ogdc2012 game interface design_mr.phu, nguyen xuan
DESCRIPTION
Presentation in OGDC 2012 organized by VNG Corp.TRANSCRIPT
I want to be a GUI designer
SNS Gamer usability and mission of the designers
Presenter: Nguyễn Xuân Phú- 2D art team leader of GSS
GUI: graphical user interface
Content
Common usabilities
Trends of UI art.
Testing or discussing UI?
Common usabilities
GUI have to be self-evident, which means
gamers can get it on sight.
When GUI can’t be self-evident, let’s make
it easy to understand.(explanatory)
Don’t make them think
They’re always impatient
Common usabilities
Don’t make them think!
– Icon Identification
– 5 fingers
Common usabilities
Don’t make me think!
Icon Identification
Don’t make me think!
Icon Identification
Icon Identification
Don’t make me think!
Don’t make me think!
5 fingers
Don’t make me think!
5 fingers
5 fingers
Don’t make me think!
They’re always impatient.
– They don’t read, they CLICK
Common usabilities
What we think: let’s write some great literature or at least as
much as better
They’re always impatient
What a gamer thinks: across the field with a race car and stop
where we find interesting
They don’t read, they click
They’re always impatient
They don’t read, they click
They don’t read, they click
They’re always impatient
They don’t read, they click
They’re always impatient
Trends of UI Art
Texturizing
Borderless
Trends of UI art
Texturizing
Trends of UI art
Texturizing
Trends of UI art
Borderless
Trends of UI art
Borderless
Discussing:– Wasting time
– Killing the creativity
Testing or discussing UI
Test- comment- fix- test- comment- fix- test…
Testing or discussing UI
Conclusion- Icon Identification
- 5 fingers
- They don’t read, they click
- Texturizing
- Borderless
- Testing UI, not discussing.
I want to be a GUI designer
Q&A