october 23 health awareness 2009 - uio
TRANSCRIPT
Table of Contents 1. Introduction ....................................................................................................................................3
2. Why Health Awareness System? .....................................................................................................3
2.1 Background ...............................................................................................................................3
2.2 Problem statement ...................................................................................................................4
2.3 Assumption ...............................................................................................................................4
2.4 Target group .............................................................................................................................4
2.5 The concept ..............................................................................................................................5
3. Data Gathering ................................................................................................................................5
3.1 interview ...................................................................................................................................6
3.2 observation ...............................................................................................................................6
4. The Prototype and Design ...............................................................................................................8
4.1 Our first and little Prototype......................................................................................................8
4.2 The Main screen ........................................................................................................................8
4.2.1. The Popeye character ........................................................................................................9
4.2.2 The Bluto character .......................................................................................................... 10
4.3 Scenarios ................................................................................................................................. 10
5. References .................................................................................................................................... 12
1. Introduction This report will provide a brief overview of the Health Awareness system, which will be
developed the use children. The mentioned system will be submitted as a project for
upcoming 'Children Museum' event in Oslo. In Children's Museum various project are
presented for children in order to make them understand their live conditions and different
aspects that are related to their small world. Through the Health Awareness system, children
will gain more knowledge about a healthy food life style and. All information will be
provided in an entertaining manner, through which children will have fun, while they are
reading the necessary information about having a healthy life style.
2. Why Health Awareness System?
2.1 Background Health of children has become more and more important to be monitored. Due to the
enhancement of the consumption societies and environmental pollution, children are one of
the most vulnerable groups, who are exposed to some certain degrees negative changes. The
consumption society produces more and more unhealthy food products, through which our
sugar intakes increases and the food we eat contains less vitamins and minerals. On the other
hand, in our daily life we are constantly exposed to the environmental pollutions and toxic
material through air, water, soil and food. In this content, we think that it is very essential to
make children aware of these unhealthy mentioned factors so that they can adopt healthy
lifestyles at a young age. However, this is not a simple task, since children love candy, in
contrary to that, vitamins and minerals in food often do not interest them. The result is an
increase in overweight problems among the children. The below provide graph indicates the
increasing overweight problem among children. By making an interactive Health Awareness
system that easily shows the benefits and negatives of different food types in a simple way,
we attempt to make children aware and motivate them to eat healthier.
2.2 Problem statement How can we produce an interactive Health Awareness system that easily engages children
into knowing more about health and unhealthy foods life style.
2.3 Assumption Bearing in mind the curiosity among the children, and their smart and quick reactions, we
assume that if we develop an interactive Health Awareness system that would teach the user
about health in a fun and interactive way, we would be able to make the user ( child ) aware of
healthy food life style. In order to do this, we assume that we have to use humor and funny
pictures to keep the child interested to follow various subjects in the Health Awareness
system. In this system, we will not use charts or graphs, since it will be difficult for a child to
grasp the content of graphs. Also, using graphs might distract or demotivate the child to
follow the system. Therefore, animation will play an important role in this system. We assume
that children have used computer before but is not required to know how to use computer. The
system will be simplified for the users in order to use it in a very easy and funny way.
2.4 Target group The target group for this interactive Health Awareness system is children between 8 – 12
years old. They will have to be able to read. The system is not language dependent since
changing the few words on the screen to the desired language is a simple task for the
programmer.
2.5 The concept The concept of the interactive Health Awareness system is a touch screen with speakers that
demonstrates a simple menu of what the child wants to do.
Choices:
1. Quick info This will be a quick way of knowing the benefits of the food. For example by typing in the
food. Or using the interactive screen to find the food. For example by touching “Vegetables”
then “Orange” then “Carrot”
This will display that carrots are good for you and contain vitamin A. And helps the immune
system.
2. Calories This will show how much energy the food item contains and if you should be careful of eating
too much of it.
3. Bad This will show a list of foods that may harm you. For example chocolate, soda or junk food
like mcdonalds. This function will show the information in a fun way, for example by
showing an animation of a tooth that is being drilled a hole in.
4. Good This will show a list of foods that are good for you. Like vegetables and fruits and what the
benefits are. This will also be in a fun animation way and not in a detailed way that describes
boring protein types.
3. Data Gathering For the purpose of developing the mentioned Health Awareness system for the children, the
first step will be gathering of necessary information and data around the topic. It is necessary
to gain information from the target group and their topic of interest before to start with
developing the mentioned system. Considering the fact, that the target group of this project,
children, they are a very specific and rather difficult target to deal with, since children are
unpredictable. Therefore, the below provided methods have been used so far for the purpose
of this project.
3.1 interview Before the development of the Health Awareness system, we will conduct various interviews
with children between 8-12 years old. The purpose of these interviews will be to understand
to what extent are these children aware of what they eat on daily bases. The questions will be
prepared in advance and the answers will be recorded in writing. Also, the interviewed
children will be asked about their food patron in order to understand to what extent do they
have a healthy food patron, and if not, how they would react through being exposed with this
Health Awareness system. However, their reaction will be described in 'Observation' phase of
this project.
