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    The process of my multichannel track

    recording

    A guide on how to use Studio One Part Two: Microphones

    Audix F

    When setting up the drum kit, I decided to use the Audix F6

    for my kick drum. This mainly due to the microphone being

    specically designed for bass freuencies and being

    !purpose"built for kick drums#. The Audix F6 is $ery

    light%eight and compact, making it easy to position %hen

    setting up the mic. Withholding a freuency response of &'

    () * +6 k(), and the ability to handle sound pressure le$els

    of +&'d, the F6 instantly became my go to mic for

    recording my kick drum. The freuency range for the

    microphone %as perfect, as kick drums usually ha$e a

    range bet%een +'' () * +- k(), gi$ing me more than enough space to play %ith

    %hen it came to mixing. When hearing the microphone for the rst time it

    sounded like it had already been mixed * later %hen reading into the

    microphones characteristics, I realised that this %as because the F6 had boasted

    a little more mid"range punch, making it suitable for more aggressi$e attacks *

    %hich I came to understand, is ho% ich likes to play. As stated by /usician0s

    Friend, the microphone has a

    !hypercardioid pickup pattern for

    isolation and feedback#,

    meaning that much of the sound

    %ill be picked up from the front

    of the microphone, but also a

    little behind * making a little less

    directional the Audix F1

    2described belo%3. For more

    attack, and less bass boom, I

    mo$ed the microphone closer to

    the beater. This is the sound I

    %anted to portray throughout

    the mix, as I felt like the song I

    %as creating sounded almost like a pop alternati$e mix * %hich usually has a

    hard hitting kick drum but not too hard like a rock4punk song. As stated

    pre$iously in !part one of ho% to use studio one# * the kick drum %as signal

    routed through channel t%o in the rack mount and the input of an audio channel

    of 5ogic ro 7 in order to be heard.

    Shure SM!"

    For my snare top, I used a 8/-9. This is because before the studio session, I %as

    fully a%are that the 8hure 8/-9 %as a dynamic microphone that performs

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    reliably. It can also %ithstand abuse and is designed to be durable.

    ealising that this %as the right mic for the snare top, as the snare has

    an act for being uite a hard sound to replicate nicely and make

    sound right %ithin the kit * I used this one. The 8/-9 boasts

    %ide freuency response bet%een &' () to +- k(), making it

    accurate for a snare top, %hich normally has a freuency range

    around :'' () * :.- k(). When positioning the microphone, I made

    sure it %as facing the centre of the snare, as the microphone being

    used had a tight cardioids pattern, ideal for close"in miking.

    Shure SM!#

    The 8/-; %as used

    for the snare bottom in

    my pro$?1-@9%xBdC

    Additionally, the microphone has an excellent re

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    reproduction. This %as easily recogni)able %hen editing the toms, as I

    didn0t ha$e to use too many eDects in order to enhance its

    sound.

    Audix F%

    The Audix F1 is a small diaphragm condenser

    microphone that is kno%n for its clear,

    accurate response particularly in the upper"freuency range. Ideally, it is suited

    for a %ide $ariety of acoustic instruments, making it an excellent choice for

    o$erheads and cymbals. The microphone %as chosen for the o$erheads purely

    due to its $ery directional pickups * making it extremely good for the recording

    source. The Audix F1 has a freuency response of &' () * :' k(), making it

    accurate to record the o$erheads, %ith the lo%est source of freuency being +''

    () * from the kick drum * and the highest being +- k(). The F1 is much more

    sensiti$e than any dynamic microphone and %ill pick"up sound from a greater

    distance. (o%e$er, for my pro

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    When setting up the microphones, I made sure that rst of all, the correct cables

    %ere used * this being the long cables for the kick, snare top and snare bottom,

    and the shorter ones for the rack tom, oor tom, and the left and right

    o$erheads. 8econdly, I assured myself that the right cables %ere plugged into

    the correct channels * the kick for channel t%o, snare top for channel three,

    snare bottom for channel four, rack tom for channel nine, oor tom for channel

    ten, left o$erheads for channel ele$en, and the right o$erheads for channel

    t%el$e. 5astly, I checked that none of the cables or microphones %as in the %ay

    of ich playing, as this %ould cause interference in my recording. This %as

    achie$ed by %rapping the cables around the mic stands, and placing the

    microphone at a distance from the centre of the each drum part * %here it0ll be

    hit.

