new product development with facebook fans: idea contest experiment - department of operations...
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NEW PRODUCT DEVELOPMENT WITH FACEBOOK FANS: IDEA CONTEST EXPERIMENT
페이스북 팬과의 신제품 개발 프로세스 - 아이디어 콘테스트를 중심으로
Department of Operations Management, School of Business, Yonsei University
Ayaka Oda
12/10/2012
(VERY SHORT VERSION OF MY MASTER’S THE-
SIS)
Introduction Users are important sources of innovation (von Hippel, 1988; Nam-
bisan, 2002). Role of the Internet Crowdsourcing: The act of taking a job traditionally performed by
a designed agent (usually an employee) and outsourcing it to an undefined, generally large group of people in the form of an open call (Howe, 2006).
Ideas contests appear to be a promising tool for crowdsourcing and open innovation activities (Leimeister et al., 2009; Bullinger et al., 2010; Fuller et al., 2011).
<Open Innovation Interme-diaries>
<Company Web-sites>
Seeker Companies ↔ Poten-tial Solvers
What about conducting an idea contest on Facebook?
Why Facebook?
Facebook Fan Page
Ayaka Oda liked Godiva Choco-latier.
Friends’ News Feed
795 Friends
Extending user research is rel-atively easier on Facebook fan page than firm-based virtual
community.
Facebook Viral Effect
Research Purposes
1. To introduce how to design an idea contest on Facebook fan page.
2. To find out what motivates users to participate in the idea contest on Facebook fan page and to investigate the effect of participation on re-sulting marketing implications.
Idea Con-test
Face-book
Design of Facebook Idea Contest
Stage 1Obtain user
awareness for the Facebook fan
page through the “Like” button.
Stage 2
Conduct idea contest with the fans to generate
new product ideas.
Stage 3
Have fans to provide feed-backs to other
users’ contribu-tions.
Stage 4
Evaluate the ideas submitted by the users to select the best
idea.
Stage 5Market the new product gener-
ated through the contest on Face-book fan page.
Hypothesized Model
Idea Contest Contribution
Networking
Self Presen-tation Word of
Mouth
Willingness to Purchase
MOTIVA-TIONS
Monetary Rewards
Enjoyment
Learning
Customer-Brand Rela-tionship
INTENTIONS
H1
H2
H3
H4
H5
H6
H7
Motivation for networking is positively associated with the fan’s contribution
to the idea contest.
Research Setting - Boramsam ( 보람샘 )
Registered as ‘ 연세대학교 보람샘 아이디어 콘테스트” (Yonsei University Boramsam Idea Contest) on September 3, 2012 (http://www.facebook.com/boram-samideacontest).
An email with the link was sent to approximately 23,000 undergraduate and graduate students.
Students were asked to come up with their new product ideas for Boram-sam and refine others’ submissions.
The idea contest was held for 43 days, and feedbacks and improvements to the submitted ideas were accepted for two more days after the dead-line for the new product ideas.
Boramsam (보람샘) One of the stores that Yonsei Univer-
sity Co-op Goods manages. Located on the 1st floor of the Stu-
dent Union Building ( 학생회관 ). Sells goods with Yonsei University lo-
gos, such as T-shirts and mug cups.
Data Collection and Analy-sis Data Collection
Content Data of Facebook Fan Page Online Survey
An online survey was conducted using Survey Monkey. 5-point Likert scale from “strongly disagree” to
“strongly agree.” Prepared in Both English and Korean
Data Analysis SPSS 18.0 (Exploratory Factor Analysis) SmartPLS 2.0 (Confirmatory Factor Analysis +
Testing the Hypothesized Model)
Key Figures of the Idea Con-test
Idea Contest Characteristic Specification
Duration 9/3/2012 - 10/17/2012
Number of Total Fans* 137 (3 organizers + 69 active fans)
Idea Presenters 58 (57 fans + 1 non-fan)
Number of Total Ideas** 103
Number of Fans who Liked 49
Number of Total Likes 231
Number of Fans who Commented 38
Number of Total Comments 185
*There were 9 dislikes.
** One idea was deleted by the idea submitter.
Categorization of Idea Contest Partici-pants
Competi-tive Fan
(27)
Coopeti-tive Fan
(30)
Observer (63)
Coopera-tive Fan
(12)
Low Coopera-tion
High Cooper-ation
High Compe-tition
Low Competi-tion
User who submitted idea and
helped other ideas to im-
prove.
