nathan mather dead space 3 sound design in computer games analysis work sheet

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Nathan Mather:Dead Space 3 (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the beginning of the sound sequence I het the impression that it is set in a barren outdoor area. I get this impression by the strong wind which can strongly be heard above a crunching sound which also gives the sense that the area is highly snowy. Later into the sound sequence the sounds change to become more related to the sounds which canbe heard in a city and enclosed, this gives the feeling that the setting has changed to that of an apartment due to the lack of sound and background noice. The sound of the wind may have been ecorden using field recording and merged with some sounds created using foley artistry. Mood The mood at the beginning of the sound sequence is the feeling of confusion as there is no clear ndication of The mood of confusion is created by mysterious background music

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Page 1: Nathan mather dead space 3 sound design in computer games analysis work sheet

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Nathan Mather:Dead Space 3 (start 3:45 stop 9:22)https://www.youtube.com/watch?v=nUgrIBqFHY4

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting At the beginning of the sound sequence I het the impression that it is set in a barren outdoor area. I get this impression by the strong wind which can strongly be heard above a crunching sound which also gives the sense that the area is highly snowy. Later into the sound sequence the sounds change to become more related to the sounds which canbe heard in a city and enclosed, this gives the feeling that the setting has changed to that of an apartment due to the lack of sound and background noice.

The sound of the wind may have been ecorden using field recording and merged with some sounds created using foley artistry.

Mood The mood at the beginning of the sound sequence is the feeling of confusion as there is no clear ndication of events before the dialogue spoken by the character. The dialogue in which the first speaking character has the feeling of fear with a mild indication that the character is “fed up” with what he is currently doing for he is also given no clear indication of what he is doing. The second speaking character sound as if he is speacking over a communicatrions unit and has a strong precense of fear, and panic. Which gives the sequence multiple moods as well as a an orchestra playing faintky in the background which goves the game a slight feeling that all events must be rushed.

The mood of confusion is created by mysterious background music recorded using a studio orchestra. The sound effects are also created using field recordings and foley artistry.

Page 2: Nathan mather dead space 3 sound design in computer games analysis work sheet

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game genre I think that the game genre is horror/ action and adventure as the music played by an orchestra changes pace and style, for instance it plays slow which demonstrates that it is trying to set the scene, and at other points it plays fast which gives the felling that action is currently happening or that a greusomne sight has just unfolded. At the early beginning of the sequence immedietly before he first character speaks, a mechanical sound can be heard which also gives the suspicions that the game is also set into the future giving the game a sci-fi feeljng.

The genre can be described as action due to the intensity of the orchestra. The feel of horror is created using certain narratives of the characters and certain instruments in the background.

Narrative Throughout the sound sequence the emotions which can be heard in the character’s voices change. Ath the beginning of the sequence the first character sounds confused and hopeless but this changes to give the knowledge that he is in a rush and the task at hand must be done with the utmost urgency. The second character to speak can be eard over what sounds to be “comm system” and his voice expresses that he is not only panicing, but scarred, this is shown as he tries to avoid telling the first character and rushes him to continue with what he should be doing. The third character’s voice give sthe impression that he is proud but later changes into a small outburst of anger which immedietly changes again to a calm and sympathetic manner.

The voices for characters have been recorded in a sound booth with certain emotions like anger; need/want and confusion to give the atmosphere a morerealistic feel.