new generation of learning - nscc appsapps.northeaststate.edu/documents/repository/community -...
TRANSCRIPT
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Emerging Insights
On Education, Innovation, Technology and the Road Ahead
Mark David Milliron [email protected]
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Emerging Insights
Completion Matters
Swirl and Blend
Upward Mobility is Possible
Get Serious about Play
Move from Social to Learning Nets
Take Action with Analytics
We Need to Get Ready
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Completion Matters
“The American Dream is imperiled. Upward mobility, the contract between one generation of Americans and the next, is under siege.”
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Completion Matters
• In U.S., Intergenerational poverty transmission is at its highest
• Education is the single biggest disrupter
• We’ve doubled our access to HE
• But half of all college students drop out before earning a credential
• About 60-80% of upper income students (top ½) complete, compared to 12% of lower-income students
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Completion Matters
• By 2018, 63% of new jobs will require at least some postsecondary education
• 300,000 more Americans a year will need a postsecondary credential than currently project
• Overall education attainment is projected to decrease for the first time
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Completion Matters
“ . . . Dropping out is not just quitting on yourself, it’s quitting on your country.”
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Swirl and Blend
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Swirl and Blend
• Gen Y online 28 % more than GenX, 50% more than Boomers
• Gen X, Y & Z virtually always connected
• Gen Y 50% more likely to send IMs than GenX
• Gen Y & Z are major mobile; Gen X big-time adopters
• Broadband Ubiquity
• Mobile Device Ubiquity
• Social Network Ubiquity
• From Fixed Media to Search Engines to Answer Engines
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Swirl and Blend
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Swirl and Blend
Face to Face Infrastructure
* Housing *Classrooms
*Lecture Halls *Labs
*Office Hours *Library
*Open Space
Online Infrastructure *Website *Learning Mgt Systems *Content Repositories *MOOCs *Social Networks *Mobile Apps
Activities
Lecture, Dialogic, Small Groups, Contextual Learning,
Simulations, Learning Communities, Project-Based Learning,
Self-Directed Learning, Collateral Learning
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Swirl and Blend
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Upward Mobility is Possible
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Upward Mobility is Possible
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Get Serious about Play
• $25 Billion: typical US household with at least one gaming console, PC, or handheld
• Average gamer is 30 (has been playing for 12 years); 47% are women
• Average age of most frequent game purchaser: 35
• Fast growing cohort, over 50 (25% now)
• 33% play on Smart Phones, 25% on small handhelds
• 73% of games are E, T, or E10+
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Get Serious about Play
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From Social to Learning Nets
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From Social to Learning Nets (CRS!)
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Take Action with Analytics
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Take Action with Analytics
•University of
Maryland
•Valencia College
•Purdue University
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We Need to Get Ready
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We Need to Get Ready
• Critical Learning
• Creative Learning
• Social Learning
• Courageous Learning
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“In times of drastic change, it is the learners who inherit the future. The learned usually find themselves equipped to live in a world that no longer exists.” --Eric Hoffer
Courageous Learning
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Emerging Insights
Completion Matters
Swirl and Blend
Upward Mobility is Possible
Get Serious about Play
Move from Social to Learning Nets
Take Action with Analytics
We Need to Get Ready