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LABORATORIUM METALURGI PROSES Solid Work 2014 Module Purpose Able to use toolbar in Solid Work Able to sketch, manipulate the 2D sketch into 3D image and assembly the part of 3D object Able to create the 3D image from 2D sketch Able to make a 3D model as basic of Z-Cast software simulation Chapter I Using the Interface • Starting a Program To start creating working sheet on this program, there are three options document type. There are Part, Assembly, and Drawing. These three menu used effectively to make a part of object. The 'Part' option is to make a work sheet. Assembly is to join the parts of object. And drawing option is to make a engineer sketch. • SolidWorks Windows Figure 1 Solid Works Windows

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Page 1: Modul SW English

LABORATORIUM METALURGI PROSES

Solid Work 2014 Module

Purpose Able to use toolbar in Solid Work

Able to sketch, manipulate the 2D sketch into 3D image and assembly the part of 3D object

Able to create the 3D image from 2D sketch

Able to make a 3D model as basic of Z-Cast software simulation

Chapter I Using the Interface

• Starting a ProgramTo start creating working sheet on this program, there are three options document type. There

are Part, Assembly, and Drawing. These three menu used effectively to make a part of object. The 'Part'

option is to make a work sheet. Assembly is to join the parts of object. And drawing option is to make a

engineer sketch.

• SolidWorks Windows

Figure 1 Solid Works Windows

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Windows on solid work software seperate into two types, there are: non-graphic data and

graphic data which is pointing at Part, Assembly and Drawing.

• ToolbarsToolbars menu on SW commonly used to configure the appearance of the 'on-progress' object.

Example: zoom, section view, view orientation, display style, hide/shows item.

Figure 2 Solid Work Work Sheet

The other function on SW menu are:

1. Features: to make a 3D object from 2D sketch

2. Sketch: to make a 2D work sheet as a basic to make an object

3. Evaluate: to evaluate the object that we made.

4. Dim Xpert

5. Office Product

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Chapter II Creating a Basic Part

Sketch a Partto make a 2D sketch, choose menu option on toolbar sketch, then choose Rectangle. Drag to

any direction then choose dimension then input the dimension by choosing modify at right click. Before

we sketch on the work sheet, we have to choose which plane that we want to sketch. There are three

types of planes, top plane, right plane and front plane. We can't draw any object or sketch before we

choose the plane. These steps are being used again when we choose assembly function or refferences

geometry to add a new plane, axis, coordinate or point.

Figure 3 Design Feature

If you want to draw a new object on the old object, you have to choose again which plane you wanto to

draw to. If the new sketch that you want to draw adheres on the old sketch, you can click the plane on

the old object. Every time you have done with your sketch, you have to choose exit sketch to differ the

planes from every object you have sketched. There are several toolbar of sketch:

1. Smart dimension

2. Line and centerline

3. Rectangle

4. 3 point arc slot

5. Circle

6. Polygon

7. Spline

8. Ellipse

9. Sketch fillet

10. Trim entities

11. Offset entities

12. Mirror entities

13. Linear and circular sketch pattern

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LABORATORIUM METALURGI PROSES

And the use of these function are:

1. Smart dimension: Creates dimension for one or more selected entities.

2. Line and centerline: Sketch a line and centerline for a structure purpose. A centerline used formake a mirror entities.

3. Rectangle: Sketch a rectangle4. 3 point arc slot: Sketches a 3 point of arc slot5. Circle: sketch a circle6. Polygon: sketch a polygon by modify the number of edges/sides7. Spline: sketch a spline8. Ellipse: sketch an eliipse9. Sketch fillet: rounds the corner at the intersection of two entities, creating a tangen arc. Click the

point not the line.

10. Trim entities: trims or extends a sketch entity to be coincident to another or deletes a sketchentity. Power entity or side entity.

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11. Offset entities: adds sketch entities by offsetting faces, edges, curves or sketch entities aspecified distance.

12. Mirror entities: mirror selected entities using centerline

13. Linear/circular sketch entities: adds a linear pattern of sketch entities.

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Relation Between Entities

Between two or more entities or points, there are a relations that sometimes coincident withanother. For example tangent relations, parallel, equal, perpendicular, etc.

