ogdc 2014: animation workflow with spine in tiny busters
TRANSCRIPT
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Tiny Busters' Animation Workflow
HUỲNH ĐÔNG HẢI
OGDC 2014
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About Tiny Busters
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Evolution System
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Spine“Attaching images to bones, then animating the bones”
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Animation Workflow• Artists design and painting
assets• Export and organize assets• Build the character in Spine• Animating character• Export Atlas, Json files• Tech job
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Painting
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Export and Organize Assets
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How ?
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In Spine
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Export for Engine
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Implement
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DONE !
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How far can we go ….
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How far can we go ….
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EndTHANK YOU