numero - a numerate game by jenny murray (1.07mb .pdf)

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When I was asked to review ‘Numero’ all I knew about it was that it was a game. It duly arrived – a pack of various cards, an instructor’s booklet and a video showing you how to play. Many games claim to be enjoyable for all ages ‘from 8 to 80’ but this is the first one I have met which is not just playable, but also challenging, for a wide age range. This is because there are various levels so that a five-year-old who can cope with the rules can play with the basic set, whereas older players can include a selection of other cards. A basic set of Numero consists of sixty number cards made up of 1 to 15 in four different colours. As well as these there are ‘wild cards’ which put other operations besides addition into the game, taking it beyond the first level. The first four of these ‘wild cards’ introduce subtraction, then come four multiplication and four division cards. For the more advanced player here are thirteen fraction, decimal, or percentage cards and for those looking for a real challenge there are also square root, cube root, squared and cubed ones. The most advanced level (to which I have not aspired) includes intricate scoring which replaces the simple ‘most cards’ of the earlier levels. First, I summoned an ex-primary teacher friend and together we watched the video and started to play. It was good and absorbing. She remarked on how you had to do many simple additions in your head and how useful this could be in school. Next I showed the game to a Scrabble-playing friend, Peter. He, too, found it enjoyable to play. I taught Thomas (aged 8) at half term. He was ver y enthusiastic, found the video and watched it by himself. He insisted that we went on to higher levels. After a few games he pointed to a division sign and remarked, “I didn’t know what that meant – but I do now.” A month or so later we included the square and square root cards. Thomas is beginning to relate the symbols to a meaning. His little brother Ben, aged 5, insisted on learning to play. They are both now very enthusiastic. Thomas (not a good loser) summed it up: “It’s fun, and you enjoy it and you enjoy it so much that it doesn’t matter if you win or not!” Ben’s mother remarked that he’s now a Numero fiend! I know, and thought I understood, that the order of operations can make a difference to the final answer, but one game we played certainly brought this fact home. There was a ‘15’ card on the table. If I used a ‘subtract 5’ card it became ‘10’. I also had the ‘subtract 2’ and ‘divide by 2’ cards. If I used one of them first it became ‘4’, a card I did not have in my hand, but if I used the other first I could take the whole lot with my ‘3’ card. MATHEMATICS TEACHING 183 / JUNE 2003 12 NUMERO – A NUMERATE GAME Jenny Murray Many games claim to be enjoyable for all ages ‘from 8 to 80’ but this is the first one I have met which is not just playable, but also challenging, for a wide age range. Until September, Prim-Ed are offer- ing Numero Class packs to ATM members at a 10% discount if the reference ATM is quoted on the order. Please send any contributions to [email protected] before 30 Jun 09 Please send any contributions to [email protected] before 30 Jun 09

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Page 1: Numero - a numerate game by Jenny Murray (1.07Mb .pdf)

When I was asked to review ‘Numero’ all I knewabout it was that it was a game. It duly arrived – apack of various cards, an instructor’s booklet and avideo showing you how to play.

Many games claim to be enjoyable for all ages‘from 8 to 80’ but this is the first one I have metwhich is not just playable, but also challenging, for awide age range. This is because there are variouslevels so that a five-year-old who can cope with therules can play with the basic set, whereas olderplayers can include a selection of other cards.

A basic set of Numero consists of sixty numbercards made up of 1 to 15 in four different colours.As well as these there are ‘wild cards’ which putother operations besides addition into the game,taking it beyond the first level. The first four ofthese ‘wild cards’ introduce subtraction, then comefour multiplication and four division cards. For themore advanced player here are thirteen fraction,decimal, or percentage cards and for those lookingfor a real challenge there are also square root, cuberoot, squared and cubed ones.

The most advanced level (to which I have notaspired) includes intricate scoring which replacesthe simple ‘most cards’ of the earlier levels.

First, I summoned an ex-primary teacher friendand together we watched the video and started toplay. It was good and absorbing. She remarked onhow you had to do many simple additions in yourhead and how useful this could be in school. Next Ishowed the game to a Scrabble-playing friend,Peter. He, too, found it enjoyable to play.

I taught Thomas (aged 8) at half term. He wasvery enthusiastic, found the video and watched it byhimself. He insisted that we went on to higherlevels. After a few games he pointed to a divisionsign and remarked, “I didn’t know what that meant– but I do now.” A month or so later we included

the square and square root cards. Thomas isbeginning to relate the symbols to a meaning. Hislittle brother Ben, aged 5, insisted on learning toplay. They are both now very enthusiastic. Thomas(not a good loser) summed it up: “It’s fun, and youenjoy it and you enjoy it so much that it doesn’tmatter if you win or not!” Ben’s mother remarkedthat he’s now a Numero fiend!

