my portfolio ed tech 2
TRANSCRIPT
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MY PORTFOLIO IN EDUCATIONAL TECHNOLOGY
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Educational Technology in a Nut Shell
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THE STUDENT
I am Mary Clare C. Crespo, a third year
student taking up Bachelor of Elementary
Education at Palawan State University-Brooke’s Point.
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What is Educational Technology?
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Educational Technology 1 is about presenting new technology to the learners, Educational Technology 2 is more on the
application of the different modern educational media presented from the
previous subject. This is wherein learners can be more aware, appreciate more, and
be fully equipped to use different technology tools ranging from traditional
to modern educational media.
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Technology- Boon or Bane?
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In our generation for today, technology is important in everyday life. Because technology gives more benefits for us this is attempt to solve the problem of survival, capturing enough energy and
converting it into human needs and also to make life easier. That are some
benefits of technology.
BOON
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Educators used it for: Assignments
Activities We used it to communicate
BOON
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The disadvantages of technology is we will become a lazy person and we
will become dependent.
For example…
BANE
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We have a library we have a lot of books, but most of the students they do not the books for research they
research in the internet.
BANE
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Systematic Approach In Teaching
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It is a network of elements or parts different from each other but each
one is special in the sense that each performs a unique function for the
life and effectiveness of the instructional system.
DEFINITION
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The system approach views the entire educational program as a system of closely
interrelated parts. It is an orchestrated learning pattern with all parts harmoniously integrated
into the whole: the school, the teacher, the students, the objectives, the media, the
materials, and assessment tools and procedures. Such an approach integrates the older, more familiar methods and tools of instruction with
the new ones such as the computer
DEFINITION
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Roles of Technology In Learning
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Delivery vehicles for instructional lessons
TRADITIONAL ROLE OF TECHNOLOGY
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Technology serves as a teacher
TRADITIONAL WAY
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Partners in the learning process
CONSTRUCTIVIST ROLE
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Technology is a learning tool to learn with, not from.
CONSTRUCTIVIST WAY
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From a constructivist perspective, the following are the roles of technology
in learning: Jonassen, et at 1990
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Technology as tools to support knowledge construction:
For representing learners’ ideas, understandings and beliefs
For producing organized, multimedia knowledge bases by
learners
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Technology as information vehicles for exploring knowledge to support
learning-by-constructing: For accessing needed information
For comparing perspectives, beliefs and world views.
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Technology as context to support learning-by-doing:
For representing and stimulating meaningful real-world problems,
situations and context For representing beliefs,
perspectives, arguments and stories of others
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Technology as context to support learning-by-doing:
For defining a safe, controllable problem space for
student thinking
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Technology as a social medium to support learning by conversing: For collaborating with others For discussing, arguing, and
building consensus among members of a communities.
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Technology as a social medium to support learning by conversing:
For supporting discourse among knowledge-building
communities
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Technology as intellectual partner (Jonassen 1996) to support learning-
by-reflecting: For helping others to articulate and
represent what they know For reflecting on what they have
learned and how they came to know it
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Technology as intellectual partner (Jonassen 1996) to support learning-
by-reflecting: For supporting learners internal
negotiations and meaning making For constructing personal representations of meaning for
supporting mindful thinking
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Roles of Technology in Education
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Learning with technology has become essential in today’s schools.
Worldwide, governments, education systems, researchers, school leaders,
teachers and parents consider technology to be a critical part of a
child’s education.
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The important role that technology plays in education gives teachers the
opportunity to design meaningful learning experiences that embed
technology.
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The “Cone of Experience”
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What is Dale’s cone of experience?
The cone of experience is a pictorial device use to explain the
interrelationships of the various types of audio-visual media, as well as their individual “positions” in the learning
process.
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What is Dale’s cone of experience?
The cone’s utility in selecting instructional resources and activities
is as practical today as when Dale created it.
