mue2012-space-aware design factors for located learning activities supported with smart pones

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Space-aware Design Factors for Located Learning Activities Supported with Smart Phones ∆ Patricia Santos , Ω Mar Pérez-Sanagustín, ∆ Davinia Hernández Leo & ∆ Josep Blat ∆ UPF – Grup de Tecnologies Interactives Ω UC3M- Grupo de Aplicaciones y Servicios Telemáticos July 12th, 2012 1

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presented at the 6th International Conference on Multimedia and Ubiquitous Engineering (MUE, 2012) the paper “Space-aware Design FActors for Located Learning Activities Supported with Smart Phones” a work by Patricia Santos, Mar Pérez-Sanagustín, Davinia Hernández-Leo & Josep Blat.

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Page 1: MUE2012-Space-aware Design Factors for Located Learning Activities Supported with Smart Pones

Space-aware Design Factors for Located Learning Activities Supported with Smart Phones

∆ Patricia Santos , Ω Mar Pérez-Sanagustín, ∆ Davinia Hernández Leo & ∆ Josep Blat

∆ UPF – Grup de Tecnologies InteractivesΩ UC3M- Grupo de Aplicaciones y Servicios Telemáticos

July 12th, 2012

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“Let’s face it: For my children and for millions like them, life will be an open phone test. They are among the first generation who will carry access to the sum of human knowledge and literally billions of potential teachers in their pockets. (…) Given that reality, shouldn’t we be teaching our students how to use mobile devices well?

Will Richardson, We live in a mobile world, The New York Times (The opinion Pages) 4th January 2012

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I. Introduction

II. Proposal: space-aware design factors

III. Indoors & outdoors M-Learning scenarios

IV. Conclusions

V. Current & Future work

Outline

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I. IntroductionSmart phones in education

Which are the main characteristics of mobile devices that we have to consider for designing innovative m-learning

scenarios?

New m-learning activities Everywhere/Everytime activities

Located activities

Outdoors

Indoors

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II. ProposalSpace-Aware Design Factors

Proposal: A framework to assist practitioners in the design of m-learning located activities

4 Space-Aware Design factors extracted from the analysis and implementation of real scenarios

The Space

The Connectivity

The Position-based technologies

The Guidance

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II. ProposalThe Space factor

The space factor considers characteristics of the physical space where the located m-learning activity is conducted

Indoors: Closed physical space determined by the constraints of the architectural components

Outdoors: Open physical spaces not determined by the constraints of the architectural component

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II. ProposalThe Connectivity factor

The connectivity refers to the way of connecting with the Educational Resources (ER)

Internet: The ER can be stored in the cloud.

No Internet: The ERs have to be stored locally on the smart phone

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II. ProposalThe Guidance factor

The guidance factor refers to the representations used to guide the learners along the activity

Cloud map: the map can be updated considering the real time position of the device.

Local map: the map is static (paper or locally located in the smart-phone)

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II. ProposalThe Position-based Technology factor

The position-based technology factor refers to the technology used to associate the ERs and the activity description with the physical position.

GPS coordinates/Bluetooth: the ERs automatically appear to the learner in a particular location.

QR-Codes / RFID technologies: the ERs have been associated physically into a particular space.

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III. M-Learning ScenariosCombining the Space-Aware Design Factors

4 categories of Indoors and Outdoors located m-learning scenarios mediated with smart-phones

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III. M-Learning ScenariosIndoors with Internet

Example: UbiCiceroLearning about artworks

Museum like type of experiences

ERs can change on runtime

Maps can change dynamically according to the learners activity, but only those parts related

with the ERs

11Ghiani, G. et al. (2009),UbiCicero: a location-aware, multi-device museum guide. Interacting with computers, 21(4): 288-303.

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III. M-Learning ScenariosIndoors without Internet

Example: Discovering the Campus!Learning about the campus

Open spaces with close learning

physical locations ERs are locally stored and

fixed once the activity starts Fixed maps

Pérez-Sanagustín et al. (2012), Discovering the Campus Together: a mobile and computer-based learning experience. Journal of Network and Computer Applications, 35(1): 176-188. 12

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III. M-Learning ScenariosIndoors without Internet

Example: Discovering St. Llorenç!A botany experience in situ

Open spaces with areas with GPS

connectivity ERs are locally stored and fixed once the activity starts

Fixed Maps

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III. M-Learning Scenarios Outdoors with Internet

Example: Discovering Barcelona!Learning about the city of Barcelona

Open spaces with GPS connectivity ERs can change on

runtime Maps can change

dynamically according to the learners activity

Santos et al. (2011), QuesTInSitu: From tests to routes for assessment in situ activities. Computers & Education, 57(4): 2517-2534. 14

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V. Conclusions

A framework of 4 Space-aware design factors to the design of m-Learning scenarios:

Identification of the space where the activity occurs

Which connectivity is available for connecting physical positions to

ERs

Space Connectivity to determine the position-based technology to

be used

Space + Connectivity to determine the guidance facilitated to the

learners

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VI. Current & Future workThe 4 space-aware under analysis

Current work: framework validation

4 m-learning workshops with teachers using the framework to design their own experiences: 12 participants (Institute of Educational Sciences (ICE) Girona) + 7 participants (Good practices workshop –UPF) + 17 participants (Master of Education and Communication- UAB).

Future work

New experiments to identify new factors and extend the framework.

A recommender-authoring tool for teachers with a mash-up of applications to technologically support the design of m-learning scenarios.

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Questions?

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