not the resource neuroshima hex 3.0 faction reference

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You can find all our other game resources, reviews, and articles; as well as our board game ranking engine at: www.pubmeeple.com Pub Meeple resources are meant for personal use only. We do not benefit financially from these resources nor do we claim any rights to the material within. Artwork from Neuroshima Hex used within this resource is copyrighted by Portal and Z-Man Games and is part of the Asmodee family. This PDF may not be sold. Game: Neuroshima Hex 3.0 Publisher: Z-Man Games A game resource by File Version: 1.1 Author: Sean Huck Neuroshima Hex 3.0 Faction Reference Note: Print as “Actual Size” under print options so that the front and back line up properly.

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Page 1: not the resource Neuroshima Hex 3.0 Faction Reference

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Neuroshima Hex 3.0Faction Reference

Note: Print as “Actual Size” under print options so that the front and back line up properly.

Page 2: not the resource Neuroshima Hex 3.0 Faction Reference

BORGOCyborgs - Initiative

ModulesActionsFighters (M)InitiativeMovement

Offensively Quick

SHARRASHRats - Castling

ModulesActionsFighters (M)InitiativeMovement

Weak But Impeding

MEPHISTOAlien Bug - Rotation

ModulesActionsFighters (M)InitiativeMovement

Strengthens Over Time

MISSISSIPPIMutants - Push

ModulesActionsFighters (B)InitiativeMovement

Poisonous & Resistant

NEOJUNGLEPlants - Motherload

ModulesActionsFighters (M)InitiativeMovement

Powerful Once Connected

DEATH BREATHZombies - Revival

ModulesActionsFighters (M)InitiativeMovement

Blood Thirsty & Impeding

HEGEMONYHumans - Melee

ModulesActionsFighters (M)InitiativeMovement

Versatile & Impeding

STEEL POLICEHumans - Net

ModulesActionsFighters (B)InitiativeMovement

Strong & Impeding

VEGASHumans - Takeover

ModulesActionsFighters (B)InitiativeMovement

Weak But Controlling

MOLOCHMachines - Ranged

ModulesActionsFighters (B)InitiativeMovement

High Toughness

Fighters (B)

NEW YORKHumans - Toughness

ModulesActions

InitiativeMovement

Unit Diversity & Spies

SMARTMachines - Move

ModulesActionsFighters (R)InitiativeMovement

Versatile & Mobile

THE OUTPOSTHumans - Attack

ModulesActionsFighters (R)InitiativeMovement

Offensively Mobile

URANOPOLISMiners - Power

ModulesActionsFighters (B)InitiativeMovement

Strong & Defensive

IRON GANGBikers - Chains

ModulesActionsFighters (M)InitiativeMovement

Offensive & Ranged Defense

DOOMSDAY MACHINEMachines - Rotate

ModulesActionsFighters (R)InitiativeMovement

Defensive Redirection

DANCERCreations - 10 HP

ModulesActionsFighters (B)InitiativeMovement

3 Very Strong Units

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BASE GAME EXPANSIONS

SAND RUNNERSHumans – Double-Sided

ModulesActionsFighters (M)InitiativeMovement

Defensively Impeding

Page 3: not the resource Neuroshima Hex 3.0 Faction Reference

A game resource by Pub MeepleHome of the Board Game Ranking Engine

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PUB MEEPLEDads - Ranking

ModulesActionsFighters (B)InitiativeMovement

Podcast Extraordinaires

Tile Distribution

Faction Name

Faction Race

HQ Ability

Faction Icon

Faction Advantages & Disadvantages

Overall Attack Type(B) - Balanced(M) - Melee(R) - Ranged

Stats based on quantity vs. normalized distribution of

all factions.