museums go mobile: start designing the service, not the website

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Frankly, Green + Webb t: @lindsey_green @franklyGW Created for: Presented by: Date issued: Museums Get Mobile Lindsey Green May 2014

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Guardian Culture Professionals article here - http://www.theguardian.com/culture-professionals-network/culture-professionals-blog/2014/may/16/mobile-museums-design-services-websites The truth is that mobile isn't working for museums in the way we imagined. It's not the silver bullet. We've made apps that haven't been downloaded. We created handheld guides that don't get used and the perennial question of can mobile deliver pre- and post- visits still hangs in the air. So it is time to right mobile off? Or, perhaps now is the right time to think about mobile in a different way. What do our visitors needs and behaviours show us about how they think and use our museums? How can we interpret these to design services that are truly transformative? What tools and processes can we use to make mobile a fully integrated part of the service offered by a museum? Taking a look at what happens when we stop designing a mobile products and start using mobile as tool in the design for a whole service.

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Page 1: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGWCreated for: Presented by: Date issued:Museums Get Mobile Lindsey Green May 2014

Page 2: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 3: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 4: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Mobile products are built because a decision was

taken to create mobile

Page 5: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Mobile

doesn’t work

We won’t use mobile again

Page 6: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

A poor work man blames his

tools?

Page 7: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 8: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

What’s the definition of the thing we have to

design before we choose which tool is the

right one?

Page 9: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 10: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

“There has been a reinvention of the internet and the

behaviour of users in the last few years. Digital services

are now more agile, open and cheaper. To take advantage of

these changes, government needs to move to a ‘service

culture’, putting the needs of citizens ahead of

those of departments.”

Martha Lane Fox, 2010 letter to Francis Maude

regarding the review of the government’s web offering

Page 11: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 12: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

8.Build digital services,

not websites

Our service doesn’t begin and end at our website. It might

start with a search engine and end at the post office. We

need to design for that, even if we can’t control it. And we

need to recognise that some day, before we know it, it’ll be

about different digital services again.

Page 13: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 14: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Design the service

1. Shifts the focus to visitor needs

2. Allows the digital solution to be more

successful

Page 15: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 16: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 17: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 18: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

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Frankly, Green + Webb t: @lindsey_green @franklyGW

Visitor Services

Curatorial

Formal Learning

Informal

Adult

Learning

Informal

Family

Learning

Security

Retail

Membership

Marketing

and Communications

Digital

ITPublications

Travel trade

Collections

Rights management

Senior management

Page 20: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Suggested Tools

1. The Digital Service Manifesto

2. The Visitor Journey Map

Page 21: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Suggested Tools

1. The Digital Service Manifesto

2. The Visitor Journey Map

Page 22: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Manifesto

“A public declaration of intentions, opinions, or motives, as

one issued by a government, sovereign, or organisation.”

Dictionary.com

Goals/Objectives

Shared

Page 23: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

IWM Families

service

Page 24: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

1. Keep it focused on the visitor

2. What should a digital service for [audience] be?

3. Get the right people in the room that are directly

effected

1. Everyone is an expert with insights to offer.

2. Create rules for the discussion.

3. Commit to manifesto points must be agreed or put aside

to be investigated

4. Spend time digging deep and clarifying

Service led focus

Debate

Outcomes

1. Agree that it’s ok for their to be no digital

service

2. Share it with the whole organisation and ask for

input

Page 25: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Suggested Tools

1. The Digital Service Manifesto

2. The Visitor Journey Map

Page 26: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 27: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

In-gallery

Page 28: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Visitor journey

Page 29: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 30: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 31: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

Page 32: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

What we’ve learnt from this approach

1. Service focus is a user needs focus

2. Focus on user needs can help make strategic changes

3. The strength in digital lies in understanding the user needs

and the context of those needs

4. Tools should focus on shared understanding making things more

tangible

Page 33: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

e:

[email protected]

t:

@FranklyGW

@lindseygreen

Images thanks to Flickr Commons:

The hidden treasures of the Worlds Public Archives

http://www.flickr.com/commons

Page 34: Museums Go Mobile: Start designing the service, not the website

Frankly, Green + Webb t: @lindsey_green @franklyGW

If you’re wanting help thinking more about this and

the other opportunities and challenges around

digital interpretation – get in touch.

Our work is a mixture of:

• Design research for helping understand how

audiences use digital technologies in the

cultural heritage sector

• Strategic planning and concept development -

for funding applications such as heritage

lottery funding

• Implementation i.e getting in up to our elbows

in order to help these types of projects get up

and running.

Find out more at:

http://www.franklygreenwebb.com