I know, and thought I understood, that theorder of operations can make a difference to thefinal answer, but one game we played certainlybrought this fact home. There was a ‘15’ card on thetable. If I used a ‘subtract 5’ card it became ‘10’. Ialso had the ‘subtract 2’ and ‘divide by 2’ cards. If Iused one of them first it became ‘4’, a card I did nothave in my hand, but if I used the other first I couldtake the whole lot with my ‘3’ card.

MATHEMATICS TEACHING 183 / JUNE 200312

NUMERO – A NUMERATEGAME Jenny Murray

Many games claim tobe enjoyable for all

ages ‘from 8 to 80’ butthis is the first one

I have met which is notjust playable, but also

challenging, for a wideage range.

Until September,Prim-Ed are offer-ing Numero Classpacks to ATMmembers at a10% discount ifthe reference ATMis quoted on theorder.

Please send any contributions to [email protected] before 30 Jun 09

Please send any contributions to [email protected] before 30 Jun 09

Page 2: Numero - a numerate game by Jenny Murray (1.07Mb .pdf)

I needed more packs if I was to try out thecards in school. I decided to buy two more. Theywould make excellent presents for Thomas, Benand Peter! Armed with the three packs I went intotwo nearby primary schools.

The first school is very small. The head, whoteachers the older children (Years 3 and 4), came intoo, to learn how to play Numero. Three of thechildren began to play quickly by themselves, butothers took longer and still needed help when breakbegan. The next time I went into the school severalof the class clamoured excitedly, “Are we going toplay Numero again?” Much disappointment wasevident when I told them we were going to dosomething else.

Then I took Numero into the second school. Thehead was so eager for me to teach the game to theYear 3/4 teacher, that he taught her class while wetook six children into the staff room. Two girlsspeedily learnt to play, while, again, others tooklonger. Rebecca said, “It’s really cool! You don’teven notice that you are doing sums!”

Both teachers there who saw Numero in actionimmediately saw the potential of the game and saidthey thought it particularly worthwhile because ofthe motivation it produced. They were both verykeen to use it with their classes – please would Icome in again when they had bought some packsfor the school?

There are two main difficulties I can see aboutintroducing Numero for classroom use. The first isthe difficulty of teaching the game to everyone atthe same time and the second the cost of buyingenough packs of cards so that all can play at once.The game is best played in pairs because then eachplayer has more turns and so does more thinkingand more calculating.

Like most worthwhile games it does take a while

to learn to play Numero. The rules do take time toabsorb. The best way seems to be for a group of say,three pairs, to learn the rules. Then for them, firstly,to play a game in front of a new learner and then toplay with them. The wild cards, introducingsubtraction, multiplication and division could thenbe added as required.

Numero cards are quite expensive (see below).Class packs of fifteen individual sets work out atless. Personally, having seen (and experienced!) theenthusiasm with which players do mental calcula-tions I would have thought that any expense wouldbe justified. The CD or video showing you how toplay is essential, I think, if there is no human playerto get you going. However, there is quite a lot ofinformation on the Numero web site [1] including aPower Point presentation that could serve instead.

The website also has eulogies from teachers whoclaim to use the game for most of their numeracylessons. Certainly all KS2 classes, maths clubs etcshould have a few packs.

Mathematics can be great fun, challenging,mind-bending and completely absorbing. But thebits of mathematical information, like number facts,can be boring and tedious to learn and practise.What better way can there be than an interestinggame as a way of mastering them?

Jenny Murray is an independent mathematics consultant.

MATHEMATICS TEACHING 183 / JUNE 2003 13

NumeroPublished by Prim-EdPo Box 051NuneatonWarwickshire CV11 6ZUTelephone: 08708 760151Email: [email protected] packs: £7.93including VATClass sets (containing 15individual Numero packs,instruction guide, posterand video): £105.69including VAT

Reference1 www.numero.org for

information about thegamewww.prim-ed.com forsales

Ben (aged 5): “If you double 13 and take away 9,you get 17, don’t you Mummy?”Mother: “Yes, that’s right.”Ben: “I’m good at sums now, aren’t I, Mummy?”Mother: “Yes, you are.”Ben: “It’s all Jenny’s fault! She showed us thatNumero game. You learn, even if you are justwatching it!”

With thanks to the pupilsof Dennington CEVCPSchool, Suffolk and SnapeCP School, Suffolk.

Please send any contributions to [email protected] before 30 Jun 09

Please send any contributions to [email protected] before 30 Jun 09

Page 3: Numero - a numerate game by Jenny Murray (1.07Mb .pdf)

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