and on into spring. 1.3a Roll for weather on every turn, including the first turn of a scenario. 1.3b On the Weather Determination Table roll two dice to create an “11 to 66” result (red die is the first digit, white die is the second, so a red 5 and white 3 is a 53) during the Weather Determination Segment. e result will Game Design: Dean N. Essig Development: John Kisner Series Design: Dean N. Essig Research Help: Dirk Blennemann, Paul Dallas, Mauro De Vita, Andrea Galliano, and Roland LeBlanc Playtesting and Proofreading: Neal Baedke, Dan Bartlett, Allen Beach, John Bowen, LTC Burke Buntz, Steve Campbell, John Collis, Dave Demko, Lee Forester, Keith Fortner, Dave Friedrichs, Anthony Fuller, Owen Fuller, Don Gilbertson, Simon Hoare, Nolan Hudgens, Michael Junkin, Tom Klubi, John Leggat, David Mignerey, Rod Miller, Don Nesbitt, Dave Powell, Jim Reasoner, Nigel Roberts, Bob Runnicles, Boyd Schorzman, John Strycharz, Keith Todd, Ric Van Dyke, and Mark Veerman Graphics: Dean N. Essig Vassal Support: Jeff Coyle Introduction Tunisia II is an Operational Combat Series game covering the campaign in Northwest Africa from November, 1942 through May, 1943. It covers the end of the Axis presence on the African conti- nent as well as the death of the Afrika Korps. is new edition is similar to the original game from 1995, but features a revised order of battle, modified rules, and new maps. We are really happy to have this classic design updated and back in print! Dedicated to the memory of our good friend Gordon Dainty. 1.0 General Rules 1.1 Map Notes 1.1a Railroads. Both sides can use the rail net for trace supply. Only the Allies have a Rail Cap (OCS 13.3a) for trans- porting SP and units and this can only be used in Algeria. Rail hexes in Tunisia can be used for trace supply, but not for literal transport. “Point of Interest” hexes (locations too small to rate being called villages) are Detrainable hexes (OCS 13.3c). 1.1b Mareth Line. e pre-war Mareth Line is printed on Map B as Level 2 Hedgehogs. While these hexes can be improved to Level 3 or 4, they can never be reduced below Level 2. (Don’t use actual Hedgehog markers on these hexes unless they are improved.) 1.1c Air Entry Points. Along the coast are many “Air Entry Points” (AEPs), which are hexes where air units from the Off-Map Boxes can enter the play area. An AEP lists one or more Off-Map Boxes and the number of hexes distant. A given AEP is only connected to the Off-Map Boxes listed. To move from the Off-Map Box to a given AEP (or vice versa) requires the expenditure of the listed number of hexes. Air units must have the required number of hexes of range in order to use the AEP. Example: e AEP in hex A47.31 says “Sicily: 38,” so an air unit starting in the Sicily Box can enter the AEP’s hex by expending 38 hexes of range. In reverse, an on-map air unit could return to Sicily by moving to the AEP’s hex and then expend 38 range hexes. 1.1d Mountain Hexes. Mountains are represented by the two darkest shades of brown. e presence of either color

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The Gamers, Inc.

Page 1Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108© 2016 All Rights Reserved.

Operational Combat Series

Tunisia II©2016. Multi-Man Publishing, Inc. All Rights Reserved.

makes it a Mountain Hex—there is no requirement for the darkest “mountain top” to be present.

1.1e Blocked Hexsides. A full lake or sea hexside is Prohibited for all move-ment classes—they are treated like a “Blocked” hexside on the TEC. (Note a partial lake or sea hexside has no effect.)

1.2 Off-Map BoxesThere are three off-map boxes: Algiers (2.3a), Tripoli (2.3b), and Sicily (3.2a). In these boxes:

•Nocombatorbarrageisallowed.

•TherearenominalHQsforrebuilds.

•Thereareinfinitecapacityports.

•Thereareinfinitesupplydumps.

1.2a Off-Map Airfields. Abstracted air basesinoff-mapboxescanrefitacertainnumberofplanesperRefitPhase.Thisis noted in the boxes—for instance, 12 airunitscanrefiteveryturninAlgiers(and this is reduced to 6 during Mud). Note there are no limits on the total number of air units that can be Active in these boxes. Movement to and from these boxes is done via Air Entry Points (see 1.1c).

Off-map air bases cannot be upgraded.

1.3 WeatherWeatherwilltraversethroughawinterrainy season and on into spring.

1.3aRoll forweatheronevery turn,includingthefirstturnofascenario.

1.3b On the Weather Determination Table roll twodice tocreatean“11to66”result(reddieisthefirstdigit,whitedieisthesecond,soared5andwhite3 is a53)during theWeatherDeterminationSegment.Theresultwill

Game Design: Dean N. Essig

Development: John Kisner

Series Design: Dean N. Essig

Research Help: Dirk Blennemann, Paul Dallas, Mauro De Vita, Andrea Galliano, and Roland LeBlanc

Playtesting and Proofreading: Neal Baedke, Dan Bartlett, Allen Beach, JohnBowen,LTCBurkeBuntz,SteveCampbell, John Collis, Dave Demko, Lee Forester, Keith Fortner, Dave Friedrichs, Anthony Fuller, OwenFuller, Don Gilbertson, Simon Hoare, Nolan Hudgens, Michael Junkin, Tom Klubi, John Leggat, David Mignerey, RodMiller,DonNesbitt,DavePowell,Jim Reasoner, Nigel Roberts, Bob Runnicles, Boyd Schorzman, JohnStrycharz,KeithTodd,RicVanDyke,and Mark Veerman

Graphics: Dean N. Essig

Vassal Support: Jeff Coyle

IntroductionTunisia II is an Operational Combat Series game covering the campaign in NorthwestAfricafromNovember,1942throughMay,1943.Itcoverstheendofthe Axis presence on the African conti-nentaswellasthedeathoftheAfrikaKorps.

Thisneweditionissimilartotheoriginalgamefrom1995,butfeaturesarevisedorderofbattle,modifiedrules,andnewmaps. We are really happy to have this classic design updated and back in print!

Dedicated to the memory of our good friend Gordon Dainty.

1.0 General Rules

1.1 Map Notes1.1a Railroads. Both sides can use the rail net for trace supply. Only the Allies have a Rail Cap (OCS 13.3a) for trans-porting SP and units and this can only be used in Algeria. Rail hexes in Tunisia can be used for trace supply, but not for literal transport.

“Point of Interest” hexes (locations too small to rate being called villages) are Detrainable hexes (OCS 13.3c).

1.1b Mareth Line.Thepre-warMarethLine is printed on Map B as Level 2 Hedgehogs. While these hexes can be improvedtoLevel3or4,theycanneverbereducedbelowLevel2.(Don’tuseactual Hedgehog markers on these hexes unless they are improved.)

1.1c Air Entry Points. Along the coast are many “Air Entry Points” (AEPs), whicharehexeswhereairunits fromthe Off-Map Boxes can enter the play area. An AEP lists one or more Off-Map Boxes and the number of hexes distant. A given AEP is only connected to the Off-Map Boxes listed. To move from the Off-Map Box to a given AEP (or vice versa) requires the expenditure of the listed number of hexes. Air units must have the required number of hexes of range in order to use the AEP.

Example: The AEP in hex A47.31 says “Sicily: 38,” so an air unit starting in the Sicily Box can enter the AEP’s hex by expending 38 hexes of range. In reverse, an on-map air unit could return to Sicily by moving to the AEP’s hex and then expend 38 range hexes.

1.1d Mountain Hexes. Mountains are representedbythetwodarkestshadesofbrown.Thepresenceofeithercolor

Tunisia II, OCS #15

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be Flight (everything is normal), No Flight(seeOCS14.1f ),orNoFlight& Mud (see 1.3c).

1.3c Mud.AIfthecurrentweatherisMud, players must conduct a Simulcast Turn(OCS2.4).Inaddition:

•ReducetheMAofairandgroundunitstozero(butgroundunitscanchange modes). The only possible movement is by rail or sea transport.

•Checkfortracesupply.Markunitsout of supply normally, but never make attrition checks during Mud.

•InaportorEntryHex, stackinglimitsandrightwardbarragedensityshifts are ignored until units have a chance to unstack.

•Constructionand/or repair isnotallowed(ofhedgehogs,ports,etc.)

•Airbasesrefitat1/2normalrate.

Design Note: Mud effectively shut down the Tunisian Theater for about half of January 1943. The simulcast sequence is designed to get players through the Mud season as quickly as possible. The lack of attrition during Mud turns eliminates the premium which existed on placing the enemy out of supply right before a potential Mud turn (when he could do nothing about it). This was a game gimmick which had no basis in reality—so the sequence eliminates the reward for such activities. It does come with the cost of sometimes watching units live through a prolonged Mud period while cut-off. If that happens, remember the troops are not engaged in active operations at the time so their subsis-tence needs are minimal.

1.4 ReinforcementsTherearetwotypesofreinforcements,those obtained from the Repl Table and the ones listed on the Arrival Schedule.

1.4a Variable Repls. A player rolls on the Repl Table to check for variable arrivals during his Reinforcement Phase. Each side has a unique table. Variable Reinforcements arrive per 2.1 and 3.1.

Pax, Eq, and Air Repls. These are used perOCS13.5.Aircanrebuild2steps

move.Someoftheseunitswillreturnagain, some are gone for good.

1.4c Truck Removals. Any combi-nation of Truck Points adding up to theindicatedremovalisfine.Anytypeof truck (organic, regular, or charcoal) canberemoved,andtheyareallowedtounloadfirst(evenOrganicTrucks).

1.4d Mostly Dead. The Axis has three reinforcement entries that reflect the depleted conditionofPanzerArmeeAfrika. Randomly choose one unit from each batch of four “mostly dead” units to arrive at Entry E. Place the rest of the units in the Dead Pile.

Example: On 1 Feb 43 four Axis arrivals are “mostly dead.” The player puts the units in a cup and blindly draws out the 125th Rgt to arrive at Entry E. He places the other three units in the Dead Pile.

Design Note: We randomize the “mostly dead” for variety. Remnants of these units were all fighting in Tunisia, so these are definitely not hypothetical! The Kasserine setup reflects these survivors: the 19th Flak, Trieste’s 101 Recon, and Briel Flak. Use these as fixed arrivals if you prefer.

1.5 No Stupid Entry Tricks

Destroy any unit, both air and ground, thatviolatesthefollowing:

•TheAlliesmuststayatleast2hexesawayfromEntryEbefore15Feb.

•TheAxismuststayatleast2hexesawayfromEntryEafter 12 Feb.

•TheAxismustalways stay at least 2hexesawayfromEntryA.

1.6 TrucksNeither side can create Extenders.

1.6a Charcoal Trucks. French chain-driven charcoal truck points wereusedbyboth sides tomake up for transport short-ages. These trucks are identi-

fiedbytheFrenchflagonthecounter,aswellastheunusual‘10’MovementAllowance.ACharcoalTruckcannotbeexchanged for a regular or organic truck.

and cannot be saved. Eq cannot be used to rebuild planes.

Faction. Rebuild one combat unit and one step of aircraft for a faction (see 1.12a) randomly chosen per the note under the Repl Table.

•ThecombatunitcanarriveatanyfriendlyHQ(orAlgiers/Sicily).

•Theaircraft stepcanbe rebuilt atany friendly air base (this includes Algiers/Sicily/Tripoli).

•Factionrebuildscannotbesaved,sowillsometimesgounused.

Example: On a Faction result the Axis player rolls again and gets an “Italian.” He rebuilds the destroyed 557th AG Bn (at DAK HQ, near Gabés) and recovers a weakened MC.202 to full strength (at Depienne air strip).

Special. The player can do both of the following(rightaway;nosavingforalater turn or phase):

•RefitthreeSurgeplanes(1.7),and

•PlaceanAirStrip(1.11d).

1.4b Arrival Schedules. The Allied and Axis arrival charts trace the comings and goings of units during the campaign. A fewunusualthingstokeepinmind:

Add 1 Step. These rebuild one air step ofaspecificfactionandtype,suchas“LW F-Type.” These cannot be saved, so if all such planes are full strength the repliswasted.

Exchanges. Unit exchanges occur due to equipment changes. Exchanges are handled by simply removing the old counter (whatever its situation) fromplayandreplacingitwiththenewone.Thenewunitacquiresthesametraitsasthe old unit: out of supply, exhausted internals, in strat mode, etc. There is one special case: If the old unit is in theDeadPile,thenewunitwillarriveas if a normal (living) reinforcement.

Removals. Some units are called on to be “Removed” by the arrival charts. Such units are literally removed from play, regardless of their current situa-tion (on-map, holding box, dead pile). Supply need not be expended to remove aunitthatwouldnormallyneedfuelto

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1.6b Limited Captures. In this game only regular trucks can be captured. Awagon, charcoal truck,ororganictruck cannot be captured (loaded SP is captured normally, but destroy these types of “captured” transport points).

1.6c Weird Sizes. Organic trucks come in three capacities:6T,4T, and2T.To get 2T and 6T organic trucks back via Consolidation, you simply remove at least that number of trucks (can be regularand/ororganic)fromthemap.Note a 6T truck can be used to satisfy a 1-point loss, but a 2T truck cannot.

1.6d Capture Rounding. Round the Transport losses to the nearest full point exceptwhena2Ttruckisinthehex,inwhichcaseyouroundtonearest2T.Note that supply captures still round to nearest 1T.

Example: A stack of 1 regular truck point along with 2T and 6T organic trucks is overrun. A 50% result captures 1.5 trucks (we do not round further, since a 2T truck is present). The player decides to destroy the 6T organic truck (since organic trucks cannot be captured in this game). The surviving trucks are displaced.

1.7 Surge PlanesPlaneswiththegraycrosseson them are Surge planes, andtheyhaveafewspecialrules:

•Theymustalways be based at an off-mapairfield.

•TheycanonlyberefitwithaSpecialresult(1.4a),whichletstheplayerrefitanythreeofhisInactiveSurgeair units (Mud does not reduce this). Surgerefitdoesnot count against thebox’srefitcapacity.

•Theycannotbe combinedwithnon-Surge air units via Consolida-tion(OCS13.9).