    The process of creating& recording and

    mixing my multichannel trackThroughout my pro

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    When thinking about my pro

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    8ampleWithout5o%Cnd.%a$

    ich then

    done another take, but seemed to nd

    it uite hard to record the bass in time%ith the sample, e$en %ith the

    metronome being on. 8o, instead, I

    decided to record a /IGI kick and

    snare using the pencil tool and then

    loop it, in order for ich to record

    approximately +6 bars of the bass.

    This still didn0t completely sol$e the

    problem, but made it a lot better, as

    the bass %as no% more in time %ith the sample.

    In order to get the bass exactly on beat, I usedthe Flex time, and sliced the bass to a +4+6 note

    * getting in time %ith the sample.

    When ich %as practicing %ith the drums, I

    ad

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    I couldhear that e$en %hen playing %ith the $elocities of the bass, it still someho%

    seem to ha$e parts that really

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    When setting up my ro Tools session, it looked like this *

    T%enty"four channel tracks %ere all defaulted at the fader le$el of '.' %ith no

    eDects on them at all. When looking at this, I kne% the rst step I %anted to take

    %as %orking my %ay from top to bottom * so the rst thing I looked at %as the

    sample.

    (earing the sample play through for approximately t%o minutes, I realised that it

    needed some sort of change in its sound e$ery no% and then in order to not betoo repetiti$e and boring. I %anted to take my listeners on

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    As you can see from the image abo$e, I used the Air Gynamic Gelay to pro$ide

    this presence to the sample. elo% the tracks region, you can see %here I ha$e

    automated the delay plugin. I set the delay to eight, meaning that the eDect

    %ould repeat eight times before fading out. I then set the feedback to -'M, as I

    didn0t %ant the eDect to o$erpo%er the actual sample. The delay also had a

    stereo %idth of +''M, making it ha$e a $ery %ide eDect. (o%e$er, I did set the

    left and right ratio to 1-=+'', gi$ing it a slight (aas CDect. The delay also had an

    C on it, cutting anything belo% &+.: (), and anything abo$e 9.+: k(). 5astly,

    the mix %as set to -'M, %ith it again not o$erpo%ering the actual sample.

    As the track progressed, I %anted the sample to ha$e more of an airy ambient

    sound to%ards it, resulting in me using the 8tudio e$erb in ro Tools. As you can

    see, the pre delay and mix parameters %ere automated, and gradually turned up

    throughout the track. (o%e$er, originally, the re$erb started oD %ith the

    parameters being at= type * small room, decay * ;.', pre"delay * ' ms, tone *+'.', mix * +.'. Throughout the track, the sample adds little boosts to the pre

    delay and mix, %ith its highest point being :'' ms for the pre"delay and -.1 for

    the mix.

    Around + minute N' seconds into the song there %as a drop

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    %ould cause an eDect to the highs, coming to the conclusion that both

    freuencies had to be boosted to the same le$el. Knce the drop has nished, the

    C returns to normal, %ith "-.' db reduced at + k() and -.' db boosted at : k().

    As %ell as boosted the C, I made sure that the sample contained a little delay to

    it in order to further enhance this eDect.

    Guring the break do%n section, I felt like the sample needed to ha$e a dramatic

    change again before the change of the drop. I felt like it needed this telephone

    eDect, reasoning behind %hy I used the Fu))"Wah plugin. With both the post %ah

    and %ah on, I played about %ith their parameters, lea$ing the post %ah at 6-M

    and the %ah at -'M. This meant that there %as more of the post %ah left on

    after the %ah ha$e nished its

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    8ample+.%a$ 8ample:.%a$

    After nalising the sound of all these eDects, I felt the need to mo$e onto another

    sound * this being the bass. 8o to nish oD, I put the $olume le$el into read and

    made sure that it %as all at the appropriate le$el.

    (earing the sound of the bass, I kne% straight a%ay that it needed more grit to

    it. This gi$es reasoning for %hy I put a harmonic 8ans Amp on it. I belie$e I used

    this eDect extensi$ely %ell, as it didn0t take a%ay from the original sound of the

    bass, but at the same time enhanced * %ith this being my main ob

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    I chose to

    use the

    8tudio

    e$erb plugin

    eDect for myaux sends, as

    it has a load

    of

    parameters

    that I can

    play %ith. I

    put an arena

    re$erb on my

    type, as I

    %antedelements of

    the song to

    sound uite

    spacious.

