ontologies in the wild
TRANSCRIPT
Fabien Gandon, Alain Giboin, Edelweiss, Inria
KNOWLEDGE ENGINEERING 1.0we do have methods,
formalisms and tools
ERGONOMICS ?in ontology‐basedapplications
USER IN THE LOOPbut in whose loop?
in ours not his!
SITUATED SOLUTIONSwe still design technical solutions instead of
USER 2.0a new computational resource
CAPTCHACompletely Automated Public Turing test to Tell Computers and Humans Apart
e.g.
RELAYattack : exploit online users to solve the CAPTCHA for a malicious application
« USE USERS »with the right incentive,
to classify, organize, etc.
ESPgame
ZOOgalaxy
collectively create and manage tags to annotate and categorize content
SOCIAL TAGGING
a huge number of users creatinga huge number of categories
ACQUISITION 1.0the old bottleneck of knowledge systems
TAG
CONCEPT
TERM
(candidate)
ONTOLOGY FOLKSONOMYdefined by the kind
of knowledge it contains
defined by the way it was obtained&
ONTOGAMESfirst trials with
ooperation
oconception
and evolution as a side effect
oevolutionof the two artifacts
MOTIVATIONSimportance of incentives and
WISDOMof crowd ?
ONTOLOGIESwho wants de win millions of
What is turning around the earth ?The Moon The Sun
Mars Venus
VOTES FROM THE PUBLIC…
Galileo, 1564‐1642, epitaph EPPUR SI MUOVE
CONTROLstatistics
cross‐check
honeypot / traps
“An important aspect of the larger unit is that it contains computational elements (persons) who cannot be described entirely in computational terms.” Cognition in the wild, Hutchins, 1995
PAST, PRESENT, FUTURE
fabien and alain, INRIA