mr1441.chap1

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    Chapter One

    INTRODUCTION

    BACKGROUND

    The Navy training continuum moves from individual to unit to multiunit and

    finally to battle grouplevel training. This continuum has traditionally flowed

    from the classroom, to the unit location (naval base or naval air station), to the

    at-sea, or deployed, environment. Unit-level training is designed to achieveproficiency in all Primary Mission Areas (PMAs). These PMAs are specified in a

    weapon systems Required Operational Capabilities/Projected Operational

    Environment (ROC/POE) documents. Type Commanders and Immediate

    Superiors in Command (ISICs) manage a tiered Interdeployment Training Cycle

    (IDTC), which is structured to increase unit readiness progressively, peaking

    immediately before deployment. The foundation of this training process is

    platform-specific training matrices (e.g., DDG-51, F/A-18) that define specific

    events needed to meet readiness requirements and sustain mission proficiency

    in each PMA.

    Navy unit training has traditionally focused on live training events. However,

    constrained budgets have led to a shortage of repair parts, fully mission capableaircraft, and systems needed to conduct live training. Also, access to training

    ranges has become more difficult in the face of increased opposition from envi-

    ronmental and local interest groups.

    At the same time, significant technological advancements have improved pro-

    ductivity and realism in the modeling, simulation, and distributed learning

    areas. However, the balance among live, simulated, and classroom training

    have not changed significantly since the 1970s. Potential training efficiencies

    may exist that would streamline the training events during the IDTC while

    maintaining or increasing the desired levels of readiness and proficiency. For

    example, the naval aviation training standard of 83 percent Primary Mission

    Readiness, including the arbitrary 2 percent simulator programmatic cap, hasnot changed since the early 1980s. Similarly, the contributions of Advanced

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    2 Striking a Balance: Simulator and Live Training for Navy Units

    Distributed Simulation have not been integrated into the overall training cur-

    riculum in the surface community.

    In recent years, many units have struggled to deploy at the desired level of

    training readiness primarily because of resource constraints that have pre-

    vented the desired progressive increase in proficiency during the IDTC.Achieving proficiency in multiple mission areas exacerbates the challenge. This

    situation has generated concerns about proficiency in several challenging mis-

    sion areas such as strike and antisubmarine warfare (ASW).

    RESEARCH OBJECTIVES

    The objective of this research is to examine alternative combinations of live,

    simulated, and classroom tactical unit training events to achieve desired levels

    of readiness and proficiency. The research concentrates on antisubmarine war-

    fare and strike missions and describes the current unit training profiles for three

    systems: two U.S. Navy airborne systems (P-3C and F/A-18) and one sea-basedsystem (DDG-51-class destroyers).

    These training problems are not unique to the Navy but also afflict the other

    military services, our allies, and commercial institutions. Therefore, the

    research also examines how the training curriculums of these other organiza-

    tions have evolved to help identify alternative mixes of live, simulated, and

    schoolhouse training events to achieve greater readiness and proficiency for

    naval units.

    Finally, the research synthesizes the findings of previous research efforts on the

    trade-offs between live and simulated training events to identify the cost and

    readiness aspects of alternative training methods. Based on the current use of

    live, simulated, and classroom events for the Navy, other U.S. services, and ourallies as well as the findings of previous research efforts, we describe the impor-

    tant issues in examining and evaluating alternative unit training syllabi. This

    report presents the results of the research.

    DATA CAVEAT

    Part of the research involved collecting and analyzing data on flying hours and

    simulator use for U.S. Navy units, for the Marine Corps and Air Force, and for

    British and French units. Unfortunately, there is no central source for the

    needed data within the Navy. We, therefore, received various data from

    numerous sources. The Center for Naval Analyses, Information Spectrum, Inc.,

    and the East Coast P-3C Wings provided flying hour and simulator hour data for

    the U.S. Navy and Marine Corps units. We reconciled these data as best as we

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    Introduction 3

    could, but there were differences resulting from where the organizations

    obtained the data and the underlying intent of their data collection.

    The Air Force, British, and French data are based on information provided in

    various reports and on interviews with different organizations.

    We caution readers that the data presented in this report are best estimates

    based on what was readily available for the analyses. The flying hour and simu-

    lator hour averages are best viewed from a relative perspective between the

    various cases we examined, not from the perspective of being absolutely cor-

    rect. Our research focused on these relative differences and the trends in flying

    hours and simulator use over the last several years.

    ORGANIZATION OF THE REPORT

    The report is organized into two parts, a main body and a series of appendices.

    The appendices contain the bulk of the research gathered during the project.

    The specific material in each is described below. Those interested in thedetailed information we gathered about the training programs of the Navy,

    other services, or our allies should refer to those appendices. The next chapter

    summarizes the appendices, indicating what we found about the different

    training programs and comparing training resources across the organizations.

    The third chapter addresses the trade-offs between live and simulated training.

    It summarizes the current body of research on this topic, compares the use of

    simulators across the three communities we surveyed, discusses what the Navy

    would have to do to encourage greater use of simulators, and offers a model to

    illustrate the nature of trade-offs between live and simulated training. We gath-

    ered our most extensive data on fighter training. We have therefore devoted a

    separate appendix to each organization that trains fighters, treating our allies as

    a single organization. We present the results of our research into the air and

    surface antisubmarine training in one appendix for each. The appendices are

    as follows:

    Navy F/A-18 Training

    Marine Corps F/A-18 Training

    Air Force F-16 Training

    Allied Fighter Training

    Air Antisubmarine Training

    Surface Antisubmarine Training.