new cinema’4d’ - weeblycamillotrevisan.weebly.com/uploads/2/3/5/0/23508708/b... · 2018. 9....
TRANSCRIPT
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CINEMA 4D LAYOUT AND BASICS
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DEFAULT AXES CENTER ON ORIGIN (X=0;Y=0;Z=0)
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DEFAULT LAYOUT FOR THE PREVIEW OF A SCENE OR A MODEL
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CONTROLS FOR THE POINT OF VIEW ON THE SCENE
CONTROLS TO MODIFY THE OBJECT
CROSS: TO MOVE THE POINT OF VIEW OF THE VIRTUAL CAMERA
ARROW: TO ZOOM IN AND OUT OF THE SCENE
ROTATION: TO ROTATE THE ANGLE OF THE CAMERA AROUND THE AXES ORIGIN
WINDOW: TO CHANGE THE PROSPECTUS
MOVE
SCALE
ROTATE
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GROUPS AND SUBGROUPS
CHILDS
PARENTS
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PROPERTIES OF AN OBJECT
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INFINTE SPACE IN WHICH EACH POINT HAS A COORDINATE
A (X; Y; Z)
CINEMA 4D IS BASED ON A CARTESIAN SYSTEM OF COORDINATES
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SCALE OF AN OBJECT
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A (X; Y; Z)
POINT
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A (X; Y; Z)
A1 (X1; Y1; Z1)
LINE OR SPLINE (POLYGONAL FUNCTION WITH A HIGH DEGREE OF SMOOTHNESS DEFINDE BY KNOTS)
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A (X; Y; Z)
A1 (X1; Y1; Z1)
A2 (X2; Y2; Z2)
PLANE
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EXTRUDING A PLANE -‐> SOLID
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PLANE ON A ICOSAHEDRON
20 PLANES = 20 FACES
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MESH
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ALL THE OBEJCTS CREATED IN CINEMA 4D ARE MESHES
TRIANGLE IS THE MOST SIMPLE UNIT/POLYGON WE CAN FIND IN A MODEL
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DEPENDING ON THE NUMBER OF TRIANGLES/FACES, THE RESOLUTION OF THE OBJECT WILL INCREASE (AS .DPI IN A IMAGE)