You can freely add or delete this relation to make a coincident or solve the doesn't matchcoincident problem.

This symbol representing the relation between the points or entities or both of them.

Changing the Dimension ValuesTo modify value form the dimension there are two methods you can choose. First, with modify

method, then input the value. The second method is to use smart dimension toolbar.

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Figure 4 Smart Dimension

By click the object then there're will be a dimension line with toolbar modify that is pop-up.

Figure 5 Smart Dimension

Smart dimension is used also to configure all dimension of the objects by popping up the dimension line.

It can be used also for the radius, diameter and length of line.

Feature

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After the 2D sketch is done, to make a 3D object from that sketch, we can choose toolbar Features. There

are some features options:

1. Extruded boss/base

2. Revolved boss/base

3. Swept boss/base

4. Lofted boss/base

5. Boundary boss/base

6. Extruded cut

7. Hole wizard

8. Revolved cut

9. Swept cut

10. Lofted cut

11. Boundary cut

12. Fillet

13. Linear pattern

14. Rib

15. Draft

16. Shell

17. Wrap

18. Intersect

19. Mirror

20. Reference geometry

21. Curves

22. Instant 3D

The function of this toolbar can be combined. Some functions only can be used when the object already

in 3D form. And the rest of the toolbar can be used when the object is still in 2D sketch.

The functions are:

1. Extrude Boss: Making emboss from 2D sketch at one direction with value of length.

2. Revolved Boss: Making emboss form 2D sketch roundly with value of length

(270 degree of revolve)

3. Swept Boss: Making emboss with pattern from 2D sketch at one plane (edge) from the 3D object.

Figure 6 Toolbar

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4. Lofted Boss: Connect two 2D sketches by using guide lines (exp: making cone).

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5. Boundary Boss: Making a boss of material using line path (exp. Making pipe line)

6. Extrude Cut: The opposite of extrude boss.

7. Hole Wizard: Make a hole using wizard tools.

8. Revolve Cut: The opposite of revolve boss. Cutting a solid model by revolving a sketched profile

around the axis. (with a degree of revolve)

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9. Swept Cut: the opposite of swept boss.

10. Lofted cut: the opposite of lofted boss.

11. Boundary cut: the opposite of boundary boss.

12. Fillet: Cut the edge of model.

13. Linear pattern: making a boss or cut and duplicate it by 'n' number and along the axis.

14. Rib: making a thin wall support to a solid body

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15. Draft: Tapers model faces by a specified angle, using a neutral plane or a parting line.

16. Shell: removoes material from a sloid body to create a thin -walled feature.

17. Wrap: wrap closed sketch contour(s) onto a face. Deboss or emboss

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18. Intersect: intersect surfaces, planes and solids to create volumes.

19. Mirror: mirror features, faces, and bodies about a face or a plane

20. Reference geometry: make a new plane, axis, coordinates, etc.

21. Curves: make a curve from a sketch. (make a bolt and nut)

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Chapter III Assembly Part

Procedure:

1 Create a new assembly. The fixed component is the switchplate.2 Drag the switchplateinto the assembly window.3 Drag the fastenerinto the assembly window.4 Use Move Component to position the fastenerin front of the first hole.

The switchplate-fastenerrequires three mates to fully define the assembly.1 Create a Concentric mate between the

cylindrical face of the fastenerand the

cylindrical face of the hole in the

switchplate.

Faces

2 Create a Coincident mate between the back flat

face of the fastener and the flat front face of the

switchplate.Faces

3 Create a Parallel mate between one of

the flat faces on the slot of the fastener

and the flat top face of the switchplate.

Note: If the necessary faces do not exist in

the fasteneror the switchplate, create the

parallel mate using the appropriate

reference planes in each component.

Faces

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4 Add a second instance of the fastenerto the assembly.You can add components to an assembly by dragging anddropping:

• Hold the Ctrl key, and then drag the component either fromthe FeatureManager design tree, or from the graphics area.

• The pointer changes to .

• Drop the component in the graphics area by releasing theleft mouse button and the Ctrl key.

5 Add three mates to fully define the second fastenerto theswitchplate-fastenerassembly.

6 Save the switchplate-fastenerassembly.