1.7a Strategic Bombers.B-17,B-24,and Wellington planes are limited to making barrages on the Facility Table. (Nocarpet-bombingoftroopsallowed!)

1.8 Ports & ShippingEach turn players receive a Sea Cap Allowance (given in termsofSPsontheShippingCharts).Thisallowanceis used to move cargo (SP and ground units)betweenports(bothon-mapandinOff-MapBoxes).SeeOCS19.0f.

1.8a Dangerous Waters. The coast is divided into three zones that canbe“dangerous” due to the proximity of enemy air-sea assets. Use of Sea Cap is never allowed in dangerous waters.

Golfe de Stora/Bône. Ports on the westernhalfofMapAarealwaysdangerous to the Axis.

Golfe de Tunis/Hammamet. Ports on the eastern half of Map A are alwaysdangeroustotheAllies.

Golfe de Gabés. Ports on Map B are never dangerous to either side.

1.8b Damage Markers. Use Step Loss markers—whicharenototherwiseusedin this game—to record port damage.

1.9 EngineersHQs,thetwoUSengineerregiments,andtheLuftwaffeWitzigbattalionareEngineer-Capable (OCS 13.8a).

1.10 Intrinsic Port FlakTheAxishastwointrinsicflakpointsatbothBizerteandTunis,andonepointat Sousse. The Allies have one intrinsic flak point at Bône. Intrinsic flak has no combatvalueorsize.Itispermanentlydestroyedwhenanenemycombatunitenters the hex.

1.11 Enhanced ConstructionThese add theater-appropriate realism.

1.11a Small Ports. The cost to repair aport (OCS19.0d) is reduced to itscurrent capacity if damage has reduced that capacity to under 1 SP.

Example: Damage has reduced Sousse’s capacity to 1T, so a hit is repaired for 1T.

1.11b Big Hogs. An Engineer-Capable unit is needed to increasethesizeofa

hedgehog—anything past Level-1 goes beyondwhatcanbedoneby regulartroops. The cost of the Big Hogs is also increased to Level + 1 (so a Level-2 costs3SP,aLevel-3costs4SP,andaLevel-4costs5SP).Otherunitscanstillconstruct Level-1 hogs (cost of 2 SP).

1.11c Hog Reduction. A hedgehog is reducedbyone levelwhencaptured.Note this applies only to hedgehogs shownbycounters—hogsprintedonthe map (1.1b) are handled normally.

1.11d Air Strips. Air Strips (see OCS 15.2)areusedonamodi-fiedbasis,perthefollowing.Each side has just three of the counters, and one of them

canbe“placed”withaSpecial result(1.4a).Noengineerisneeded,andthereis no supply cost.

•AirStripscanonlybe“placed” inVillage and Point of Interest hexes that are in trace supply (from direct-draworHQ-throw).

•AirStripscannotbe“placed” inanewlocationifplanesarestillbasedin the old location. See the Play Note for more on this.

•AirStripscanbeupgradedtoAirBases, but this requires an engineer and costs the usual 3T.

•AirStripsareremovedfromthemap(they cannot be captured) if the hex is entered by enemy combat units.

Play Note: When placing an Air Strip, a player can either move an existing Air Strip to a new location (essentially closing one landing field and then opening a new one), or bring an Air Strip back into play (after it was removed from the map due to having been upgraded to an Air Base or overrun by the enemy). Some planning and luck are involved in sequencing a shift of Air Strips to provide cover for operations like the Axis assault at Kasserine Pass. A key planning restriction to keep in mind is that an Air Strip is “stuck” if there are planes based there—if you’re thinking of moving one, first either build it into a full air base or rebase the planes elsewhere!

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1.12 Armies & Nationalities1.12a Factions. The Axis consists of the German Army (Tan), Italian (Pale Green),andLuftwaffe(LightBlue).Itisdividedintotwofactions:theItalianandtheGerman(includingLuftwaffe).

TheAlliesaretheBritish(RedBrown),NewZealand(Taupe),Indian(Brown),United States (Green), and Free French (Blue) units. It is divided into three factions: the American, the French, and theCommonwealth(British, Indians,andNewZealanders).

Two“Frenchflag” infantryunits arespecial:

Phalange Africaine infantry battalionwas formedafterTorch in Vichy and sent to Tunis late in the campaign.

Treat it as part of the German faction for all purposes.

LForceinfantrybrigadewaspolitically distinct from the other French units. Treat it as part of the Commonwealth

faction for all purposes.

1.12b Effects of Nationalities. Usually a player can use the forces under his command inanywayhedesires.Thedifferent Axis and Allied factions only haveCooperation issueswhenusingOption4.1.

1.12c BGs and KGs. Large regiments have been divided into a pair of units referred to as “6 BG” or“104KG”witha“x1”ora “x2” to indicate if one or

both is present. Each counter is 1 RE.

2.0 Allied Special Rules

2.1 Supply and ReinforcementsEntryAhexesandBône(A17.26)arepermanent Allied supply sources. Entry E hexes are additional supply sources after8thArmyisreleased(2.4a).

Note that ports do not provide trace supply, and that scenario special rules might give additional supply sources.

PertheArrivalSchedule,newcombatunits sometimes appear directly at an indicated Off-Map Box or Entry Area. Thosewithoutaspecifiedentrylocationhave the option to arrive at either Entry A or the Algiers Box.

Othernewunitsdeployasfollows:

•Airunits appearActive inAlgiers(unlessnotedotherwise).

•PaxandEqarriveinAlgiers.

•FactionRebuilds:placethecombatunitatanyHQandtheairstepatany air base.

•Breakout(OCS12.8e)returnsareput in any supply source hex.

•SPmostlycomesfromtheinfinitesupply dumps in Algiers & Tripoli. Supply sent to the map is limited only by Allied shipping capacities (sea,air,andrail).SupplywillalsoarrivesatEntryEper2.4b.

Example: On 15 November the Allies can ship in 1 SP by Sea Cap, another 2 SP by Rail Cap, and use their two C-47 units to each fly in 2T (their normal capacities will be doubled for a short trip). So 4 SP in all (assuming all transport used).

2.2 Algiers & Tripoli BoxesAlgiersandTripolihaveinfinitesupplydumpswhoseSPcanbe transportedto the map. Transport Missions can flycargo toon-mapAlliedairfields.Sea Cap can ship cargo to Allied ports (see 1.8). Rail Cap can rail cargo from Algiers to detrainable hexes that are connected to Entry A (per 2.2c).

2.2a Algiers. Algiers is available to the Allied player from the very beginning of the game. It acts as an entry point for somereinforcements(whichcanthenbe shipped to the map using the Allied Shipping or Rail Capacity).

2.2b Tripoli. The Allies take control of theTripoliBoxon29January.(Neitherplayer can use the Tripoli Box prior to that date.)

2.2c Rail Limits. Allied Rail Cap can only be used in Algeria. Rail hexes in Tunisia can be used for trace supply, but not for literal transport.

2.3 Hip ShootsOnlytheDesertAirForce(see2.5)canmake Hip Shoots.

2.4 The 8th Army’s EntryMontgomery, after his decisive victory at El Alamein, pursued Rommel during November and December across a thou-sandmiles.Alas, thebulkofPanzer-armeeAfrikawasable tobreak looseand for a brief interval had freedom to operate in Tunisia before 8th Army arrived to threaten its southern flank. EntryofthispowerfulCommonwealtharmy is variable to make the duration of thisperiodsomewhatuncertain.

2.4a 8th Army Release.BeginningwiththeAlliedReinforcementPhaseon15February, the Allied player rolls a die:

•Ona1-4,Monty fails toadvanceand another roll is made next turn.

•Ona5-6,the8thArmyisreleased.No more arrival rolls are needed.

Ifithasn’toccurredalready,8thArmyrelease is automaticon5March (sotoolongastringoflowrollswon’truinthe game).

2.4b 8th Army Supply.Startingwhen8th Army is released, 3 SP arrives every turn at Entry E. No transport is used to place these SP on the map.

2.5 The Desert Air ForceThe Desert Air Force (DAF) arriveson29January,whenthe Allies take control of the Tripoli Box. These planes are

markedwithablueband,andhaveafewspecialrules:

•TheDAFisintheCommonwealthfaction (even the American planes).

•TheDAFcanmakeHipShoots.

•Consolidation(OCS13.9)isonlyallowedwithotherDAFplanes.

2.5a Restricted Use. Initially the DAF can only use the Tripoli Box air bases (itsplanesmust always return to theTripoli Box after a mission). The DAF is free from this basing restriction starting on 1 March.

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Player Note: The basing restriction is not intended to limit the DAF missions in any other way—the planes are free to support Allied forces all over the map.

2.6 Theater ReservesSome American tank units wereheldbackfromthewarin Tunisia. These are marked withadashedyellowstripe,

andhaveafewspecialrules:

•TheymuststayinAlgeria(onorwestof the Tunisian border).

•Consolidation(OCS13.9)isonlyallowedwithotherTheaterReserves.

The theater reserves are:

4-2-8USLtBn(70)6-2-6USArmBn(752,755,756)

3.0 Axis Special Rules

3.1 Supply and ReinforcementsBizerte(A44.31),Tunis(A48.24),andSousse (A54.11) arepermanentAxissupply sources. Entry E hexes are addi-tional supply sources before the release of8thArmy(2.4a).

Note that ports do not provide trace supply, and that scenario special rules might give additional supply sources.

PertheArrivalSchedule,newcombatunits appear directly at an indicated Entry Area or the Sicily Box (see 3.2a).

Otherarrivalsdeployasfollows:

•PlanesappearActiveinSicily(unlessnotedotherwise).

•PaxandEqarriveinSicilyBoxB.

•FactionRebuilds:placethecombatunitatanyHQandtheairstepatany air base.

•Breakout(OCS12.8e)returnsareplaced in any supply source hex.

•SPmostlycomesfromtheinfinitesupply dump in Sicily. Supply sent to the map is only limited by Axis shipping capacities (sea and air).

3.2 Sicily BoxSicily has an unlimited supply dump whoseSPcanbetransportedontothemap. Sea Cap can ship cargo to Axis ports(see1.8);TransportMissionscanflycargotoon-mapAxisairfields.

3.2a Sicily. Sicily is the primary support base and jump-off point for supplies and reinforcements.

Reinforcement Groups. Ground units appearinginSicilyaredividedintotwogroups: “A Group” goes in Box A and “B Group” in Box B.The purpose of theseboxesistoprioritizeuseofAxisSea Cap: Box A must be completely empty before any Box B units can be shippedtoTunisia.(Thusanewbatchof Group A units takes shipping priority over holdovers still in Box B.)

Note that Sicily Reinforcement Groups donotapplyto,norinterferewith…

•shippingofSP.

•cargoselectionforairtransport.

Player Note: The Axis controls Tripoli until late January, but their planes can never be based in the Tripoli airfields.

3.3 Hip Shoots and Air Drops3.3a Hip Shoots. German planes can conductHipShoots;Italianscannot.

3.3b Air Drops. Note Baren, Könen, andWitzigaremotorized,socannotbetransported by air.

4.0 Options & VariantsUse these to tailor the game to taste or make up for differing player abilities.

4.1 International CooperationCooperation among units in each play-er’s factions (see1.12a) is restrictedinvariousways.Note thatTransportPoints and Reserve markers are given national colors but can be used by any ofaplayer’sunitsregardlessoffaction,as can generic units (such as SP and Eq).

4.1a Air Missions.Allof amission’splanes must be from the same faction. NotetheDAFisspecial(2.5).

4.1b Combat and Barrage. Different factions can stack and defend together withoutanypenalty.Differentfactionsarenot allowed toparticipate in thesameattackorbarrage,however,andabarrage’s“correctspotter”mustbefromthe same faction.

4.1c Headquarters. Ingeneral,HQscan supplyandrebuildunitswithoutregard to faction, but for the Allies there are important exceptions:

•AmericanandFrenchHQscannot beusedtosupply/rebuildCommon-wealthunits.

•CommonwealthHQscannot be used to supply/rebuildAmericanand French units.

4.1d Attachments.Thisrefinescoop-erationbyallowingeachsidetoattacha formation to another faction and give it“dualcitizenship.”Eachsidemakesitsinitial attachment choice during setup, and this choice can only be changed withaFactionresult(1.4a).

Only one attachment per side can be in effect at any given time, and choices are limitedper the following.Whileattached, the units are treated as being part of both factions.

Axis:

One Italian division can attach to the German faction.

One German division can attach to the Italian faction.

Allies:

One American division can attach to either the French faction or the Commonwealthfaction.

One French division can attach to the American faction.

Example: DMC is currently attached to the Americans. When the Allies get a Faction result, they can declare an end to this and instead give 9th Division dual Franco-American citizenship (allowing its units to participate in both American and French attacks/barrages).

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Design Note: This rule is optional to keep the “standard version” simple and allow players to just concentrate on having fun. Experienced players are encouraged to use this option.

4.2 Uncoordinated US Air

The US had much to learn about close air support during this campaign—so muchsothemilitary’sself-analysisofitslackofaircoordinationwasthesubjectof several major studies. To reflect these problems, a US mission cannot have more than two planes if conducting a Barrage mission (using either table).

Cost: Shift the victory one level in the favor of the Allied player.

4.3 Fixed 8th Army EntryDo not make the die rolls for the entry of the 8th Army. It automatically begins toarriveon19February.

Design Note: This is for those who want arrivals very historical and for those who feel 8th Army’s arrival is too important to be decided by luck.

4.4 Amphibious Raid The Allies can make one Amphibious Raid during the game. The raiding force must consist of one commando battalion and 3T of supply. It can embark from Bône or the Algiers Box at the end of anAlliedMovementPhase; the raidmustoccurduringthenextturn’sAlliedMovement Phase (can only be delayed for Mud). Place the raiding force in any coastlinehexanywhereonthemap.Theraidingunitcanmove1/2MAafterlanding and functions normally there-after (the special raid rules end).

Design Note: This recreates the British landing near Bizerte. The real raid’s effect was limited, but if Bizerte or Tunis is left ungarrisoned it might just win the war!

4.5 Vive la France! This option lets the Allies ignore the removal of French units (on 12 February and15April)andliftstheborderrestric-tion on Allied Theater Reserves (2.6).

