nineropoly rules

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1 NINER-OPOLY 2-8 Players DIRECTIONS - To begin the game one must chose a banker. Turns will go clockwise from the banker. Each round a player will roll the die and perform whatever action is required of them until they have gone bankrupt. - Starting the game each player starts with $1000 given to you by the banker. (Realistically in college they would start with nothing, but we are being generous). Give each player one $500 bill, three $100 bills, two 50$ bills, three $20 bills, two $10 bills, and four $5 bills. When/If the bank “runs out of money” you can make more using any scrap paper. NOTE: Each time you pass go you are awarded $200. But you do not get $200 for passing at the start of the game.

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Rules for the visual aspect of my project

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Page 1: Nineropoly Rules

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NINER-OPOLY2-8 Players

DIRECTIONS

- To begin the game one must chose a banker. Turns will go clockwise from

the banker. Each round a player will roll the die and perform whatever ac-

tion is required of them until they have gone bankrupt.

- Starting the game each player starts with $1000 given to you by the

banker. (Realistically in college they would start with nothing, but we are

being generous). Give each player one $500 bill, three $100 bills, two 50$

bills, three $20 bills, two $10 bills, and four $5 bills. When/If the bank “runs

out of money” you can make more using any scrap paper. NOTE: Each

time you pass go you are awarded $200. But you do not get $200

for passing at the start of the game.

- Around the board there are multiple places found within the Student Union,

you can purchase these places for the price listed on the board. Once you

pay the banker they will give you the corresponding card to your newly

purchased property. The card will tell you the sell back price and the price

that other players must play if they land on the spot. (There are no houses

or mansions in this game, college students can’t afford to buy those)

Page 2: Nineropoly Rules

2- Taxes: Around the board there are taxes you must pay to UNCC. If you

land on this spot you must pay the amount listed on the spot to the bank.

- Chance and Niner Chest: Spots marked with a question mark or Niner

Chest are these. If you land on the space you draw the corresponding card

and must do whatever it says. It could benefit or harm you.

- “Jail”: Jail in this version is Crown Commons. There are two spots on the

board about this. There is one that is the actual “jail” room and one that if

you land on it go go straight to Crown which is jail because after you eat

there you are a prisoner to the nearest bathroom. You can get out of crown

commons if you have a get out of Crown free card, roll a 6, or pay bail of

$150 to the bank.

- To win this game you have to be the last player to go bankrupt. If you get

bored of playing, the player with the most assets wins.

Page 3: Nineropoly Rules

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Game Explained:

This game is based on the consumerism literacy and life as a UNCC student.

Within the Union there are many places for students to buy goods and ser-

vices. This demonstrated the business side of the Student Union. Part of the

purpose of the union is that students have a general area they can meet to

buy food, school necessities, and anything else they may need or want. I de-

cided the best way to show this literacy would be a game based on Monop-

oly. In the game the properties are all the different places within the union

that give it its consumerism quality. The other things such as the texts and

chance cards are just dealing with the life of a college student, but some do

still tie into the union and the basics of literacy.