music distribution: technology and the value of art in society
TRANSCRIPT
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Network Computing Laboratory
Music Distribution: Technology
and the Value of Art in Society
Sungwon Peter Choe
KAIST Network Computing Lab
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Contents
IntroductionThe Relationship Between Technology and Art
Historical Roles of Music and Musicians
The 20th Century
Technology and MusicRise of the Music Industry
The 21st Century
Disruptive Technologies
Current stateFuture possibilities
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Technology = Art
Ancient Greek Romanization Meaning
Techni Art
Art and technology differentiated only by time
E.g. printing press => novel
Or context
E.g. fireworks => gunsInstruments of
Destruction Creation
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Historical roles of music and musicians
Traditional Folk MusicMusic part of life
social, communal, religious activities
Most learned to sing from childhood
Little or no separation between performers and audience
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Current roles of music and musicians
MusicProduct
Complex legal restrictions (copyright, licenses)
Music owned by corporations, not musicians
MusiciansProfession
Distinction between performers and fans
Small number of commercial superstars
Large number of poor artists
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The 20th Century: Technology and Music
Cultural globalizationEuropean colonization and American Slavery
Fusion of African rhythms & European harmony
Blues, Jazz, Rock, all popular music
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The 20th Century: Technology and Music
New technology for new musicElectric Instruments (Electric guitar, keyboard) and Equipment
Big Band, Rock, Jazz
Recording technology
Collage music: Musique Concrte, Dub, Electronica, Hip-Hop..
Problems with copyright
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The 20th Century: Technology and Music
CapitalismArt given monetary value
Restrictions on music (intellectual property)
Copyright
Licensing
Recording Technology
Physical mediums (record, tape, CD)
Allowed for global distribution
Music no longer local/communal
Allowed for packaging and sellingof music
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1970s: The Good Old Days
Long, long ago (the 1970s)
In a country (USA) not so far away
There were many small record companiesOwned by people who loved music
Then the CD was released
The music industry became profitable
Imperial Corporations bought up all the record companies
Source: PBS Frontlines The Way The Music Died
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The Reign of the Music Industry
Four corporations control
82% of the globalrecording
industry market
Result
CEOs out of touch with music
Music is manufacturedproduct is not art!
Music choice is limited
Music profits go to the
corporations
not to the musicians!
Source: wikipedia
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The Music Industry and Musicians
In 2002, if a band sold
500,000 albums in the US:
Total gross of ~$8.5 million
Band gets: $161,909
Divided among 4 members =
$40,477.25 eachThats a best case scenario
of a 15% royalty
Source: New York Daily News
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The Music Industry and Musicians
Oh by the way, in 2002
30,000 albums were released
128 went Gold (i.e. 500,000+
albums sold)
Yep, thats 0.43%!
What about the 99.57% ofother musicians who released
albums?
Source: New York Daily News
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The State of Music in Society Today
Shaped by 20th Century TechnologyCapitalismMonetary value on everything
Recording Technology
Distribution by sellable physical unit
Result: Controlled by Corporate Interests
Contracts, Copyrights, Licensing
Limited choice
Manufactured music
Genre mining (e.g. grunge)
Fans, even musicians have little control
This is how society values music??
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The 21st Century: Technology and Music
The Internet = Disruptive technologyMusic PiratingThreatens the music industrys
Distribution model
Business model
Changes fans relationship to music
Free
More and more varied music available
Pirating Communities
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The 21st Century: Technology and Music
Professional Recording and Other Music Software
Allows musicians greater independence from labels
Blurs the line between musicians and fans
E.g. Mash-ups
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The Music Industry and the Internet
The Music Industry
Physical sellable unit (record, CD, etc.)
The Internet & Digitized Music
Infinitely reproducible and shareable information (mp3 file)
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The Music Industry and the Internet
Kbler-Ross Five Stages of Grief
Denial (late 90s)
Pirating only on campuses
Depression (early 00s)
Pirating depressing sales
Anger (early 00s)
Suing companies (Kazaa, Grokster, etc.)
Suing fans
Bargaining (present)
Selling individual files or monthly subscriptions (iTunes, etc.)Selling ringtones, etc.
(Acceptance)
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The Music Industry Online
99 cents per song in the US
(cheaper in Korea- non-DRM track W700 at Soribada)
99 cents x 12 songs = $11.88
Hey thats about the price of a CD
Oh, waitNo manufacturing & packaging costs
No distribution costs
Wheres that extra profitgoing?
Savings for the user?
Royalties to the musician?
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The Music Industry Online
But Napster offers unlimited downloads for
$14.95/month!
So?
They offer no added value
There is no incentive not to continue pirating musicLacks imagination
No exploitation of new technologies
Same paradigms, just online
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Future Possibilities
20th Century
Our values shaped by the structures of technology
21st Century
Can our values shape technology?
How will we value art?
