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One-Page Designs One-Page Designs Stone Librande Stone Librande Creative Director, EA/Maxis Creative Director, EA/Maxis Note: Please turn on the notes view to see the spoken portion of this presentation.

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Note: Please turn on the notes view to see the spoken portion of this presentation. One-Page Designs. Stone Librande Creative Director, EA/Maxis. Standard design documentation What are one-page designs? Creating your own one-page designs Benefits. Overview. Design Bibles. - PowerPoint PPT Presentation

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Page 1: One-Page Designs

One-Page DesignsOne-Page Designs

Stone LibrandeStone LibrandeCreative Director, EA/MaxisCreative Director, EA/Maxis

Note: Please turn on the notes view to see the spoken portion of this presentation.

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OverviewOverview

• Standard design documentation Standard design documentation

• What are one-page designs?What are one-page designs?

• Creating your own one-page Creating your own one-page

designsdesigns

• BenefitsBenefits

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Design BiblesDesign Bibles

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4. Sound and Music

4.1. Goals, style, format

4.2. Sound effects

4.2.1 GUI

4.2.2.Special effects

4.2.3.Environment

4.3. Music

4.3.1. Events

4.3.2. System screens

4.3.3. Level theme

4.3.4. Situations

4.3.5. Cinematic soundtrack

5. Story

5.1 Backstory and world

5.2. Character descriptions

5.3. Game text, dialog requirements

5.4. Sample scripts

6. Level Requirements

6.1. Level Diagrams

6.1.1. Flow diagrams

6.2. Asset revelation schedule

1. Game Mechanics

1.1. Core Gameplay

1.2. Game Flow

1.3. Characters/Units

1.4. Gameplay Elements

1.5. Game Physics

1.6. Statistics

1.7. AI

1.8. Multiplayer

2. User Interface

2.1. Flow chart

2.2. Functional Requirements

2.3. Mock-up

2.4. Buttons, icons, pointers

3. Art and Video

3.1. Goals, style, mood

3.2. 2D art and animation

3.2.1. GUI

3.2.2. Special Effects

3.3. 3D art and animation

3.4. Cinematics

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ProsPros• Definitive source of informationDefinitive source of information• Entire design is in one placeEntire design is in one place

• The act of creating the The act of creating the document is the act of document is the act of

designing the gamedesigning the game

ConsCons• Doesn’t scale upDoesn’t scale up• Hard to manage updatesHard to manage updates• Difficult to searchDifficult to search

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Design WikiDesign Wiki

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ProsPros• Easy accessEasy access• Easy to updateEasy to update• Bite-sized chunksBite-sized chunks• Team contributionsTeam contributions• History tracking and History tracking and

accountabilityaccountability

ConsCons• Requires constant maintenanceRequires constant maintenance• Hides design relationshipsHides design relationships• Low resolutionLow resolution• Frustrating viewport limitationsFrustrating viewport limitations

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• ProblemProblem: Most people don’t : Most people don’t read past the first page or read past the first page or screen.screen.

• SolutionSolution: Only use one page.: Only use one page.

ObservationObservation

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One-Page DesignOne-Page DesignInspirationsInspirations

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One-Page DesignOne-Page DesignExamplesExamples

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Creating a One-Page Creating a One-Page DesignDesign

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Flow ChartsFlow Charts

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StoryboardsStoryboards

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Time + SpaceTime + Space

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Relationships Between ModulesRelationships Between Modules

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Relationships Between UnitsRelationships Between Units

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MatrixMatrix

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ArcherFighter Mage Scout Thief WarlockF

ireM

etal

Nat

ure

Wat

er

Character ClassF

acti

on

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ArcherFighter Mage Scout Thief WarlockF

ireM

etal

Nat

ure

Wat

er

Character ClassF

acti

on

Rage

Cleave

x

x

x

Piercing

Hunting

x

Fireball

x

x

Ice Bolt

x

x

Tracking

Swimming

x

Backstab

x

Potion

Demon

x

Golem

x

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BenefitsBenefits

• TeamTeam Easy to share designs across teamEasy to share designs across team

Make sure the designs are seenMake sure the designs are seen

Hand out pencils and encourage Hand out pencils and encourage participationparticipation

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BenefitsBenefits

• You (the designer)You (the designer) Forces a complete understandingForces a complete understanding

Forces concise design Forces concise design

Highlights relationships in the Highlights relationships in the systemsystem

Aids problem solvingAids problem solving

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• The goal of design is to The goal of design is to efficiently communicate ideas.efficiently communicate ideas.

• It can take a lot of time and It can take a lot of time and effort, but isn’t that what you effort, but isn’t that what you are getting paid for?are getting paid for?

• People will read your designs!People will read your designs!

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Thank you!Thank you!

www.stonetronix.comwww.stonetronix.com