    C$erything

    else %as left

    the same. With the delay return I chose the /od Gelay N, and left all of the

    parameters the same.

    For eDect sends, they say you should ha$e all of the eDect %orking, meaning

    that its output is set at +''M. (o%e$er, for the re$erb mix, I left it at -.'rather than +'.'. This is because I

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    As the song progressed, I %anted to add this other texture to the bass. This is

    %hen I decided to duplicate the channel and pick certain elements that I %as

    going to use, almost as if it %as delayed +''M and had an added layer of

    distortion on it. In order to do this I placed the picked regions P a note behind its

    original placement in the song. After this, I took the aux sends oD of the song

    and lo%ered the o$erall output $olume of that channel to "&.+ db.

    This is the 8ans Amp settings that %ere used. As you can see, e$erything %as

    turned up from the original bass settings, except for the lo%s and highs %hich %e

    turned do%n. I made sure that the highs %ere at a higher le$el than the lo%s

    %ere in order to gi$e the bass almost an arpeggiator sound %ith a higher octa$e.

    This is ho% it sounded in the end.

    ,ass.Gistort.%a$

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    As this %ent so %ell, I thought to add that same eDect %ithin the build up. 8o,

    follo%ing the same procedures of the duplication of the !bass.distort# channel I

    made another channel. I didn0t touch any of the parameters other than the le$el

    knob in %hich I turned up on the !bass.distort:#. I then added the re$erb and

    delay sends back onto the channel, ad

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    ,ass.%a$

    The only

    eDect I used

    for my kick

    %as an C,

    %hich

    boosted '.1

    db at :' ()

    * +'' ().

    C$en

    though, kickdrums don0t

    ha$e

    freuencies

    that reach

    this lo% in

    the

    spectrum, I

    decided to

    boost this

    freuencypurely

    because I

    %anted to

    hear some

    dirt from the

    kick, as it

    sounded too

    clean to my ears for this track. As stated before, !the F6 had boasted a little

    more mid"range punch, making it suitable for more aggressi$e attacks#, sho%ing

    %hy I didn0t need to use too much C or any other harmonic eDect on the kick,as the microphone had already handled that. When using C, I ha$e come to

    terms %ith the fact that I shouldn0t C anything %hilst in solo mode * ob$iously if

    the C needs a little touch an up then that is ne, but ne$er to C fully in solo

    mode. I say this because, your audience is ne$er going to solo that kick and say

    that it sounds nice soloed, they are going to listen to that C0d kick in context

    %ith your %hole mix. This gi$es reason for %hy you should al%ays C in context

    to%ards ho% your o$erall song is going to sound, rather than making that one

    kick sound great %ith C * %hich brings me onto another point. I ha$e learnt that

    not e$erything sounds good %hen C0d at their appropriate freuencies.

    8ometimes sounds ha$e to be compromised in order to get the o$erall desiredsound for your mix. Qour C may sound %rong or may sound like it could be

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    ad

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    For both the snare top and bottom, I put a re$erb send on, at the $olume le$el of

    "N+.' db. (o%e$er, for the snare top I boosted its higher freuencies %ith an C

    by 6.9 db at around N k(). With the snare bottom, I boosted +.' db at around N

    k(). As snares approximately stop at the freuency :.- k(), I thought it0d be

    nice to boost

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    I added

    an C and

    deducted

    "+:.' db at

    around

    ++1.& ()

    in order to

    get rid out

    any

    background noise that %as interfering %ith the cleanness of the rack tom0s

    sound. The toms freuency starting at +:' () gi$es reason for %hy I done this. I

    then added some re$erb send to the channel at the le$el "N+.' db, and delay at

    ":6.' db. After this I turned the rack tom channel do%n to "++.' db.

    When listening to the oor tom, I realised it didn0t need much doing to it, so

    instead I decided to add

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    When listening to the ending of the song, I didn0t %ant it to

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    With the ending oor toms, I

    put a compressor on all of

    them * but used it only to act

    as another $olume le$el

    control, by turning up its input

    and outputs. Knly after

    nishing the song and putting

    it up on 8oundcloud, did I

    realise that instead of a

    compressor, ideally I should

    ha$e used the maxim eDect.

