nvidia ® maximus™ for manufacturing create without the wait
TRANSCRIPT
NVIDIA® MAXIMUS™ FOR MANUFACTURING
CREATE WITHOUT THE WAIT
The Vision: Reality-Based Design
Real-World Materialsduring Interactive Design
Global Lighting Physical Properties Photorealism & Light Simulation
Real-World Physics during Interactive Design
Mechanical Dynamics Fluid Dynamics Structural Dynamics
Reality-Based Design Today
REAL-WORLD PHYSICS
+ REAL-WORLD MATERIALSREAL-TIME INTERACTIVITY
AssemblyEngineerin
g
Digital Prototype
Design Component
Engineering
Production
Manufacture
Planning
SurfaceCreation
DesignSignoff
DesignReview
Component
Simulation
Compute-Intensive Applications Migrated from Workstations to CPU Clusters
Design Iterations with Separate Solutions and Groups are Time and Cost Adders
Rendering
Engineering
Simulation
Test / PhotoPrototypes
PrototypeConstructio
n
Traditional Product Development Steps
OpenGL / DX
GPU
System
CPU
=
Design or Simulate. Design or Render. Never Both.
Traditional Workstation
DesignGPU
System
CPU
The New Workstationwith Maximus Technology
Simulate
GPU
Design AND Simulate. Design AND Render.
Design
Simulate+
Simulation Time = 1/10 y
Simulation Time = y
Design Time = x
Design Time = x
Design Simulate (CPU)
Reinventing Workflow
TraditionalWorkstation
NVIDIA® MAXIMUS™Workstation
Design
Simulate+
Simulation Time = 1/10 y
Simulation Time = y
Design Time = x
Design Time = x
Design Simulate (CPU)
Reinventing Workflow
Design2
Simulate2
+Design3
Simulate3
+Design4
Simulate4
+
TraditionalWorkstation
NVIDIA® MAXIMUS™Workstation
Intelligent GPU job allocationA Single Unified Driver Full ISV Application CertificationsA range of OEM Workstations
Parallel Computing
NVIDIA® MAXIMUS
Visual Computing
NOVEMBER 14, 2011
NVIDIA MAXIMUS Powered Rendering
DesignEngineeri
ng
DesignReview
Styling Class-ASurface
Digital Prototype
Production
Manufacture
Planning
DesignSignoff
AssemblyEngineerin
g
Styling / Industrial Design
Rendering Test / PhotoPrototypes
PrototypeConstructio
n
Downstream Use:Images & Movies
Styling Development Steps with Offline Photorealistic Rendering (Slow)Typical Styling/Design Process
Review 1a
Design 1cDesign
1a
Review 1c
Design 1b
Design reviews wait for image and animation renderingShort-notice executive reviews are a frequent challengeDesign-revision loops increase time and cost
Review 1b
Render Render Render
Surface
Class-ASurface Design
DesignReviews
Styling
Styling Development Steps with Real-time Photorealistic RenderingNVIDIA MAXIMUS Powered
Design/Styling
Review 1a
Design 1cDesign
1a
Review 1c
Design 1b
No separate rendering steps!
