multimedia: making it happen - introduction
TRANSCRIPT
Multimedia: Making It Work
Joel KinisonInstructional Technology Coordinator
Introduction to Multimedia
Overview
In this module we will discuss:• Define multimedia• Understand why and where we should use
multimedia• Define a Learning Object• Describe the to primary multimedia delivery
methods
What is Multimedia?
Multimedia is any combination of text, art, sound, animation and video delivered to you by computer or other electronic or digitally manipulated means.
Multimedia Forms
Text Sound Still Images
Animation Video Interactivity
What is Multimedia?
The goal of using multimedia is to enhance the thought and action centers of people’s minds.
When you give them interactive control of the process, they can be enchanted, thus improving the learning process.
PROPERTIESAllow user to leave interaction: AnytimeShow ‘Next Slide’ Button: Show alwaysCompletion Button Label: Next Slide
Where to Use Multimedia
Multimedia should be thought as “enriching” the learning process, not as a
potential substitute for traditional teacher-based methods.
Where to Use Multimedia
Multimedia is appropriate whenever information of any kind is being presented. When properly woven, multimedia can improve information retention.
Including multimedia in the teaching process will provoke “Experimental Learning” or “Active Learning” model of Kolb.
Kolb’s Model
Learn More about Kolb’s Cycle of Experiential Learning: http://www.learningandteaching.info/learning/experience.htm
Learning Objects
Typically multimedia subject matter is organized into “Learning Objects” of learning material to build rich learning objects (like Lego building blocks) that have a long shelf life.
More on Learning Objects: http://www.uwm.edu/Dept/CIE/AOP/learningobjects.html
PROPERTIESAllow user to leave interaction: AnytimeShow ‘Next Slide’ Button: Show alwaysCompletion Button Label: Next Slide
Multimedia Delivery
• Multimedia projects often require a large amount of digital memory; hence they are often stored on CD-ROM or DVDs.
• Web sites with rich media require large amounts of bandwidth.
• When delivering your multimedia consider of the users bandwidth.
• Methods and tools used to develop and deliver multimedia will be discussed later.
WebCT Considerations
• WebCT does not handle any audio or video files. Your browser and a plug-in handles the file. • WebCT allows any file type to be uploaded
and attached within the course, but the user must have the appropriate plug-in in order for it to play.
WebCT Considerations
As to file size, if a professor has a lot of files that use a lot of memory, there are other solutions such as a streaming server and the CD-ROM tool. If a professor is uploading files that are too big to be practical for the students, then there is no real point. Files need to be reasonable sizes to function over the web without making people wait minutes and sometimes hours.
WebCT Considerations
So, to distill this down to the shortest possible answer:
Use any file type; make sure students have the correct
plug-in; and keep file sizes as small as possible.
Students can get information on how to download and install plug-ins by visiting the “Getting Started” learning module maintained by the ITC: www.itc.csmd.edu/gettingstarted
PROPERTIESAllow user to leave interaction: AnytimeShow ‘Next Slide’ Button: Show alwaysCompletion Button Label: Next Slide
Summary
• Multimedia is any combination of text, graphic art, sound, animation, and video delivered by computer or other electronic means.• The goal of using multimedia is to enhance the thought
and action centers of people’s minds.• When properly woven, multimedia can improve
information retention.• There are two primary multimedia delivery methods –
CD-ROM and DVD or WWW.• Use any file type; make sure students have the correct
plug-in; and keep file sizes as small as possible.
Multimedia: Making It Work
You have completed this module, please participate in the Module
Discussion.
Introduction to Multimedia