    This eDect controls the

    compression by acting almost

    as a brick"%all limiter, due to

    it enforcing the channels fader

    by allo%ing it to not peak nomatter %hat %hen setting the

    ceiling to "'.+ db or "'.: db. I

    then could turn the channel

    up by turning up the threshold

    le$el * but not too far as it cause the sound to lose its essence and texture, as

    %ell as dynamics. This is the same eDect I used on the master $olume channel,

    by

    setting

    the

    ceilingto "'.+

    db and

    the

    threshold to "-.' db.

    I turned up all of the high freuencies %ithin the toms using C, as I %anted

    them to add more texture and light into their sound.

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    Floor Toms.%a$

    As I had nished %ith the

    editing of the drums, I also

    %anted to put them %ithin

    their o%n group in order to

    edit their $olumes, solo

    them, as %ell as complete other

    acti$ities that may occur, to them

    altogether rather than

    indi$idually.

    Grums.%a$

    Eo% mo$ing onto the /aschine drums, I decided

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    When hearing the !hea$y

    kick#, I

    kne% it

    had to be a

    lot dirtier and in your face. In order to portray this, I used the Gistortion eDect. y

    turning the output le$el and mix up to +''M, I made sure that the distortion

    eDect completely took o$er the sound of the !hea$y kick#. I then turned the dri$e

    up by & db, and added re$erb and delay sends to the channel, %ith the re$erb

    le$elling at ":6.' db and delay at "6+.' db.

    Again, instead of using a maxim plugin on the hi"hats, I used a compressor to

    turn up the $olume. It had the same eDect, but

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    When it came do%n to mixing the $inyl snare, I %anted to hear uite a bit of

    re$erb added to the sound in order to make it seem real open. This is %hy I had

    its fader le$el set at a high "1.1 db. I also decided to set the delay at a high le$el

    * ha$ing it at '.' db. I then put the $olume fader le$el at "N&.9 db. After all this

    %as done, I still felt as if the sound could t better %ithin the mix, this ga$e me

    the idea of panning the sound hard left, causing no sound to come through the

    right stereo eld of that

    channel. This seemed to sol$e

    the problem.

    When it came to mixing the

    !kick 1'10s#, I felt like it needed

    more tonality in order to make

    the sound more endorsing

    to%ards the audience. This

    clearly sho%s %hy I decided toboost 6.- db at N.9' k(). After

    this %as %hole, I added a little

    bit of re$erb * a$eraging its

    le$el at "N;.- db. I then turned

    the fader on the channel to

    "+9.: db. This allo%ed the

    listeners to not so much hear

    the 1'10s come in, but more so

    feel them.

    In order to change the feel of the last 1'1, I decided to re$erse it using the

    re$erse audio suite plugin. This caused an extremely unusual eDect that I

    actually seemed to en

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    5G Linyl 8nare.%a$ /aschine.%a$

    I found that the

    synths group %as

    the easiest to mix. I

    later understood

    that this %as

    because 5ogic had

    naturally put a lot of

    default eDects upon

    the instruments that

    I had chose to use *

    as they do %ith most

    of their /IGI

    instruments. Gue to

    all of this, the

    changes I made to

    the synths group

    %ere the output

    le$els and re$erb and delay send le$els. Their output le$els

    %ere controlled by a compressor, simply by turning up the

    output on the compressor used. All of the synths except the

    arpeggiator had a compressor on them. After that, I made sure

    that re$erb le$els %ere set uite high, %ith all of them being at

    "+'.- db, except for the arpeggiator, %hich %as at "+1.' db. I

    chose to use a lot of re$erb, as naturally I like to hear strings

    and synths in uite a soft atmospheric place, rather than be too

    sharp. Thirdly, I set all of the delay sends at the default le$el,

    this being '.' db, as I %anted them all to sound as if they ne$er

    stopped playing out. 5astly, I set the fader le$els for the

    channels " as sho%n in the image to the right. I then grouped all

    of the synths to make sure that they %ere together. This is ho%

    they sounded %hen nalised.

    8ynths.%a$

    After all this %as complete, I decided to take a nal listen back to ho% my song

    sounded, and it %as exactly ho% I had pictured it from the beginning in my head.

    I0$e decided to attach the track of ho% it started before I made my edits on pro

    tools,

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    ,efore 6T /ix.%a$

    Akai /ilan...

    This is the song before I had mixed it on