Cost: Shift the victory one level in the favor of the Axis player.

Design Note: Less dithering in French North Africa leads to a higher level of commitment in Tunisia.

4.6 Better Air BridgeThisoptionhastwocomponents:

•TheAxisgetsa+1onReplTablerollsifthreefull-strengthBf.109Gunits are permanently removed.

•TheAxishastheoptiontospendaSurge result to get an extra point of Sea Cap (that turn only) instead of refittingthespecialSurgeplanes.

Design Note: Historically about 1/6th of all panzer deliveries to Tunisia were sunk. This option assumes it would have been possible to obtain more safe arrivals. The purpose, of course, is to get the Axis more rebuilds so that he can play with more of those Dead Pile toys that arrive with DAK. The second part of this option reflects the improved supply position that could also result.

4.7 Just A So-So SuperchargeRommel might have escaped from Egypt withfewerlosses.Thisoptionincreasesthe“mostlydead”survivalrate(1.4d).Therearetwovariations:

A) Twounitsfromeachbatcharriveat Entry E (instead of just one).

B) Three units from each batch arrive at Entry E (instead of just one). In addition,on8MarchthosetwoBritish armored battalions arrive at Entry E (not Dead Pile).

Cost: Shift the victory one level in the favor of the Allied player.

Design Note: Kind of a fantasy, but can be roughly balanced by 4.5.

4.8 Transport Changes Use one or both:

Due to a shortage of rolling stock, the Allies cannot use any rail hexes south ofAxx.05 (theTebessa row) for tracesupply prior to the release of 8th Army.

Ignore all “Remove Trucks” entries on the Arrival Schedules.

Cost: None, but this favors the Axis.

Design Note: Roland wanted the RR restriction to be standard, but I decided to keep the regular game simple and make it optional. The Truck thing is more of a stretch, given the state of the Axis truck pool.

4.9 Forget Stalingrad PlayersmustowneitherSicily II or Case Blue to explore this option. In this version of reality, Hitler decides not to assist the trapped German 6th Army and instead reinforces Tunisia II.

In Tunisia II,thefollowingAxisunitsareadded thearrivalson15January:2 Truck Points, 2x Ju.88, 1x Bf.110, and1xJu.52,alongwithonedivisiondeterminedbyarollonthetablebelow.Use either the Case Blue or the Sicily II column (not both):

Roll Case Blue Sicily II1-2 7thPz 29thPG3-4 GDPG KrnrKG5-6 11thPz 1stFJ

Cost: Shift the victory two levels in favor of the Allies.

4.10 Forget Tunisia Tunisia IIisnotplayed,andplayerswillneed Sicily II to explore this option. Hitler resists the temptation to reinforce Tunisia and gives up on the Africa.

In Sicily II, add the US 1st Arm Div, British 6th Arm Div, and French Maroc Div to the Floating Forces Box. Roll to seewhichadditionalAxisdivisionswillarriveon17JulyatReggio:

1-2=15thand164th3-4=21stand334th5-6=Superga,90th,and999th

Cost: In Sicily ii, subtract 3 VP.

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4.11 Forget the Med Tunisia II is not played, and players willneedCase Blue to explore this option. Hitler resists the temptation to reinforce Tunisia and instead tries a morepowerfulreliefofStalingrad.

In Case Blue,thefollowingAxisunitsare added to the arrivals (EatG map set)on29November1942:2xJu.88,2xBf.109g,1xBf.110,1xFw.190a,2xJu.52,andthe10thPzDiv.

Cost: None. Just offered as a what-if to explore in caSe Blue.

Design Note: Many forget that the Torch landings and the explosive disasters on the southern Eastern Front occurred concur-rently. Hitler reacted to both in his usual fashion of shipping a little of the resources available to each and didn’t (as usual) decide which was more important stra-tegically. The result was two enormous disasters instead of one—Hitler pumped enough men into the Tunisian Theater to make it equivalent to Stalingrad in terms of the numbers of precious troops lost. These last three options allow the player to see for himself what differing strategic choices could (or could not) bring as results. Enjoy!

5.0 VictoryCampaigngamesendeitherwithanAllied Sudden Death victory or after concluding the29Mayturn.Smallergames have victory conditions given in the scenario instructions.

Note that “Control” is given for having an Attack-Capable unit in the hex (or bring the last to have had one there, if the hex is empty). Note the port hex is whatcountsforTunis.

5.1 Sudden Death Onorbefore15February,theAllieswina Massive Victory if they control both TunisandBizerteattheendofaturn.

5.2 End of Game Conditions•AlliedMajorVictory.Alliescontrol

TunisandBizerte.

•AlliedMinorVictory.AlliescontrolTunisorBizerte(butnotboth).

•Draw.Neithersidefulfillsitsvictoryconditions.

•AxisMinorVictory.AxiscontrolsTunis,Bizerte,Sfax,andMateur.

•AxisMajorVictory.Axis controlsTunis,Bizerte,Mateur,Sfax, andGafsa, plus either Tebessa or Bône.

•AxisMassiveVictory.AxiscontrolsTunis,Bizert,Mateur,Sfax,Gafsa,Tebessa, and Bône.

6.0 ScenariosPage Scenario

7 1:RaceforTunis

8 2: Tunisia Campaign

9 3:BattleforKasserine

10 4:KasserineCampaign

14 5:TheMarethLine

15 6:TheEndinAfrica

Scenario Notesa) The Axis alwayssetsupfirst.

b)Eachscenariospecifiesthefirstplayerandthatplayergoesfirstonthefirstturn.Thereafter,usethe regular initiative roll.

c) Charcoal Trucks, Organic Trucks and Mules always setup Full. This isextra/additionalsupply.

d) Axis listings are German unless otherwise indicated(It=ItalianandLW=Luftwaffe).Alliedlist-ingsareCommonwealthunlessotherwiseindicated(Fr=Frenchand US = United States).

Scenario 1:

Race for TunisThisscenariodealswiththeearlydaysof the Tunisian Theater. It is best used asawarmupforthecampaign—playerscan use it to practice the speed and efficiency of their opening moves. That wayplayerscangetofftoanexcellentstart on the full campaign.

General InformationFirst Turn: 15Nov42Last Turn: 29Dec42Total Game Length: 14turnsFirst Player: Allied

Special Scenario RulesUse Map A only.

The Allies control three ports at start: Philipeville, Bône, and Tabarka. The rest are initially under Axis control.

Victory ConditionsTheAlliedplayerwins ifheoccupiesthreeofthefollowingatthegame’send:

MedjezelBab(A41.22) Mateur(A41.28) Djedeida(A45.26) Tunis(A48.25) Bizerte(A44.31)

OtherwisetheAxisplayerwins.

Axis Set-Up InformationReserve Markers Available: 4Dead Pile: NoneReinforcements: Per Order of Arrival

(but skip Entry Area E)Variable Repls: Per Repl Table

A44.31: 2-3-3 March Bn (T-2)2-3-3ItMarineBn(Bafile,Grado)1xCharcoalTruckPoint(‘F’)

A41.28: 5-3-3ItInfRgt(10Brs)

A34.27: 5-5-8LWParaEngBn(Witzig)

A39.26: 3-3-6ItAGBn(557)

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A45.26:(2)-2-3 LW Inf Bn (II-OBS)

A44.23: 2-3-3InfBn(T-5)

A41.22: 2-4-3LWParaBn(I-5)

A48.09: (2)-2-3 LW Inf Bn (I-OBS)

A48.24: 6-5-8PzBn(190)2-2-3 March Bn (T-1)2-3-3 March Bn (T-3)Superga It Assault Div (101, 136 AG)3-4-3ItParaBn(1RA)1xCharcoalTruckPoint(‘F’)

Sicily Box A: SupergaItAssaultDiv(92Inf,1AG,

5Arty)2-2-3 March Bn (A-20)

Sicily Box B:2-4-3LWParaBn(III-5)6-5-3LWParaRgt(Baren)

Level-2 Air Bases:A48.25,A48.09Level-1 Air Bases:A45.26,A44.31,

A21.05,A12.10Air Strips:A52.18,A47.22,A41.28Sicily Box Air Bases

At any air bases:

German Italian1xFw.190A 2xMC.202*3xBf.109G* 1xMC.200*1xJu.87* 1xZ.1007*1x Ju.88 1x Mixed Tpt #2xJu.52#1x He.111+Gldr #

Surge Planes: 2xBf.110#* 1xMixedFtr#1x Bf.210 # 2x Ju.88 #

“*”=oneunitbeginsreduced“#” = the units begin inactive

Allied Set-Up InformationReserve Markers Available: 3Dead Pile: NoneReinforcements: Per Order of ArrivalVariable Repls: Per Repl Table

A30.26: 78InfDiv(11,36Inf)

A17.26: 3-4-3ParaBn(3)3-5-3CommandoBn(6Cdo)3-2-3FrPolBde(Schw,Morl)1 SP

A35.23: 2-3-3FrInfBn(Zouv)

A17.22: 6ArmDiv(17/21LArm,1DerbyAC,

‘F’Truck)

A40.22:4-3-6FrMechRgt(Coutx)

A2.18: 3-2-3 Fr Pol Bde (Regn)2xCharcoalTruckPoints(‘F’)

A36.11: 3-3-4FrMixedRgt(Sahel)

A35.02: 5-3-3FrInfRgt(4Tun)

A19.06: 3-4-3USParaBn(2-509)

Algiers Box:78InfDiv(Arty)3-4-3ParaBn(1,2)1x Pax and 1x Eq

Level-1 Air Bases:A17.25,A06.25,A03.18

Air Strips:A19.17,A19.06,A13.20Algiers Box Air Bases

At any air bases:

United States Commonwealth3xSpit.V 4xSpit.V*1xP-40 1xHurri.II*1xA-20 2xBlen.V*2xC-47

Surge Planes: 1xP-38# 2xBeaufgtr#*

“*”=oneunitbeginsreduced“#” = the units begin inactive

Scenario 2:

Tunisia CampaignStartingwiththeRaceforTunis,thisscenario covers the entire action all the wayuntil either theAxis collapsesorthe Allies are crushed. Enjoy!

General InformationMap Area: AllFirst Turn: 15Nov42Last Turn: Asper5.0Total Game Length: 58turnsorlessFirst Player: Allied

Special Scenario RulesUse both maps.

The Allies control three ports at start: Philipeville, Bône, and Tabarka. The rest are initially under Axis control.

Victory ConditionsAsper5.0.

Axis Set-Up InformationReserve Markers Available: 4Dead Pile: NoneReinforcements: Per Order of ArrivalVariable Repls: Per Repl Table

A44.31: 2-3-3 March Bn (T-2)2-3-3ItMarineBn(Bafile,Grado)1xCharcoalTruckPoint(‘F’)

A41.28: 5-3-3ItInfRgt(10Brs)

A34.27: 5-5-8LWParaEngBn(Witzig)

A39.26: 3-3-6ItAGBn(557)

A45.26:(2)-2-3 LW Inf Bn (II-OBS)

A44.23: 2-3-3InfBn(T-5)

A41.22: 2-4-3LWParaBn(I-5)

A48.09: (2)-2-3 LW Inf Bn (I-OBS)

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B48.17: 2-0-3 It Static Reg (280 CD)3-1-3ItMGBn(340)

B57.30: 2-0-3ItStaticReg(34CD)3-1-3ItMGBn(25)

A48.24: 6-5-8PzBn(190)2-2-3 March Bn (T-1)2-3-3 March Bn (T-3)Superga It Assault Div (101, 136 AG)3-4-3ItParaBn(1RA)1xCharcoalTruckPoint(‘F’)

Sicily Box A: SupergaItAssaultDiv(92Inf,1AG,

5Arty)2-2-3 March Bn (A-20)

Sicily Box B:2-4-3LWParaBn(III-5)6-5-3LWParaRgt(Baren)

Level-2 Air Bases:A48.25,A48.09Level-1 Air Bases:A45.26,A44.31,

A21.05,A12.10,B56.30,B54.10,B48.17

Air Strips:A52.18,A47.22,A41.28Sicily Box Air Bases

At any air bases:

German Italian1xFw.190A 2xMC.202*3xBf.109G* 1xMC.200*1xJu.87* 1xZ.1007*1x Ju.88 1x Mixed Tpt #2xJu.52#1x He.111+Gldr #

Surge Planes: 2xBf.110#* 1xMixedFtr#1x Bf.210 # 2x Ju.88 #

“*”=oneunitbeginsreduced“#” = the units begin inactive

Allied Set-Up InformationReserve Markers Available: 3Dead Pile: NoneReinforcements: Per Order of ArrivalVariable Repls: Per Repl Table

A30.26: 78InfDiv(11,36Inf)

A17.26: 3-4-3ParaBn(3)3-5-3CommandoBn(6Cdo)3-2-3FrPolBde(Schw,Morl)1 SP

A35.23: 2-3-3FrInfBn(Zouv)

A17.22: 6ArmDiv(17/21LArm,1DerbyAC,

‘F’Truck)

A40.22:4-3-6FrMechRgt(Coutx)

A2.18: 3-2-3 Fr Pol Bde (Regn)2xCharcoalTruckPoints(‘F’)

A36.11: 3-3-4FrMixedRgt(Sahel)

A35.02: 5-3-3FrInfRgt(4Tun)

A19.06: 3-4-3USParaBn(2-509)

Algiers Box:3-4-3ParaBn(1,2)1x Pax and 1x Eq

Level-1 Air Bases:A17.25,A06.25,A03.18

Air Strips:A19.17,A19.06,A13.20Algiers Box Air Bases

At any air bases:

United States Commonwealth3xSpit.V 4xSpit.V*1xP-40 1xHurri.II*1xA-20 2xBlen.V*2xC-47

Surge Planes: 1xP-38# 2xBeaufgtr#*

“*”=oneunitbeginsreduced“#” = the units begin inactive

Scenario 3:

Battle for KasserineTheshortscenariodealswithonlythebitter contest for the control of Sidi bouZidandthepassesleadingtotheUS 2nd Corps rear areas. It is not a good situation for the Americans—but is hardly trivial for the Axis player given the forces at his command. Because of the layout of the game map, this scenario requires both maps. Players withlimitedspacecaneasilyreducethetable coverage of this one by folding both maps in half.

