new remedians...popular online first -person shooters (fps): over 650m registered and 8.5m...
TRANSCRIPT
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14.8.2020
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agenda
1 Half-year in review
2 Financial results
3 Summary & outlook
Tero VirtalaCEO
Terhi KauppiCFO
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HALF-Year in review
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• Revenue 17.0 (13.8) M€, +23%.
• Operating profit 3.2 (1.5) M€, 18.6% of revenue.
• Remedy signed Epic Games as the publisher for two unannounced games.
• Control team released first DLC “The Foundation”, working on “AWE” DLC as well as Steam and next gen versions.
• Crossfire team preparing for single-player campaign launch in 2020.
• Pandemic had no significant impact on Remedy, strike team set up to mitigate.
H1-2020 highlights
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Market has developed favorably for us
MOBILE & TABLET
CONSOLES & PC
HARD
CORE G
AMERS
CASU
AL P
LAYE
RS
BIG SCREEN
GAMES for GAMERS
Xbox One48 million units
PlayStation 4112 million units
62 million units
Demand grows for good games and studios.
With the ongoing industry consolidation, there are fewer independent AAA studios.
Remedy has developed well to take advantage of the growing and changing market.
GLOBAL GAMES MARKET 2020
$159.3Bn+9.3% YoY growth
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control• Award-winning supernatural 3rd-person
action-adventure game.• Originally released in August 2019 on
PlayStation 4, Xbox One & PC.• Published by 505 Games.• Game IP created and owned by Remedy. • Revenues based on development
payments from the publisher and share of game sales net revenue.
• Developed in 3 years with a budget of less than €30 million.
• Control added to PlayStation Now subscription service and first expansion “The Foundation” launched in March 2020.
• Second expansion “AWE” for original platforms and Ultimate Edition for Steamcoming August 27th 2020.
• Control is also being developed for new platforms and services, including the next generation consoles PlayStation 5 and Xbox Series X.
• Game sales continue on a good level with PR and marketing activities.
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CONTROL roadmap2 0 1 9
...and moreto come…
DELUXE
2 0 2 0 2 0 2 1
SEASON PASS
DLC 1 DLC 2
ULTIMATE EDITION
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crossfire• Crossfire is one of the world’s most
popular online first-person shooters (FPS): over 650M registered and 8.5M simultaneous players in 80 countries.
• Created and owned by Smilegate.• Remedy creates single-player experiences
for Crossfire. • Remedy revenues based on development
payments from the publisher and potential royalties.
• Smilegate and Microsoft are bringing the game to the western audience asCrossfire X on Xbox platforms.
• Includes Remedy’s campaign, which is split into operations, the first one to be released is titled “Operation Spectre”.
• Crossfire is Remedy’s debut in the first-person shooter genre.
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vanguard• The objective of Vanguard is to create a long-lasting service-based
multiplayer game combined with selected Remedy features. We now have an internally playable first development version of the game.
• The team has taken the first playable development version further, continuously evaluating, learning and adjusting the development.
• Some parts of the game show very good promise, some parts have been redesigned.
• The early phase work on Vanguard continues with a small team.
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Unannounced projects• We have signed publishing agreements on
the 3rd unannounced AAA project and a smaller project with Epic Games.
• For multiple gaming platforms.• Epic will fully fund the development.• Net revenues shared 50/50.• Remedy to retain IP ownership.
• We had multiple concrete partnership options. Believe that Epic Games was the best for the games and Remedy.
• Epic is strong in digital, and already has a global presence.
• Aims to shake the publishing business. Has shown they can very successfully build new business areas.
• We are a key partner for them.
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Financially, we got a third strong pillar
(Unannounced)
2020 Crossfire and Control revenues continue well. We added a third major pillar – and fourth smaller one.
WITH WITH WITH
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Talented and motivated personnel
266full-time employees 30.6.2020
21%year-on-year growth
69%recruited from outside of Finland
52%28 nationalities
48%Finnish employees
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Key figuresRevenue M€
17.0 (13.8)23.0% growth
EBIT M€
3.2 (1.5)18.6% of revenue
Operatingcash flow M€
1.2Cash position M€
16.8
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Financial development
4.7 3.8
15.5
10.511.9
13.716.4 17.2
20.1
31.6
17.0
9.8 %
2.4 %
18.9 %
4.7 %
1.7 %
6.1 %
24.1 %
11.7 %
3.0 %
20.6 %18.6 %
0%
5%
10%
15%
20%
25%
30%
35%
0
5
10
15
20
25
30
35
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 H1-2020
Revenue (M€) EBIT %
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Growth analysis
4000
9000
14000
19000
H1-2019 H1-2020
Net sales
1000
3000
5000
7000
9000
11000
H1-2019 H1-2020
Staff expenses
0
1000
2000
3000
4000
H1-2019 H1-2020
EBIT
0
1000
2000
3000
4000
H1-2019 H1-2020
Capitalization
• Net sales growth driven by Control revenue share and Epic publishing deals.
• EBIT growth affected by revenue growth, capitalization and stable other opex.
• Capitalizations increased due to 3 different projects subject to capitalization.
• Staff expenses higher as number of personnel increased by 21% and due to higher bonus accrual.
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Capitalization logic
2 unannounced projects
WITH WITH WITH
100% capitalizedNot capitalized Capitalized based onfuture return expectations
SELF-FUNDED
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Summary & outlook
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H1-2020 summary & outlook for H2-2020• We are developing four game franchises
and five game projects under them.
• Control’s second expansion “AWE” and Ultimate Edition on Steam to be released on August 27th 2020.
• Control is being developed for new platforms and services, including next generation consoles.
• Crossfire X coming to Xbox One and Xbox Series X.
• Projects with Epic Games and Vanguard continue their early development phases.
• We expect our revenue and EBIT to grow during 2020.
• Majority of revenue and EBIT growth is estimated to materialize during H2-2020.
• We continue according to our long-term growth plans.
• Our goal is to have consistent game releases, with an aim to launch at least one game or game expansion annually.
• We expect 2020 to be a good year.
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Thankyou!