Uses who only liked or com-mented on other user’s
idea.
User who submitted idea and/or only com-mented on own idea.
User who liked our fan page but did not engage in any action.
(Reference: Hutter et al., 2011)
Survey Respondent Profile (N=101)
Characteristics # (%) Characteristics # (%)
Gender Facebook Use Intensity Per Day
Male 54 (53.5) Less than 10 min 6 (5.9)
Female 47 (46.5) 10-30 min 22 (21.8)
Nationality 31-60 min 34 (33.7)
Korean 75 (74.3) 1-2 hours 20 (19.8)
Others 26 (25.7) 2-3 hours 5 (5.0)
Age More than 3 hours 14 (13.9)
15-19 8 (7.9) Boramsam Familiarity
20-24 60 (59.4) Yes 80 (79.2)
25-29 28 (27.7) No 21 (20.8)
30-34 3 (3.0) Fan Page Visit Frequency
35 or above 2 (2.0) Once a month 20 (19.8)
Occupation Twice a month 24 (23.8)
Undergraduate Student 74 (73.3) Once a week 37 (36.6)
Graduate Student 13 (12.9) Twice a week 18 (17.8)
Exchange Student 9 (9.0) Every day 2 (2.0)
MBA Student 1 (1.0)
Employed 4 (4.0)
1-10
0
101-
200
201-
300
301-
400
401-
500
501-
600
601-
700
701 o
r mor
e0
5
10
15
20
25
Facebook Friends
Number of Users
Rough Mean: 345 Friends
Measurement – Idea Contest Contribution
In the idea contests held on-line, people not only compete for the rewards but also seem to collaborate with each other by providing feedbacks.
Activity Value
Liking the Fan Page 1
Liking Own Idea 2
Commenting on Own Idea 3
Liking Other's Idea 4
Commenting on Other's Idea 5
Making Qualitative Comment on Other's Idea 6
Submitting Idea 7
User ID User Type Like (Own) Comment (Own) Like (Other) Comment
(Other)Qualitative Comment Idea Total Contribution
Score
71 Coopetitive Fan 1 1 3 14
72 Competitive Fan 5 3 1 13
73 Cooperative Fan 6 3 2 16
74 Competitive Fan 1 8
75 Observer 1
Assigned Value 1 2 3 4 5 6 7 (1-28)
(Reference: Hutter et al. 2011)
Post-Hoc Analysis: ANOVA
User Type (N)Networking Self Presentation Enjoyment Learning Monetary Rewards
Mean SD Mean SD Mean SD Mean SD Mean SD
Observer (36) 3.47a 0.924 3.08a 0.905 3.96 0.59 3.51 0.859 2.71a 1.023
Cooperator (10) 3.28a,b 0.948 3.48a,b 1.219 4.13 0.563 3.33 1.061 3.40b 1.411
Competitor (25) 2.85b 0.951 3.42a,b 1.065 3.88 0.935 3.07 0.991 3.86b 0.964
Coopetitor (30) 3.11b 1.106 3.67b 1.169 4.16 0.953 3.37 1.222 3.84b 1.145
F-Value 10.334*** 6.831*** 2.719 2.753 31.822***
Notes) ***p < 0.001
Post-Hoc Scheffé Test: Subscribts a,b show the result of significant test. (p < 0.05)
Number of Items (N): Networking (5), Self Presentation (4), Enjoyment (4), Learning (3), Mon-etary Rewards (4)
Comparison of Group Means: Scheffe Test
Observer CooperatorCompetitorCoopetitor 2.7
2.9
3.1
3.3
3.5
3.7
3.9
4.1
User Type
Networking
Observ
er
Coope
rator
Compe
titor
Coope
titor
2.7
3.1
3.5
3.9
User Type
Self Presenta-tion
Observ
er
Coope
rator
Compe
titor
Coope
titor
2.7
3.1
3.5
3.9
User Type
Enjoyment
Observer Cooperator Competitor Coopetitor 2.7
2.9
3.1
3.3
3.5
3.7
3.9
4.1
User Type
Learning
Observer CooperatorCompetitorCoopetitor 2.72.9
3.1
3.33.5
3.7
3.94.1
User Type
Monetary Rewards
Interestingly, observers had the highest motiva-tion for networking.