General InformationMap Area: seespecialrulesbelowFirst Turn:15Feb43Last Turn: 22Feb43Total Game Length: 3 turnsFirst Player: Axis

Special Scenario RulesOnly use the part of the maps bounded in the north by Axx.11 and in the south by Bxx.21 (inclusive). Note the Algiers & Sicily Off-Map Boxes are used even though they are technically outside the boundary(flightbetweenthemandtheplayareaisallowed).

AxissupplysourcesareSousse(A48.09)andSfax(B57.30).Alliedsupplysourcesare Canrobert (A8.11), Clairefontaine (A18.11),Tadjerouine (A27.11), andMaktar (A36.11).

Sea Cap and Rail Cap cannot be used in this scenario.

During setup the German player can rebuildthe“dead”panzerbattalion(a6-5-8)fromeither10th,15th,or21stPz.Itgoeswiththerestofitsdivision.

The Allies can rebuild one combat unit each turn (as if spending a Pax or Eq). It enters play by railing onto the map through either A8.11 or A18.11 (aside fromthis,AlliedRailCapiszero).

Victory ConditionsTheAxisplayerwinsifhehascombatunits in Tebessa and at least one of the Allied supply source hexes at the end of play.TheAlliedplayerwinsbyoccu-pying Tebessa at the end of play.

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Axis Set-Up InformationReserve Markers Available: 5Dead Pile: NoneReinforcements: 1 SP per turn at both

SfaxandSousse;nootherarrivals.Variable Repls: None

A54.11: 8-0ItCorpsHQ(30It)2-0-3 It Static Rgt (280 CD) (2)-2-3 LW Inf Bn (I-OBS) 1CharcoalTruckPoint(‘F’)2 SP

A46.08: SupergaItAssaultDiv(1AG,91Inf)

A48.09: SupergaItAssaultDiv(136AG,5Arty)3-3-6ItPzBn(15)9-2-2ItArtyGrp(30)

B57.30: 3-1-3ItMGBn(25)2-0-3ItStaticRgt(34CD)1 SP

B43.34, within 1 hex: 10PzDiv(10Krd,I-7Pz,69PG,86

Inf,90PJ,90Arty,‘F’Truck)4-5-5TigerCo(1/501)19-3-3WerferBn(II-71)2 SP

B41.27, within 1 hex: 21PzDiv(3Recon,I-5Pz,104KG

x1,155Arty,‘F’Truck)18-3-3 Arty Rgt (Afr-2)

B33.24, within 1 hex: 15PzDiv(33Recon,I-8Pz,115KG

x1,33Arty,‘F’Truck)6-5-3InfRgt(Afrika)19-3-3WerferBn(I-71)5-5-3LWParaKG(Ramckex1)(7)-4-3LWFlakBn(I-33)8-0ItCorpsHQ(21It)CentauroItPzDiv(all4units)15-2-2ItArtyGrp(21)2 SP

B44.27: 10-0CorpsHQ(DAK)2 Truck Points5SP

B53.27: 3-1-3ItMGBn(340)

B33.26: 4-5-8PJBn(605)

Level-2 Air Base:A48.09Level-1 Air Bases:B56.30Air Strips:A55.04,B33.26,B43.34Sicily Box Air Bases

At any air bases (all German): 2xFw.190A 2xBf.109G2xJu.88 1xJu.87

Active Surge Planes (all German): 1x Bf.210 2x Ju.88

Allied Set-Up InformationReserve Markers Available: 2Rail Capacity for scenario: 0Dead Pile: NoneReinforcements: 2 SP per turn at any

supply source, plus arrivals listed after setup.

Variable Repls: None

A36.11: 1 US Arm Div (1-1, 2-13 Arm, 6 BG

x1,ArmArty,‘F’Truck)

A22.02: 1 US Arm Div (3-13 Arm)3-3-7USReconBn(91)2T

A41.05: 1 US Arm Div (1-13 Arm)4-2-6USTDBn(776)

B40.33: 1 US Arm Div (2-1, 3-1 Arm, 6 BG x1)(5)-2-3USTDBn(1-213)

A18.11:6-2-6USArmBn(755)

A38.10:34USInfDiv(133Inf,Arty)

A43.07: 34USInfDiv(135Inf)4-2-6USTDBn(899)

B40.34:34USInfDiv(168Inf)(3)-2-5USTDBn(701)

A35.02: 1 US Arm Div (81 Recon) (3)-2-5USTDBn(805)2T

B27.32: 3-5-3USCommandoBn(1Rgr)

A12.10:6-2-6USArmBn(752,756)

A21.05, within 2 hexes: 14-0USCorpsHQ(2)4-2-8USArmBn(70)4-2-3USEngRgt(19)3-4-3USParaBn(2-509)20-1-3USArtyRgt(17)3-2-3FrPolBde(Schw)2-2-4FrMixedRgt(3Sphs)1x Truck Point 7SP

A40.08: 8-0FrCorpsHQ(19)3-3-6FrACRgt(5CdA)3 SP

A43.09, within 1 hex: MarocFrInfDiv(all5units)

A31.01: 3-2-3 Fr Pol Bde (Morl)

A25.01:3-3-4FrMixedRgt(Sahel)

B27.34: 3-2-3 Fr Pol Bde (Regn)

Level-2 Air Base:A21.05Level-1 Air Bases:A19.06,A12.10Air Strips:A35.02,B28.32Algiers Box Air Bases

At any air bases (all US): 3x Spit.V 1x A-203xP-39 1xB-251xP-40 1xB-26

Allied Reinforcements

15 Feb at A41.11: 78InfDiv(1GdsInf)2x Reserve Markers

19 Feb at A27.11: 6 Arm Div (1 Derby AC, L+, Lo+ Arm,

10Rfl,Arty,‘F’Truck)

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Scenario 4:

Kasserine CampaignThisstartsthecampaignwiththeBattleofKasserine,eliminatingthewarmupand mud months so players can dive right in on the meat of the action—admittedlywithasituationnotentirelyof their making. Have fun!

General InformationMap Area: AllFirst Turn: 15Feb43Last Turn: Asper5.0Total Game Length: 32 turns or lessFirst Player: Allies (see Design Note)

Special Scenario RulesUse both maps.

The Allies control three ports at start: Philipeville, Bône, and Tabarka. All remaining ports are under Axis control.

Rollseparatelyonthetablebelowforinitial damage on the ports of Bône, Bizerte,Tunis,Sousse,Sfax,andGabés.None of the small ports begin damaged.

Roll Damage1-3 1 Hit4-5 2Hits 6 3 Hits

During setup the Axis player has the optiontoexchangethe190thPzBn(inA48.24)forasimilar“dead”componentof10th,15th,or21stPz.Therebuiltunitgoeswiththerestofitsdivision.

Remember that checks for 8th Army Entry(3.5a)beginthisturn!

Victory ConditionsAsper5.0.

Design Note: The Allies go first to give the Americans a fighting chance to avoid the historical drubbing (and then make their own mistakes later). As a variant, feel free to give it a try with the Axis going first.

Axis Set-Up InformationReserve Markers Available: 11Reinforcements: Per Order of ArrivalVariable Repls: Per Repl TableGerman Dead Pile:

10PzDiv(II-7Pz)15PzDiv(II-8Pz,115KGx1)21PzDiv(II-5Pz,104KGx1)90LeDiv(155Inf)4-4-3OasisBn(300zvb)5-5-3LWParaKG(Ramckex1)1xJu.871x Ju.88LaSpeziaItInfDiv(125Inf)TriesteItMotDiv(65Inf)1x MC.200

Removed Ground Units:1 Charcoal Truck PointOrganicTruck:90LeandTrieste

Mot Div

A44.31: 2-3-3ItMarineBn(Bafile,Grado)3-0-3 It MG Bn (Prov)2-3-3 March Bn (T-2)2 SP

A43.30: 3-3-6ItAGBn(557)16-2-2 It Arty Rgt (8)

A38.29: 5-3-3ItInfRgt(10Brs)(6)-4-5ItPJBn(Mlmrt)

A39.28: 6-5-3LWParaRgt(Baren)(7)-4-3LWFlakBn(I-54)

A41.28, within 1 hex: 5-5-8LWParaEngBn(Witzig)334InfDiv(334Arty)4-5-5TigerCo(2/501)2-2-3 March Bn (A-26) 21-3-3 Arty Grp (Broich)

A41.26: 334InfDiv(755Inf)

A42.25: 334InfDiv(334Bicycle)

A43.25: 334InfDiv(754Inf)2-5-3CommandoBn(Könen)

A44.23: 334InfDiv(756Mtn)HGLWPzDiv(1Inf)Level-1 Hedgehog

A45.26: HGLWPzDiv(II/2Inf)2-4-3LWParaBn(I-5,III-5)

A48.24, within 1 hex: 8-0CorpsHQ(90)6-5-8PzBn(190)2-2-3 March Bn (T-1, A-20)(7)-4-3LWFlakBn(II-52)(2)-2-3 LW Inf Bn (II-OBS)2-1-3 It Static Rgt (T Vol)1MulePoint(‘F’)2 SP

A47.22, within 1 hex: 3-3-3 It Motorcycle Rgt (T Brs)2-3-3InfBn(T-5)2-3-3 March Bn (T-3)2-2-3MarchBn(A-27)

A45.19: 3-4-3ItParaBn(1RA)4-3-3ItMGBn(70Brs)12-3-3ItArtyRgt(29)

A46.17: 2-3-3MarchBn(A-24)2-0-3 It Inf Rgt (Ter)

A51.16: 3-2-3 It Flm Bn (2)

A46.12: SupergaItAssaultDiv(101AG,92Inf)

A46.08: SupergaItAssaultDiv(1AG,91Inf)

A48.09:SupergaItAssaultDiv(136AG,5Arty,

‘F’Truck)3-3-6ItPzBn(15)9-2-2ItArtyGrp(30)

A54.11: 8-0ItCorpsHQ(30It)2-0-3 It Static Rgt (280 CD)(2)-2-3 LW Inf Bn (I-OBS)1CharcoalTruckPoint(‘F’)2 SP

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B57.30: 3-1-3ItMGBn(25)2-0-3ItStaticRgt(34CD)2T

B43.34, within 1 hex: 10PzDiv(10Krd,I-7Pz,69PG,86

Inf,90PJ,90Arty,‘F’Truck)4-5-5TigerCo(1/501)19-3-3WerferBn(II-71)2 SP

B41.27, within 1 hex: 21PzDiv(3Recon,I-5Pz,104KG

x1,155Arty,‘F’Truck)18-3-3 Arty Rgt (Afr-2)

B44.27: 10-0CorpsHQ(DAK)2 Truck Points5SP

B53.27: 3-1-3ItMGBn(340)

B33.26: 4-5-8PJBn(605)

B33.24, within 1 hex: 15PzDiv(33Recon,I-8Pz,115KG

x1,33Arty,‘F’Truck)6-5-3InfRgt(Afrika)19-3-3WerferBn(I-71)5-5-3LWParaKG(Ramckex1)(7)-4-3LWFlakBn(I-33)8-0ItCorpsHQ(21It)CentauroItPzDiv(all4units)15-2-2ItArtyRgt(21)2 SP

B48.17: 8-0ItCorpsHQ(20It)2-0-3 It MG Bn (GAF)(7)-4-3LWFlakBn(19*)3-3-3FlakBn(Briel*)1x Truck Point 2 SP

B54.10:3-3-6 It Lt Bn (Novara)2-2-3 It MG Bn (Aosta)

B46.10: 164LeDiv(all5units)

In the 5 southern Mareth Line hexes: 90LeDiv(580Recon,200,361,Klbck

Inf,190Arty)6-4-3InfRgt(47)(7)-4-3LWFlakBn(I-18)GGFFItInfDiv(all4units)LaSpeziaItInfDiv(39AC,126Inf,

80 Arty) PistoiaItInfDiv(all4units)TriesteItMotDiv(66Inf,101*Recon,

21 Arty) 2-4-6ItACBn(Nizza)

In the 4 northern Mareth Line hexes: 15-3-3ArtyRgt(Afr-1)3-1-3 It MG Bn (281)5-4-3ItInfRgt(7Brs)3-0-3ItInfRgt(350)2-1-3 It Inf Rgt (Pavia, Savona)3-3-3 It Marine Bn (S Mrco)21-2-2 It Arty Rgt (Prov)11-2-2 It Arty Bn (20)3-1-3 Blk Inf Rgt (1)

Level-2 Air Bases:A48.25,A48.09Level-1 Air Bases:B56.30,B54.10,

B48.17,A44.31,A45.26,A47.22Air Strips:A55.04,B33.26,B43.34Sicily Box Air Bases

At any air bases:

German Italian2xFw.190A 3xMC.202*4xBf.109G* 2xMC.2001xBf.109F-4* 1xG.50*1xHs.129* 1xZ.1007*2x Ju.88 1x SM.82 #1xJu.87 1xMixedTpt#1xJu.52#1xFw.200#1xMe.323#*

Surge Planes: 2xBf.110#* 1xMixedFtr#1x Bf.210 2x Ju.88

“*”=oneunitbeginsreduced“#” = the units begin inactive

Allied Set-Up InformationReserve Markers Available: 7Reinforcements: Per Order of Arrival Variable Repls: Per Repl TableRemoved Ground Units:

1 Charcoal Truck Point6ArmDiv(2Lo,17/21LArm)4-3-6FrMechRgt(Coutx)2-2-6FrArmBn(Maz,Lép)

A37.29: 3-5-3CommandoBn(6Cdo)

A36.28: 7-3-5ArmBn(142)12-2-3ArtyGrp(5FA)

A38.27: 46InfDiv(139Inf)

A39.26, within 1 hex: 46InfDiv(128Inf,Arty)3-5-3CommandoBn(1Cdo)(5)-3-3ATGrp(5AT)24-2-3ArtyGrp(1M)1 SP

A41.24: 46InfDiv(138Inf)

A35.23:7-2-5ArmBn(51RTR)

A41.22: 78InfDiv(11,36Inf)

A39.21: 78InfDiv(56RecAC,1GdsInf,Arty)1 SP

A30.20: 12-0CorpsHQ(5)7-2-5ArmBn(NIH)12-2-3 Arty Grp (1 FA)6-3-5ArmArtyBn(23)5SP

A39.19, within 1 hex: 6 Arm Div (1 Derby AC, L+, Lo+ Arm,

10Rfl,38IrishInf,Arty,‘F’Truck)