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Possibilities: Free Music
Free Music
Inspired by Free Software movement
Targets restrictive music copyrights and licensing
Not necessarily free of cost
Free Music can be freely copied, distributed and modified
Values
Information should be free
Creativity is inspired by those before and can inspire those that come
after
But not a model
http://www.ram.org/ramblings/philosophy/fmp.html -
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Possibilities: Open Music Model
Proposed by Shuman Ghosemajumder (MIT)
$10/month all-you-can-eat price point
Five requirements for a viable commercial P2P network:
Open File Sharing: users must be free to share files on their hard drives
with each other.
Open File Formats: content must be distributed in MP3 and otherformats with NO digital rights management protection.
Open Membership: content owners must able to freely register to
receive compensation.
Open Payment: users must be able to access the system using either
credit cards or access cards purchasable anonymously in cash from retailstores.
Open Competition: there must be multiple such systems which can tie
into each others file sharing databases. It must not be a monopoly
through legal design.
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Possibilities: Open Music Model
Open Music Model weaknesses
Like iTunes with open standards
No added value
No non-philanthropic incentive not to pirate
Doesnt exploit new technologies
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Towards a new music distribution/businessmodel
Values
Music is art not just product
Music belongs to all people
Goals
Musicians should be given fair compensationMusic should be freely shareable
Music quality should determine its success
Make money
(Capitalism still rules, what ya gonna do)
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The Anymusic Platform the NCLab approach
Sell added servicenot music
You can pirate music for free anyway
What service?
Ubiquity
Access to any music from anywhereSocial Networks
Music profiles built from users statistics (like last.fm)
Music discovery and recommendation through the network
Ubiquitous Services & Social Networking
Find clubs, stores that play music you like
Have stores, clubs play music based on customers profiles
(Charge for business subscriptions)
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In the park near HongDae
sungwon
HongDae, Seoul
I wonder whos nearby
you friends music neighbors
younga
HongDae, Seoul
Spiral Architect - InsectsMusic neighbor? Lets see
what shes listening toWow, she likes a lot of the
same music I do Butwhos Spiral Architect?
Ill check them out
retrieving songHey, this song is great! Im
gonna message hersungwon: spiral architect is awesome!
younga: yeah, right?
younga: oh, youre sitting just overthere? why dont you come hereand talk to me?
sungwon: ok! ^^
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Anymusic - Musicians Perspective
Upload their own music to share
Automatically promoted
Social networks
Genre playlists, etc.
Receive compensation proportional to popularityFrom user statistics
Independence from labels
(Cheap professional recording software)
Anymusic for promotion and distributionFree to own copyright/not to copyright at all
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Anymusic The Money
Sell information and service, not product
Limitless growth!
Data is the real source of revenue
Users music listening habits
Users location data
Aggregates and correlations of the above
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Anymusic in Businesses (bars, stores,restaurants)
SoulJazz
Fusion
Classic
Rock
Monthly Business
subscription
User aggregate-
generated playlists
In this bar are
Anymusic users wholike
Soul
Jazz Fusion
Classic Rock
The bar can then(automatically) play
a mix of such music
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Anymusic in Businesses (bars, stores,restaurants)
SoulJazz
Fusion
Classic
Rock
Genre/Mood
playlists
User requests (via
personal devices)
User bookmarking
user hears a song shelikes
checks her device to
see what it is
marks it as a favorite
Store music profiles
searchable by users
w/ description
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The Future
Almost anything possible
What values do we keep/create?
How do we use the technology available to us?
Technology
Values
Environment
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Extra Slides
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Historical roles of music and musicians
Western Art (Classical) Music
Highly-trained musician class
Musicians supported by patrons or churches
Audience often separate from performers/composers
Audience mostly wealthy upper classes
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Possibilities: FairShare
Proposed by Ian Clarke (Freenet)
Patronage system for copyright-less world
Patrons invest in artist
45% goes to artist
45% goes to previous investors
10% goes to system maintainers
Not a complete model
Discovery?
Distribution?
Doesnt exploit new technologies
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Related Businesses: Last.fm
Web Service/Social
Network
User profile of:
Most listened to artists
This week
Overall
Etc.
Provides plugins for music
players
Sends every song to
central server which
updates user profile
Last.fm Software
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Goals
Show how the relationship between technology and
music changes not only the music itself, but also
how society listens to and values music
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Current Distribution Methods
Method Cost Benefit To User
Physical Media (CD) $12 CD artwork, liner notes,
bonus material (video)
MP3 (pay per song) 99 cents/ song Convenient (if no DRM)
MP3 (subscription) $15 / month Convenient (if no DRM),
Unlimited downloads
Mobile Phone direct
download
$1.99 / song (V Cast) Very Convenient,
ubiquitous
MP3 (pirated) Free Unlimited downloads,
Convenient, No DRM,
Free