3.2 observation For the purpose of this project, observation method will be also used in order first to orientate
the designer about the target groups' food habit and later on to observe the target groups'
reaction on the mentioned Health Awareness system. The observation method will be used in
two different phases of this project.
3.2.1 Pre- system development Observation Phase This observation phase will take place before the development of the Health Awareness
system. The reason for this is to orientate the designer about the food habit and the food
interest among the interviewed children. During this observation phase, the interviewed
children will be required to select only one picture among various pictures of different food
products. Each picture consists of different healthy and unhealthy food products, whereby
some pictures consists of more healthy products than the others. The aim of this request is to
find out to what extent do these children choose the combination of more healthy food than
combination of unhealthy food. Also, we ask each interviewed to give us a reason why s\he
has selected a certain picture.
3.2.2 Post- system development Observation Phase This observation phase will take place during the exposing of the target group to the
developed Health Awareness system. The aim of this observation phase is to observe and
study the reaction of the target group on the developed system and whether the target group is
reacting positively on the system. In order to do that, various cameras will be installed in
order to observe the facial reaction of the target group once they are exposed to the Health
Awareness system. In addition to that, the system will also record which items or topics are
most selected by the children during their use of the mentioned system. This is important for
the further topic related studies on the child food behavior patrons. During this observation
phase, we hope also to find out how the target group would react on the information that
mention the negative effect of certain popular unhealthy product among the target groups, e.g.
candy or junk food.
4. The Prototype and Design
4.1 Our first and little Prototype This section will provide a very simple prototype, which will describe the most important
functionality in the Health awareness system. The low-fidelity prototyping will be used,
because of its simple function and it will have space for changes or adjustments to develop the
design further.
4.2 The Main screen After having discussed several options of how to present the mentioned Health awareness
system for the children, we came to the conclusion of using cartoon characters, it would be
then the most appropriate choice for the children. Due to the fact that children remember their
favorite cartoon characters, therefore, by using their already known cartoon personalities will
make it easier for the children to distinguish between good and bad health style. This means
that the positive cartoon personality will represent the good and healthy life style. In
meanwhile, the negative cartoon personality will represent the unhealthy life style. By doing
this, children will understand and recognize immediately which life style is the most healthy
one.
Moreover, by using the cartoon characteristics for this system and especially for the target
group (children), it will make this system more entertaining for the children in order to use the
system without being bored or distracted. As it is known that children are a very special target
group and they need special tools in order to gain their attention. In addition to this, using the
cartoon characteristics will motivate the children to follow the system in a attractive way,
where the children will have fun by following the Health awareness system.
The main screen will be chosen between two different cartoon characters. The first character
represents the healthy and strong personality, because this mentioned character has a healthy
life style. This personality has a healthy life style, because s\he is eating healthy food. In
contrary, the second cartoon character represents the unhealthy life style, since this
personality does not eat healthy food, whereby the person becomes unhealthy and weak.
4.2.1. The Popeye character
The Popeye character represents the healthy person. He is gaining strength by eating healthy
food (e.g spinach).
Unhealthy & weak Healthy & strong
4.2.2 The Bluto character
In contrary to Popeye, Bluto is known due to his negative attitude. He never beats Popeye,
because Bluto is not as strong and healthy as Popeye. In this system, Bluto represents the
unhealthy person.
4.3 Scenarios
4.3.1 Scenario 1 By touching Popeye on the screen, the healthy screen will show up with choices among
different food and drinking categories.
Through touching one of these mentioned categories, the healthy food system will appear. For
instance, through selecting the drinks bottom, all possible healthy drinks will appear in form
of pictures. Also, if the fruit or meet pictures are selected, then, the screen will provide all
possible healthy fruits and foods in form of pictures. Moreover, by demonstration of each
kind of healthy food category, a brief information will be provided about healthy product. For
example, if in the fruit category apple is chosen, then, there will be a brief information about
the benefit of apple and from which different vitamins does apple consist of. Also, there will
be information about what apple e.g. is good for.
4.3.2 Scenario 2 In case the Bluto cartoon character is selected, this will represent the unhealthy food style.
Through touching one of these pictures of the unhealthy category, the user will be able to see
all possible unhealthy food products.
5. References Interaction Design: beyond human-computer interaction http://www.id-book.com/slides_index.htm
Sugar Intake Hit All-time High in 1999 http://www.cspinet.org/new/sugar_limit.html
Obesity: in statistics http://news.bbc.co.uk/2/hi/health/7151813.stm
Kidshealth
http://kidshealth.org/kid/
The medical news
http://www.news-medical.net/news/20090923/HealthRock-to-promote-health-education.aspx
HealthMad
http://healthmad.com/nutrition/the-health-benefits-of-carrots/