A41.18, within 1 hex: 3-4-3ParaBn(1,2,3)

A40.22: (3)-2-5USTDBn(813,894)24-2-3ArtyGrp(5M)

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A36.19: 1 US Inf Div (18 Inf)20-1-3 US Arty Rgt (36)

A44.15: 1 US Inf Div (26 Inf, Arty)

A44.12: 1 US Inf Div (16 Inf)(3)-2-5USTDBn(601)

A19.17, within 1 hex: 9USInfDiv(39Inf)AlgerFrInfDiv(all5units)3 Truck Points 10 SP

A31.16: 6-2-6USArmBn(751)1CharcoalTruckPoint(‘F’)

A36.11: 1 US Arm Div (1-1, 2-13 Arm, 6 BG

x1,ArmArty,‘F’Truck)

A41.05: 1 US Arm Div (1-13 Arm)4-2-6USTDBn(776)

A22.02: 1 US Arm Div (3-13 Arm)3-3-7USReconBn(91)2T

B40.33: 1 US Arm Div (2-1, 3-1 Arm, 6 BG x1)(5)-2-3USTDBn(1-213CD)

A18.11:6-2-6USArmBn(755)

A12.10:6-2-6USArmBn(752,756)

A38.10: 34USInfDiv(133Inf,Arty)

A43.07: 34USInfDiv(135Inf)4-2-6USTDBn(899)

B40.34:34USInfDiv(168Inf)(3)-2-5USTDBn(701)

A35.02: 1 US Arm Div (81 Recon) (3)-2-5USTDBn(805)2T

B27.32: 3-5-3USCommandoBn(1Rgr)

A21.05, within 2 hexes: 14-0USCorpsHQ(2)4-2-8USArmBn(70)4-2-3USEngRgt(19)3-4-3USParaBn(2-509)20-1-3USArtyRgt(17)3-2-3FrPolBde(Schw)2-2-4FrMixedRgt(3Sphs)1x Truck Point 7SP

A31.01: 3-2-3 Fr Pol Bde (Morl)

B27.34: 3-2-3 Fr Pol Bde (Regn)

A25.01:3-3-4FrMixedRgt(Sahel)

A17.26: 4-4-3FrInfRgt(1Lgn)

A30.26: 4-3-3FrInfRgt(CFdA)1MulePoint(‘F’)

A40.08: 8-0FrCorpsHQ(19)3-3-6FrACRgt(5CdA)3 SP

A43.13: 5-3-3FrInfRgt(4Tun)2-3-3FrInfBn(Zouv)

A38.14: DMCFrInfDiv(all5units)

A43.09, within 1 hex: MarocFrInfDiv(all5units)

Algiers Box:1x Pax and 1x Eq

Level-2 Air Bases:A21.05,A06.25,A03.18

Level-1 Air Bases:A30.20,A19.17,A19.06,A17.25,A13.20,A12.10

Air Strips:A35.02,A32.21,B28.32Algiers and Tripoli Box Air Bases

At any air bases:

United States French3x Spit.V 1xLeO.4511xP-40 3xP-39 Commonwealth 3xC-47# 4xSpit.V1xA-20 1xHurri.II*1xB-25 2xBlen.V*1x B-26

Surge Box: 3xP-38# 2xBeaufgtr#*1xB-17# 1xWellington#1xB-24#

At Tripoli Box Air Bases (all DAF):3xP-40 3xSpit.V1xB-25 2xKtyhk 3x Ktyhk.II 1xHurri.II* 1x Boston 2xBaltimore*

“*”=oneunitbeginsreduced“#” = the units begin inactive

Contact InformationTo order other games from MMP, visithttp://www.multimanpublishing.com/

Forgameerrataanddownloads,visitwww.gamersarchive.net

To chat about OCS and obtain speedy answerstoyourrulesquestions,visithttp://www.consimworld.com/

To contact the developer, [email protected]

Tunisia II, OCS #15

Page 14 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108© 2016 All Rights Reserved.

Scenario 5:

The Mareth LineThis small scenario examines the entry of 8th Army into the Tunisian theater. Montgomery has just entered the battle area and Rommel is preparing a sharp counterattack. After the Axis counter-blowhastakenitscourse,the8thArmyis left to reduce the Mareth Line so that it can continue to advance to the north.

General InformationMap Area: Use the east half of Map BFirst Turn: 5March43Last Turn: 29March43Total Game Length: 8 turnsFirst Player: Axis

Special Scenario RulesAllied supply source is Entry E. Axis supplysourceisSfax(B57.30).

All ports are undamaged at start.

Sea Cap is 2T for the Allies and 2 SP for the Axis.

Roll at the end of every game turn for thewithdrawalof10thPanzerDiv.Ona1-3itstays;ona4-6itleavesimmedi-ately (just remove them from the map) to keep an eye on the Yanks.

Victory ConditionsTheAlliedplayerwins if therearenoenemy units in any of the Mareth Line hexes OR if he occupies Gabès at the game’send.

TheAxiswinsiftheAlliesdonot.

Axis Set-Up InformationReserve Markers Available: 5Reinforcements: SPviaSeaCap;no

othernewarrivals.Variable Repls: NoneDead Pile: None

B49.12, within 1 hex: 10PzDiv(10Recon,I-7Pz,69PG,

90Arty,‘F’Truck)15PzDiv(33Recon,115KGx1,33

Arty,‘F’Truck)21PzDiv(3Recon,I-5Pz,104KG

x1,155Arty,‘F’Truck)18-3-3 Arty Rgt (Afr-2)

B46.12: 164LeDiv(all5units)

B48.17: 10-0CorpsHQ(DAK)3-3-3FlakBn(Briel*)8-0ItCorpsHQ(20It,21It)2-0-3 It MG Bn (GAF)1 Truck Point5SP

B44.17: 5-5-3LWParaKG(Ramcke)(7)-4-3LWFlakBn(19*)

In the 5 southern Mareth Line hexes: 90LeDiv(580Recon,200,361,Klbck

Inf,190Arty)6-4-3InfRgt(47)(7)-4-3LWFlakBn(I-18)GGFFItInfDiv(all4units)LaSpeziaItInfDiv(39AC,126Inf,

80 Arty) PistoiaItInfDiv(all4units)TriesteItMotDiv(66Inf,101*Recon,

21 Arty) 2-4-6ItACBn(Nizza)3-3-6 It Lt Bn (Novara)

In the 4 northern Mareth Line hexes: 19-3-3WerferBn(I-71)15-3-3ArtyRgt(Afr-1)2-2-3 It MG Bn (Aosta)3-1-3 It MG Bn (281)5-4-3ItInfRgt(7Brs)3-0-3ItInfRgt(350)2-1-3 It Inf Rgt (Pavia, Savona)3-3-3 It Marine Bn (S Mrco)21-2-2 It Arty Rgt (Prov)11-2-2 It Arty Bn (20)3-1-3 Blk Inf Rgt (1)

Level-1 Air Bases:B48.17,B56.30Air Strip:B43.34Sicily Box Air Bases (use an index card)

At any air bases (all German): 1xFw.190A 2xBf.109G2xJu.88 1xJu.87

Allied Set-Up InformationReserve Markers Available: 4Reinforcements: 3SPatB62.07each

turn, plus arrivals listed after setup.Variable Repls: NoneDead Pile: None

B53.09, within 1 hex: 2NZInfDiv(all11units)

B53.04: 6-4-3InfBde(LForce)

B54.10: 12-0CorpsHQ(10)6-4-3InfBde(201Gds)24-2-3ArtyGrp(10M)6-3-5ArmArtyBn(121)2 SP

B54.11, within 1 hex: 7ArmDiv(11HAC,4CLY,1KDG,

1RD,1RTR,5RTRArm,1Rfl,1KRRC,131Inf,Arty,‘F’Truck)

51InfDiv(all5units)(5)-3-3ATGrp(10AT,30AT)

B56.10: 12-0CorpsHQ(30)6-3-4ArmBn(40,50RTR)2-3-3 Inf Bn (11 KRRC)12-2-3 Arty Grp (8 FA)24-2-3ArtyGrp(8M,30M)1x Pax and 1x Eq4TruckPoints9SP

B62.07: 50InfDiv(all4units)

Level-1 Air Base:B54.10Air Strip:B53.04Tripoli Box Air Bases At any air bases (all DAF):

US Commonwealth3xP-40 3xSpit.V1xB-25 2xKtyhk 3x Ktyhk.II 1xHurri.II* 1x Boston 2xBaltimore*

Non-DAF 1x Hudson

“*”=oneunitbeginsreduced

Allied Reinforcements

8 March at Entry E: 1 Arm Div (all 8 units)

12 March at Entry E: 4IndInfDiv(all4units)

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Page 15Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108© 2016 All Rights Reserved.

Scenario 6:

The End in AfricaThis scenario looks at the bitter end of the Axis presence in Africa. It begins with theAxis ground forcespushedinside a tight perimeter in north-east Tunisia—it is up to the Axis player to keep his bridgehead intact for as long as possible. Impossible assignment? Yes, itis...butweknowdefensivespecialistswillreallygetakickoutoftrying.

General InformationMap Area: Map A, onlyFirst Turn: 22April43Last Turn: asper5.0Total Game Length: 11 turns or lessFirst Player: Allied

Special Scenario RulesTheAxis controlsfiveports at start:Bizerte,Ferryville,Tunis,Kelibia,andHammamet. All other ports are initially under Allied control.

In this scenario, the port at Chebba (A61.03) can be used by the Allies (an exception to 1.8a).

RRs along the south edge of the map are extra Allied supply sources.

Rollseparatelyonthetablebelowforinitial damage on the ports of Tunis, Bizerte,andSousse.(Bôneandthesmallportsallbeginwithnodamage.)

Die Damage 1 1 Hit2-3 2 Hits4-6 3Hits

Victory ConditionsAsper5.0.

Axis Set-Up InformationReserve Markers Available: 11Reinforcements: Per Order of ArrivalVariable Repls: Per Repl TableGerman Dead Pile:

10PzDiv(I-7,II-7Pz,90PJ)15PzDiv(I-8,II-8Pz,115KGx1)21PzDiv(II-5Pz,104KGx2)90LeDiv(155,KlbckInf)4-5-5TigerCo(1/501,2/501)3-3-3FlakBn(Briel*)

InfRgts(Afrika,47)4-4-3OasisBn(300zvb)2-2-3 March Bn (T-1, A-20)19-3-3WerferBn(I-71)Arty Rgts (Afr-1, Broich)5-5-8LWParaEngBn(Witzig)5-5-3LWParaKG(Ramckex2)(7)-4-3LWFlakBn (I-18, I-33,

19*)2xBf.109G1xJu.878-0ItCorpsHQ(20,21,30)TriesteMotDiv(101*Recon,65

Inf)LaSpezia InfDiv (125,126 Inf,

80 Arty)Superga Assault Div (1, 101 AG)GGFF Inf Div (GGFF Inf, Mnfrto

AC, 136 Arty)CentauroArmDiv(all4units)3-3-6ArmBn(15)3-2-6AGBn(359)3-3-6 Lt Bn (Novara)3-3-3 MC Rgt (T Brs)5-4-3InfBn(7Brs)InfRgts(Pavia,Savona,Ter,350)MGBns (Aosta,GAF,Prov,25,

281,340,70Brs)2-0-3StaticBn(34CD,280CD)Arty Grps (20, 21)21-2-2 Arty Rgt (Prov)3-1-3 Blk Inf Rgt (1)2-1-3BlkInfBn(570)1x MC.200 1x SM.82

Removed Ground Units:1 Charcoal Truck PointOrganicTruck:15Pz,21Pz,90Le,

and Trieste Mot Div10PzDiv(10Krd)

A44.31: 2-3-3 March Bn (T-2, T-3, A-26)1CharcoalTruckPoint(‘F’)1MulePoint(‘F’)3 SP

A43.30: 2-1-3 It Static Rgt (T Vol)2-3-3ItInfBn(51Brs)

A40.30: 2-2-3MarchBn(A-27)

A41.28: 2-3-3ItMarineBn(Bafile,Grado)18-3-3 Arty Rgt (Afr-2)

A45.29: 2-3-3ItInfBn(50Brs)

A38.29, within 1 hex: 2-3-3MarchBn(A-24,A-33)(7)-4-3LWFlakBn(I-54)5-3-3ItInfRgt(10Brs)

A38.27: 6-5-3LWParaRgt(Baren)

A40.26, within 1 hex: 334InfDiv(all5units)6-5-8PzBn(190)1 SP

A45.26:(7)-4-3LWFlakBn(II-52)

A42.24, within 1 hex:999LeDiv(all3units)

A48.24, within 2 hexes: 10-0CorpsHQ(DAK)8-0CorpsHQ(90)4-5-5TigerCo(1/504)2-5-3CommandoBn(Könen)2-4-3InfBn(PhA)4-3-3ArabRgt(FAL)(2)-2-3 LW Inf Bn (I-OBS, II-OBS)3-4-3ItParaBn(1RA)3-3-3 It Marine Bn (S Mrco)(6)-4-5ItPJBn(Mlmrt)3 Truck Points 6 SP

A44.23, within 1 hex: 15PzDiv(33Recon,115KGx1,33

Arty)2-3-3InfBn(T-5)HGPzDiv(all6units)3-3-6ItAGBn(557)Level-1 Hedgehog

A47.22: 2-1-3ItInfRgt(52)

A46.21, within 1 hex: 10PzDiv(10Recon,69PG,86Inf,

90Arty,‘F’Truck)

A44.21: 2-4-3LWParaBn(I-5,III-5)

A52.19, within 1 hex: 90LeDiv(580Recon,200,361Inf,

190Arty)

Tunisia II, OCS #15

Page 16 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108© 2016 All Rights Reserved.