Review 1b
Class-A Surface Creation
Class-ASurface Design
DesignReviews
Styling
Customer Success Story: Mercedes Benz Concept Car Design
ChallengeRender hundreds of frames per animated sequenceTraditionally took 10 min/frame, people left idle, rendering had to be done at nightCompromises made as not all designs could be finished within a week
SolutionNVIDIA Maximus with Quadro 6000 and Tesla C2075 running BunkSpeed, Maya, Alias, 3DSMax
ImpactEach frame now rendered in less than 1 minWhile rendering, work on next sequence continues, significantly increasing productivityNo more compromising
Customer Success Story: CLEAT, Inc.Challenge
Rendering of 360 degree model movies took overnight to completeTook 10 min to change wheel colorSeparate systems used for viewing & data rendering (long wait times for data downloads and uploads)
SolutionNVIDIA Maximus workstation with Tesla C2075 +
Quadro 5000 running Autodesk 3ds Max with irayNVIDIA Maximus Impact
360 degree rotating movies now produced in 30 min & ready for customer viewingRendering time decreased from 10 min to 30 seconds, improving workflow & design review processQuicker time to higher quality results mean customers place more orders
Customer Success Story: Fisker
ChallengeStill frame rendering took 1-20 minAnimations took several hours, often overnightRendering monopolized system resourcesIdeas were lost as designers could not act on them
SolutionNVIDIA Maximus with Quadro 6000 and Tesla C2075 running Bunkspeed, CATIA, Alias
ImpactRendering time reduced by 5XDesign work continues simultaneously with rendering and more designs are acted upon
NVIDIA MAXIMUS Powered Simulation
DesignEngineeri
ng
DesignReview
Styling Class-ASurface
Digital Prototype
Production
Manufacture
Planning
DesignSignoff
AssemblyEngineerin
g
Core Engineering
Component
Simulation
Engineering
Simulation
Double the Local Simulation PerformanceCPU vs CPU + GPU: More than 2x the Simulation Perf. 2x the Design Candidates. Faster Interactive
Design Perf.
Design 2a Design 1c
DesignEngineeri
ng
Component
Simulation
Design 1a
Simulate 1a Simulate 2a
DesignEngineeri
ng
Component
SimulationSimulate
1aSimulate
2aSimulate
1bSimulate
2bSimulate
1cSimulate
2cSimulate
3aSimulate
4a
Design 4b
Design 3b
Design 4a
Design 3a
Design 2c
Design 1c
Design 2b
Design 1b
Design 2a
Design 1a
Simulate 3b
Simulate 1b Simulate 2b
CPU + GPU
12 Cores
6 Cores + Tesla GPU
Design 2bDesign 1b
6 Cores + Quadro GPU
Customer Success Story: Astrobotic
ChallengeComputationally intensive engineering left workstations as dead zones & engineers idleAnalysis for each “what if” scenario took 30 minFile sizes had to be restricted
SolutionNVIDIA Maximus with Quadro 6000 and Tesla C2075 SolidWorks, ANSYS, Matlab
Impact“What if” scenarios reduced to 15 minTest models more thoroughly due to increased file size capabilityAdditional projects & possibilities can now be explored while computations are running
In-house Design and Engineering. Outsourced Simulation.Typical Small & Medium
Businesses
Review 1a
Design 1c
Component
Simulation
Design 1a
Review 1cDesign 1b
Design reviews wait for image and animation renderingSimulation has to be outsourced to keep workstations available
I-Design
DesignReviews
Review 1b
Render Render Render
Delay Simulate 1a Delay Simulate 1b Delay Simulate 1c
Outsourced
Outsourced
prototype
Local Simulation Removes Delay. Adds Confidence for No Prototype!Typical Small & Medium
Businesses
Review 1a
Design 1cDesign
1aReview 1cDesign 1b
I-Design
DesignReviews
Review 1b
Simulate 1a
Straight to Production
Manufacturing
Everything done in-house without losing productivity. Often no prototypes required!
Component
Simulation Simulate 1b Simulate 1c
Customer Success Story: Liquid Robotics
ChallengeComputational simulation needed to increase number of design optionsReduce number of physical prototypesSimulations had to be run at night or outsourced
SolutionNVIDIA Maximus with Quadro 6000 and Tesla C2075 running SolidWorks, ANSYS, Matlab
ImpactWork continues on same systems while simulations are running4x increase in mechanical design options available for reviewHigher quality final design reached before physical prototype
Entry to CAE on GPU Price-Performance Max Performance
Single CPU32 GB RAM* One NVIDIA® Quadro® 2000 GPUOne NVIDIA® Tesla® C2075 GPU
Dual CPUs32 – 48 GB RAM*One NVIDIA® Quadro® 4000 GPUOne NVIDIA® Tesla® C2075 GPU
Dual CPUs48 GB RAM (or more)*One NVIDIA® Quadro® 6000 GPUOne NVIDIA® Tesla® C2075 GPU
* Memory requirements dictated by problem size to minimize disk I/O.