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Dale’s cone of experience
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Principles on the cone of experience: The cone is based on the
relationships of various educational experiences to reality (real life), and the bottom level of the cone, “direct purposeful experiences,” represents reality or the closest
things to real, everyday life.
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Principles on the cone of experience: The opportunity for a learner to use a
variety or several senses (sight, smell, hearing, touching, movements)
is considered in the cone. Direct experience allows us to use all
senses. Verbal symbols involve only hearing.
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Principles on the cone of experience: The more sensory channels possible in interacting with a resource, the better the chance that many students can learn from
it. Each level of the cone above its base moves a learner a step further away from
real-life experiences, so experiences focusing only on the use of verbal symbols
are the furthest removed from real life.
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Principles on the cone of experience: Motion pictures (also television) is where it is on the cone because it is an observational experience with little or no opportunity to participate or use
senses other seeing and hearing. Contrived experiences are ones that
are highly participatory and stimulate real life situations or activities.
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Principles on the cone of experience: Dramatized experiences are
defined as experiences in which the learner acts out a role or activity.
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Verbal Symbols Principal medium of communication Bear no physical resemblance to the
objects or ideas for which they stand May be a word for concretion, idea,
scientific principle, formula or philosophic aphorism
Disadvantage: highly abstract
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Visual Symbols Chalkboard/whiteboard, flat maps,
diagrams, charts Fits the tempo of presentation of idea,
topic or situation Very easy to procure and prepare
Limitations: lack of ability to use the media size of visuals simplification of
visual materials leads to misconceptions.
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Conceptual Models of Learning
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There are a lot of number of models and theories about learning that is ideal in achieving instructional goals through
preferred application of EdTech.These are:
Meaningful LearningDiscovery LearningGenerative Learning
Constructive Learning
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If the traditional learning environment gives stress to rote
learning and simple memorization, meaningful learning gives focus to
new experience that departs from the learning of a sequence of words but
gives attention to meaning.
MEANINGFUL LEARNING
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It assumes that: Students already have prior
knowledge that is relevant to new learning.
Students are willing to perform class work to find connection
between what they already know and what they can learn.
MEANINGFUL LEARNING
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In discovery learning, students perform tasks to uncover what is to be learned. New
ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from the structured
lesson previously set.It is important that the students become personally engaged and not subjected by
the teacher.
DISCOVERY LEARNING
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Here, we have active listeners who attend to learning events and generate meaning from this experience and draw inferences thereby creating personal model of explanation to the
new experience in the context of existing knowledge.
This is viewed as different from the simple process of storing information. Motivation and
responsibility are crucial to this domain of learning.
GENERATIVE LEARNING
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It gives emphasis to what can be done with the pieces of information
not only on access to them.
GENERATIVE LEARNING
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The learner builds a personal understanding through appropriate learning activities and
a good learning environment. The most accepted constructivism principles are:
Learning consist in what a person can actively assemble for himself and not
what he can just ask from someone else. Role of learning is to help the individual
live to his personal world.
CONSTRUCTIVISM
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Implications of Constructivism The learner is directly responsible
for learning. He creates personal understanding and transforms it
into knowledge. The context of meaningful learning
consists in the learner “connecting” his school with real life.
CONSTRUCTIVISM
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Implications of Constructivism The purpose of education is the acquiring of practical and personal knowledge and not the abstract or
trivial truths.
CONSTRUCTIVISM
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Learning Through Ed Tech 2
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As future teacher Ed Tech 2 is a great help especially in our world today. We must be willing to adapt and adjust in our teaching strategy and we must be
willing to learn these new technologies. Most of the classrooms today, teachers
are using computers, laptops, projectors in teaching. And that is why we need to
be computer-literate or computer expert.
LEARNING THROUGH ED TECH 2
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The Student After Ed Tech 2
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I definitely learn a lot and also enjoy the Educational Technology 2. I am thankful
that we have this kind of subject that helps and prepares the future teachers.
Truly integrating technology into teaching and learning is a great help both
to the teachers and students but technology should never replace the
teacher.
THE STUDENT AFTER ED TECH 2