A50.18, within 1 hex: 164LeDiv(all5units)3-4-8PJBn(605)19-3-3WerferBn(II-71)

A48.18, within 1 hex: PistoiaItInfDiv(all4units)

A46.18, within 1 hex: 21PzDiv(3Recon,I-5Pz,155Arty)LaSpeziaItInfDiv(39AC)Superga ItAssaultDiv (136AG,91,

92Inf,5Arty,‘F’Truck)Trieste It Mot Div (66 Inf, 21 Arty)16-2-2 It Arty Rgt (8)12-3-3ItArtyRgt(29)

A45.17:3-3-3 It Para Bn (Loreto)3-1-3 It MG Bn (60)2-1-3ItMGBn(252)

A49.17: GGFF It Inf Div (8 Brs Inf)3-2-3 It Flm Bn (2)2-4-6ItACBn(Nizza)

Level-2 Air Bases:A48.25Level-1 Air Bases:A47.22,A45.26,

A44.31,A43.30Air Strips:A58.24,A45.19,A41.28Sicily Box Air Bases

At any air bases:

German Italian2xFw.190A* 1xG.50*1xFw.190A-5* 2xMC.202*4xBf.109G* 2xMC.2001xBf.109F* 1xZ.1007*1xBf.109F-4* 1xSM.82#1xHs.129* 1xMixedTpt#2xJu.88*1xJu.872xJu.52#*1xMe.323#*Mixed Tpt #

Surge Box: 2xBf.110#* 1xMixedFtr#1x Bf.210 # 2xJu.88#*

“*”=oneunitbeginsreduced“#” = the units begin inactive

Allied Set-Up InformationReserve Markers Available: 10Reinforcements: Per Order of Arrival,

plus3SPperturnatA56.01Variable Repls: Per Repl TableDead Pile:

1 Inf Div (3 Inf)51InfDiv(154Inf)7ArmDiv(Greys)6-3-4ArmBn(46RTR)Maroc Fr Inf Div (3 Lgn)3-3-4FrMixedRgt(Sahel)(3)-2-5USTDBn(805)

Removed Ground Units:2 Charcoal Truck Points3-4-3ParaBn(1,2,3)3-5-3USCommandoBn(1Rgr)3-4-3USParaBn(2-509)DMCFrDiv(all5units)4-3-6FrMechRgt(Coutx)3-3-6FrACRgt(5CdA)2-2-6FrArmBn(Maz,Lép)

A36.30: 4-4-3FrInfRgt(1Lgn)4-3-3FrInfRgt(CFdA)

A30.26: 3-2-3FrPolBde(Morl,Regn,Schw)

A44.16: MarocFrInfDiv(1RECAC,7Moc,

1 TM Inf, Arty)

A44.14: OranFrInfDiv(all4units)

A43.13: AlgerFrInfDiv(all5units)6-3-6 Fr Arm Bde (Blin)

A41.10: 8-0FrCorpsHQ(19)5-3-3FrInfBde(4Tun)2 SP

A39.16: 2-3-3FrInfBn(Zouv)2-2-4FrMixedRgt(3Sphs)

A36.29: 9USInfDiv(all4units)

A36.28: 34USInfDiv(all4units)6-2-5USArmArtyBn(58,62,65)

A34.27:4-2-6USTDBn(776)(3)-2-5USTDBn(813,894)20-1-3USArtyRgt(17)1MulePoint(‘F’)2 SP

A17.26: 4-2-3USEngRgt(19)2 Truck Points 5SP

A39.25: 1 US Arm Div (all 11 units)

A36.25: 1USInfDiv(all4units)

A35.25: 14-0USCorpsHQ(2)3-3-7USReconBn(91)5SP

A35.23: 4-2-6USArmBn(2642)(5)-2-3USTDBn(1-213)(3)-2-5USTDBn(601,701)20-1-3USArtyRgt(36,178)

A30.20: 6-2-6USArmBn(751)6-2-3 US Eng Rgt (20)4-2-6USTDBn(899)

A19.17: 6-2-6USArmBn(755,756)4-2-8USLtBn(70)2 Truck Points 10 SP

A40.24: 3-5-3CommandoBn(1Cdo)

A41.23: 78InfDiv(all5units)

A40.22: 12-0CorpsHQ(5)7-2-5ArmBn(51RTR)(5)-3-3ATGrp(5AT)3-5-3CommandoBn(6Cdo)24-2-3ArtyGrp(1M,5M)12-2-3ArtyGrp(5FA)2 Truck Points1MulePoint(‘F’)6 SP

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A41.22: 1InfDiv(2,24GdInf,Arty)

A42.22: 4InfDiv(all7units)

A42.20: 6ArmDiv(1DerbyAC,L+,Lo+,16/5

L Arm, 38 Irish, 10 Rfl Inf, Arty, ‘F’Truck)

A43.19: 46InfDiv(all4units)

A39.19: 12-0CorpsHQ(9)7-3-5ArmBn(142)24-2-3ArtyGrp(9M)12-2-3ArtyGrp(9FA)5SP

A41.18: 1 Arm Div (all 8 units)

A43.18: 7-2-5ArmBn(NIH)(5)-3-3ATGrp(9AT)12-2-3 Arty Grp (1 FA)6-3-5ArmArtyBn(23)

A47.17: 51InfDiv(152,153Inf,1/7MsxMG,

Arty)

A52.17: 50InfDiv(all4units)

A48.16: 6-4-3InfBde(LForce,201Gds)(5)-3-3ATGrp(10AT)6-3-5ArmArtyBn(121)

A49.16:6-3-4ArmBn(40RTR,50RTR)2-3-3 Inf Bn (11 KRRC)

A51.16, within 1 hex: 2NZInfDiv(all11units) 24-2-3ArtyGrp(8M)12-2-3 Arty Grp (8 FA)

A48.11: 12-0CorpsHQ(10)4IndInfDiv(all4units)24-2-3ArtyGrp(10M)

A54.11: 12-0CorpsHQ(30)(5)-3-3ATGrp(30AT)24-2-3ArtyGrp(30M)2 Truck Points 7SP

A48.09: 7ArmDiv(11HAC,4CLY,1KDG,

1RD,1RTR,5RTRArm,1Rfl,1KRRC,131Inf,Arty,‘F’Truck)

A56.01: 56InfDiv(all3units)

Level-2 Air Bases:A48.09,A30.20,A21.05,A17.25,A06.25,A03.18

Level-1 Air Bases:A55.04,A32.21,A19.06,A19.17,A13.20,A12.10

Air Strips:A54.11,A43.07,A39.19Algiers and Tripoli Box Air Bases (use

an index card for Tripoli)

At any air bases:

United States Commonwealth3xSpit.V 4xSpit.V*3xP-40 1xHurri.II*3xP-39 2xBlen.V*3xC-47 1xHudson1x A-20 3xB-25 DAF3x B-26 2x Ktyhk 3x Ktyhk.II 3x Spit.V DAF 1xHurri.II*3xP-40 1xBoston1xB-25 2xBaltimore*

Surge Box: 3xP-38 2xBeaufgtr*2xB-17# 1xWellington1xB-24#

“*”=oneunitbeginsreduced “#” = the units begin inactive

Unit Arrives Bulge Nord Endkampf4-4-7ReconRgt(1) 12Sept* D5.33 D5.33 D5.333-4-3CdoBn(Afriq) 12Sept* Dead Dead Dead3-4-3MtnGrp(3TM) 12Sept* D15.33 D12.34 D5.334-4-7ReconRgt(2) 12Sept** D16.30 D22.27 D22.272-4-3CdoBn(Choc) 12Sept** D16.30 D18.35 D14.303-4-6ACRgt(2D) 12Sept** D5.33 D5.33 Dead3-4-3InfRgt(9Zouv) 1Oct D16.30 D22.27 Dead2-1-3InfRgt(Yonne) 22Nov C6.01 D5.33 Dead2-1-3InfRgt(Morvan) 22Nov D5.34 D6.35 Dead3-4-3MtnGrp(1TM) 26Nov D15.33 D30.31 D22.273-4-3MtnGrp(2TM) 26Nov Dead Dead Dead

TM=TaborsofMoroccanGoumiers *arriveswith1stCorpsHQD=Dragoons **arriveswith2ndCorpsHQZouv=Zouaves

Beyond the RhineElevennewFrenchunitsarepresentedforuseinBeyond the Rhine. The units fleshoutDeLattre’sFirstArmy,andareareflectionofRoland’scontinuedresearchintothecampaign.Belowaretheirarrivaldatesandsetupinformation.

Five more counters round out the game: three extra truck counters (more “small” oneswillbeuseful),anAlliedReservemarker(thepublishedmixisregrettablyshortone),andafixedGermanBreakdownregiment.

KoreaFourU.N.countersareincludedthathavebeenfixed.Theirflipsideswereincorrect.

Tunisia II, OCS #15

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Order of Battle“†” depicted as independent units rather

than as a multi-unit formation

German ForcesDAKHQ90CorpsHQ

10thPanzerDivision•10KrdBn•10ArmReconBn•I-7PanzerBn(mixedtypes)•II-7PanzerBn(mixedtypes)•69InfRgt•86PGRgt•90PJBn(Marders)•90ArtilleryRgt•OrganicTruck

15thPanzerDivision•33ArmReconBn•I-8PanzerBn(mixedtypes)•II-8PanzerBn(mixedtypes)•115PGRgt(2xKG)•33ArtilleryRgt•OrganicTruck

21stPanzerDivision•3ArmReconBn•I-5PanzerBn(mixedtypes)•II-5PanzerBn(mixedtypes)•104PGRgt(2xKG)•155ArtilleryBn•OrganicTruck

HermannGöringPzDivision(partial)•HGArmReconBn•3/I-HGPzCo•1GrenInfRgt•II-2GrenBn•I-HGPJBn(88’s)•OrganicTruck

90thLightDivision•580ArmReconBn•155InfRgt•200InfRgt•361InfRgt•KolbeckInfBn•190ArtilleryBn•OrganicTruck

164thLightDivision•220ArmReconBn•125InfRgt•382InfRgt•433InfRgt•220ArtilleryBn

334thInfantryDivision•334BicycleBn•754InfRgt•755InfRgt•756MountainInfRgt•334ArtilleryRgt

999thLightAfrikaDivision (partially formed former Penal unit)•961InfRgt•962InfRgt•999ArtilleryRgt

Von Broich Infantry Division † (VonManteuffelafter7Feb43)•T-3MarchBn•A-20MarchBn•BroichArtilleryGrp•BarenthinLWParaRgt

Afrika March Battalions•A-24MarchBn•A-26MarchBn•A-27MarchBn•A-33MarchBn

Tunisia March Battalions•T-1MarchBn•T-2MarchBn

Independent Units•190PanzerBn•1/501PanzerCo(TigerI)•2/501PanzerCo(TigerI)•1/504PanzerCo(TigerI)•Briel*FlakBn(remnantsof606,609,

612,and617flakbattalions)•605PJBn(47mmonPzIchassis)•Afrika-1ArtilleryRgt•Afrika-2ArtilleryRgt•I-71NebelwerferBn•II-71NebelweferBn•AfrikaInfRgt(aka288Sond)•47InfRgt(of22ALDivision)•TunisiaBn5(atrainingunit)•KönenCdoBn(Brandenburgers)•300zvbOasisBn (amixedgroup

ofmotorizedweaponscompanies)•FALArabKG(aka287Sond)•PhAFrenchBn(seerule1.12d)•I-18LWFlakBn(88’s)•I-33LWFlakBn(88’s)•II-52LWFlakBn(88’s)•I-54LWFlakBn(88’s)•19LWFlakBn(scrapsofI-6,I-18,

II-25,I-46,andI-53flakbattalions)•RamckeLWBde(2xKG)•WitzigLWParaEngineerBn•I-5LWParaBn•III-5LWParaBn•LWWach-BatallionO.B.S.I•LWWach-BatallionO.B.S.II

Italian Forces20ItCorpsHQ21ItCorpsHQ30ItCorpsHQ

CentauroPanzerDivision•131*PzBn(14+17Arm)•LodiArmCarBn•5BrsInfRgt•131ArtilleryBn

GGFF Infantry Division•GGFFInfRgt•8BrsInfRgt•MonferratoArmCarBn•136ArtilleryRgt

La SpeziaInfantryDivision•39ArmCarBn•125InfRgt•126InfRgt•80ArtilleryRgt

Pistoia Infantry Division•35InfRgt•36InfRgt•31AssaultBn•3ArtilleryRgt

Superga Assault Division•1AGBn•101AGBn•136AGBn•91InfRgt•92InfRgt•5ArtilleryRgt•OrganicTruck

TriesteMotorizedDivision•65InfRgt•66InfRgt•101*ReconBn(9BrsAC+11Arm)•21ArtilleryRgt•OrganicTruck

50SpecialBrigade (Imperiali) †•TBrsMotorcyleRgt•TVolStaticRgt•60MGBn•GAF(330)MGBn•ProvMGBn•AostaMGBn•15TankBn•557AGBn

San Marco Marine Regiment † •BafileMarineBn•GradoMarineBn•SMrcoMarineBn

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Sahara Group †•350InfRgt•SavonaInfRgt(divisionremains)•PaviaInfRgt(divisionremains)•NovaraLightBn

Independent Units •ProvArtilleryGrp•20ArtilleryGrp•21ArtilleryGrp•30CArtilleryGrp•8ArtilleryRgt•29ArtilleryRgt•359AGBn•NizzaArmCarBn•34CDStaticRgt•280CDStaticRgt•1RAParaBn•LoretoParaBn•2FlamethrowerBn•7BrsInfRgt•10BrsInfRgt(partofVonBroich)•50BrsInfBn•51BrsInfBn•52InfRgt•MilmartPJBn(90mmontrucks)•TerritorialRgt•25MGBn•70BrsMGBn•252MGBn•281MGBn•340MGBn•1BlackshirtLegion(5&6Bn)•570BlackshirtBn

Commonwealth Forces5BritishCorpsHQ9BritishCorpsHQ10BritishCorpsHQ30BritishCorpsHQ

1st Armoured Division•12LancersArmCarBn•Queen’sBaysArmBn•10RoyalHussarsArmBn•9Queen’sRoyalLancersArmBn•7InfBde•YorkDragoonsInfBn•ArtilleryBde•OrganicTruck

6th Armoured Division•1DerbyArmCarBn•2LothiansArmBn•16/5LancersArmBn•17/21LancersArmBn•L+ArmBn(upgraded17/21L)•Lo+ArmBn(upgraded2Lothians)•38IrishInfBde•10RifleInfBn•ArtilleryBde•OrganicTruck

