new voices and new visions: summer 2008 sound in vr robert putnam [email protected]
Post on 22-Dec-2015
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New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008
Sound in VRSound in VR
Robert Putnam
New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008
OutlineOutline
Video demonstrationDAFFIE sound server overviewVR sound workflow
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New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008
Video demonstrationVideo demonstration
One-minute “flythrough” with four segments– Kiva– Dancer– Hoghan– Juniper
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New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008 4
DAFFIE audioDAFFIE audio
Soundserver– Plays sound files associated with
objects–Mixes many simultaneous sounds– Internet telephony support
New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008 5
DAFFIE localizationDAFFIE localization
All sounds are assigned a location in virtual space.
Typically, sounds are associated with visible objects, but “ambient” sound (e.g., wind, nature) is supported too.
Direction and distance are indicated by variations in loudness among the loudspeakers – done automatically by soundserver.
New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008
VR sound workflow (2006-2007)VR sound workflow (2006-2007)
Sound design/theme– Language– Original music–Materials: sand, wood, stones
Record, select, and mix audio– Studio recording with Manny R.– Choose from multiple “takes”– Edit, mix (e.g., story + fire sound effect)
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New Voices and New Visions: Summer 2008New Voices and New Visions: Summer 2008
VR sound workflow (cont.)VR sound workflow (cont.)
Associate sounds with locations/objects – E.g., bullroarer -> juniper tree
Test/adjust– Overall loudness/balance– Sound attenuation with distance– Trigger distance (proximity triggering)– Trigger interval (automatic triggering)
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