open source mobile augmented reality
DESCRIPTION
presentation for the 2010 Augmented Reality EventTRANSCRIPT
Open Source Mobile Augmented Reality
Open source AR in the wild
• Stats– Google Code: 104– SourceForge: 37– GitHub: ~75
• Mostly sketches, ARToolkit projects, libs and utilities
• Not seeing many full clients
Factors hindering development
• Platform• Content• UI
Platform problem
Native Apps vs. Web Apps
Native Apps
Barriers to open source
• Walled gardens/silos• Fragmentation– Android • 1.5, 1.6, 2.0, 2.1,2.2• apps vary across carriers
– Apple• iPhone, iPod Touch, iPad• iPad video out, determined by application
Web Apps
Kamra
https://research.cc.gatech.edu/polaris/
Content Problem
The UI Problem“In different apps, touching a picture could
produce any of the following 5 results: – Nothing happens – Enlarging the picture – Hyperlinking to a more detailed page about that item – Flipping the image to reveal additional pictures in the
same place (metaphorically, these new pictures are "on the back side" of the original picture)
– Popping up a set of navigation choices” from Jakob Nielsen, iPad Usability: First Findings From User
Testing (http://www.useit.com/alertbox/ipad.html)
Standards are a growth medium
So many to choose from!
• HTML5• X3D• ARML• KARML• KML• GeoRSS• Wave Federation Protocol• W3C
Unintended and unexpected outcomes
Going forward
• Use existing standards, extend when necessary
• Use existing projects, extend - don’t reinvent• Iterate quickly, make lots of prototypes• Respect today’s architectures, plan for the
future architectures
Contact
Sophia Parafina, OpenGeo (opengeo.org)Email: [email protected]: @sparaBlog: locativemedia.orgBlog twitter: @locatively