noh empire cards relic knights

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    AZINOH EMPIRE CYPHER

    HURL CYPHER: Cypher, Compel 6

    DEGENERATIVE FIELD: AoE, Debuff

    When units in the area suffer damage, increase thedamage by 2.

    ABILITIES:Channel Esper, Esper Master

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    5-5

    AZINOH EMPIRE CYPHER

    30 1

    Do this and your glorywill never fade.

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    BEASTMASTERNOH EMPIRE MINION

    BLEED: Damage 5

    If the attack hits move the nearest friendly Beastunit 6 directly toward the target.

    - Increase to Damage 7

    FLUSH: Pull 4

    - Increase to Pull 8

    POUNCE:

    Move one friendly unit with the Beast trait 6.

    TRAITS: Noh, Slaver

    ABILITIES: Beast Officer, Linked (Beast), Mob Rule

    Alpha: All Beast units in the Beastmasters cadre gain

    Mob Rule.

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    6-6

    2-2

    1-2

    2-2

    1

    BEASTMASTERNOH EMPIRE MINION

    8 50 3

    Flee, my prey. Your fear makesthe hunt all the sweeter.

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    KYOJIN BERSERKERSNOH EMPIRE MINION SQUAD

    BESTIAL STRIKE: Damage 6

    Kyojin Berserker may not make a follow-up move.

    - Increase to Damage 9

    GORE CHARGE: Damage 5, Charge 6

    - Increase to Damage 7

    - Gain Overrun 4

    TRAITS:Noh, Kyojin, Nozuki, Squad 1(2)ABILITIES:Recover 2, Unstoppable

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    6-6

    4-2

    1-1

    1-1

    0

    KYOJIN BERSERKERSNOH EMPIRE MINION SQUAD

    5(+3) 50 3

    His rage! The blood burns!NOZUKI-KAH!

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    HOUNDS OF NOZUKINOH EMPIRE MINION SQUAD

    DRAG DOWN: Damage 4, Charge 6

    - Increase to Damage 6

    - Gain Tow

    DEMONIC HOWL: Push 4, Knockback

    TRAITS:Beast, Squad 2(4)

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    8-4

    3-2

    1-2

    2-2

    0

    HOUNDS OF NOZUKINOH EMPIRE MINION SQUAD

    4(+1) 50 2

    Their howls will haunt you,in this world and the next .

    - Isabeau Durand

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    TRAITS: Noh, Nozuki, Slaver

    ABILITIES:Cypher (Azi), Entropy Master, Recover 3

    CADRE ABILITY:

    Zealotry: Friendly units within 3 of Kasaro Toincrease melee damage by 1. Kasaro To does notbenefit from Zealotry.

    KASARO TONOH EMPIRE RELIC KNIGHT

    MURDER SPREE: Increase Kasaro Tos melee damage bythe value below.

    Held Esper: 1 2-3 4-5 6+Increase Damage: 1 2 3 4

    CRIPPLING SMASH: Damage 6, Push 4

    - Increase toDamage 9

    SERPENT COIL: Damage 8, Knockback

    Targets hit by Serpent Coil may not be placed in the readyqueue during Clean-up this turn.

    - Gain Piercing 2

    SNARE: Damage 4, Pull 4

    - Increase to Damage 6

    - Increase toPull 6

    NOZUKIS FAVORED:

    - Gain

    DIMENSIONAL GATEWAY:

    Move target friendly idle unit into the linked slot.

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    7-4

    5-3

    2-3

    2-3

    2

    KASARO TONOH EMPIRE RELIC KNIGHT

    19 80 5

    Nozuki favors the strong and thereare none stronger than I.

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    LAKMINOH EMPIRE CYPHER

    STALK: Cypher, AoE, Debuff

    When a cypher that began its activation in the areamoves, one friendly unit may move 6.

    ABILITIES:Channel Esper, Esper Master, FlySIGHT:Marikan To has LoS to any unit Lakmi hasLoS to.

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    8-6

    LAKMINOH EMPIRE CYPHER

    30 1

    Guide my sight.- Marikan To

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    TRAITS: Noh, Sarva

    ABILITIES:Cypher (Lakmi), Corruption Master,Entropy Initiate

    CADRE ABILITY:

    Stealth

    MARIKAN TONOH EMPIRE QUESTING KNIGHT HEARTSEEKER: Damage 4

    Heartseeker ignores Protection and Stealth.

    - Increase toDamage 6

    - The target may not Redirect.

    ARROW STORM: Damage 6

    If the attack hits, all units, friendly or enemy, within 3 of thetarget suffer Damage 3.

    - All units within 6 of the target alsosuffer Damage 3.

    - Arrow Storm only affects enemy units.

    FANG TRAP: AoE, Debuff

    When a unit enters the area it suffers Damage 5andimmediately stops.

    HYDRA SCALE: AoE, Buff

    Units in the area cannot be targeted by ranged attacks.

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    6-6

    1-2

    4-3

    1-3

    1

    MARIKAN TONOH EMPIRE QUESTING KNIGHT

    13 40 3

    You didnt really think you couldhide from me, did you?

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    RENDERNOH EMPIRE MINION

    SHOULDER SMASH: Damage 5

    - Increase to Damage 7

    - Gain Push 4

    HYDRA BREATH: Damage 4, Line

    - Gain Push 4

    - Increase to Damage 6

    TRAITS:Noh

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    5-4

    2-2

    2-3

    1-2

    3

    RENDERNOH EMPIRE MINION

    7 50 3

    Ha! Scream, little thing.

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    SERPENT PRIESTESSNOH EMPIRE MINION

    SACRIFICE: Damage 5, Reave

    - Increase to Damage 7

    - Gain Lifeleech

    BEWITCH: Compel 6

    - Increase to Compel 8

    TRAITS:Noh, Nozuki, Blessed

    ABILITIES:Channel Esper, Entropy Initiate BLESSING:Friendly units within 3 of Serpent

    Priestess increase all attack skills by 1.

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    6-6

    2-2

    1-2

    2-2

    0

    SERPENT PRIESTESSNOH EMPIRE MINION

    7 40 3

    I am Nozukis will made manifest.

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    SPITENOH EMPIRE CYPHER

    ENDURING MALICE: AoE, Buff, Armor 2

    ABILITIES:Channel Esper, Esper Master, Surefoot

    COILING: Cyphers that begin their activation incontact with Spite cannot make an initial move.

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    8-4

    SPITENOH EMPIRE CYPHER

    30 1

    There, there, just lie STILL!

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    TRAITS: Noh, Nozuki, Blessed

    ABILITIES:Cypher (Spite), Corruption Master,Entropy Master

    CADRE ABILITY:

    Lifeleech

    HIGH PRIESTESS ZINEDANOH EMPIRE QUESTING KNIGHT BLOODLETTING: Damage 5, Reave

    - Increase to Damage 7

    - GainPiercing 2

    CALAMITYS CURSE: Damage 3

    Calamitys Curse does not require LoS.

    - The target may not Redirect

    - Increase toDamage 6

    - The target may not Recover.

    ENTROPY SNARE: Damage 5

    If target unit is hit place an AoE token in contact with it.Enemy units in the area reduce all damage preventioneffects by 2.

    - Increase toDamage 7

    NOZUKIS HATE:

    Redirect the attack to any friendly unit in LoS.

    - Redirect the attack to any friendly unit.

    - Gain

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    6-6

    2-2

    1-3

    4-4

    0

    HIGH PRIESTESS ZINEDANOH EMPIRE QUESTING KNIGHT

    15 40 3

    Nozuki demands very little of you,and I will provide it for him,

    piece by piece.