7thArmoured Division•11HussarsArmCarBn•4CountyofLondonYeomanArmBn•1King’sDragoonGuardsArmBn•RoyalScottishGreysArmBn•1RoyalDragoonsArmBn•1RTRArmBn•5RTRArmBn•1RflInfBn•1KRRCInfBn•131InfBde•ArtilleryBde•OrganicTruck

1st Infantry Division•2InfBde•3InfBde•24GdsInfBde•ArtilleryBde

4thInfantryDivision•12RTRArmBn•48RTRArmBn•145RACArmBn•10InfBde•12InfBde•ArtilleryBde•OrganicTruck

46thInfantryDivision•128InfBde•138InfBde•139InfBde•ArtilleryBde

50thInfantryDivision•69InfBde•151InfBde•2CheshireMGBn•ArtilleryBde

51stInfantryDivision•152InfBde•153InfBde•154InfBde•1/7MiddlesexMGBn•ArtilleryBde

56thInfantryDivision•167InfBde•169InfBde•ArtilleryBde

78thInfantryDivision•56RecArmCarBn•1GdsInfBde•11InfBde•36InfBde•ArtilleryBde

4thIndianInfantryDivision•5InfBde•7InfBde•RajputInfBn•ArtilleryBde

2ndNewZealandInfantryDivision•2ArmCavBn•MaoriInfBn•5InfBde•6InfBde•27MGBn•3RTRArmBn•NottsArmBn•StaffsArmBn•1BuffsInfBn•ArtilleryBde•OrganicTruck

Independent•40RTRArmBn•50RTRArmBn•51RTRArmBn•NIH(NorthIrishHorse)ArmBn•142RACBn(ChurchillTanks)•1ParaBn•2ParaBn•3ParaBn•1CdoCommandoBn•6CdoCommandoBn•LForceInfBde(seerule1.12d)•201GdsInfBde•11KRRCInfBn•5thCorpsGuns(1AGRA) 2xFA(75,102,107,166) 1x AT (see Developer Notes) 1xM(58Medand54Hvy)•9thCorpsGuns(2ndAGRA) 1xFA(140,183) 1x AT (see Developer Notes) 2xM(4,5,74Med;56Hvy) Arm Arty (23)•13thCorpsGuns(5thAGRA) 1xFA(57,58) 1x AT (see Developer Notes) 1xM(7,51,69Med) Arm Arty (121)•30thCorpsGuns(6thAGRA) 2xM(2,66,75,78,80Med) 1x AT (see Developer Notes)

French Forces19FrenchCorpsHQ

Algiers Infantry Division•3SpahisArmCarRgt•1AlgInfRgt•9AlgInfRgt•2TMInfRgt•ArtilleryRgt

Constantine Infantry Division•3CdAArmCarRgt•3AlgInfRgt•7AlgInfRgt•3RZInfRgt•ArtilleryRgt

Tunisia II, OCS #15

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Morocco Infantry Division•1RECArmCarRgt•3LgnInfRgt•7MocInfRgt•1TMInfRgt•ArtilleryRgt

Oran Infantry Division•2AlgInfRgt•6AlgInfRgt•15SenInfRgt•ArtilleryRgt

Independent Units•GroupSchwPoliceBde•GroupRegnPoliceBde•GroupMorlPoliceBde•3SpahisMixedRgt•5CdAArmCarRgt•ZouaveInfBn(from4RMZT)•4TunInfRgt•SahelMixedRgt(inf,cav,andAA)•CFdAInfRgt•1LgnInfRgt•GroupMazArmBn•GroupLépArmBn•BlindéArmBde•CoulteaxMechBde(alsocalledGroup

Reserve 1)

American Forces2USCorpsHQ

1st Armored Division•81ArmReconBn•1-1LtBn•2-1ArmBn•3-1ArmBn•1-13LtBn•2-13ArmBn•3-13ArmBn•6MechInfRgt(2xBG)•ArmArtyRgt(3xBn)•OrganicTruck

1st Infantry Division•16InfRgt•18InfRgt•26InfRgt•ArtilleryRgt(4xBn)

3rd Infantry Division•7InfRgt•15InfRgt•30InfRgt•ArtilleryRgt(4xBn)

9thInfantryDivision•39InfRgt•47InfRgt•60InfRgt•ArtilleryRgt(4xBn)

34thInfantryDivision•133InfRgt•135InfRgt•168InfRgt•ArtilleryRgt(4xBn)

Independent Units•19EngRgt•20EngRgt•91ArmReconBn•1RgrCommandoBn•2-509ParaBn•70LtBn•751ArmBn•752ArmBn•755ArmBn•756ArmBn•2642ArmBn•1-213CDTDBn(90mmontrucks)•601TDBn(75mmonhalftracks)•701TDBn(75mmonhalftracks)•776TDBn(M10TankDestroyers)•805TDBn(75mmonhalftracks)•813TDBn(75mmonhalftracks)•894TDBn(75mmonhalftracks)•899TDBn(M10TankDestroyers)•17ArtyRgt(towed155mm)•36ArtyRgt(towed155mm)•178ArtyRgt(towed155mm)•58ArmArtyBn(SP105mm)•62ArmArtyBn(SP105mm)•65ArmArtyBn(SP105mm)

j j j

AbbreviationsA or Arm—ArmorAbn—AirborneAC—Armored CarAEP—Air Entry PointAG—Assault GunAfr—Africa Alg—AlgerianAT—AntitankArty—ArtilleryAsterisk (*)—Aconsolidationof twoor

more battered units. “101” is Trieste Division’s9BrsACand11Arm.“131”isCentauroDivision’s14and17Armor.“Briel”is606,609,612,and617Flak.“19”isI-6,II-25,I-46,andI-53Flak.

Baren—BarenthinBays—Queen’sBaysBG—BattlegroupBlk—Blackshirt ItalianBrs—BersaglieriCav—CavalryCD—Coastal DefenseCdA—Chasseursd’AfriqueCdo—CommandoCentro—Centauro

CFdA—CorpsFrancd’AfriqueChes—CheshiresCLY—County of London YeomanryCoutx—CoulteaxCW—CommonwealthDAK—Deutches Afrika KorpsDMC—Div de Marche de ConstantineEng—EngineerFA—Field ArtilleryFJ—Fallshirmjäger (Paratrooper)Flm—FlamethrowerFAL—Free Arabian LegionFr—FrenchGAF—Guardia Alla FrontieraGds—GuardsGGFF—Giovani FascistiGrp—GroupGren—GrenadierGreys—Royal Scottish GreysHG—Hermann GöringH—HussarsInd—IndianInf—InfantryIt—ItalianKDG—King’sDragoonGuardsKG—KampfgruppeKlbck— KolbeckKrd—Kradschutzen(motorcycle)KRRC—King’sRoyalRifleCorpsL—LancersL Force—Free French under Le ClercLanc—LancashireLaSpz—LaSpeziaLe—Leichte (Light)Lép—LépinayLgn—Foreign LegionLt— Light TankLo—LothiansMaz—MazoyerMC—MotorcycleM—MediumMG—Machine GunMlmrt—MilmartMnfrto—MonferattoMoc—MoroccanMorl—MorlièreMrch—MarchMsx—MiddlesexMtn—MountainMrch—MarchMx—Mixed Mech and FootNIH—North Irish HorseNotts—Nottinghamshire YeomanryNZ—NewZealandOBS—Oberbefehlshaber SudPara—ParachutePG—PanzerGrenadier(mechinfantry)PJ—PanzerJäger(antitank)PhA—Phalange AfricainePisto—PistoiaPol—PoliceProv—ProvisionalPz—Panzer

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QRL—Queen’sRoyalLancersRA—Regia AeronauticaRAC—Royal Armoured CorpsRD—Royal DragoonsRec or Recon—ReconnaissanceREC—Foreign Legion cavalryRegn—RegnaultRepl—ReplacementRgr—RangerRH—Royal HussarsRHA—Royal Horse Artillery RTR—Royal Tank RegimentSchw—SchwartzS Mrco—San MarcoSen—SenegalSond—SonderverbandSphs—SpahisStaffs—StaffordshireT or Tun—TunisianTD—Tank DestroyerTer—TerritorialTgr—TigerTM—Tabors of Moroccan GoumiersUS—United StatesVol—VolunteersYork D—York DragoonsZouv—Zouaveszvb—SpecialPurposeUnit

j j j

Original Design Notes These were edited and shortened.

AfterthehorrifictimeIhaddevelopingand playtesting Enemy at the Gates, Tunisia came together almost easily. From the initial playtests, the playtesters had a great time and only some minor corrections suggested themselves. None of the hair-pulling of EatG occurred. With design projects like this, I might manage to live long enough to get to old age—the stomach turners like EatG left that issue in doubt.

For an unusual corner theater of the war, sources abounded.Severalgoodbookswerededicatedmoreorlessexclu-sively to Tunisia. The best of these for overviewpurposeswasThe Campaign for North Africa by Coggins. Belying its title, Coggins spent only an introduc-tory chapter on the rest of the campaign whiletherestdealtalmostexclusivelyonTunisia.Awell-illustrated (ifnotexhaustive) source, I recommend it to those looking for a decent read on the topic.

Both the British and US governments released excellent official histories of the campaign. The US volume suffers slightly in that it handles the Kasserine fiascowithkidgloves(moredetailaboutthe American disaster is in the British history)andthevolume’smapsarelessthan satisfactory. The US Army did produce an excellent and detailed little book on the advance of II Corps to Bizerteattheendofthecampaign,butthat is, unfortunately, the only topic covered.Finally, therewerea coupleof detailed studies available covering the investigation into the unrespon-sivenessofAmericanairpowerduringthe campaign.

FortheItalians,IwasagainhelpedbytheindefatigableMauroDeVitawhopoured over Italian official accounts to producewhatmustbethemostaccurateItalian Order of Battle ever produced forthiscampaign.Itwashewhouncov-ered the Tunisian Volunteer Regiment (Italians living inTunisiawhosignedup to defend Tunis) and the Tunisian Assault Battalion (same as the regiment onlywith“more” training)What ismore, he has already generated the same levelofwork for themoreambitiousDAK project.

TheGermanswereassembledfromthenumerous excellent sources available covering the entire history of the Afrika Korps.Asusual,finalsaywasreservedto come from the outstanding series of books by Georg Tessin. Dirk Blennen-mann (from the Moments in History game company) also lended a hand in determining some of the stickier items of the German OB—such as the avail-ability of halftracks and the like.

AfewaspectsoftheOBwereintention-ally altered to make units match their historical condition. For instance, some Axisartillery regimentshave loweredbarrage values to reflect their dilapidated state (after the retreat from El Alamein). This is a change in the normal series procedureofusingdeadunitstoshowlosses(withtheideabeingthatadeadunit can be rebuilt using replacements, whereasaunitwithitscombatstrengthdegraded cannot) because I felt there wasnowaythereplacementswouldeverbe available to rebuild them.

When playing Tunisia, great care must betakenwithrespecttouseofterrain(as opposed to earlier Russian Front gameswheretherewasverylittleofit).Mountain passes are often critical and proper troop positioning can spell the differencebetweendisasterandsuccess.The Allied armies are underdogs in the Action Rating arena—and one must be especially carefulwith theplacementof the handful of excellent units they have at their disposal. The Americans especially need stiffening.

Some might have expected the Ameri-cans to have better Action Ratings at the end of the campaign than at the begin-ning. I disagree. US Action Ratings should not increase until the Sicilian Campaign (if not during it). What did happen inTunisiawas thechange incommanders from Fredendall to Patton andBradley.Inotherwords,theAlliedplayer himself changed from poor to good.

I hope you have as much fun playing thisgameaswedid!

j j j

New Developer NotesAstraightreprintwasoutoftheques-tion, if only because Tunisiawasorig-inallydesignedbackwhentheOCSv2ruleswerefairlynew.WithTunisia II wefinally standardizehow thegameshouldbeplayedwiththelatestrules!

WealsowantedtoupdateTunisia II to“fit”betterwithnewergamesalsosetin1942-43.SosomeunitsandruleswerechangedtoconformtoDAKII,Case Blue, and Sicily.Recentworkon Beyond the Rhine also factored in. The upgrade offered an opportunity to re-thinkafewdesigndecisionsaswell.Here are some of the highlights:

Orders of Battle. A handful of the orig-inalgame’scounterswererevisedoverthe years, mostly due to the research of PaulDallas.Thison-goingworkwassupplemented by myself and Roland Leblanc(whodidanOB-checkusingrecentpublications). Iwill foreverbeindebted to Roland for his assistance!

Tunisia II, OCS #15

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Weprovideacompositeofwhatweresometimes fluid division assignments (notbotheringwith substituteunits).Forinstance,15thSenegalesewaspartofDMCaswellasOranDiv,and1stGuardsand38th Irish switcheddivi-sionsatthegame’smid-point.

Axis.Someunitswereconsolidatedinhopesthatfewercounterswouldcreatea better simulation (by reducing the number of “shell catchers”). This also allowedmetoaccountforthereducedstate of the Afrika Korps.

•TheTunisiaAssaultBnwasaddedto the Tunisia Vol Rgt.

•The5BrsBn joined theBrsBn,making a combined MC Rgt.

•TheGAFInfBnwasaddedtotheSavonaBn,whichledtoupgradingthe strength of this remnant.

•The111and112TerritorialBnwerecombinedintoanewTerRgt.

•PartsoftheAfrikaKorpsareshownasweakened (and someunits aremissing entirely). Enough counters go straight to the Dead Pile!

•Artillerywasconsolidatedintofewercounters.

•Someunit remnantswereconsol-idated intocounters towhichwegaveapseudonym.Seethe“*”notein Abbreviations (page 20).

American Tank Reserves. Four tank units are included that are limited to operations in Algeria, acting as a sort of an insurance policy against disaster. Therewere avarietyof reasons theywereheldback:logistics,training,needto garrison the former Vichy territory, andworriesoverSpanishintervention.An option releases the reserves from this restriction.

French.TheFrenchinthegamewerein the midst of a transformation. Just aweekbeforeourgamebegan theseunitswerefightingtheAllies;nowtheyarefightingtheGermans.Moraleandequipmentwerespotty.