Benefits Summary
Higher Performance
Up to 4x faster simulation Up to 9x faster rendering 100% interactive design
performance while renderingor simulating
Efficient Multi-Tasking Design AND Simulate Design AND Render Seamless Experience
ISV Certified
Tesla & Quadro board certifications Global OEM system certifications All leading CAD & CAE ISVs
10XGPU Horsepower
CPU Horsepower
Talk to your workstation provider today about a trial NVIDIA MAXIMUS powered workstation
How to Get Started
Visit www.nvidia.com/maximus for more info
Email us at [email protected]
Backup Benchmark Slides
Rendering Performance: NVIDIA iRayPowered by NVIDIA Maximus Technology
CATIA V6 LiveRendering
Autodesk 3ds Max ActiveShade
Bunkspeed Shot & Move
Enabled by NVIDIA iRay
Accelerated by Maximus
Physically Correct Rendering
Easy to use!
Rendering Performance: NVIDIA iRayPowered by NVIDIA Maximus Technology
CATIA V6 LiveRendering
Autodesk 3ds Max ActiveShade
Bunkspeed Shot & Move
Enabled by NVIDIA iRay
Accelerated by Maximus
Physically Correct Rendering
Easy to use!
Superior Performance
0.00 0.50 1.00 1.50 2.00 2.50 3.00 3.50 4.00 4.50
Quadro 4000
Quadro 2000
NVIDIA® Quadro® 5000 GPU
Quadro FX 1700
Quadro FX 3700
Quadro FX 4600
Quadro FX 4800
Quadro FX 3800
Quadro FX 1800
3.2x
3.3x
3.5x
Results obtained by running industry accepted standard graphics benchmark tests (SPECViewperf® 11) for SolidWorks, comparing Quadro 4000 or 2000 to Quadro FX 1700. The comparison is based on standard industry workstations representative of when each particular graphics product was launched. n: Resolution of 1900 x
1200, Windows Win 7, 64 Bit, System 1P XEON 3.3GHz, 6GB Memory. n-2: Resolution of 1900 x 1200, WinXP x64, 1x 3GHz Core2 Quad (QX9650) 4GB.
ANSYS and SIMULIA/AbaqusMore than Twice the Design Candidates. Up to 4.2x Faster.
Benchmark: s4b Model- Engine Geometry, 5M DOFStatic nonlinear, Direct Sparse
CPU: Westmere Xeon 5680 at 3.33 GHz
0
1
2
3
4
Rela
tive P
erf
orm
an
ce s
cale
to B
ase
-lin
e
Up to 3.5x Fasterwith NVIDIA Tesla
GPU
4 CPU Cores +Tesla C2075
2 CPU Cores 4 CPU Cores
Benchmark: V13sp-5 Model- Turbine Geometry2.1M DOF, Static Nonlinear, Direct SparseCPU: 2 x Westmere Xeon 5670 at 2.93 GHz
0
1
2
3
4
5
Rela
tive P
erf
orm
an
ce s
cale
to
Base
line
8 CPU Cores +Tesla C2075
2 CPU Cores 8 CPU Cores
Up to 4.2x Fasterwith NVIDIA GPU
NVIDIA MAXIMUS: No Loss in SolidWorks Performance…
SolidWorks SolidWorks with ANSYS0%
20%
40%
60%
80%
100%
120%
47%
100%SolidWorksBenchmark
Traditional Workstation
Maximus Workstation
25% - 53% Loss
0% Loss
…AND With Faster ANSYS Performance…
ANSYS Time Alone ANSYS Time with SolidWorks0
100
200
300
400
500
600
700
800
529
692
348365
ANSYS Benchmark (Time to Completion)
Traditional Workstation using 12 CPU Cores
Maximus Workstation using 6 CPU Cores + GPU
Sec
on
ds
to C
om
ple
te
24% Loss
1.5x Faster 1.9x Faster
Benchmark: V13sp5 Model- Turbine Geometry,2.1M DOF, Static nonlinear, Direct Sparse
…AND For Less Money!
0%
40%
80%
120%
Total Solution Cost
Total Solution Cost