Commonwealth.8thArmy’slefthookatMarethwasledbythe2ndNZInfDiv,whichhadanarmouredbrigadeattachedtoit.1stArmyfieldedanothermixeddivision, the4th Inf. Inboth

caseswedecidedtoshowthetanksaspermanentattachments(andalsothrewin 2T of organic trucks).

TheCommonwealth’scorps-levelgunsare clumped into abstract groups, as part of a general decision to consoli-datethesmallstuff.British5thCorps,for instance, included six small artil-leryregimentsthatareshownbythreecounters:1FA,5FA,and5M.

AT units. Handling of anti-tank units in the game posed a similar issue. You willnotice somedivisionshave“red”artyunits—thisistoshowthesedivi-sionshaveatowedanti-tankbattalion.TheonlyATunitswithactualcountersare things like the German 88s and American tankdestroyers.Thisworkswelloverall,butonearmy seemed tobe really short-changed by this design approach,theCommonwealth.Sowedecided to give them one composite towedATunitper corps.Enough tobeuseful,butnotanunwieldynumber.

Cooperation. The factions template used inOption4.1wasprovidedbyBeyond the Rhine. To reflect coor-dinated operations, “attachments” are allowed.Theyshowgroupingslikethemultinational Blade Force in November.

Railroads. Only one type of railroad is showninthenewedition.SinceuseofAlliedRRCapisnowlimitedtoAlgeria,including rules for lowcapacity railswouldessentiallyhavebeenadistinc-tionwithoutarealdifference.

Shipping and Port Capacities. Port capswerehalved tobring them intolinewithotherOCSgames.Thisdropsthe combined capacity of ports under Allied control at start to just 2 SP, so weboostedAlliedRailCap(butlimitedit to Algeria). Damage to ports remains important, and even the Axis might nowfeelacapacitypinchattheend.

Dangerous Water. In the old game, the Allies often used the strategy of seizingaport(suchasSousse)andthensupplying the raiding force by sea. This alwaysseemedalittletooeasy,giventheproximity of enemy air and naval forces, sowehavedividedthecoastintothreezonesanddonotallowSeaCaptobeusedindangerouswaters.

Rebuilds. We use a variation on the “cheaper rebuilds” option—there are veryfewreplsanyway,sowhyagonizeoverfiddly costs?Another featureofthenewgame is theFaction rebuild,which reducesperfectplayer-controland imposes an indirect limit on stock-piling of Pax and Eq.

Surge Planes.Aircraftwithaprimaryrole outside the normal mission types wereplaced in theSurgePool.Somewere escorting transportmissionsorattacking ships; somemostlyflewatnight.Toshowtheseroles,Surgeplaneshaveaslowrefitrate.

Terrain. TheTECwasbrought intolinewithDAK2.Wealsousedperiodmapstore-worktheroadnetandmakea handful of minor terrain changes. Take note that Point of Interest hexes nowpreventdoublingof armorandmech—a “tactical” effect to lend them importance that is very appropriate in this campaign.

Weird Transport Points. The original game had lots and lots of organic trucks. Theywere scaledbackabit, and theprocessofrefinementeventuallyledtothe introductionof2Tand6Tsizestoshowmoregranularity.Asaresult,some formations have enough organic transport to fuel the division and still havealittleammotodoleout;othersdon’thaveenoughtofuel(orfight)theentire division, but that 2T can still be handy.Hereistherundown:

2Torganic truck:HGPanzer,90thLight,Superga,&Trieste;4th&2nd(NZ)Infantry.

4Torganictruck:10th,15th,&21stPanzer;1st&6thArmoured.

6Torganic truck:1stArmored;7thArmoured.

Air Bases. AswithDAK,theTunisiantheaterhaddozensof air strips,butnotmanybigbases.Theapproachwehave adopted is a compromise: it saves on counters by only marking the air strips in use (up to three per side) at any given time.

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Air OBs.HereishowRolandLeBlanc’sresearchwastranslatedintocounters:

German PlanesAt StartII./J.G.53 (26xBf.109G).AtBizerta. [2

steps]III./J.G.53(25xBf.109G).AtTunis.With-

draw:1Dec.Return:1April(justpartoftheunitreturns).[1step]

II./J.G.51(30xBf.109G).AtBizerta.WasequippedwithFw.190AinNovemberandswitchedtoBf.109GinDecember.[2steps]

Z.G. 1 III./Z.G.1(41xMe.210A).AtSicily.[Surge]

Z.G. 2 III./Z.G.2(37xFw.190A).AtBizerta.RenamedSKG.10.[2steps]

Z.G. 26 III./Z.G.26(57xBf.110).AtSicily.This unit escorted transport flights and coveredanti-shippingoperations. [2xSurge]

III./K.G.30 (25x Ju.88A).AtSicily.Exit:26Feb.[1step]

II./ & III./K.G.54(41xJu.88A).AtSicily.[Surge]

I./ & II./K.G.77 (42x Ju.88A).AtSicily.[Surge]

II./St.G.3(18xJu.87D).AtTunisia.[1step]III./K.G.100 (14xHe.111H).AtGreece.

Exit:8Dec.[1step]Kampgruppe z.b.V. 400(21xJu.52).AtSE

Italy.Withdraw:1Jan.[2steps]Kampgruppe z.b.V. 800(52xJu.52).AtSE

Italy.[2steps]III./K.G.4 (50xHe.111Hthatpulled two

StaffelnofGo.242glider).AtRome.Exit: 1 December. It is unclear if this unitwaswithdrawnbecauseofitsheavylossesorforotherreasons.[2steps]

ReinforcementsI./K.G.54 (25x Ju.88A).15Nov.Mostly

on convoy escort and anti-shipping. [1step]

II./J.G.2(41xFw.190A).19Nov.[2steps]I./J.G.53(19xBf.109G).22Nov.[1step]Kamfgeschwader z.b.V. 323 (20x Me.323).

26 Nov. Each Me.323 could carry 12 metrictons![2stepsforspecial]

I./K.G.76 (28x Ju.88A). 8 Dec. Exit: 12 March.[2steps]

8.(Pz)/Sch.G.2(11xHs.129B).15Dec.Atankbuster.[2stepsforspecial]

III./St.G.3(21xJu.87D).22Jan.Wastrans-ferredto5Pz.AfromDAK.[1step]

I./Schl.G.2 (15xBf.109F-4).w/DAK. [1step]

I./ and II./ & III./J.G.77(60xBf.109G).w/DAK.[2steps+addsteptoF-Type]

III./K.G.40 (10xFw.200).w/DAK.Exit:26Feb.[1step]

III./J.G.27(30xBf.109G).26Feb.[2steps]III./J.G.27(17xBf.109F).1March.[1step]Lufttransportstaffel 290 (2xFw.200B,2x

Ju.290A,1xJu.252,and7xJu.90).1March. This unit is fascinating to say theleast.Twoofthetypes(Ju.290AandtheJu.252)werethelatestinGermaneffortstoreplacetheagingJu.52,andtheywereBIG.The total capacityofthese12planeswastwicethatofafullGruppeofJu.52s![2stepsforspecial]

III./K.G.77(42xJu.88A).15Mar.[2steps]Kampfgruppe z.b.V.106 (51x Ju.52).1

April.[2steps]III./K.G.76 (20x Ju.88A).1April. [adds

step to T-Type]II./Schl.G.2 (20xFw.190A-5).15Apr. [1

step]

Italian PlanesAt Start17 Gruppo (33x MC.202). Begins at Sicily.

Exit:1Jan.[2steps]3 & 153 Gruppo (20xMC.200and24x

MC.202).AtSicily&Sardinia.[MixedSurge]

155 Gruppo (21x MC.202). At Tunisia. [1step]

161 Gruppo (15xMC.200).AtTunisia.[1step]

22 Gruppo (23x Re.2001). At Sardinia. Exit: 26Dec.[addssteptoF-Type]

37 & 148 Gruppo(10xSM.82TPTand14xG.12TPT).AtSicily.[Mixed2step]

33 Gruppo (15xZ1007bis).AtSicily. [1step]

Reinforcements6 Gruppo(15xMC.202).1Dec.Withdraw:29Mar.[1step]384 Squad(10xMC.200).1Jan.[1step]151 Gruppo(14xG.50bis).5Jan.[1step]16 & 18 Gruppo (30x MC.202). 1 Feb.

[2steps]13 & 23 Gruppo (27xMC.200).22 Jan.

[2steps]144 & 149 Gruppo (28x SM.82 TPT). 1

Feb.[2steps]7 Gruppo (20xMC.202).26Mar. [adds

step to F-Type]162 Gruppo(15xMC.200).8April.[adds

step to any F-Type] 145 Gruppo (10xSM.82TPT.15April.

[1step]12 Gruppo(15xMC.200&202.19Apr.

[addssteptoF-Type]6 & 17 Gruppo (these return to the game

equippedwithMC.205V).22Apr.[2steps]

American PlanesAt Start31, 52 FG(Spit.V).[6steps]33 FG(P-40).[2steps]1 FG(P-38).[Surge]47 BG(A-20).[2steps]

Reinforcements82 FG(P-38).1Dec.[2xSurge]97 & 301 HBG(B-17).1Dec.[Surge]310 BG(B-25).12Dec.[2steps]17 BG(B-26).29Dec.[2steps]81 & 350 FG(P-39).1Jan.[6steps]98 & 376 HBG(B-24).1Jan.[Surge]12 BG(B-25).w/8A.[2steps]57 & 79 FG(P-40).w/8A.[6steps]321 BG(B-25).1March.[4steps]99 HBG(B-17).1March.[Surge]320 BG(B-26).1Apr.[4steps]325 FG(P-40).15April.[4steps]

Design Note: U.S. groups were large, so an extra counter is added on the arrival of a second F-Type or T-Type. This also shows pilot quality increasing as time goes by. We have reduced the expected number of B-17 and B-24 counters for a different reason: they were busy bombing targets elsewhere.

Commonwealth PlanesAt Start72, 81, 93, 111, 152, 154, & 242 Squads

(Spit.V).Algiers.[7steps]241 Squad (Hurri.II).Algiers.[1step]153, 255, and 600 Squads (Beaufgtr.VI).

Algeria.Nightfighters.[2xSurge]13, 18, 114, & 614 Squads (Blen.V). Algiers.

[4steps]

Reinforcements142 and 150 Squads(Wellington).5Dec.

Nightmissions.[Surge]232 Squad (Spit.V).5 Jan. [add step to

F-Type]No. 211 Group(63xKtyhk).w/8A.[4steps]No. 239 Wing (105xKtyhk.II).w/8A. [6

steps]No. 244 Wing(96xSpit.V[6steps]and16x

Hurri.II[1step]).w/8A.No. 3 Wing(16xBaltimore[1step]and32x

Boston[2steps].w/8A.SouthAfrican.No. 232 Wing (32xBaltimore).w/8A. [2

steps]No. 249 Wing(HudsonVI).w/8A.Thisas

atransportunit.[2steps]

French Planes GB I/11, I/22, I/25, & II/23(LeO.451).1

Feb.[2steps]

Tunisia II, OCS #15

Page 24 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108© 2016 All Rights Reserved.

Weather Table No Date Flight Flight Mud November 11..53 54..64 65..66December 11..26 31..35 36..66January 11..26 31..35 36..66February 11..55 56..63 64..66March 11..55 56..64 65..66April 11..62 63..65 66May 11..62 63..66 —

See 1.3 for details

Common Rebuild Table

These Combat Units Cost 1 Eq:all“Armor”(Yellow-symbol)all “Mech” (Red-symbol)all Artillery, AT, and Flak

These Combat Units Cost 1 Pax:allothercombatunits(HQ,inf,etc.)

Specialty Types:Eq/Pax=norebuildsTransportPoints=seeOCS13.5ePlanes = each Air rebuilds 2 steps

See 1.4 for details

Allied Repl Table Roll Repls 2 - 6 None7-8 Faction9-12 Pax,Eq,Air,Special

-1 to above roll if a Mud turn

Faction:RolltoseewhichFactioncan rebuild a ground unit and one step of aircraft:

1-3=Commonwealth4-5=American 6 = French

Special:Refit3Surgeplanesandplace an Air Strip.

Allied Shipping Chart

Month Sea Cap Rail Cap Nov-Dec 1 2 Jan-Feb 1 3 Mar-May 2 4

NoteSPalsoarrive(per2.4b)at Entry E (3 SP)

Axis Repl Table Roll Repls2-7 None8-9 Faction 10 - 12 Pax, Eq, Air, Special

-1 to above roll if a Mud turn and/orMarch,April,orMay

Faction:RolltoseewhichFactioncan rebuild a ground unit and one step of aircraft:

1-4=German5-6=Italian

Special:Refit3Surgeplanesandplace an Air Strip.

Axis Shipping Chart Month Sea Cap Rail Cap November 2 0 December 3 0 January 5 0 February 4 0 Mar-May 3 0

Terrain Effects Chart Movement Special ModifiersFeature Combat Line Track Truck Leg Armor Mech OtherOpen Open 1 1 1 [x2] [x2] x1SaltMarsh Close P P 2 x1/2* [x1/2]* x1*Hills Close 2 3 1 x 1 x 1 x1Rough Close 3 5 2 [x1/2] [x1/2] x1Mountain V.Close P P All x1/3* [x1/2]* x1*Point of Interest Open ot ot ot x 1 x 1 x 1Village Close ot ot ot x 1 x 1 x 1City V.Close ot ot ot x1/2 [x1/2] x1PrimaryRoad ot 1/2 1/3 1/2 ot ot otSecondaryRoad ot 1/2 1/2 1/2 ot ot otRailroad or Track ot 1 1 1 ot ot otWadi** ot +3 +6 +2 [x1/2] [x1/2] x1MinorRiver ot +3 +5 +1 [x1/2] [x1/2] [x1/2]Lake/Sea/Blocked ot P P P [x1/3]* [x1/2]* [x1/2]*

[x#]—Attacktimesthemultipleinbrackets;Defendatx1. P—MovementProhibited

*—ViaRoadorRailroadifmovementis“P”(OCS9.1f). ot—Dependentonotherterraininhex

**Notebridging(OCS13.8b)cannotbeusedonaWadi